Characters retire to rest right before the Thistletop dungeons


Rise of the Runelords


As for the subject, my party just vanquished the goblin king and decided to rest at the entrance of the dungeon to recover spells and fatigue.
I was thinking about the dungeon's ecology. Is Orik supposed to live in his room all the time? Is Bruthazmus supposed to sleep in the harem all day long? Is any of the inhabitants supposed to reach surface every few hours... of course I understand the npc location is the one more likely he's going to be encountered, but where do they actually move within the dungeon?


There's a post on this already, thought that I'd seen it in the archives.

Its HERE. But basically Bruthazmus is going to be the first to investigate, probably with Orik in tow.


Thank you!
Another issue I have is about Gogmurt. My players decided to leave him alive, as they thought he might be of help. They blew him unconscious, tied him tight and took some time Intimidating him. They proposed Gogmurt to become the new leader of the tribe after Ripnugget was taken care of. They understood the druid was interested in the tribe well being and after seeing the character massacring all the goblins in the nettlewood dungeon he seemed to consider the option.

However the characters decided to rest and recover after the fight with Ripnugget, and that left some time for events to unroll all around them. The goblin patrols around the building crossed the bridge, and found the shaman bound and gagged. Once freed he considered the options.

1) Flee, with the guards, to see another day.
2) Find the characters and take revenge
3) Quickly escape in the woods, rally a few "undecided" goblin tribes that scattered in the nettlewood but never really swore loyalty to Ripnugget (or departed after being deluded by his obsession). Once back, the small goblin unit wait for the characters to emerge from the dungeon. After the fight with Nualia they should be battered and wounded. Imagine their surprise when they see Gogmurt cut the rope bridge right before them isolating the party on the isle as the fire-loving goblin pyros throw incendiary arrows at the building, giving everything to fire. To be even nastier, I could also rule that one goblin sneaked on the isle to cut the ropes that allow the safety boat to be lowered on the ocean... :)

Do you think he would behave this way?


No problem! :)

I was about to say 'Gogmurt ain't stupid' and then reread he had Int of 8, but he has got Wis 15, so he's unlikely to do anything rash. I suppose it would help on how easily the group managed to take him down.

If the party struggled, Gogmurt might think that he got unlucky, round up some goblins and try another attack. But if the group overcame him easily, then he'll probably think that confronting them will be suicide, and hightail it away. Probably lay low for a while, keeping an eye on Thistletop (with woodland stride, should be easy) and hoping that the PC's clear out the longshanks maybe with Ripnugget too, and move back in after they've gone.

Not too fun for your players tho... so you could have him fuelled by revenge, find some remaining goblins (maybe pleading to other tribes to unite against the common foe) and go with option 3. It certainly would be entertaining!

Sovereign Court

If you decide that Gogmurt will round up some goblins for revenge, I would advise not to have them set fire to the stockade. It wouldn't have been fun if PC's did that while the goblins were still inside, and I think it would be fair not to let NPC's do that either.

Liberty's Edge

I know the scrub is quite damp to wet from being on the coast so the building probably is as well. Not fireproof but it might take a little more than just a couple of fire arrows.

Regardless, I agree with Moonbeam. Fire bombing is neither fun nor heroic. Sadly it does tend to be effective.


The party I'm running is currently resting overnight inside Thistletop, specifically on Dungeon Level Two. They've already killed most of the goblins, plus Bruthazmus, Lyrie and Nualia (an accident of timing kept them from encountering Orik yet, nor have they been to Gogmurt's lair.)

I'm trying to decide what they're likely to be confronted with when they get up in the morning and come back upstairs. One goblin patrol was outside the walls, one the far side of the stockade when the PCs snuck in. When they come off shift and enter the stockade, they'll quickly find lots of their fellows (and their chief) dead, and will probably run to Gogmurt. His best move is probably to gather any remaining Thistletop goblins, along with refugee Birdcrunchers, and just say out of sight until the PCs leave, then reoccupy the lair.

For various plot development reasons I won't go into here, as-yet-unseen Orik is about to become a PC, replacing the barbarian killed by Nualia.


