JZ's The Hydra's Fang Incident


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Fendrel listens carefully to the conversation above him. "I actually think the orc is onto something," he says. "A girl tied up and left here is much less of a threat than a girl free to run around and stir up the hornet's nest. I'd sooner have our visit be a surprise."


Hugruk leaves the girl tied up in the house.

The party climbs down the ladder and travels through a long, muddy tunnel. The passage leads to a shadowy, submerged area beneath the city docks. Hundreds of tall pylons hold up the planks on which the feet of Diobel's busy longshoremen now trod. The sea washes in, lapping against the rocky shore. A narrow system of walkways and docks traverses the rocks. These must be the 'Underdocks' that Katiya mentioned.

A set of muck-limned footprints lead from the tunnel entrance to a walkway bridging it to the Underdocks.


Male Human Inquisitor 1

How the the Lighting conditions here?, is it dark, dim, well lit Etc?

Augusto kneels down by the Foot prints, examines then closely. He this drags his finger across one of the prints, and smells it.....

Survival Check
1d20 + 6 ⇒ (2) + 6 = 8

Spoiler:
Man my rolls have been crappy on here, lol


The lighting is dim.


Male Human Inquisitor 1

Augusto Says a Small Prayer to Erastil, and waves his hand over one end of his sword, it begins to glow with a soft, green tinted light.

I case light on my Sword

"There! That is much better, these eyes of mine don't work as well as the rest of yours."


M Dwarf Monk 1

"It looks like ihe went that way *pointing to the walkway*. Let's hustle so he doesn't get to far ahead of us."

Scarab Sages

Is it the case that no legal mooring or trade is supposed to go on down here? If we bray someone, I want to be sure they deserve it.

"The girl told us Darcielle wasn't planning to stick around; he was going to move the ship to another mooring, but it would still have to be hidden until it's mended. Which means it would probably still be nearby."


Their way lighted by Augusto's spell, the party follows the footprints through a maze of creaky wooden planks, passing many shifty looking people loading and unloading goods from rowboats. The tracks end at a dock guarded by two very tough looking men. A sea-cat sits besides one of them. It hisses and growls at party when they approach.

"Whaddya think you're doing here? Sightseeing?" challenges sea-cat's master.

Map

A sea-cat


Fendrel's impatient nature carries him past Hagruk, towards the seacat and his master.

"I think that I'm walking on free land, same as you, friend. Now, we happen to be looking for a couple of cut-throats to get in our way so we can cut them down. You seem like you'd fit the bill. Does Darcielle pay you enough to put your life on the line?"

Fendrel's impatient and getting shot has put him in a bad temper. Going to take an intimidate check to try to cow the pirate.

1d20 ⇒ 15


M Dwarf Monk 1

Rondu will draw his heavy crossbow, but keep it pointed toward the ground.

"No harm will come to you if you leave this area now, without making a fuss."


The brutish men laugh.

"So you're looking for Du Moire? Do you know even where to find him?"


Male Human Inquisitor 1

Perhaps we do, Maybe you should tell us to speed things up a bit, or Else.....

Augusto cracks his knuckles, and places his had on the crowbar on his belt
we have ways of making you talk...

intimidate Check
1d20 + 5 ⇒ (20) + 5 = 25


Fendrel smirked. "Besides, you just as well admitted you know who we're talking about. That's a pretty common first name, Darcielle, especially in a port town where there're a whole lot of foreign names. Suddenly thinking of an out-of-town pirate who's trying to keep himself unfound? That's damning evidence there. Maybe enough for the town watch to poke their noses in, and certainly enough for anyone else looking for Darcielle to decide that... talking to you might be worthwhile." Fendrel left a pregnant pause to allow the man's mind to think on what sort of conversations might happen with the criminal element that's hunting DuMoire.

A second intimidate check, to help out Augusto's already spectacular roll.
1d20 ⇒ 8
...F***.

Scarab Sages

"Don't waste your breath on them; if they don't want to talk, that just means more fun for me."

"I don't need them to be alive, to make them squeal...Hurrr, Hurrr."

