Vestment, Bard's


Homebrew and House Rules

Sovereign Court

I hate pricing magic items (especially when they duplicate feats, as I don't see how it's done in the magic item creation rules...) so I've taken the "Robe, Monk's" as a base to create the subject item, at the same 13,000gp price. Let me know what you think.

Robe, Monk's
This simple brown robe, when worn, confers great ability
in unarmed combat. If the wearer has levels in monk, her
AC and unarmed damage is treated as a monk of five levels
higher. If donned by a character with the Stunning Fist feat,
the robe lets her make one additional stunning attack per day.
If the character is not a monk, she gains the AC and unarmed
damage of a 5th-level monk (although she does not add her
Wisdom bonus to her AC). This AC bonus functions just like
the monk’s AC bonus.

Vestment, Bard's
This exquisite vestment, when worn, confers great ability
with bardic music. If the wearer has levels in bard, her
bardic performance class feature is treated as a bard of five levels
higher. If donned by a character with the Extra Performance feat,
the vestment lets her use bardic performance for 2 additional
rounds per day. If the character is not a bard, she gains a +2
competence bonus to all Perform skill checks.


I like the idea.

I would change it to a character with no bard levels gains the performances of a level 5 bard to bring it more inline with the Monk's robes.

I also think it is overpriced.
A monk's robe gives you
+1 unamed bonus to AC
A +1 to +2.5 increase in unarmed damage
Extra stunning fist attack if you can make those attacks

Bard vestment gives you
+1/+1 to your inspire courage(+2/+2 if you are not a bard)
2 extra rounds if you have a certain feat.
Early access to a lot of bard songs that a fairly situational.
Early access to performance as a move of swift action.

The Monk robe just feels like it is more powerful than the bard's vestment.


Actually, as written, it just gives a +2 bonus on Perform checks to non-bards. To make it function like a monk's robe, you'd have to add in the following line: "If the character is not a bard, she gains the ability to use bardic music as a fifth level bard." You might also put in some limitation that the bardic performance is of the core bard, and not an archetype bard if the character does not already have bard levels in an archetype.

Sovereign Court

The reason why I didn't give if a full "5 bard level" for non bards is that bardic performances apply to the whole party instead of only *one* creature, as is the case with the monk's robe (i.e. with a monk's robe, only *one* character gets the benefit, whereas the bard's vestment gives it to the whole party).

So I felt that it's already good as is and that it would be a mistake to have all kinds of CR 1/2 creatures being able to operate as 5th level bards in order to boost big bosses and stuff... :P

Our DM is very much of the following school of thought: "if the party can do it, so can the monsters", so the last thing I want is face a bunch of ogres all boosted by inspire courage via a lone puny goblin hiding in the treetops... :P

I do agree that i could be a bit better for non-bards though, considering the 13,000gp price-tag... hence the reason I came here to hear from your suggestions! :)


Why not let the wearer have access to a couple of rounds of bard song? Something like 5 rounds (because 5's are awesome) per day. Activate as a standard action, granting allies a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls (as an inspire courage of a 1st level bard).

It's basically pointless if you've got an actual bard in the party, but it might be nice for a a group who lacks any support casters.


Purple Dragon Knight wrote:

The reason why I didn't give if a full "5 bard level" for non bards is that bardic performances apply to the whole party instead of only *one* creature, as is the case with the monk's robe (i.e. with a monk's robe, only *one* character gets the benefit, whereas the bard's vestment gives it to the whole party).

So I felt that it's already good as is and that it would be a mistake to have all kinds of CR 1/2 creatures being able to operate as 5th level bards in order to boost big bosses and stuff... :P

Our DM is very much of the following school of thought: "if the party can do it, so can the monsters", so the last thing I want is face a bunch of ogres all boosted by inspire courage via a lone puny goblin hiding in the treetops... :P

I do agree that i could be a bit better for non-bards though, considering the 13,000gp price-tag... hence the reason I came here to hear from your suggestions! :)

For non-bards, I would let the robes give them access to inspire courage as a 5th level bard(+2/+2) for 2 or 4 rounds per day.

For bards, I was worried about this giving them early access to their deadly performance. At level 15, a bard could be running around throwing out DC 20-25 death attack that stagger for 1d4 rounds even if they pass the save.

For bards, I would let it boost them by 5 levels for the purpose of inspire courage only. It lowers the time it takes to activate performances as if they were 5 levels higher and the get 2 maybe 4 extra rounds of performances a day period(Don't need the extra performance feat)


Or go with what Charender said. I like that.

Sovereign Court

The +2/+2 for non-bards is exactly the kind of abuse I want to avoid with this. Thank you for the suggestion guys, but I have no problems leaving this a gimp item for non-bards, and a really good item for bards (i.e. for bards, I'd like to keep this a pure "+5 level in regards to all things related to bardic performance" kinda bonus.

Sovereign Court

Here's the updated version. It is now also useful to Cavaliers and Battle Heralds.

Herald's Tabard
Aura moderate transmutation; CL 10th
Slot body; Price 19,000 gp; Weight 1 lb.
Description
This emblazoned tabard is often used by heralds, court officials and standard bearers when riding in battle or when traveling in less patrolled areas, and usually when accompanied by a sizable force. This exquisite vestment, when worn, greatly enhances a wearer's existing ability to inspire in combat, and provides limited mounted combat ability.
If the wearer has the bardic performance, tactician, banner or inspiring command class feature, she is treated as five levels higher in regards to any of these abilities. If the character does not have any of the above-listed class features, she gains a +2 competence bonus to all Perform skill checks.
If donned by a character with the Extra Performance, Harmonic Spell or Lingering Performance feat, the vestment lets her use bardic performance for 2 additional rounds per day. If donned by a character with the Practiced Tactician feat, the vestment lets her use her tactician ability to grant allies a teamwork feat one additional time per day.
In addition, twice per day, any wearer can act as if he had the Mounted Combat feat, even if he does not meet the prerequisites for the feat.
Construction
Requirements Craft Wondrous Item, command, greater or
heroism, greater, mount; Cost 9,500 gp

PS: made a new thread for it, so please provide comments there. Thanks!

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