The Haruhken, a new race


Homebrew and House Rules


Due to a very old mistrust and suspicion the Haruhken have grown to fight magic of the arcane type, believing arcane magic to be an abomination of the natural world they train them selves to fight these hieratics of the natural world. This inborn hatred leads many Haruhken to become mage slayers and witch hunters, many Haruhken find there faith to be their path and become Clerics of their god Haruhk god of the sand and the sun.

These beliefs don't stop some Haruhken's from delving into this unholy art but this is a great taboo that can lead to them being shunned or worse cleansed by fire.

The Haruhken look similar to humans but have deep tanned skin blond hair and yellow or red eyes, they also tend to grow small crystals on parts of there bodies usually on there foreheads and the backs of there hands, these crystals can come in every color green being the most common. Many Haruhken tattoo around these crystals with a type of white ink that contrasts there skin tone.

The average old age of a Haruhken is around 180 years old but the Haruhken age at the same rate as humans but they slow in age around 35 years.

Racial Traits.
+2 str
+2 wis
-2 cha

+2 Knowledge (religion)
+2 Spell-craft

+2 Dodge bonus vs Touch attacks

Spell Resistance 6+class level

I am working on the Haruhken god but i think this is enough to get an idea.


i was wandering does the fluff feel right, what i mean to say is when you look at the race does it feel like everything makes sense?


sorry for the impatients, just want some feedback.


As a GM, I feel SR is a tough sell for a PC class. I'd recommend doing something like what the Dwarf gets: a bonus on saves against magic. You could even give them "Arcane Resistance" vs Arcane only spells, though it wouldn't synergize well with the Charisma penalty.

Also, could you fill in the other details? Size, speed, etc.

RPG Superstar 2012 Top 32

They sound A LOT like the Karsites in the Tome of Magic. They even have the same SR, but it comes with a +2 Level adjustment.


when you list a race start with a description, unless you have a picture its better to have an image of what they look like before you get into racial prejudice. it would also help if you included why they have the crystals. are they descendant from rock monsters, or crystal monsters? if so maybe make them take extra damage from sonic. it isn't much of a balance for SR 6+ class level but it's a start.


SR 6+character level is not a huge issue - you'll see it on Drow in the Bestiary and they're only CR 1/3. SR is a nice defense and all, conceptually, but an even-level caster will have a 70% chance of overcoming your defenses.

From a mechanics point of view the race looks fine to me.


If I suppose medium size, 30 ft. speed, normal vision - these stats look fine, though I'd want a little more fluff on them. A little about their general temper and alignment, their culture, things like that.

I'd also like to see more situational bonuses, that are more fluff than anything else but that give the race a little more meat on their bones.

If they are often drawn towards divine magic, SR would be quite a big hindrance to them as it applies to healing and blessings as well. Why not make it "arcane resistance"? With that, they might even be a little underpowered - allowing for example darkvision, a situational skill bonus, or anything like that.


yeah sorry about that

medium sized
normal speed 30ft
normal vision

the crystals don't represent any relation to any sort of elemental heritage.

in a way the crystals are the source of there spell resistance gifted to the Haruhken buy there god.


i think it would make more sense for them to have a spell resistance only toward arcane magic, that works better toward there fluff.


just to add a bit to their fluff

for purposes of playing the Haruhken you should figure that the usual adventurer would have an underplayed prejudices towards arcane spell caster, they understand that sometimes you need put your feelings aside to handle the big evil.


bump

Liberty's Edge

Isn't this what Ryu shouts in Street Fighter?


it was just a name i made up, never meant for it to be related or similar to anything.

i was kind of going for a middle-eastern sounding name.

Liberty's Edge

northbrb wrote:

it was just a name i made up, never meant for it to be related or similar to anything.

i was kind of going for a middle-eastern sounding name.

Shoot, I think it's cool to say. "ha-RUK-en"!.

They have to have whatever arcane warrior Paizo settles on as a favored class, though, so they can shoot a fireball before rushing into combat, though...

;)


you didn't read about the race did you, they hate arcane magic.

its funny you said that

Liberty's Edge

northbrb wrote:

you didn't read about the race did you, they hate arcane magic.

its funny you said that

I went back and read it after I posted (I spent most of the day yesterday playing Street Fighter with my nephews, so it was on my mind), and yeah...

I do like the write up, though. I could see the race fitting in a couple corners of my homebrew.


im glad you might get some use out of them


i would like some input on the Haruhken god.

right now what i have is that he hates arcane magic and that he is the god of the sand and the sun. most likely Chaotic Good.

