Beek Gwenders of Croodle |
As for the subject, my party just vanquished the goblin king and decided to rest at the entrance of the dungeon to recover spells and fatigue.
I was thinking about the dungeon's ecology. Is Orik supposed to live in his room all the time? Is Bruthazmus supposed to sleep in the harem all day long? Is any of the inhabitants supposed to reach surface every few hours... of course I understand the npc location is the one more likely he's going to be encountered, but where do they actually move within the dungeon?
Beek Gwenders of Croodle |
Thank you!
Another issue I have is about Gogmurt. My players decided to leave him alive, as they thought he might be of help. They blew him unconscious, tied him tight and took some time Intimidating him. They proposed Gogmurt to become the new leader of the tribe after Ripnugget was taken care of. They understood the druid was interested in the tribe well being and after seeing the character massacring all the goblins in the nettlewood dungeon he seemed to consider the option.
However the characters decided to rest and recover after the fight with Ripnugget, and that left some time for events to unroll all around them. The goblin patrols around the building crossed the bridge, and found the shaman bound and gagged. Once freed he considered the options.
1) Flee, with the guards, to see another day.
2) Find the characters and take revenge
3) Quickly escape in the woods, rally a few "undecided" goblin tribes that scattered in the nettlewood but never really swore loyalty to Ripnugget (or departed after being deluded by his obsession). Once back, the small goblin unit wait for the characters to emerge from the dungeon. After the fight with Nualia they should be battered and wounded. Imagine their surprise when they see Gogmurt cut the rope bridge right before them isolating the party on the isle as the fire-loving goblin pyros throw incendiary arrows at the building, giving everything to fire. To be even nastier, I could also rule that one goblin sneaked on the isle to cut the ropes that allow the safety boat to be lowered on the ocean... :)
Do you think he would behave this way?
TBA |
No problem! :)
I was about to say 'Gogmurt ain't stupid' and then reread he had Int of 8, but he has got Wis 15, so he's unlikely to do anything rash. I suppose it would help on how easily the group managed to take him down.
If the party struggled, Gogmurt might think that he got unlucky, round up some goblins and try another attack. But if the group overcame him easily, then he'll probably think that confronting them will be suicide, and hightail it away. Probably lay low for a while, keeping an eye on Thistletop (with woodland stride, should be easy) and hoping that the PC's clear out the longshanks maybe with Ripnugget too, and move back in after they've gone.
Not too fun for your players tho... so you could have him fuelled by revenge, find some remaining goblins (maybe pleading to other tribes to unite against the common foe) and go with option 3. It certainly would be entertaining!
Damon Griffin |
The party I'm running is currently resting overnight inside Thistletop, specifically on Dungeon Level Two. They've already killed most of the goblins, plus Bruthazmus, Lyrie and Nualia (an accident of timing kept them from encountering Orik yet, nor have they been to Gogmurt's lair.)
I'm trying to decide what they're likely to be confronted with when they get up in the morning and come back upstairs. One goblin patrol was outside the walls, one the far side of the stockade when the PCs snuck in. When they come off shift and enter the stockade, they'll quickly find lots of their fellows (and their chief) dead, and will probably run to Gogmurt. His best move is probably to gather any remaining Thistletop goblins, along with refugee Birdcrunchers, and just say out of sight until the PCs leave, then reoccupy the lair.
For various plot development reasons I won't go into here, as-yet-unseen Orik is about to become a PC, replacing the barbarian killed by Nualia.
Finleyville |
Sorry to necropost, but the thread that TBA linked is broken or deleted. Anyone remember what that thread said?
Reason:
Latrecis |
Sorry to necropost, but the thread that TBA linked is broken or deleted. Anyone remember what that thread said?
Reason: ** spoiler omitted **
Some additional information might help and, no, I don't know what the referenced thread said.
Right0us_Man |
1 person marked this as a favorite. |
It should go without saying that this thread, and the post there in contain spoilers for this adventure, but seeing as there is no spoiler tag posted, if your a pc in RotRL, DO NOT read my post as it contains spoilers, of course if you've already cleared Thistletop, then it doesn't matter much.
