Gauging Interest on a D20 Modern / Sci-Fi Campaign


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I'm currently writing up a episodic campaign using
D20 Modern/Future, and seeing as I haven't seen too
many of those type of PBP's, I figured I'd check interest
firest before I write up the campaign in detail.
The adventure is hand-written, will be point-buy, although
I haven't set how many points the PCs will have, and will
be a mix of Sci-fi and possibly some psychic powers.

The game will be pretty open-ended, but with direction, once the initial introduction is completed, and will have a dark/gritty feel. PC survival should be difficult, but fair, and no punches pulled. I have a main plot outlined with plenty of room for changes made by the PCs as the game progresses, within reason of course.

The PCs will be specialists/military personnel with an emphasis
on exploration, combat, and some vehicles.

Synopsis: The Earth has been abandoned long ago, after a series of calamities had caused the planet to become nearly uninhabitable. The nations of the world then constructed a massive mother ship to transport those of the population to be “selected” to carry on the species, with the goal of achieving near light-speed to travel into the future to give the planet time to heal the damage the people of earth have caused. The journey takes roughly 6 years to reach speeds fast enough to slow time for the crew inside, with the mother-ship circling the outer edge of the solar system with only a minimal crew to keep watch over the ships systems, while the majority of the population sits in suspended animation. It is then that several select groups of specialists are brought out of the deep freeze and used as a recon force to scour the planet to check on it’s state of recovery.

Campaign Feel: Final Fantasy The Spirits Within, Appleseed, Aliens. Although not entirely based off of those series, a lot of inspiration and mood would be a good comparison to what I have in mind.

I'm probably a few weeks out before starting, but I intend to make it as polished as possible before actually recruiting. Based on interest I’ll move forward with finishing up the first episode.


Have you seen Pandorum? If not, rent it now. It's surprisingly good, and runs with your idea of a sleeper ship with a skeleton crew.


Actually, haven't seen it yet, but its on my instant watch on netflix...I think. I'll have to check it out.


Sounds cool. :)


Glad you like the concept, The Thing from Beyond :)
I'm looking for probably 4-6 players for now. Let
me know if any of you are interested.

RPG Superstar 2011 Top 4

I've been looking for something to fill some time. I'd be interested in a little more info on the world. I'm fond of techno/tinker skillsy type characters for modern/future games.

My SWd20 tech spec duros was one of my favorite characters ever and absolutely terrible in combat.

If anyone cares to read up about his adventures that PBP is here.


Sounds really cool, I'd definitely be interested in playing. Love the sc-fi/military stuff.


Scipion del Ferro wrote:

I've been looking for something to fill some time. I'd be interested in a little more info on the world. I'm fond of techno/tinker skillsy type characters for modern/future games.

My SWd20 tech spec duros was one of my favorite characters ever and absolutely terrible in combat.

If anyone cares to read up about his adventures that PBP is here.

lol, skill characters would be very valuable in the setting; military-type characters would be important, but tech characters would be just as since they could get around some pretty tough obstacles. The background of the world is pretty much our earth but a few decades into the future, and if you look at a lot of the worst possible predictions for the world in regards to overpopulation, dwindling resources, and war, that would give you a good idea of what the environment of the game would be like. But since the PCs will have been asleep aboard the sleeper ships, they would be returning to a hopefully healed planet. From there it's more exploration/story with the possibility for combat or other actions depending on what the PCs discover and how they handle the events.

The world tech level would be pretty high, probably around a 6-8 on the D20 Future scale. But I'm still looking at what things I'll allow and what things won't exist. Combat should be brutal and somewhat short, given the nature of the game.

Currently I'm trying to map out some story ideas to prevent it from turning into a "bug hunt" in the sense of repetition. So I want to throw a lot of variety into the game to keep it fresh and interesting.

As far as background info, is there anything specific you'd like to know about? I don't know if I covered enough for you, but I'm definitely open to questions.


*raises hand* Here's a sci-fi character who's out of a game.

Posting to show interest.

Cheers!


What level would game be?


Lucendar wrote:
What level would game be?

I wanted to start at level 1, just for ease of play and

cause I actually like low level games. Thanks for the interest,
I'm gonna finish up the writing and make the maps. I hope you
all don't mind using maps, it'll be important for accurate tracking
of movement, but if in the end you all have an aversion for them,
then I can go without them.


Would this be like the equivalent of putting Dark Heresy into a d20 format? If so, then you got my interest!


BTW, what resource materials should we be using? I have tons of sci-fi d20 materials.


Urizen wrote:
Would this be like the equivalent of putting Dark Heresy into a d20 format? If so, then you got my interest!

Although I'm a huge fan of WH 40K, it won't be so much like DH as

far as the whole theme of xenophobia...well maybe not as extreme
at least, but I can't say for sure, since I haven't had the chance to play that game. I hear its pretty sweet though. It should be gritty in the sense that combat will be very lethal (or at least I hope to make it as lethal). It'll be secular in nature, with lots of exploration and problem solving. I want to make other options just as important then just straight up combat. But it'll be up to the group to decide how they want to try to handle a problem.

I want to keep it somewhat simple, since I have only done one other
PBP, so for now I'm using just the D20 Modern, Future, Future Tech, Apocalypse, and the Weapons Locker. I'm sure there's a ton of material out there, and if you would like a certain book used, feel
free to let me know and I'll take a look over it. For now I definitely
want to keep things a little simpler as far as books, since I don't
want to overburden myself.

Hope you're still interested Urizen :)


*raises hand to show interest* Interest yes, Availability.. not somuch.


Amael wrote:

Although I'm a huge fan of WH 40K, it won't be so much like DH as far as the whole theme of xenophobia...well maybe not as extreme at least, but I can't say for sure, since I haven't had the chance to play that game. I hear its pretty sweet though. It should be gritty in the sense that combat will be very lethal (or at least I hope to make it as lethal). It'll be secular in nature, with lots of exploration and problem solving. I want to make other options just as important then just straight up combat. But it'll be up to the group to decide how they want to try to handle a problem.

I want to keep it somewhat simple, since I have only done one other
PBP, so for now I'm using just the D20 Modern, Future, Future Tech, Apocalypse, and the Weapons Locker. I'm sure there's a ton of material out there, and if you would like a certain book used, feel
free to let me know and I'll take a look over it. For now I definitely
want to keep things a little simpler as far as books, since I don't
want to overburden myself.

Hope you're still interested Urizen :)

That's not a problem. It's easier for everyone that way. What about Cybernetics? Also was wondering if you were going to throw any of the d20 Star Wars into the mix. I guess I'll have to see how you're fleshing it all out.

Yes, still interested! I've been wanting to play a dystopic grim & gritty sci-fi fantasy campaign.

RPG Superstar 2011 Top 4

Setting makes me think of Trigun. Would that be pretty accurate?


Urizen wrote:


That's not a problem. It's easier for everyone that way. What about Cybernetics? Also was wondering if you were going to throw any of the d20 Star Wars into the mix. I guess I'll have to see how you're fleshing it all out.

Yes, still interested! I've been wanting to play a dystopic grim & gritty sci-fi fantasy campaign.

Cybernetics will be a yes as well as limited psychic powers. I was seriously considering tossing in some D20 SWSE too, but I'm not 100% sure. I'd prefer to keep it somewhat simpler, but I'm open to ideas/suggestions if you have any. A lot of things will be available to you, as you will be well equiped (within reason of course) for a 1st level character. I've been looking at all the options available, and it is a ton of things to go through, and I can always add to the campaign other options and am willing to work with you on retooling or changing some things if a nicer option comes your way.

ScipionDelFerro wrote:


Setting makes me think of Trigun. Would that be pretty accurate?