I'm leaning toward his favored weapon being the long sword but that's all i have right now.

any ideas will be appreciated.


going with the direction i put out so far I'm thinking of going with the sun and protection domains but I'm not sure what other domains to add or even if the ones i chose work.

i am still not 100% on the long sword.

p.s. sorry for not coming out and saying it but the Haruhken are a desert people.


bump


Stop bumping your own topics. Obviously a lot of people don't have much to say on what you have to offer, which is a bit thin so far.


that's why i am trying to get people to post, because i don't have much and i need some help fleshing it out.

if you don't want to comment on it that's fine but i really want some feedback and if it goes most of the day with no posts i bump it to bring it back from the bottom.

I'm sorry if it bothers you but you don't need to get snippy about it, there is no call for this hostility.


1) Why the hate for arcane magic?

2) Why do they grow crystals, and only in some places?

3) Why do they get a +2 Dodge bonus against Touch attacks? Does this apply to normal melee attacks? Why not?

4) Why the +2 to Strength? I can understand wisdom - as desert dwellers, they must be observant to survive.

5) Are they gruff, arrogant, or unpleasant with other races, or just ugly (hence the -2 to charisma)?


Lyingbastard wrote:

1) Why the hate for arcane magic?

2) Why do they grow crystals, and only in some places?

3) Why do they get a +2 Dodge bonus against Touch attacks? Does this apply to normal melee attacks? Why not?

4) Why the +2 to Strength? I can understand wisdom - as desert dwellers, they must be observant to survive.

5) Are they gruff, arrogant, or unpleasant with other races, or just ugly (hence the -2 to charisma)?

1) They Believe it goes against the true nature of the world, it twists nature and corrupts it, at least in there eyes.

2) first because i think it looks better that way you know an aesthetic thing. second it gives them a distinction from all the other base races by giving them something that the other races don't. finally the crystals represent the protection there god gave them from arcane magic.

3)The +2 dodge bonus vs touch attacks represent there suspicion and unease they feel about arcane magic, they know that spell casters can hurt you by a single touch and have trained them selves to be wary of this.

4) The +2 to strength comes from a slightly bulkier build as well as the fact that they are natural laborers.

5) The -2 to charisma represents there mistrust of other races and cultures, they are not used to dealing with other races and are always concerned weather or not the person uses arcane magic.


Horyukans were touched inappropriately by a wizard in their early years, hence the dislike of arcane magic and their instinctual avoidance of unwilling touching of any sort (melee or ranged). Their childhood trauma leads them to be reclusive and to flinch when touched, hence their -2 charisma...

Seriously though, you're building your races around role-optimization rather than giving any thought or care to the race having any existence beyond the character you're making with it. That's fine if your group is fine with it, but don't hassle the community to write up plausibility for you.


i never meant for them to be role-optimized but i do think your right that they are too focused on the anti arcane magic, i would like to keep the spell resistance but maybe if i change a few things around i could round the race out more to feel more natural and less focused.

if you have any suggestions i would appreciate it.


northbrb wrote:

i never meant for them to be role-optimized but i do think your right that they are too focused on the anti arcane magic, i would like to keep the spell resistance but maybe if i change a few things around i could round the race out more to feel more natural and less focused.

if you have any suggestions i would appreciate it.

I suggest you imagine a reason, in-world, that would explain WHY their god is against what is basically a relatively common phenomena, or why their culture is. Why, in-world, do they grow crystals - "they just do cause I wanted them to" is a crappy answer. Are the crystals the source of the Spell Resistance? If they are removed from the Hadoken's bodies can they be made into spell-resistent items?

Natural laborers - in the desert? What do they do? Dwarves are culturally usually miners and blacksmiths, so it makes sense that strength would be a desired trait, and with lots of strong parents having little dwarves who grow up to be strong, it makes sense that they have a bonus to strength. It seems more appropriate that this class would have a bonus to CON instead - harsh environment, strenous conditions meaning they have to be hardy instead of powerful. Likewise, it would help their FORT save.

They're strange, suspicious, and off-putting. Does that lessen as they get more used to other cultures? Does it only apply or does it get worse when dealing with arcane casters?

Go back to the drawing board and think about how you'd describe this race, in-universe, to other characters, not players.


i see your point, i think i will go back and refine them, i will keep the core concept of them.

i will keep there spell resistance but you have a good point.


This race needs some seriously better explanation than what you have given. You should NEVER make any racial details that are explained by "thats how I wanted them to look", or "to distinguish them", those are NOT actual reasons. Perhaps they live near crystal mountains, or caves, in the desert and have developed higher STR, and epidermal crystals from mining the crystals. Their distrust of the arcane could be caused from their reliance on divine magic powered by the crystals being their source of survival in the desert. As far as the deity, you could associate him/her with the sun/sand/desert/crystals, for a deity of a desert race,falchion or scimitar make excellent favored weapons. Good luck finalizing this race :)


thank you very much for your incites.

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