I'm not trying to hijack your thread, but my players are dang near right where yours are Beek. My characters just did this as well. They have killed Ripnugget and all the goblins on the first level, and now have barricaded themselves inside Ripnuggets bedroom to rest.
They wedged the round table against one door leading to stairway #2, and dragged Ripnuggets throne to the door leading to the courtyard, from stairway #1. So they have effectively placed a barrier that the bad guys can get through, but doing so is likely to alert them. I'd say dc 18 perception to note the doors being bashed down, whilst hiding inside Ripnuggets bedroom with additional barricades placed against his bedroom door from the inside, more so for sleeping pcs obviously.
Gogmurt warned Ripnugget via his animal messenger spell almost right after the pcs entered Thistletop because they started making noise and attracted nearby goblins.
I don't want to be a dick and not let them rest, they almost died on the bridge as the goblins dropped it almost killing their tank; stranded their gunslinger on the other side of the bridge and effectively trapped them in the courtyard for the entire first battle ( the door was barred, failed all their str checks and no rogue ) whilst pelting them with spears from the goblins watchtowers. I almost killed them right there.
They eventually killed all the goblins attacking them in the courtyard, and scaled the walls to the roof and then the courtyard.
They almost died again during the fight with Ripnugget.. I'm fairly positive that if I attack them with Nulia, and the whole gang, they will die. I'm unsure what to do.
I've read the posts linked here, and I can already see that there is just no way they are going to get to rest peacefully. I really don't wanna TPK them, lol.
But Orik and Big B are going to come investigate, and if they retreat after being wounded somewhat, I don't see any reason while Nualia would just sit down there and wait for them, why wouldn't she get her Yeth hounds and go atk them with what allies she still has? Right?
Latrecis |
It should go without saying that this thread, and the post there in contain spoilers for this adventure, but seeing as there is no spoiler tag posted, if your a pc in RotRL, DO NOT read my post as it contains spoilers, of course if you've already cleared Thistletop, then it doesn't matter much.
** spoiler omitted **...
I think there's a middle ground to be found, though it can be dicey to find. In general pc's resting in "the middle of the dungeon/hostile territory" should be discouraged.
Finleyville |
Below is the reason I asked in the first place.
I think I will have a cumulative 25% chance every 2 hours that Ripnugget sends out a scouting force. If I remember the map correctly, there is not a direct way from the throne room to the lower levels without passing the trophy room. So the PC's will probably have a chance to stop them from alerting anyone below.
Also I think I will add a cumulative 10% chance every 2 hours that one of the "main" antagonists comes upstairs for whatever reason. NOTE: It is getting late in the day game time which accounts for the lower chance of the basement enemies to come upstairs.
Right0us_Man |
Right0us_Man wrote:It should go without saying that this thread, and the post there in contain spoilers for this adventure, but seeing as there is no spoiler tag posted, if your a pc in RotRL, DO NOT read my post as it contains spoilers, of course if you've already cleared Thistletop, then it doesn't matter much.
** spoiler omitted **...
I think there's a middle ground to be found, though it can be dicey to find. In general pc's resting in "the middle of the dungeon/hostile territory" should be discouraged.
** spoiler omitted **
more spoilers
They did not disarm the bridge trap, Two of the pcs moved acrossed the bridge, after about 30 ft into the 60 ft length of the bridge the goblins in the watch towers spot them and below a warning to the guards, also on alert, in the courtyard below. The bridge goes out after two of the pcs make it acrossed, the fighter almost falls to his death but grabs ahold of the bridge and shimmys acrossed during combat. The gunslinger also shimmys acrossed slowly behind the tank.
After killing all the goblins atking them. They scaled the walls, killed all resistance that met them, including a surprise atk from goblins dropping from the rafters I added in. When they got to Ripnugget, their resources were depleted aside from 3 healing potions. They killed Ripnugget and his commandows in about 4 rounds or so, despite the hdieous laughter from the warchanter hitting the tank and ripnugget critting him on a spirited charge. They all lived, though it could have gone either way.
They explored the entire top level of thistletop, deduced that they are tough enough to handle whatever they have faced thus far, so they barricaded themselvs into rest. I didn't ask them, why they were deciding to do this, I just repeatedly asked them if they were resting here, or going back acrossed the bridge to rest. They choose to bunker down.