Sorry to necropost, but the thread that TBA linked is broken or deleted. Anyone remember what that thread said?

Reason:

spoiler:
My party cleared out all the the goblins up to but not including the first level throne room. Now they want to sleep and rest. I would like to have an idea what would happen next and when. I figure the goblins with Gogmurt would lose patience first and investigate interrupting the party's sleep. Since Bruthazmus and others probably think any noise and racket was normal goblin antics when would they come upstairs for normal activities?


Finleyville wrote:

Sorry to necropost, but the thread that TBA linked is broken or deleted. Anyone remember what that thread said?

Reason: ** spoiler omitted **

Some additional information might help and, no, I don't know what the referenced thread said.

Spoiler:
Knowing where the pc's decided to rest might change the answers but I don't think Ripnugget and friends would sit idle so I would expect them to a) warn the occupants of the dungeon levels that an attack has occurred or is underway and b) to seek out any invaders. I would suggest they would search the fortress, island and at least through all the "named" areas (C1-9) on the mainland. Pending your appetite for violence and condition of the party, that might be a small scouting party of couple goblin commandos from the throne room to a reconnaissance in force with all the throne room occupants plus Bruthazmus. It also depends on what the pc's may have left behind on the mainland - did they deal with Gogmurt, the goblin dogs and the BirdCruncher goblins? Assuming they have, there isn't any reason for the pc's not to retreat all the way to Sandpoint. Trying to rest and recover spells in Thistletop while any of the goblins or Nualia's mercenaries are still functional and active should lead to a series of harassing and escalating attacks that make it impossible to actually rest or recover spells. If they retreated further out into the Nettlewood, then they probably will not be harassed (making it nearly identical to retreating to Sandpoint.)


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It should go without saying that this thread, and the post there in contain spoilers for this adventure, but seeing as there is no spoiler tag posted, if your a pc in RotRL, DO NOT read my post as it contains spoilers, of course if you've already cleared Thistletop, then it doesn't matter much.

Spoiler for burnt offerings:

I'm not trying to hijack your thread, but my players are dang near right where yours are Beek. My characters just did this as well. They have killed Ripnugget and all the goblins on the first level, and now have barricaded themselves inside Ripnuggets bedroom to rest.

They wedged the round table against one door leading to stairway #2, and dragged Ripnuggets throne to the door leading to the courtyard, from stairway #1. So they have effectively placed a barrier that the bad guys can get through, but doing so is likely to alert them. I'd say dc 18 perception to note the doors being bashed down, whilst hiding inside Ripnuggets bedroom with additional barricades placed against his bedroom door from the inside, more so for sleeping pcs obviously.

Gogmurt warned Ripnugget via his animal messenger spell almost right after the pcs entered Thistletop because they started making noise and attracted nearby goblins.

I don't want to be a dick and not let them rest, they almost died on the bridge as the goblins dropped it almost killing their tank; stranded their gunslinger on the other side of the bridge and effectively trapped them in the courtyard for the entire first battle ( the door was barred, failed all their str checks and no rogue ) whilst pelting them with spears from the goblins watchtowers. I almost killed them right there.
They eventually killed all the goblins attacking them in the courtyard, and scaled the walls to the roof and then the courtyard.

They almost died again during the fight with Ripnugget.. I'm fairly positive that if I attack them with Nulia, and the whole gang, they will die. I'm unsure what to do.

I've read the posts linked here, and I can already see that there is just no way they are going to get to rest peacefully. I really don't wanna TPK them, lol.

But Orik and Big B are going to come investigate, and if they retreat after being wounded somewhat, I don't see any reason while Nualia would just sit down there and wait for them, why wouldn't she get her Yeth hounds and go atk them with what allies she still has? Right?


Right0us_Man wrote:

It should go without saying that this thread, and the post there in contain spoilers for this adventure, but seeing as there is no spoiler tag posted, if your a pc in RotRL, DO NOT read my post as it contains spoilers, of course if you've already cleared Thistletop, then it doesn't matter much.

** spoiler omitted **...

I think there's a middle ground to be found, though it can be dicey to find. In general pc's resting in "the middle of the dungeon/hostile territory" should be discouraged.