I was thinking more along the lines (visually) of FF: The Spirits Within, Aliens, Appleseed (the 1st 3-d movie) and maybe some Mass Effect for good measure; while the lethality and some things could be gleened from WH 40k. Another good hint at what Terra would be like would be like I Am Legend, but if a few hundred years have passed. (I'm not going to concern myself with accuracy in science however, I prefer to try to base things on science, but have things happen because

it would be interesting or dramatically appropriate.)

Either way I'll be working on this for a bit of time, but I want to get started as soon as I can. I'll definitely keep you all posted and let me know if you have additional questions, thats always welcome.


Amael wrote:

I was thinking more along the lines (visually) of FF: The Spirits Within, Aliens, Appleseed (the 1st 3-d movie) and maybe some Mass Effect for good measure; while the lethality and some things could be gleened from WH 40k. Another good hint at what Terra would be like would be like I Am Legend, but if a few hundred years have passed. (I'm not going to concern myself with accuracy in science however, I prefer to try to base things on science, but have things happen because it would be interesting or dramatically appropriate.)

Either way I'll be working on this for a bit of time, but I want to get started as soon as I can. I'll definitely keep you all posted and let me know if you have additional questions, thats always welcome.

Alright! Reading the description, this is definitely something I want to play for sure. :D

One last thought: do you plan to keep it d20, or are you attempting to give it a feel toward Pathfinder rules?


Oooooo that is a good question, and I was
looking at PF as well. What did you have
in mind as far as a feel?

RPG Superstar 2011 Top 4

Probably meaning CMBs and Perception vs. Spot/Listen and Stealth vs. Hide/MS.

RPG Superstar 2015 Top 8

If you need anyone else, I am interested. I really like d20 Modern and have played in a d20 Modern pbp before.

I'd be interested in either playing a pilot type (maybe aim for dogfighter advanced class) or field agent/analyst/explorer (aim for explorer advanced class).

Since there are SO MANY SKILLS in d20 modern I agree that a Pathfinder-like consolidation would be a good idea.


I'm on board with the skill consolidations. We'll all have to take a look at what's out there and make the obvious suggestions.


DeathQuaker wrote:

If you need anyone else, I am interested. I really like d20 Modern and have played in a d20 Modern pbp before.

I'd be interested in either playing a pilot type (maybe aim for dogfighter advanced class) or field agent/analyst/explorer (aim for explorer advanced class).

Since there are SO MANY SKILLS in d20 modern I agree that a Pathfinder-like consolidation would be a good idea.

Thats definitely a possibility Deathquaker, although as far as I have it in my head, I think the fielda gent/analyst/explorer would be the most workable...initially. For instance, if you are transported via dropship or transport craft, it would be piloted by npcs, but as you all progress, maybe you would have access to a craft you can pilot, or even pilot vehicles you may encounter during an assignment. It's definitely doable either way.

The Exchange

THis was the campaign Journal/Adventure timeline from my Met Alpha/SS Warden D20 game.

SPIDERWOOD
SEASON ONE

1. SPIDERWOOD VILLAGE LOOSES A YOUNGLING

“Has anyone seen my little Turku?” Mother Enwoad asked the Villagers working in the field.
“Nay Mother Enwoad, We see not the Spout of thy field.”
“He returned not from play with the other sprouts.” Mother Enwoad wept in distress at the prospect of her sprout being harvested by the Farmer.
“Fear not! We shall send out a searching probe that we may seek him here and there.”

DM Briefing: One of the Villagers in RECREATION AREA 36B has gone missing. He as made his way through a forgotten hatch to impress and pollinate a pretty young flower from the fishing village. Unfortunately the hatch leads down into the recycling systems that maintain the functioning of RECREATION AREA 36B. If not rescued soon, Turku Enwoad may wind up as soil nutrients.

2. BRING ME BACK THE BRAIN

MISSION BRIEFING
1. GOTO TRAINING FACILITY 45F
2. FIND THE MEGABRAIN
3. RETURN THE MEGABRAIN TO LAB 341B

SST56 contemplated the mission packet that had been hardwired into his mind and headed off with his companion clones.

DM Briefing: A team of Cloned Technicians are dispatched to retrieve the mega-brain from TRAINING FACILITY 45F and deliver it to LAB 341B.

3. THE EMPIRE OF THE GAAL

MISSION BRIEFING
1. GOTO REACTOR EJECTION CONTROL A
2. ENTER CODE W239KK AT TERMINAL B

CT23 contemplated the mission packet as the access to Transit Tube 4 opened. The clones entered and the Transit sealed and began moving…

DM Briefing: A team of Cloned Technicians are dispatched to eject the ship reactor core. Unfortunately Transit 4 is cut by a breech at SUBFRAME ALPHA TRANSITFASTLOCK 4-2WT. They are going to encounter the Aquatic Empire of the Gaal (a species that evolved from bacteria in the water storage tank –TANKDIMENSIONS: 5 miles x 6 miles x 20 miles).

4. SPIDERWOOD VILLAGE ATTACKED BY IRONMAN

“A…Not of our Crop!” Young Turku Enwoad suddenly pointed at the stranger approaching over the far field. Jermai Enwoad turned to see what disturbed his Seedling’s growth.
“I shall harvest the Stranger while you alert the village.” Jermai Enwoad threw himself at the stranger with his Scythe seeking brutal harvest only to meet iron flesh.
“Run Sprout, Run!” Jermai Enwoad’s cry set Turku running.
“What Farmer planted you?” Jermai Enwoad smashed his scythe into the stranger a second time.
“CONTAMINATION MUST BE SAMPLED FOR ANALYSIS…” Its voice barely understood as the robot engaged the Farmer. A large metal sampling needle emerged with intense speed from a multi-sample collection canister fitted as a right hand into Jermai’s head, killing him instantly.

DM Briefing: A Robot enters RECREATION AREA 36B to maintain the functioning of RECREATION AREA 36B. It is intent on sampling the entire population of RECREATION AREA 36B and has already killed the Fishermen by the lake (but not the woodsman) by the time it gets to the Village.

5. SPIDERWOOD VILLAGE ATTACKED BY BANDITS

“We gather here the wood of cremation that Jermai Enwoad should return to the soil of his tilling. The Iron farmer harvested him in the prime of life.” Manur spoke eloquently of his now deceased childhood friend.
Emerging from Spiderwood were four strangers. These were unlike the Man of Iron. Their uniforms marked them of some foreign and distant army.
Turku Enwoad screamed and pointed at the strangers.
“The Enemy comes to check on their Iron Man.”
MO34 contemplated the distressed humanoids now fleeing to gather up weapons.
“Perhaps we might speak with these people…?” MO34 looked at his fellow clones.
“Squish That!” WO195 pulled his weapon and opened fire, the mental defect finally kicking in.

DM Briefing: The Computer has dispatched a squad of clones to RECREATION AREA 36B to investigate the Sampling Robot’s whereabouts. They are met with force.

6. SPIDERWOOD VILLAGERS INVADE THE TUNNELS

“They said we were weeds to be pulled!” Turku Enwoad struggled to rally his surviving companions.
“They came here to sow their own seed in our fields!” The Crowded hut shook with foot-stomping anger.
“I say they are the weeds to be pulled!” The Crowed began to rise in frenzy.
“I Say we shall sow their fields with our seed-stock.” Turku descended into fury. He would have his revenge.
Beyond the crowded hut, several clones stood scarecrow, impaled on wooden poles.