Intimidate 1d20 + 10 ⇒ (20) + 10 = 30. Either as a separate check, or to aid Augusto, or vice versa.

Scarab Sages

****ing hell, Augusto; did we both really roll that?


Male Human Inquisitor 1
Hagruk Spindleshanks wrote:
****ing hell, Augusto; did we both really roll that?

LOL yes! Double natural 20's /flex. Now if the rest of my rolls would be that high! lol


The men fall silent and look to each other with evident fear. The sea-cat purrs demurely and dives into the water.

"Hey, we're no friends of Du Moire. We just want a little piece of that bounty on his head. For the right price we'll tell you where you can find his ship."


M Dwarf Monk 1

Rondu stows his crossbow and digs his money pouch out of his backpack.

"What would consider to be the 'right price'? How about your lives and 20 gp?"

If they agree I wil given the men 20 gp (to share.

JZ - If they make a counter-offer:
I will go up to 20 gp each. Higher than that and I will re-stow my money bag and retrieve my crossbow. Saying, "I'm afraid that like most greedy men, you bargained too hard.

Scarab Sages

"No need to get your money out, pal."

to the dock guards
"It's no longer just the Eagle Knights and the Church of Asmodeus you'll have to watch your backs for.
Mr Fancy-Pants Darcielle just killed a 'made man', and burned all his bridges with the real powers of Diobel.
Any promises he made aren't worth a single copper.
And if they can't get him..."

"...well, they'll just have to take out their frustrations on anyone who helped him get away."

"You should be paying us, for making your problem go away. So you and your families can sleep at night."

Intimidate 1d20 + 10 ⇒ (12) + 10 = 22. While we're on a roll...

I don't know how much we are assumed to know about the local mob/thieves guild/etc, since I don't know if we are locals. That's why I'm keeping it vague, who 'they' are.


M Dwarf Monk 1

I guess that works too.


"Alright, alright! We'll show you a map of where Du Moire's ship is. You can even take the rowboats to go after him. Just leave us out of this mess!"

On the wall of their guard post is a chalkboard with a chart labeled with 20 numbers, each followed by a set of initials. One side of the chart reads mooring, the other side reads ship. Pinned to the adjacent wall hangs a map of the outer harbor marking the locations of the numbered moorings. The initials next to #14 read “HF”. The map shows mooring 14 located in the northwestern part of the outer harbor.

The guards unchain the rowboats and hand out oars.


Male Human Inquisitor 1

Augusto Chuckles, as he takes one of the oars.

" Wise choice lads, I hope this day will change how you live your lives. Erastil welcomes all into his service, I suggest you go seek out the nearest temple and repent."

Scarab Sages

woot!

@JZ; Don't worry; I won't be spamming that skill on everyone.
I honestly didn't plan to have it that high, I just wanted to try a half-orc, now they no longer have to be stupid, and it just 'happened'.


Male Human Inquisitor 1

Aye, I am normally not one to use skills like that, thought i'd give a little more RP a go, ^.^


M Dwarf Monk 1

Rondu also grabs and oar then nods to Hagruk and Augusto.

"Nice work gentlemmen. Mission accomplished without unnecessary bloodshed. Let's get out to #14."


"Cowards," Fendrel says as he looks at the receding shore. "Thieving, bargaining cowards." He spits into the water out of disgust.


Rowing out of from the Underdocks, you enter a maze of barnacle-encrusted canals just wide enough for small boats like yours. Standing atop the walls are dockworkers who direct you to the canal locks. Once there a grizzled longshoreman calls down to you from above, telling you to hold tight. The first gate opens with a lazy moan, and he ushers you to move your craft into the small chamber ahead. Once inside, he lowers the gate behind you, then he bids you good luck as he slowly cranks apart the front doors to the open harbor where dozens of galleons and merchant ships bounce softly on their moorings in the water.

Fendrel's keen elven eyes pick out a smaller ship that has been scorched and battered. Closer than ever, the Hydra's Fans is yet many hundreds of yards away.

Everyone please roll a perception check.


M Dwarf Monk 1

Perception: 1d20 + 8 ⇒ (17) + 8 = 25


Male Human Inquisitor 1

Augusto takes in a slow deep breath, watching his surroundings closely...

