Kyonin Alchemy Archery for Blowguns?


Pathfinder Society

Sovereign Court

In the Alchemy Manual there is an entry for making alchemical ammunition. For example, the Raining Arrows that deliver Holy Water splash weapons.
Since the text states this can be applied to ranged ammunition that does piercing damage, could I apply something like the Raining ammunition type to a blowgun dart? According to the text these should be allowed, but then I picture a Trip dart fired from a gnome-sized blowgun.

Scarab Sages 5/5

I don't recall if it made it into the Guide in Season 8 (or the new one for 9) or not, but John Compton posted that all ammo can make use of the alchemical ammo rules.

You should find that post, because there are some caveats to it for really expensive ammo.

Sovereign Court

I've found the one post where he's commenting on alchemical ammunition, but it really only mentions the price for other ammunition.

Blowgun darts, while I feel technically legal, just seem a little absurd, is all.

Though if they're legal I'll definitely go that route.

2/5

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Rule of Funny, man. Rule of funny.

Sovereign Court

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technarken wrote:
Rule of Funny, man. Rule of funny.

That's my gnome alchemist, firing dye darts for zero damage, but leaving the victims bright-pink.

Or using regular darts, rolling 1d1, and shouting, "YES! Max-damage, every time!"

Shadow Lodge 4/5 Venture-Lieutenant, Florida—Jacksonville

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Been wanting a Alchemist with a good sleight of hand and that feather quill wrist launcher from Ultimate intrigue. Add in explosive missile

"I dunno what happened, he was yelling something about some guy...then he blew up""

Sovereign Court

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Kyrie Ebonblade, wrote:

Been wanting a Alchemist with a good sleight of hand and that feather quill wrist launcher from Ultimate intrigue. Add in explosive missile

"I dunno what happened, he was yelling something about some guy...then he blew up""

I did a very bad thing and made a gnome alchemist who kind of childishly wants to be a dragon. So as part of her starting equipment bought her a monster mask and a pocketed scarf (which boosts Sleight of Hand!), but I'm making it that the pockets on either end of the scarf she can put her hands into, like one of those hats for kids, and use the ends as her dragon wings or claws or whatever.

I decided I would find a way to use Sleight of Hand on this character, but she's definitely going to be...unique.
Then again, maybe not so much with what I've seen from other Pathfinders, thus far.

Sovereign Court

But at this moment, until a GM or Venture Captain or the Lord James Jacobs himself shuts me down, my gnome is probably going to make sure to get a couple of Dye blowgun darts into the fight inbetween bombs, and at some point when the GM's defenses are down, out comes the Splintercloud darts. Slowburn darts when I can afford them and Raining darts when I can compensate for the -2 on the ranged attack bonus.

Sovereign Court

Worked pretty well. Shot a raven with a paintball and then couldn't hit anything with the blowgun for the rest of the adventure.

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