DM Briefing: A number of villagers now armed with technological weapons prepare an expedition beyond RECREATION AREA 36B. Their only access beyond RECREATION AREA 36B is the Hatch to the 36B ENVIRO-MONITORING STATION and the SYSTEMS MANTENANCE CAUSEWAY LEVEL 12D beyond it. This 20 mile long causeway links 35 other Recreation Areas on this side of the ship, a loop round to the other-side of the ship and 36 other Recreation areas there. There is a Robot Storage at each end of this horse shoe like causeway. The Robot storage Areas are linked by a Second Causeway for Technician Access to the robots.
Over a dozen Security robots (POLICE ROBOTS) patrol the MAINTENANCE CAUSEWAY LEVEL 12D. The Security robots will converge on the position of intruders.

7. THE UNSPEAKABLE HORROR

Turku emerged from the Hatch of RECREATION AREA 35B. The Long sandy beach encircled the huge lake. Beyond everything, a single dwelling stood invitingly on the edge of the sand.
A pretty female approached from the shadows of a nearby tree. She was smiling.
“Hi! Welcome to Laguna Beach. You are welcome to sample many of the fine beverages at the Bar. If you desire a recreational sail vessel, there are several to choose from. Life-safety vests are available at the Bar, Just ask for Walt.” The droid turned to the next villager and smiled.
“Hi! Welcome to Laguna Beach. You…” Turku Enwoad fried the annoying robot with his Laser pistol.

DM Briefing: A number of villagers now armed with technological weapons penetrate RECREATION AREA 35B. There are two robots here willing to meet the PC’s needs. Alcohols in the bar are poisonous to non humans even in small quantities.

8. BOTS DOWN IN RECREATION AREA 35B

MISSION BRIEFING
1. PROCEED TO RECREATION AREA 35B.
2. REPAIR DAMAGED BOTS

ROBOTICS TECHNICIAN RT113 stared at the mission Packet and looked down at the smashed robot nearby. And then back at the Primitives hold up in the Bar as they screamed for blood and continued to return fire.
This was defiantly not in the MISSION PACKET.

DM Briefing: A cloned Maintenance crew enter RECREATION AREA 35B to repair damaged bots and are confronted by Spiderwood Villagers.

9. THE GAAL COMMETH

The GAAL was done with extracting the brains and thoughts of its victims. The technical response team that had been dispatched to eject the core had given up their secrets.
It moved now with the Nuclear Ejection Initiator over a great distance and placed the device with the many others it had retrieved the same way. Twenty six identical devices would be enough to penetrate the water tank’s many layers and finally grant it access to the rest of the great ship. It would finally spread its dominion beyond the water tank.
It would become the Ship, one living machine.

DM Briefing: The GAAL nukes a hole in the water tank flooding many parts of the STARSHIP WARDEN. It will now attempt to expand its influence into the many areas of the ship until it has total control.

10. IS THAT A WALL OF WATER?

The explosion was distant. At first they thought the sound a figment then came the rumbling...
"What is that noise?" Turku Enwoad looked back down the access tunnel. His companion villagers moved slightly faster.
Nem Wiltwood placed a hand against the wall. The vibration was terrible.
They hurried faster. The water took a corner and raced at them.
Nem reached the Access hatch and reached back with a hand as the wall of water grabbed Turku.
"Grab my hand!" Turku reached out and was instantly dragged away.
"Turku!"

DM Briefing: A Breach in the water tank floods MAINTENANCE CAUSEWAY LEVEL 12D. Anyone Caught on that level may be carried off to parts unknown.

11. THE VILLAGE BURNS

Mother Enwoad was alone with the women and children of the Village of Enwoad. Was this the end of the village? Their sons had gone looking for a fight with a distant enemy.
WO 23 jabbed her in the back with a weapon as his companions emerged from concealment.
“You will come with us.” Lydia Enwoad passed out.
A few of the clones fired their flamers into the habitats igniting the wood cladding of the ancient buildings.

DM Briefing: The Village is raided by a second band of Clones, This time in overwhelming numbers. They carry off the remaining villagers to LAB 194.

12. YOU HAVE SAVED US

“We have you surrounded old man!” The Raiders of Huseyville looked all conquering on their riding roaches.
“Send your daughter out and nothing will happen to you!”
“Not by the hairs on my chinny-chin-chin you dung ball!”
The drain-valves that had for so long remained dormant burst into life spewing a torrent of water into the sea.
Turku Enwoad’s body crushed the leader of the Raiders on impact.
Turku Woke from a nightmare of water mixed with a familiar warmth.
“Hi! Stranger, you kind of saved us with that downpour of yours…” An old man and young female smiled at Turku. “This is my daughter, whom you met last night.” She was dressed and oddly clean.
“During your fever, she shared body warmth with you.”
“And by tradition, you have both been married, thanks to Pastor Envil here.” The old man pointed to a third person in the room. He was wearing the head of a giant bug.
“Hi! Want some watroach?” Pastor Envil smiled and held up a crunchy piece of something.
Whatever they were saying, it couldn’t have been good…

DM Briefing: Floodwaters carry a number of the Spiderwood villagers in MAINTENANCE CAUSEWAY LEVEL 12D into WASTE DIGESTION TANK 12. WDT12 is currently home to a small community.

13. LAB 194

Widow Enwoad woke to find her companions being genetically sampled. The Strangers had also retrieved part of the Iron man that had taken the life of her beloved Jermai.
“The Samples are good.” The strangers were talking amongst themselves.
An Iron man loomed over her and fired its sampling tool into her head. Lydia Enwoad passed into oblivion.

DM Briefing: A few of the villagers are taken to LAB194 where they are genetically sampled.

14. GENETICS OFFICER 125

Nem Wiltwood struggled to find shelter above the rising flood waters.
“I’m Sorry Turku.” His friend was gone, swept away by the waters fury. The mechanical arm grasped Nem from behind and dragged him screaming to his doom.
Nem awoke strapped down to a frame. One of the hated people who had come to the village of Spiderwood was hunched over a workspace examining an actual head. Was that the head of a Villager? It looked like Nem’s Father.
“Who are you? What have you done to me? Whose head is that?” Nem realized as he stared down at the hideous metal Exoskeleton encasing his body that he didn’t want to know the answer.

DM Briefing: A few of the party are picked off by the rogue clone GO125 who decides to conduct a few experiments on her hapless victims. This is an opportunity for the DM to give the victims a CYBORG makeover.

15. WAR

INTRUSION DETECTED/THREAT LEVEL OMEGA
ALL SECURITY ROBOTS TO LEVELS 11-D, 12-A, 12-B, 12-C, 12-D, 13-A, 13-B…oh crap.
The GAAL absorbed the MEGABRAIN in LAB 341 breaking its connection to the security computer. The GAAL learned a substantial amount of information on Asteroid Mining and continued on.

DM Briefing: SECURITY BOTS are dispatched to all habitation levels between 11-D and 17-A. They are going to confront the GAAL but a THREAT LEVEL OMEGA authorizes termination of all intruders in these regions.

16. NEM001

NEM001 looked out across the sea of waste. In the distance he recognized one amongst many.
ACCESSING MEMORYFILE…
TARGET IDENTIFIED AS- TURKU ENWOAD/FRIEND
MISSION BRIEFING
1. RETRIEVE FRIENDS
2. RETURN FRIENDS TO LAB195
“TURKU ENWOAD. YOU WILL COME WITH ME!”
“Nem? What happened to you?” Turku was paralyzed with fear. The Huseyville locals fled for weapons and cover as the CYBORG opened fire with its primary arm weapon cutting several in half with the sweep of its beam...

DM Briefing: A previous companion/now CYBORG is sent to round up the rest of the Spiderwood Warband. The Confrontation should be terrible and violent.

