Question about Improved Overrun and choosing not to use abilities


Rules Questions

Sovereign Court

While using the Improved Overrun feat the target of your Overrun attempt may not avoid you.

My question is, what if you want to let the target avoid you and continue your movement then take a Standard action after the movement.

From the Overrun text: "When you attempt to overrun a target, it can choose to avoid you, allowing you to pass through its square without requiring an attack."

I am intrepreting "without requiring an attack" to mean that you do not use the Standard action that would normally be required by the Overrun attempt, leaving you with that Standard action to use later in the round.

While I've got your attention, if using Overrun as part of a charge you perform the Overrun during the movement part of the charge, so does the movement continue(in a straight line of course) to a maximum of double your move as in a normal charge just with no attack at the end? If the target of the Overrun avoids you could you not then continue to Charge until you reached a viable target? or ran out of movement?

And a broader question, although I cannot recall the specific ability right now, but can you choose not to use feats etc., in most cases?


Andrew Phillips wrote:

While using the Improved Overrun feat the target of your Overrun attempt may not avoid you.

My question is, what if you want to let the target avoid you and continue your movement then take a Standard action after the movement.

From the Overrun text: "When you attempt to overrun a target, it can choose to avoid you, allowing you to pass through its square without requiring an attack."

I am intrepreting "without requiring an attack" to mean that you do not use the Standard action that would normally be required by the Overrun attempt, leaving you with that Standard action to use later in the round.

This is tricky. In SRD 3.5 it explicitly states that you don't lose your standard action if your opponent lets you pass, but in the PRD text, that part has been removed. So I would say that you still has to take the standard action, though you don't need to make an attack (roll).

This is assuming that designers removed that part to make it unavailable. But if it was because a matter of writing space, maybe they did think that "attack" was clearly pointing to the maneuver action.
Notice that Improved Overrun in PF, as opposite to D&D3.5, lets you make the initial movement without provoking AoO. So how can you avoid that AoO if you haven't taken the overrun standard action?
About Improved Overrun, I think you don't have to apply any bonuses you don't want to. You are moving through his space, and he can let you pass; if your feat allows you to make the maneuver overrun anyway, you can just don't use that feat.

Quote:
While I've got your attention, if using Overrun as part of a charge you perform the Overrun during the movement part of the charge, so does the movement continue(in a straight line of course) to a maximum of double your move as in a normal charge just with no attack at the end?

That's how I think it works. It should rahter read "As a standard action taken during your move, or substituting your attack on a charge..."

Quote:
If the target of the Overrun avoids you could you not then continue to Charge until you reached a viable target? or ran out of movement?

That should be answered depending on how you ruled the normal overrun.

Anyway, it's clear that it is in no way clear.

Sovereign Court

angelroble wrote:


This is tricky. In SRD 3.5 it explicitly states that you don't lose your standard action if your opponent lets you pass, but in the PRD text, that part has been removed. So I would say that you still has to take the standard action, though you don't need to make an attack (roll).
This is assuming that designers removed that part to make it unavailable. But if it was because a matter of writing space, maybe they did think that "attack" was clearly pointing to the maneuver action.
Notice that Improved Overrun in PF, as opposite to D&D3.5, lets you make the initial movement without provoking AoO. So how can you avoid that AoO if you haven't taken the overrun standard action?
About Improved Overrun, I think you don't have to apply any bonuses you don't want to. You are moving through his space, and he can let you pass; if your feat allows you to make the maneuver overrun anyway, you can just don't use that feat.

Good points, Overrun is a Combat Maneuver, using a combat maneuver takes an action. Hence the change in the text.

Sovereign Court

How is this for clarification:

Overrun[Revised]
As a standard action, taken during your move or as part of a charge, you can attempt to overrun your target, moving through its square. You can only overrun an opponent who is no more than one size category larger than you. If you do not have the Improved Overrun feat, or a similar ability, initiating an overrun provokes an attack of opportunity from the target of your maneuver. If your overrun attempt fails, you stop in the space directly in front of the opponent or the nearest open space in front of the creature if there are other creatures occupying that space.

When you attempt to overrun a target, it can choose to avoid you, allowing you to pass through its square. You continue with your remaining movement. If the Overrun attempt was performed as part of a Charge you continue your movement in a straight line. If you have the Improved Overrun feat targets of your overrun attempt may not choose to avoid you, although you may forego the attack roll and proceed with your movement.

If your target does not avoid you, make a combat maneuver check as normal. If your maneuver is successful, you move through the target's space. If your attack exceeds your opponent's CMD by 5 or more, you move through the target's space and the target is knocked prone. You continue with your remaining movement; which must continue in a straight line if the Overrun was performed as part of a charge. If the target has more than two legs, add +2 to the DC of the combat maneuver attack roll for each additional leg it has.

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