Spoiler:
Given what your players have accomplished, I'm not sure why they would think most of their trouble was behind them. And that's the only way it makes sense to try to rest in Thistletop itself. A couple points may need to be clarified - in what condition is the bridge? Did they discover how to rig it not to fail? Is there some reason they think it is unsafe to retreat that way? Sandpoint is only a few hours walk - why wouldn't they go back there? From a strictly "in world" sense (no reference to meta-game concerns like TPK) barricading the doors/stairwells suggests the pc's need to rest and recover and that is a signal of weakness. Nualia and crew are going to respond by attacking, pressing a perceived advantage. Of course, she may suspect a trap or be otherwise indifferent - her best move is to take every ally and minion in the dungeons and assault the pc's directly. But she doesn't necessarily know that and she could send in a scouting party first to find out what's going on. Orik and Bruthazmus perhaps or as you suggested a couple Yeth Hounds. The Hounds might work well for you. If they get one or more of the pc's running away, maybe the rest would follow. But keep in mind the Hound's Bay ability has a huge spread, it could affect Nualia's allies as well as the pc's.


Below is the reason I asked in the first place.

Spoiler:
Well, in my game (I am the GM) the characters cleared out all goblins in Thistletop except the ones in the actual throne room. It is because of this that their resources are low. They have figured out the trapped bridge (crit on perception) and are holing up at the base of the larger tower leaving lookouts in the main trophy room. Their viewpoint is that if they leave to rest the goblins will have control over the bridge once more. The goblins could just cut it down and leave the PC's stranded. (this of course would strand the goblins, but we know how smart most of them are) Tactically it is a good plan, strategically it isn't.

I think I will have a cumulative 25% chance every 2 hours that Ripnugget sends out a scouting force. If I remember the map correctly, there is not a direct way from the throne room to the lower levels without passing the trophy room. So the PC's will probably have a chance to stop them from alerting anyone below.

Also I think I will add a cumulative 10% chance every 2 hours that one of the "main" antagonists comes upstairs for whatever reason. NOTE: It is getting late in the day game time which accounts for the lower chance of the basement enemies to come upstairs.


Latrecis wrote:
Right0us_Man wrote:

It should go without saying that this thread, and the post there in contain spoilers for this adventure, but seeing as there is no spoiler tag posted, if your a pc in RotRL, DO NOT read my post as it contains spoilers, of course if you've already cleared Thistletop, then it doesn't matter much.

** spoiler omitted **...

I think there's a middle ground to be found, though it can be dicey to find. In general pc's resting in "the middle of the dungeon/hostile territory" should be discouraged.

** spoiler omitted **

more spoilers

Movie plot spoiler:
They defeated Gogmurt and his goblins, but Gogmurt warned Ripnugget via his animal messenger spell. The pcs rested in Gogmurts lair till 6am or so the next day. So Ripnugget has known for almost.. 10 hrs that adventurers are here. Gogmurt never came back to report, he assumes he is dead or gone. Either way he knows their coming, the 'alarm' is raised.

They did not disarm the bridge trap, Two of the pcs moved acrossed the bridge, after about 30 ft into the 60 ft length of the bridge the goblins in the watch towers spot them and below a warning to the guards, also on alert, in the courtyard below. The bridge goes out after two of the pcs make it acrossed, the fighter almost falls to his death but grabs ahold of the bridge and shimmys acrossed during combat. The gunslinger also shimmys acrossed slowly behind the tank.

After killing all the goblins atking them. They scaled the walls, killed all resistance that met them, including a surprise atk from goblins dropping from the rafters I added in. When they got to Ripnugget, their resources were depleted aside from 3 healing potions. They killed Ripnugget and his commandows in about 4 rounds or so, despite the hdieous laughter from the warchanter hitting the tank and ripnugget critting him on a spirited charge. They all lived, though it could have gone either way.

They explored the entire top level of thistletop, deduced that they are tough enough to handle whatever they have faced thus far, so they barricaded themselvs into rest. I didn't ask them, why they were deciding to do this, I just repeatedly asked them if they were resting here, or going back acrossed the bridge to rest. They choose to bunker down.

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