17. ESCAPE?

NEM001 pulled his companion from the pod and dragged him across the lab. Turku struggled to wake.
"Its Ok Turku, we are out of here."
"Nem?" Turku stared at the pieces of metal fused to his once-friend.
"Its OK Enwoad! We'll talk when we are clear of this thornpatch."
"Thanks!" Turku passed out.
I hope so. NEM001 stared at the barcode burned down Turku's fore-arm.
I just hope nothing went wrong in the download.
DM Briefing: The Party having been abducted and rendered unconscious wake in clones of themselves with a few programmed skills and secrets. Fortunately none of them realize immediately that they are in-fact duplicates of the originals. The only evidence will be inconspicuous Barcode Tattoos burned into un-inspect-able body locations.

18. MOTHER?

Turku stared at the clone in horror. It was his mother.
"Mother?"
Weapon Officer-147 raised the weapon in her hand and fired.
Cyborg NEM001 pulled his companion into cover.
"My Mother, She’s on their side." Turku Enwoad was in shock. NEM001 slapped his friend.
"Snap out of it Enwoad! Don’t ya get it? The Village has been taken out. They're all gone! That ones just a SIM."

DM Briefing: The Party run into clones of their loved ones. The Clones are programmed to get close enough to take out the troublemakers.

19. THE INCIDENT WITH THE NUKE

NEM001 reacted first to the nuclear fire burning through the bulkheads toward them.
"PERIMITER ALERT: RADS AT +10...+15...+20...+25..." NEM001 kicked awake and threw his friend over his shoulder as he retreated at full velocity down the miles long corridor.
"+30..."
There had to be an interface somewhere.
"SHIP SYSTEMS ACCESSED. NUCLEAR DETONATION DETECTED. SEALING ALL BULKHEADS." NEM001 bent to miss the lowering bulkhead.
It sealed behind him.
"+35...+40..." The rads still continued to climb.
Still he ran...Sliding under the next bulkhead as it dropped to a Metre. The far bulkhead was sealed.
"GAAH!" NEM001 Punched into the Duralloy wall in frustration.
"+45...+43...+40...+35..." Thank the Farmer!
"Gonna live you weeds!"

DM Briefing: The Party take a heavy dose of rads (DC45 to avoid Latent Mutations). The Rads came from a nuclear detonation triggered during a Clone Suicide Bombing attempt to take out the GAAL.

20. I DONT FEEL TOO GOOD!

Turku coughed up blood as he stared at his Green skin.
"I get the green skin but where did the Burn come from?" Turku rubbed at the Barcode.
"Sorry, maybe I rested you against something hot."
NEM001 lied. Couldn’t tell his friend just yet.
Turku collapsed into the arms of his friend.
"I got to get you to a lab."

DM Briefing: Some of the Party members are suffering side effects- Rads, Toxic environment, Viruses, Clone vat not cleaned before their turn, what ever, they are drawn to LAB 181 to seek medical treatment. There they find Medical Officer-124 who treats their injuries and decides to join their explorations.

21. THE MEDICAL OFFICER (PART 1)

"We need to help these people because it is the right thing to do." MO-124 looked at Turku and NEM001 until they gave in.
"Alright Doc Let the negotiations begin." NEM001 looked at Turku and walked toward the gathered primitives and began his attempt to translate their language.
"I hope you are right Doc! I don’t know how to put Nem back together if they decide to collect his organs for jewellery." Turku walked over to join his friend.

DM Briefing: The MO-124 harasses the party into helping a bunch of primitive pure strain humans with an inbreeding problem. This is going to require some role-playing with social skills.

22. THE MEDICAL OFFICER (PART 2)

MO-124 coughed up blood.
"Your mother's consciousness is alive Turku. You just got to retrieve it from the database and download to a clone of her body. You just need to find it."
"What are you talking about?" NEM001 looked downcast.
"Turku? You need to know that I killed you. Did not want to but it happened. I downloaded your consciousness to a new, cloned body."
"That’s insane!" Turku backed away from them both.
"It’s true Turku! You just need to find LAB-194."

DM Briefing: The PCs are given the opportunity to recover a few of their lost members who have been genetically sampled and uploaded to the computer. They must lay siege to LAB 194.

23. THE RIGHT STUFF (Part 1)

The Robot stumbled through the hatch and onto the flight deck of Mining Shuttle PX-345. The GAAL heavily infested in its neural pathways, struggled to guide its host to the right controls.
"REACTOR: ACTIVE...TURBINES: ACTIVE...LAUNCH DOORS: OPEN." The Shuttle surged down the launch bay into free space.
"FREE!"

DM Briefing: The GAAL (a fragment now separated from the main body) infests a shuttle and departs the Star-ship Warden for a nearby world. This is an opportunity to infest some campaign world with ultra-intelligent Bacteria.

24. THE RIGHT STUFF (Part 2)

The Shuttle descended through the atmosphere with a sonic boom and a trail of fire off its heat shield.
The GAAL ignored the life readings and activated the weapon.
"TERRAFORM POD DEPLOYED."
The bomb dropped into the thousand square mile valley with utter disregard to the primitive civilization that had established itself there.

DM Briefing: The GAAL establishes a foothold on some unknown world populated by primitives. This is an opportunity to introduce a hostile, ultra-intelligent Alien Bacteria to your setting. The GAAL has knowledge of Mining, Engineering, and a desire for galactic domination-something it can achieve over millennia.
The TERRAFORM POD can create a wide array of environments and considering it has long ago mutated itself, will cause unusual varieties of otherwise normal life to spring up over the centuries.
Considering the shuttle carried two TERRAFORM PODS this is an opportunity to have what is essentially a one use super weapon fall into the hands of primitives.

25. HOMECOMMING

Turku Enwoad slid back the clonepod hatch. The clone of his mother was still unconcious.
"Well?" Turku looked at NEM001.
"Well what? A thousand things can go wrong with this..."
"The Download is complete isn’t it?"
"Yes." NEM001 nodded at the readings. Everything looked good.
Lydia Enwoad woke and began screaming. Her memories of Sampling were still with her.
The screaming stopped when she recognised Turku despite his green skin.
"I hope that washes out."
"Afraid not Mother Enwoad." NEM001 leaned over to look at her.
"Nem? I should have known you would be involved in this somehow." The Multiple personality of WO-147 could now bide her time before taking out these hostiles.

DM Briefing: The Party recovers some of their lost along with a few new problems to deal with.

26. THE ROOM THAT MOVED

The Shadowlab disengaged from the docking points that it had been attached to for a month. The interspace framework was still intact. The AI Software checked for the next destination. Level Six.
The Mechanism adjusted and moved the ten ton room slowly down.
y-1, y-2, y-3, y-4. It halted and prepared to move again.
x+1, x+2, x+3, x+4, x+5, x+6...it settled at x+20.
z-1, z-2, z-3, z-4.
DESTINATION REACHED. The locks activated and the lab once again became a room.
Weapons Officer 230 opened the Vault with a handprint access and placed the alien bodies and artefacts inside as instructed.
The Room Disengaged and prepared to move to its next destination.

DM Briefing: The Shadowlab is a room that moves through the ship superstructure and has access to an assortment of locations in the ship. The Shadowlab has considerable alien technology and deploys to a region where an incursion has been detected so that the artefacts can be stockpiled.

-TERMINUS SEASON 1-

HOLYWAR BRIEFING

THE GAAL FACTION
The GAAL has control over several MEGABRAIN units (It absorbed them). These AI controlled numerous systems (Several Strategic clone banks amongst them).
These CLONE troops are drawn from the core of the Genetic Archives. The crew and numerous passengers make up these archives, and with plotting and scheming of the GAAL, these forces are directed into battlefields throughout the Star-ship Warden (and depending on how things go - beyond the ship limits).