Perception Roll
1d20 + 6 ⇒ (8) + 6 = 14

Scarab Sages

Perception 1d20 + 1 ⇒ (18) + 1 = 19

"Keep your eyes peeled for that sea-cat."


You and your ever-vigilant companions quickly notice the shadowy underwater shapes following your ships. You are not surprised when these hideous amphibian creatures burst out of the water and attack.

Combat has started

I've rolled for Fendrel. He was not surprised.

Everyone please roll initiative and state and roll your actions.

The monsters.

Combat Map


Male Human Inquisitor 1

Initiative roll
1d20 + 5 ⇒ (8) + 5 = 13

Drawing his trusty blade, Augusto spits forth a curse into the wind

"Sahugin! I hate these fishy Bastards! it will take weeks to get the smell off my blades!"

He then unleases a pair of Furious blows on the Creature in front of him

i Attack the monster to the northeast of me, the one above Hagurk

MH ATK
1d20 + 3 ⇒ (4) + 3 = 7
MH DMG
1d8 + 3 ⇒ (4) + 3 = 7
OH ATK
1d20 + 3 ⇒ (15) + 3 = 18
OH DMG
1d8 + 1 ⇒ (1) + 1 = 2


M Dwarf Monk 1

Initiative Roll: 1d20 + 7 ⇒ (13) + 7 = 20

Rondu holds his oar tightly with his left hand while unleashing an combo headbutt/elbow smash to the fish dude in front of him.

Flurry of Blows:
- Headbutt: 1d20 + 2 ⇒ (14) + 2 = 161d6 + 2 ⇒ (4) + 2 = 6

- Elbow Smash: 1d20 + 2 ⇒ (5) + 2 = 71d6 + 2 ⇒ (2) + 2 = 4.

Scarab Sages

"Gaah! There's three of 'em on us!"

Initiative 1d20 + 1 ⇒ (3) + 1 = 4

Attack roll 1d20 + 2 ⇒ (17) + 2 = 19

Damage 2d4 + 1 ⇒ (2, 2) + 1 = 5

"Don't think we can scare these fish-heads off, eh?"


M Dwarf Monk 1

"After we take care of these, I'll try to help you out with my crossbow!"

"With humans, there is a chance to talk sense into them, but these fish guys are always bad news."


M Dwarf Monk 1

I guess we lost the guy playing Bimblethorpe. I wonder what happened to him?


Male Human Inquisitor 1

He was likely eaten by a Grue.


Initiative1d20 + 3 ⇒ (16) + 3 = 19
Attack1d20 + 7 ⇒ (7) + 7 = 14
Damage1d10 + 4 ⇒ (10) + 4 = 14

"Rutting sea scavengers!," Fendrel yells by way of a profanity and attacks the scaly head that appeared in front of him.


OOC:

Sahuguin inits:

1d20 + 1 ⇒ (11) + 1 = 12
1d20 + 1 ⇒ (9) + 1 = 10
1d20 + 1 ⇒ (5) + 1 = 6
1d20 + 1 ⇒ (2) + 1 = 3
1d20 + 1 ⇒ (14) + 1 = 15


Rondu's headbutt hits!

Fendrel misses

Sahuguin to Hagurk's south attacks with a trident.

Attack 1d20 + 4 ⇒ (12) + 4 = 16 - MISS

Augusto's follow-up attack hits.

Sahuguin attacks Fendrel with a trident.

Attack 1d20 + 4 ⇒ (11) + 4 = 15 - MISS

Sahuguin attacks Rondu with its claws.

Attack 1d20 + 4 ⇒ (5) + 4 = 9 - MISS

Attack 1d20 + 4 ⇒ (14) + 4 = 18 - HIT
Damage 1d4 + 2 ⇒ (1) + 2 = 3

Sahuguin attacks Augusto with a trident and deals a most grievous wound!

Attack 1d20 + 4 ⇒ (14) + 4 = 18 - HIT
Damage 1d8 + 3 ⇒ (1) + 3 = 4

Hagruk's attack on the fish-man to his south hits!

Sahuguin to Hagurk's north attacks with a bite.

