More Alternate Bloodline abilities; Aberrant aberrants


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If any Bloodline deserves a little mixing things up for Bloodline abilities, it would be the Aberrant bloodline. Not every Aberrant Sorcerer would necessarily have anything to do with acid, and abilities related to warping flesh, distorting space or producing damaging sonic effects would be just as likely to exist.

A purely mental effect also would fit the theme, but with the lack of Mind Flayers in the setting, perhaps not as well as it would have in 3.X.

Aberrant Bloodline Alternatives (replaces Acidic Ray for a 1st level Aberrant Sorcerer)

Slashing Tendrils (Ex): At 1st level, you can cause your fingers to become slashing tendrils as a free action. These tendrils are treated as natural weapons allowing you to make two attacks as a full attack action. These attacks inflict 1d4 points of slashing damage each (1d3 for a Small user) plus your Str modifier. At 5th level, these tendrils are considered magic weapons for the purposes of overcoming DR. At 7th level, the damage increases by one step to 1d6 points of damage (1d4 if you are Small). At 11th level, these tendrils fold upon themselves spatially to either function as if they possessed the ghost touch property, or to bypass physical armor, requiring only a touch attack to inflict damage (choose one at the moment of attack). This is a supernatural ability. You can use these tendrils for a number of rounds per day equal to 3 + your Charisma modifier.

Cry from Beyond (Sp): As a standard action you can unleash a resonating pulse of sound from deep within your belly that inflicts 1d6 nonlethal sonic damage to a single target within 30 ft. Any foe damaged by this effect will also be sickened for 1 round. Outsiders, Constructs, Undead and Elementals are not affected by the sickened condition, but still take the damage. Oozes, Aberrants, Plants, etc. are affected normally. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Warping Touch (Sp): At 1st level, you can cause another creature to become nauseated for a single round with a melee touch attack as their body warps and shudders around them. This effect does not affect Constructs, Undead, Oozes or Elementals. You can use warping touch a number of times per day equal to 3 + your Charisma modifier.

Mind Scream (Sp): As a standard action, you can generate a stunning blast of mental energies that hits a single target within 30 ft. automatically, inflicting 2d6 nonlethal damage +1 hit point per 2 class levels. This is treated as a mind-affecting effect, and cannot harm most constructs, oozes, plants, undead or vermin. You can use this ability a number of times equal to 3 + your Charisma modifier.

Warping Touch and Slashing Tendrils were intended to synergize better with Aberrant Reach than the Acidic Ray option, while evoking the abilities of a Chaos Beast or Hound of Tindalos.


Maybe Intimidate as the class skill?

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Ambrosia Slaad wrote:
Maybe Intimidate as the class skill?

That could be a thought, but I was more interested in variations on the Bloodline Powers. When I created some blasty abilities to replace the Claws of the Abyssal bloodline in another thread ( archived here ), it was noted that changes of this sort might mess with deliberate synergies.

This inspired me to note that the Aberrant Reach ability had zero synergy with Acidic Ray, and kind of begged for a touch attack or claws type power.

While Dragons tend to be quite similar, Aberrants are quite literally a grab bag of strangeness, with some that spew acid, but others that produce damaging sounds, or mental attacks, or 'corporealy destabilize' a foe, so I was hoping to add a few more options for the Aberrant Sorcerer who *isn't* particularly related to a some hypothetical Aberrant creature that spews acid. (And, curiously, I'm not sure if there are any acid-spewing Aberrations in the Pathfinder Bestiary!)

The Undead Bloodline looks like another one ripe for some variant abilities other than Grave Touch.

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