THE MINION OF THE SHAKL
The SHAKL was contained until recently in a Laboratory known as the SHADOWLAB. The Shadowlab was specifically a laboratory where any ALIEN tech that might be discovered onboard the ship could be disposed of. The SHAKL was stored in a containment unit in this lab. More importantly the lab was mobile - allowing it to relocate to numerous points within the ship by moving through the ship superstructure.
It was in this lab that events occurred which caused the exposure of a CYBORG named Nem Wiltwood to the Alien Nanoform. It is from this point on that the Nanoform spread to infect Bots and other Cybernetic-enhanced beings.
Once the victim is infected, the SHAKL Nanoform transforms the victim into something faster and far more vicious. A predator species that is absolutely loyal to its master.

SITUATION REPORT
Clone troops are being hatched in proximity to numerous zones of conflict. The Clone troops have no idea that their leader is the GAAL. They simply follow a chain of command which ends at the DATAPACKET.

OTHERSIDE OF THE WIRE
Bots and Cybernetic enhanced (CYBORGS) are enslaved by the SHAKL, changed into something monstrous, and set loose on its enemies.

CHOOSING A SIDE
Either side of this conflict is playable as Miniatures and RPG.
• As MINION OF SHAKL you can choose to begin as BOTS and CYBORG who have been altered by the SHAKL.
• As a CLONE, BOT, CYBORG, or one of the UNCLONED in unsuspecting service to the GAAL, you think you are fighting for humanity and life.
Either way you are in the war to end all wars…

SPIDERWOOD CYCLE SEASON 2

27. A CLOSE ENCOUNTER (part 1)

Turku watched the BOT take its alien prize through the hatch of an undesignated lab. Even from this distance, Turku and his companions could see the strange wonders concealed within.
"Turku?" Lydia Enwoad spoke up.
"I dont know how but I know that we need to investigate that lab."
NEM001 nodded in agreement.

DM Briefing: The Warband encounter the Shadowlab during their travels. They are drawn to the alien tech within.

28. A CLOSE ENCOUNTER (part 2)

Turku Enwoad held his intestines in, struggling to remain concious. NEM001 had put his weapon to the head of Lydia Enwoad/WEAPON OFFICER 147.
"Now I dont want to have to kill you. Turku here loves his mother so I am loath to burn your brains out for the simple fact that you share her body."
"So I'm going to give you a chance to live."
WO147 was developing a fondness for life. Lydia Enwoad/WO147nodded in agreement.
NEM001 Didnt notice the Alien Nanoware infesting his ear canal.
"You still alive Turku?" NEM001 glanced in the direction of his only friend in the room.
"Yeah!"

DM Briefing: Trapped in the Shadowlab, the warband find a traitor in their midst. Unfortunately due to circumstances, they cannot kill them so an uneasy alliance must be formed if all are to survive.
Within the Shadowlab, there are strange and terrible things of alien splendour (the DM should go nuts).

29. A CLOSE ENCOUNTER (part 3)

"Is this thing on? ATTENTION! YOU ARE NOW THE MINIONS OF THE SHAKL!" The voice came from NEM001 but the words were unfamiliar to Turku.
"Nem?" Lydia/WO147 grabbed Turku's arm as he reached out to his Cyborg companion.
"I don't think so." WO147 had a sneaking suspicion that the Cyborg had unleashed Alien Nano machines during their earlier struggle. This simply confirmed her suspicions.
Before their Eyes the Cyborg NEM001 was transformed into a terrible half-machine predator. The human called Nem was devoured by his artificial systems.
"NEM!" Turku Screamed at the destruction of his friend.
"Run." WO147/Lydia Enwoad snatched up a pair of Alien weapons and burned through the door revealing the vast transit framework that supported the movement of the Shadowlab and jumped out into the darkness. Turku, suffering and in pain, followed.

DM Briefing: Something terrible is unleashed in the Shadowlab. All Cyborgs (even partials with bionic systems) and robots are infected by an alien Nanomachine referred to as SHAKL. They are transformed into killing machines. The only way for rest of the party to survive this is to burn their way out of the lab and climb to safety through the ship superstructure.

30. HOLYWAR

NEM THE DESTRUCTOR, MINION OF SHAKL pursued the two faint scent trails down the Corridor. The trail ended at a hatchway.
Burning through the hatch he was confronted by something insane: The GAAL.
The GAAL was disturbed by the encounter. It absorbed the entity known as NEM THE DESTRUCTOR and reacted with aggression to the Alien NANO.
Every trace of this Alien would have to be destroyed. The Universe wasn’t big enough for the both of them.

DM Briefing: The GAAL encounter the SHAKL and war for Universal dominance begins.

31. INTO THE HEAT

WEAPONS OFFICER 223 stepped into the rapidtransit with the others. She had been designated MC according to the DATAPACKET.
"Heads up to you new people. Let me see your eyes." The clones clutching their weapons looked in the MC's direction.
"We are up against some sort of nano that apparently transforms cyberenhanced and bots into potential troops." WO 223 breathed out.
"Our mission is to recon habitat area 27, take out any of these MINION OF SHAKL that show up, and hold our position till the people up top can back us with foothold support." WO 217 checked his flamer.
The rapidtransit halted at the recreation deck and the doors slid back.
"OK people, this is it." WO 223 stepped out onto the platform.
SURI THE DESTROYER was on her immediatly. Her flesh ripped from her face and she fell back into the rapidtransit in one twitching moment. WO 181 opened with his chaingun, cutting through WO 223 and the MINION OF SHAKL in a wave of the weapon.
WO 217 stepped cautiously over the two corpses and spotted the next hostile. WO 181 staggered out behind him to provide support.
Slowly the squad moved into the infested urban megaplex.

DM Briefing: The CLONE unit is deployed to habitat area 27- an urban community that once was dominated by game arcades, and shops. There are currently a dozen MINION OF THE SHAKL through the area, and several uninfected bots in a storage/maintenance area which will if infected double their current numbers.

32. TUNNELRATS

WO 101 crawled through the sewer pipe.
The smell was beyond foul but he figured it would get him into the target area without a direct confrontation with the MINION OF SHAKL that controlled the ground between.
WO 101 struggled to keep the nuclear initiator above the biowaste.
Get in, Set the nuke, get out. WO 101 pushed forward through the waste.
On the surface, HURN THE HUNTER noticed his radiological proximity alarm activate.
A single thought echoed amongst the MINION...WE-GOT-NUKES.
HURN moved to find it before it went off.

DM Briefing: CLONES are sent through the sewers to deploy a tactical nuke into the heart of a MINION OF SHAKL nest.

33. THE PACKET

OUR POSITION IS OVERRUN.
NEED SUPPORT.
OUR POSITION IS GRID ONE FIV...
The message ended abruptly.
WO 121 looked up from the MPR (MISSIONPACKETREADER).
"Well They need help and we are going to give it to them. Lock and Load."
The unit powered up their armor and jumped from the top of Tower Six to an adjacent building.

DM Briefing: The unit recieves a packet from another unit requesting support. The MINION of SHAKL presence consists of DURN THE DEVOURER and six Bots.

34. AFTERMATH

WO147/Lydia Enwoad held her newborn to her. Nem Enwoad, Son of Nem Wiltwood struggled to feed.
Turku was disgusted that the dark personality that had inhabited his Mother would seduce his friend.
Turku shook his head and pushed out through the hatch access to RECREATION AREA 36B.
Home at last.
Turku and his "mother" pushed through the darkness of Spiderwood and out into the open farmland of their Village.
"Well squish me!" A thriving community populated by strangers lay before them.

DM Briefing: Time has progressed. The Community they left behind has been restocked by others. These intruders have come from RECREATION AREA 36A on the other side of the ship. They were driven out by a small army of robots who are fortifying their hold on the starboard side of the Ship.