Attack 1d20 + 4 ⇒ (9) + 4 = 13 - MISS


Round 2 begins !


Male Human Inquisitor 1

HP 12/18

2 from the first fight, Org. 6, but I healed 4 of it in a previous post, 4 from this one

unless i've missed an attack somewhere

I turn to attack the Sahuguin to Hagurks south

Augusto Taunts the Sahuguin that hit him, as he turns to attack again

HA! It will take more than that to put an end to Mancha! Nice hit Shanks!, lets finish this one off!

Full round attack

MH ATK
1d20 + 3 ⇒ (7) + 3 = 10
MH dmg
1d8 + 3 ⇒ (8) + 3 = 11
OH ATK
1d20 + 3 ⇒ (13) + 3 = 16
OH DMG
1d8 + 1 ⇒ (7) + 1 = 8

Scarab Sages

"Don't worry; I can keep you going if need be!"

Initiative 1d20 + 1 ⇒ (13) + 1 = 14

Attack roll 1d20 + 2 ⇒ (7) + 2 = 9
Potential confirmation (if required) 1d20 + 2 ⇒ (18) + 2 = 20

(It's 00:50 here; just rolled back from running my game, and I'm off to bed, so I'll roll confirmations at the same time as attacks, just so I'm not holding anyone up.

Damage 2d4 + 1 ⇒ (3, 4) + 1 = 8


Fendrel grunts as the trident hits his armor, winding him though not wounding him. "Try again, flotsam!," he yells as he brings his blade up again.
Attack:1d20 + 7 ⇒ (15) + 7 = 22
Damage:1d10 + 4 ⇒ (5) + 4 = 9


M Dwarf Monk 1

Rondu roars mightily as he attempts to gouge the fish dude’s eye then tries to cave in his skull with a viscous hammer fist to the side of the head.

"KABOOOOOSH"

Flurry of Blows:
- Eye gouge: 1d20 + 2 ⇒ (18) + 2 = 201d6 + 2 ⇒ (4) + 2 = 6

- Hammer fist: 1d20 + 2 ⇒ (2) + 2 = 41d6 + 2 ⇒ (6) + 2 = 8


M Dwarf Monk 1

Attempt to confirm threat: 1d20 + 2 ⇒ (19) + 2 = 21


M Dwarf Monk 1

My bad. I saw the end number of "20" on my first attack and thought I had a critical threat.


Rondu gouges his amphibian foe's eye.

Fendrel deals a vicious cut to the sahuigin's shoulder.

Sahuguin to Hagurk's south attacks again.

Attack 1d20 + 4 ⇒ (10) + 4 = 14 - MISS

Augusto two-headed sword whirls and slices into Hagruk's foe.

Sahuguin attacks Fendrel with a trident.

Attack 1d20 + 4 ⇒ (9) + 4 = 13- MISS

Sahuguin attacks Rondu with a trident.

Attack 1d20 + 4 ⇒ (2) + 4 = 6- MISS

Sahuguin attacks Augusto with a trident. - HIT

Attack 1d20 + 4 ⇒ (20) + 4 = 24 - HIT
Confirm critical 1d20 + 4 ⇒ (3) + 4 = 7 - NO
Damage 1d8 + 3 ⇒ (8) + 3 = 11

Hagruk misses.

Sahuguin to Hagurk's north attacks with a trident.

Attack 1d20 + 4 ⇒ (2) + 4 = 6- MISS


OOC:

Augusto, now I think you really are at 1 HP. Sorry, my secret rage against characters named Augusto must be influencing my dice rolls!

Round 3 begins!


Male Human Inquisitor 1

LOL! I was deciding either to heal or attack last round, and thought, i have 12 HP their max dmg is 11, i'll be good one more round if they do max dmg. Thats what i get for roleplaying a taunt! ><

Now the question is, Do i risk casting while standing there, or step off the boat then cast? Are the boats moving? Can i 5 foot step off the boat, or is water considered difficult terrain? Also i don;t have the swim skill, So i oculd very well just heal and sink to the bottom, lol. What is the DC to cast defensively as to not provoke an AOO?

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