northbrb |
Due to a very old mistrust and suspicion the Haruhken have grown to fight magic of the arcane type, believing arcane magic to be an abomination of the natural world they train them selves to fight these hieratics of the natural world. This inborn hatred leads many Haruhken to become mage slayers and witch hunters, many Haruhken find there faith to be their path and become Clerics of their god Haruhk god of the sand and the sun.
These beliefs don't stop some Haruhken's from delving into this unholy art but this is a great taboo that can lead to them being shunned or worse cleansed by fire.
The Haruhken look similar to humans but have deep tanned skin blond hair and yellow or red eyes, they also tend to grow small crystals on parts of there bodies usually on there foreheads and the backs of there hands, these crystals can come in every color green being the most common. Many Haruhken tattoo around these crystals with a type of white ink that contrasts there skin tone.
The average old age of a Haruhken is around 180 years old but the Haruhken age at the same rate as humans but they slow in age around 35 years.
Racial Traits.
+2 str
+2 wis
-2 cha
+2 Knowledge (religion)
+2 Spell-craft
+2 Dodge bonus vs Touch attacks
Spell Resistance 6+class level
I am working on the Haruhken god but i think this is enough to get an idea.
xAverusx |
As a GM, I feel SR is a tough sell for a PC class. I'd recommend doing something like what the Dwarf gets: a bonus on saves against magic. You could even give them "Arcane Resistance" vs Arcane only spells, though it wouldn't synergize well with the Charisma penalty.
Also, could you fill in the other details? Size, speed, etc.
SmiloDan RPG Superstar 2012 Top 32 |
Eric The Pipe |
when you list a race start with a description, unless you have a picture its better to have an image of what they look like before you get into racial prejudice. it would also help if you included why they have the crystals. are they descendant from rock monsters, or crystal monsters? if so maybe make them take extra damage from sonic. it isn't much of a balance for SR 6+ class level but it's a start.
stringburka |
If I suppose medium size, 30 ft. speed, normal vision - these stats look fine, though I'd want a little more fluff on them. A little about their general temper and alignment, their culture, things like that.
I'd also like to see more situational bonuses, that are more fluff than anything else but that give the race a little more meat on their bones.
If they are often drawn towards divine magic, SR would be quite a big hindrance to them as it applies to healing and blessings as well. Why not make it "arcane resistance"? With that, they might even be a little underpowered - allowing for example darkvision, a situational skill bonus, or anything like that.
houstonderek |
it was just a name i made up, never meant for it to be related or similar to anything.
i was kind of going for a middle-eastern sounding name.
Shoot, I think it's cool to say. "ha-RUK-en"!.
They have to have whatever arcane warrior Paizo settles on as a favored class, though, so they can shoot a fireball before rushing into combat, though...
;)
houstonderek |
you didn't read about the race did you, they hate arcane magic.
its funny you said that
I went back and read it after I posted (I spent most of the day yesterday playing Street Fighter with my nephews, so it was on my mind), and yeah...
I do like the write up, though. I could see the race fitting in a couple corners of my homebrew.
northbrb |
that's why i am trying to get people to post, because i don't have much and i need some help fleshing it out.
if you don't want to comment on it that's fine but i really want some feedback and if it goes most of the day with no posts i bump it to bring it back from the bottom.
I'm sorry if it bothers you but you don't need to get snippy about it, there is no call for this hostility.
Lyingbastard |
1) Why the hate for arcane magic?
2) Why do they grow crystals, and only in some places?
3) Why do they get a +2 Dodge bonus against Touch attacks? Does this apply to normal melee attacks? Why not?
4) Why the +2 to Strength? I can understand wisdom - as desert dwellers, they must be observant to survive.
5) Are they gruff, arrogant, or unpleasant with other races, or just ugly (hence the -2 to charisma)?
northbrb |
1) Why the hate for arcane magic?
2) Why do they grow crystals, and only in some places?
3) Why do they get a +2 Dodge bonus against Touch attacks? Does this apply to normal melee attacks? Why not?
4) Why the +2 to Strength? I can understand wisdom - as desert dwellers, they must be observant to survive.
5) Are they gruff, arrogant, or unpleasant with other races, or just ugly (hence the -2 to charisma)?
1) They Believe it goes against the true nature of the world, it twists nature and corrupts it, at least in there eyes.
2) first because i think it looks better that way you know an aesthetic thing. second it gives them a distinction from all the other base races by giving them something that the other races don't. finally the crystals represent the protection there god gave them from arcane magic.
3)The +2 dodge bonus vs touch attacks represent there suspicion and unease they feel about arcane magic, they know that spell casters can hurt you by a single touch and have trained them selves to be wary of this.
4) The +2 to strength comes from a slightly bulkier build as well as the fact that they are natural laborers.
5) The -2 to charisma represents there mistrust of other races and cultures, they are not used to dealing with other races and are always concerned weather or not the person uses arcane magic.
VoodooMike |
Horyukans were touched inappropriately by a wizard in their early years, hence the dislike of arcane magic and their instinctual avoidance of unwilling touching of any sort (melee or ranged). Their childhood trauma leads them to be reclusive and to flinch when touched, hence their -2 charisma...
Seriously though, you're building your races around role-optimization rather than giving any thought or care to the race having any existence beyond the character you're making with it. That's fine if your group is fine with it, but don't hassle the community to write up plausibility for you.
northbrb |
i never meant for them to be role-optimized but i do think your right that they are too focused on the anti arcane magic, i would like to keep the spell resistance but maybe if i change a few things around i could round the race out more to feel more natural and less focused.
if you have any suggestions i would appreciate it.
Lyingbastard |
i never meant for them to be role-optimized but i do think your right that they are too focused on the anti arcane magic, i would like to keep the spell resistance but maybe if i change a few things around i could round the race out more to feel more natural and less focused.
if you have any suggestions i would appreciate it.
I suggest you imagine a reason, in-world, that would explain WHY their god is against what is basically a relatively common phenomena, or why their culture is. Why, in-world, do they grow crystals - "they just do cause I wanted them to" is a crappy answer. Are the crystals the source of the Spell Resistance? If they are removed from the Hadoken's bodies can they be made into spell-resistent items?
Natural laborers - in the desert? What do they do? Dwarves are culturally usually miners and blacksmiths, so it makes sense that strength would be a desired trait, and with lots of strong parents having little dwarves who grow up to be strong, it makes sense that they have a bonus to strength. It seems more appropriate that this class would have a bonus to CON instead - harsh environment, strenous conditions meaning they have to be hardy instead of powerful. Likewise, it would help their FORT save.
They're strange, suspicious, and off-putting. Does that lessen as they get more used to other cultures? Does it only apply or does it get worse when dealing with arcane casters?
Go back to the drawing board and think about how you'd describe this race, in-universe, to other characters, not players.
karlbadmanners |
This race needs some seriously better explanation than what you have given. You should NEVER make any racial details that are explained by "thats how I wanted them to look", or "to distinguish them", those are NOT actual reasons. Perhaps they live near crystal mountains, or caves, in the desert and have developed higher STR, and epidermal crystals from mining the crystals. Their distrust of the arcane could be caused from their reliance on divine magic powered by the crystals being their source of survival in the desert. As far as the deity, you could associate him/her with the sun/sand/desert/crystals, for a deity of a desert race,falchion or scimitar make excellent favored weapons. Good luck finalizing this race :)