35. HOLYWAR (PART 2)

They met now on fields bloody and drowned. Mighty factions unleashed in a confusing and shifting maze-works.
The MINION OF THE SHAKL, deformed and transformed, the CYBORGS, the BOTS, all trapped in beastly servitude.
The GAAL, having lost none of its need to survive, engaged with its own forces. Having assimilated control of so much, it absorbed, learned, and Survived. But only barely as its opponent found its weaknesses and vulnerabilities. It deployed its own BOTS and CLONES to the battlefields.

DM Briefing: The Ship-wide WAR has escalated thanks to the expanding forces of the GAAL, and the SHAKL. The major corridors of movement have become conflict zones.
THE SHIP, struggling with its own problems, begins to deploy CLONE personnel to the conflict regions not knowing why it had lost control of its BOTS.

36. MESSAGE FROM THE FRONT

The Powered Armour hummed with damage as its occupant struggled up the access and out into the deep of Spiderwood.
Manur, long from his home staggered into the field and laughed to himself at the sight of terrified farmers. Is that how he and the others had appeared to the CLONES who had come that fateful day?
He barely recognised Turku Enwoad as the green young man who ran toward him with the Laser weapon.
Manur cracked the helmet.
“Greetings Farmer Enwoad.” Manur smiled.
“Greetings FIELD-SCOUT Manur.” Turku lowered his pistol and smiled.

DM Briefing: One of the Farmers long lost since the very beginning of their adventures shows up in Powered Armour. He reports having been involved in the ongoing conflict against the GAAL and the SHAKL.

37. ZOOT SUIT

SALIS THE BLOODY moved quickly now. SHAKL compelled him forward toward the Armory.
It was guarded by a cluster of civilians with crude weapons but they were less than nothing.
SALIS consumed them and pushed past their remains into the vault.
The Powered Armor hung in their racks like puppets as SALIS moved amongst them. Slowly they awakened to a life that they could never have known without this moment.
The HOLLOWMEN struggled out of the armory and joined the ranks of the SHAKL.

DM Briefing: A MINION OF SHAKL is dispatched into unclaimed territory to find an armory and infect the several suits of powered armor that are stored there.

38. A BREAKTHROUGH

The MINION OF SHAKL came over the rise. WO 343 noticed they were somewhat different from the regular MINION Bot.
SABRE23 detected the GAAL marine unit instantly and raised the oversized weapon pod that had replaced its genetic sampler.
A fury of fire unleashed and closed the distance ripping into the CLONE troops.

DM Briefing: The SHAKL discovers a new weapon-tech in the SHADOWLAB and assimilates its engineering data. Bots now come with a heavy weapon pod rather than the bayonet mod of the medical sampling tool.

39. I AM NEM

His consciousness stirred. He built a wall between himself and the GAAL to protect that single surviving NANO machine of the SHAKL.
He accessed the NANO that had devoured his body and began to work.
It took forever - Centuries? Yet he found himself in a body built on the life of the GAAL and held together by the SHAKL.
He spoke now.
“I am Nem.” His voice echoed as he focused on the thought of a weapon.
His hand changed shape becoming a weapon. Nem could feel the energy ready at his thought.
“I AM NEM!” He screamed the name and his voice was thunder.

DM Briefing: An opportunity arises for one or two lost in the GAAL/SHAKL conflict to return as NANOCONCIOUSNESS. These characters pull together control of their NANO infestation and achieve a new level of Life and Machine.

40. HOLLOWMEN

The suits of Powered Armour pushed through the tree-line and out into the agricultural heart of SPIDERWOOD village. They moved awkwardly over the fields.
Turku could feel that something was wrong.
A Suit twitched its weapons at a couple of surprised farmers killing them instantly.
WO 147/Lydia Enwoad and Turku Enwoad opened with their laser weapons, cutting into the SHAKL infested armour.
Manur Jaks emerged from his hut in full armour.
"We got some fore ya!" Manur opened with the full force of his heavy weapons.

DM Briefing: The SHAKL infest an armory containing powered armour. The NANO infest several suits and dispatch them into RECREATION AREA 36B to investigate something it learned from NEM THE DESTRUCTOR.

41. SEEDLINGS (PART 1)

WEAPONS OFFICER 147 ran with her child clutched to her chest. She could not understand why the Hollowmen would want her child.
Behind her in the grey distance, Turku screamed as a Suit of Powered Armour attempted to tear his arms and legs from their sockets.
Somewhere on the inside, Lydia Enwoad wept at the loss of her firstborn. He could still be restored, but first she would need to get herself and the child to safety.

DM Briefing: The attack of the Hollowmen (SHAKL infested power armour) has once again decimated the Village of SPIDERWOOD. A few survivors manage to flee RECREATION AREA 36B burdened with a single child and information on a lab containing the download information and clone templates for several of the original SPIDERWOOD population.

42. SEEDLINGS (PART 2)

MANUR THE BETRAYER moved slowly now through the superstructure of the hydroponics systems. His target had come this way. Perhaps it was at great risk. Much of the plant life was evolved far beyond its humble beginnings as a food source.
The once-Lettuce reached out to crush his Powered Armour with its lower fronds.
The Flamer burned on and decimated the foliage.

DM Briefing: As the party flees the HOLLOWMEN currently in pursuit, they are forced to take a climb up through the framework on the hydroponic deck. The plants are toxic and hostile.

43. SEEDLINGS (PART 3)

Weapons Officer 147 felt Lydia Enwoad begin to reassert her dominance.
“No! Not now!” Lydia woke from one nightmare to find a child in her arms and several strange metal men closing on her.
She screamed.
A flash of heavy laser cut through the Hollowmen and they turned on their new enemy.
Clone troops poured into the lab.
WO 383 approached the civilian clutching the child and pulled off his helmet.
Lydia stared at Jermai.

DM Briefing: The party are rescued from the HOLLOWMEN by a number of Clone troops in service to the GAAL. Some of their numbers are clones of Spiderwood Villagers.

44. EMERGENCE

Turku Enwoad woke inside the clonepod to a view of a strange room. Littered across the floor was the debris of metal men. Something not quite...
Something not of his people. Turku shook off the distraction.
What could he remember? There had been a wall of water and Nem had come for him. Nem? Was it Nem? He had killed everyone around Turku and carried him off.
Something had changed his friend. Destroyed his friend. Turku pushed the clonepod hatch back and emerged naked.

DM Briefing: Lost in the ship, the clone of a Spiderwood Villager emerges from clone development to an uncertain destiny. Conceivably this sort of thing will happen all the time once the party are sampled and uploaded.

45. RECRUITMENT DRIVE

GHAN THE SLAYER moved down on the GAAL Clone unit with all the stealth he could muster.
They were patching their wounded and the few on spot were not as experienced as they should have been.
As SABRE045 had reported, one of their unit was a CYBORG. He would do.
A small gob of NANO formed on a claw and found itself flicked the distance onto the CYBORG relaxing amongst the GAAL kill-team.
It would happen soon.
Penn screamed as the reality of the transformation kicked in. The others turned on their friend with little thought to anything but survival.
GHAN THE SLAYER jumped through the group slashing CLONE flesh in an effort to keep the new MINION OF SHAKL alive.
PENN THE SLAUGHTERER lashed out at the last of his once-companions.

DM Briefing: MINION OF SHAKL are dispatched to infect a CYBORG travelling amongst a GAAL CLONE unit. The idea is to infect and escape with the new MINION.

46. ALONE

The NANO finished repairing the damage to its BOT servitor and reached out to find a link with the rest of its kind: Nothing.
SABRE67 activated and found itself berated by the voice in its brain…
“We must return to the others.”
Diagnostic complete.
Odd. The explosive penetration ammunition in the weapon pod had been swapped out for less-destructive polymer rounds.

DM Briefing: A lone SABRE (a BOT MINION OF SHAKL) wakes to find itself cut off from the rest of the MINION OF SHAKL. It is in a large section of infrastructure alone with some green CLONE TROOPS of the GAAL faction. It has been abducted from the battlefield and is being used for training behind the lines. Escape is possible.

47. WHAT DO I DO FOR FOOD?

Turku was hungry now. It had been almost three days since he emerged from the strange sleep module to a room filled with broken machines and the best he had found was mould on a cooling-pipe.
His stomach churned.
Turku needed food and water.

DM Briefing: Some of the Surviving SPIDERWOOD Villagers find themselves in a region with little to no food and water. They are presented with food in a form that they wont recognise. A robot with a Brain that is edible if they kill and break it open. The alternative is to ask it to lead them to food and water (It knows where a food store is and has the security clearance to access the store).
The Food-store is a storage bin of moss and mould cleaned from the pipes. Something that will keep them alive long enough to escape the region.

48. WHATS A SHIP?

NEM001 searched the strange jumble of Ideas in his mind. He saw there an idea that what he was trapped in had limits. Dimensions outlined a shape.
He could see it in his mind. It was a Ship.
He could see in that idea where he was and where he needed to be.
A reactor needed to be ejected and the GAAL had prevented that from happening. He had to save the ship.
"I need a Nuclear Ejection Initiator." Nem moved. That was six decks up.

DM Briefing: One of the Cyborg PCs exposed to the GAAL and the SHAKL become aware of the nature of their immediate universe. The Ship (whatever that is) needs one of its reactor cores ejected. They have now the information needed to prevent a disaster.

49. A BOX FULL OF WOOF?

The crates tumbled as the airlock sealed on the storage vault. A sound of movement in the darkness... Turku looked back into the vault.
Enwoad watched now as three metal creatures waddled out of the darkness.
"WHUFF! WHUFF!" came the voices.
"By the Farmer, what now?"

DM Briefing: The PCs encounter three robot dogs (CERBERUS-A's: Killer DogBots) except these have only the puppy programming and form an emotional attachment on the first person they encounter. They will follow and play with the lucky party member.

50. A MEAL PACK WITH THE PAST

Lydia Enwoad continued to chew at the strange food that Jermai/Weapon Officer 383 had given her. She knew it wasn’t her husband. He was returned to the soil.
“How you doing mam?” Weapon Officer 383 stared at the child in the Civilian’s Arms. He only had vague memories of ever having seen one.

DM Briefing: The Marines begin a debriefing of the PCs in an attempt to gather intelligence on behalf of the GAAL faction.

51. SABRE67 (Prelude to the Vegetable that ate the City)

SABRE67 moved through the hydroponics framework with all the paranoia of a professional Marine. A Cabbage attacked from above, attempting to crush the Bots armour.
“Hostile Detected!” SABRE67 devoured the plant with Polymer rounds.
“Take a sample for gene-splice.” The voice in his head seemed insistent.

DM Briefing: A SABRE from the SHAKAL FACTION collects a sentient killer vegetable for genetic experimentation.

52. THE VEGETABLE THAT ATE A CITY

WO 234 watched as the giant cabbage swatted the high-rise building aside and came toward the one on which he now rested. The Powered Armour was leaking Coolant.
“That sure as hell put me off Vegetables for a while.” WO234 opened with his shoulder mounted 50mm GATLING instantly drawing the plant’s attention.

DM Briefing: The SHAKAL faction deploys a Giant Killer Cabbage Clone in an Urban Habitat where it can unleash its fury on GAAL faction troopers.

-TERMINUS SEASON 2-


Billzabub wrote:

Have you seen Pandorum? If not, rent it now. It's surprisingly good, and runs with your idea of a sleeper ship with a skeleton crew.

Finally saw Pandorum and I loved it, very cool movie, probably one of the more interesting ones lately for me. Very similar in concept to what I have in mind, but at least it's not totally the same :)

RPG Superstar 2015 Top 8

Amael wrote:
DeathQuaker wrote:

If you need anyone else, I am interested. I really like d20 Modern and have played in a d20 Modern pbp before.

I'd be interested in either playing a pilot type (maybe aim for dogfighter advanced class) or field agent/analyst/explorer (aim for explorer advanced class).

Since there are SO MANY SKILLS in d20 modern I agree that a Pathfinder-like consolidation would be a good idea.

Thats definitely a possibility Deathquaker, although as far as I have it in my head, I think the fielda gent/analyst/explorer would be the most workable...initially. For instance, if you are transported via dropship or transport craft, it would be piloted by npcs, but as you all progress, maybe you would have access to a craft you can pilot, or even pilot vehicles you may encounter during an assignment. It's definitely doable either way.

Cool. I've got a spelunker type idea I can hopefully work on.


DeathQuaker wrote:
Amael wrote:
DeathQuaker wrote:

If you need anyone else, I am interested. I really like d20 Modern and have played in a d20 Modern pbp before.

I'd be interested in either playing a pilot type (maybe aim for dogfighter advanced class) or field agent/analyst/explorer (aim for explorer advanced class).

Since there are SO MANY SKILLS in d20 modern I agree that a Pathfinder-like consolidation would be a good idea.

Thats definitely a possibility Deathquaker, although as far as I have it in my head, I think the fielda gent/analyst/explorer would be the most workable...initially. For instance, if you are transported via dropship or transport craft, it would be piloted by npcs, but as you all progress, maybe you would have access to a craft you can pilot, or even pilot vehicles you may encounter during an assignment. It's definitely doable either way.
Cool. I've got a spelunker type idea I can hopefully work on.

Good deal. I'm currently polishing up the adventure, then I'll do some maps and work on what equipment will be available.

Just FYI: The PCs group will have need of soldiers, explorers, tech specialists, etc for what they're expected to do, since they will be descending into unknown territory and are considered an advanced scout team. Most PCs will have access to some pretty good armor types that will have self sustaining capabilities (life support, etc) and will function like semi-power armor (boosting armor), as well as the availability of Large sized Mecha (although I'm still considering this) for more combat friendly operations. I'm debating on how much a role small mecha suits will play as I want to keep it from being too one sided in combat. Problem usually is that if one person has a suit, and if the other PCs don't they will outshine them in combat, at least. So I'm looking into making the suits more of a target, less maneuverable then PCs, but more destructive. What I'm thinking is making it a strategic decision for each PC to decide whether a mecha suit or normal armor would be better to wear, depending on what their role is and what they need to accomplish. I'm putting together a sample mecha of the ones available in-game, which would be listed on this profile, which would be the DM's profile for the actual game.


Woo! I can be a Soldier?


Combat will be playing a big role as well as exploration, so yea being a soldier is definitely an option, mori.


I was thinking of soldier, but I was more open to something like an inquisitor if that makes any sense?


Urizen wrote:
I was thinking of soldier, but I was more open to something like an inquisitor if that makes any sense?

If its like an inquisitor like in WH40K, probably wouldn't fit, but describe how you see it and I'll see how it would fit in.


Amael wrote:
Urizen wrote:
I was thinking of soldier, but I was more open to something like an inquisitor if that makes any sense?
If its like an inquisitor like in WH40K, probably wouldn't fit, but describe how you see it and I'll see how it would fit in.

Actually, you got exactly where I was coming from. Back to the drawing board or sidelines for me until you muster more information. :-)


Urizen wrote:
Amael wrote:
Urizen wrote:
I was thinking of soldier, but I was more open to something like an inquisitor if that makes any sense?
If its like an inquisitor like in WH40K, probably wouldn't fit, but describe how you see it and I'll see how it would fit in.
Actually, you got exactly where I was coming from. Back to the drawing board or sidelines for me until you muster more information. :-)

Well, if it can help you, what kind of specific information would you need, I'll be more then happy to go into more detail to help you. I give a lot of general info just to give an overview of what I'm planning to run.


I've never seen Final Fantasy nor Appleseed. Aliens, I am very familiar with. I guess when PbP settings are a bit homebrewed, I suppose it just helps to point out the available options and start building from there.

I've only played d20 Modern once and it was a Fallout game.


Ah, that makes sense. Well if this helps, picture the type of variety in our own century, as the games future setting (at least when you left Terra) was similar to our own, but with a higher level of technology. Firearms still use bullets (I love slugthrowers...), while some use laser (they make sound, damnit...at least in my game), plasma, and concussion based effects. Everything is more advanced, but still has the trappings of our world as well (like in Aliens). As a character in this world (which you left in 2032 AD) you left a world in dire straits, where the end seemed (and was...somewhat) near. You can pretty much mold your character however you see fit, with the end goal of joining the United Nations Space Force (UNSF) to carry on the species. As far as your character concept of Inquisitor goes, religion is still around, although things are more secular. You can definitely play a character with Inquisitor-like religious views (no cult of the emperor though) but the only thing would be that you wouldn't have the authority to enforce them like a WH40 Inquisitor. When you are making a character concept, keep in mind that you are a recon team assigned to secure and study the planet, to make sure that it is habitable for the rest of humanity. Think of special forces/scientist/techicians; you can be well rounded or focused, depending on how you see your character's role in the team. You can check out this alias for more information on the game as I write it. I hope this helps you, Uri :)


Any spaces left available? I'd be interested in this. So much so, that this is my first post on the Paizo boards. Familiar with PBP.

I'd be interested in playing one of the cybernetic types in d20 future tech.

As an aside, this sounds like the 'dream' storyline in Alistair Reynolds Chasm City.


Urizen wrote:
I've never seen Final Fantasy nor Appleseed.

*surreptitiously points Urizen in the direction of AnimeFuel(.com)*


Chainsaw wrote:

Any spaces left available? I'd be interested in this. So much so, that this is my first post on the Paizo boards. Familiar with PBP.

I'd be interested in playing one of the cybernetic types in d20 future tech.

As an aside, this sounds like the 'dream' storyline in Alistair Reynolds Chasm City.

Glad you're interested, Chainsaw. Cybernetics are an option, although I'm looking into just how much I'm going to allow, so I just need to skim over that. I'm not as familiar with the cybernetics in d20 modern, but it also depends on just how much you want to "enhance" your character. Currently I posted this to gauge interest before I go on and write in too much detail, but now it's definitely a "go" so it will be a matter of probably 1 to 2 weeks before I have enough stuff complete before starting up. I plan to start recruiting characters by this upcoming monday, depending on how busy I am (just got a townhouse...so me and my girlfriend are busy doing stuff to it). From there it will be a matter of people creating characters and backgrounds, and then those that I can fit in I will, while the remainder would have to be in "reserve". I would ultimately like 4-6 players.

I haven't seen Chasm City, is it a movie or book? I'll look it up :)


Me'mori wrote:
Urizen wrote:
I've never seen Final Fantasy nor Appleseed.
*surreptitiously points Urizen in the direction of AnimeFuel(.com)*

Ahh....I confess I don't watch too much anime. I prefer them to be captioned as I have issues of hearing impairment. Sometime when I got more spare time to concentrate, I'll give it a shot. :)


Amael wrote:
Billzabub wrote:

Have you seen Pandorum? If not, rent it now. It's surprisingly good, and runs with your idea of a sleeper ship with a skeleton crew.

Finally saw Pandorum and I loved it, very cool movie, probably one of the more interesting ones lately for me. Very similar in concept to what I have in mind, but at least it's not totally the same :)

Glad you liked it! Like I said, it was better than I really expected, and it definitely got some creative juices flowing. The size of the ship and some of the "rooms" had me thinking about how someone could run a whole campaign in a ship, and treat those larger spaces as an open wilderness of sorts. It also made me wonder about Nick Logue's Cold Black over at Sinister Adventures, and what that might be like.

I have to say, Amael, I'm keeping my eye on this thread. I'm interested, but don't have any of the modern stuff and really have no business joining another pbp. That said, I'll keep lurking.


Devils Advocate Droid wrote:
Glad you're interested, Chainsaw. Cybernetics are an option, although I'm looking into just how much I'm going to allow, so I just need to skim over that. I'm not as familiar with the cybernetics in d20 modern, but it also depends on just how much you want to "enhance" your character.

If you want to familiarize yourself with it and get yourself a copy, it's going for VERY REASONABLE PRICES on Amazon.


Billzabub wrote:
Amael wrote:
Billzabub wrote:

Have you seen Pandorum? If not, rent it now. It's surprisingly good, and runs with your idea of a sleeper ship with a skeleton crew.

Finally saw Pandorum and I loved it, very cool movie, probably one of the more interesting ones lately for me. Very similar in concept to what I have in mind, but at least it's not totally the same :)

Glad you liked it! Like I said, it was better than I really expected, and it definitely got some creative juices flowing. The size of the ship and some of the "rooms" had me thinking about how someone could run a whole campaign in a ship, and treat those larger spaces as an open wilderness of sorts. It also made me wonder about Nick Logue's Cold Black over at Sinister Adventures, and what that might be like.

I have to say, Amael, I'm keeping my eye on this thread. I'm interested, but don't have any of the modern stuff and really have no business joining another pbp. That said, I'll keep lurking.

lol glad you did post though, otherwise I might not have checked out Pandorum. I see what you meant about the sleeper ships and my story. It did tempt me to twist things a little for my pbp, as I was thinking about how cool it would be to do the same aboard a ship. I love movies where things are never what they seem.

Urizen wrote:
If you want to familiarize yourself with it and get yourself a copy, it's going for VERY REASONABLE PRICES on Amazon.

I do actually have the Cybernetics book (Future and the Even More Future book) I just need to read over it more.


Devils Advocate Droid wrote:
lol glad you did post though, otherwise I might not have checked out Pandorum. I see what you meant about the sleeper ships and my story. It did tempt me to twist things a little for my pbp, as I was thinking about how cool it would be to do the same aboard a ship. I love movies where things are never what they seem.

Like Event Horizon!


Urizen wrote:
Devils Advocate Droid wrote:
lol glad you did post though, otherwise I might not have checked out Pandorum. I see what you meant about the sleeper ships and my story. It did tempt me to twist things a little for my pbp, as I was thinking about how cool it would be to do the same aboard a ship. I love movies where things are never what they seem.
Like Event Horizon!

Love that movie! Also anything by Terry Gilliam.


Devils Advocate Droid wrote:
I do actually have the Cybernetics book (Future and the Even More Future book) I just need to read over it more.

Even More Future Book??? Or is that under another title I'm not recalling?


Thanks, I'll be keeping track of your progress. I'm flexible with whatver level of cybernetics you decide to incorporate. Cyberscape is what I am familiar with. Not sure if you mean the same thing with the Even More Future book.

As far as Chasm City goes, it's a book. Decent read if you get the chance.


Urizen wrote:
Devils Advocate Droid wrote:
I do actually have the Cybernetics book (Future and the Even More Future book) I just need to read over it more.
Even More Future Book??? Or is that under another title I'm not recalling?

lol sorry I was having a hard time remembering the title, d20 future and d20 future tech :)

Incidentally, did the character creation description above help any?

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