Ten Thousand Isles [Our Homebrew Setting]


Homebrew and House Rules


Hello! I think it would be quite fun if we all pitched in to create a world. I personally don't plan on making a wiki or even using this setting (not right now, anyway) but I can safely say it'll be a fun forum activity.

I'll begin with the big stuff:

"The world is, as far as the inhabitants know, an infinite sea.
Once, all was sea. The Creators raised the many islands from it's depths at the beginning of time and since then have been in constant battle with the deep as it attempts to reclaim them."

---

Brief on the Gods:
The Creators, these helped create the islands and all mortal life. They can be any alignment and have any domain, but they are all joined in their effort to keep their world alive. Not all Creators are powerful either, many tricksters and fools find their place with the Gods purely because they did a bit at the beginning of things.

The Destroyers, the un-gods of the sea. Usually evil, or at least should be considered so by the players as they want to pull the islands back beneath the sea. They are not a constant threat, but if an island sinks they are to be blamed.

Each island has a soul, it's Genius Loci. Some are slumbering, or simply quiet, but a few are active and physical, perhaps even ruling their island. They are generally neautral, however this can mean anything from an uncaring beast to a gentle sage-like being.

The Demi-Gods, children and grandchildren of the Creators, these are Gods that came after the creation of the islands. All of them are demi-gods in power and capable of dieing. Many sail the seas just as mortals do, going great deeds and leaving change in their wake. It's quite possible for a player to claim he or she is a demi-god and still be at the same level of power as the rest of the party.

Tsk, this post is a little long, so I'll leave it here, but feel free to-

Create an island, anything goes!
Create a God!
Create a monster from the angry sea!
Create some history (try not to make it too set in stone, no dates perhaps)
Create a famous figure.
Create anything!
It's ours!


Hmm, perhaps this isn't the right forum, still, island number one!

1.
Alpira

HISTORY
Hundreds of years ago a slaving vessel crashed upon the shores of an uncharted island, the escaped slaves murdered the crew and set about create a new life for themselves on the mist filled pine forests of the island they named Alpira.
The story could have ended here with no fuss; but a half-orc named Red Fingers that would become the leader of these people had other ideas, enflamed with the desire to free all slaves, he mastered the art of the shipwright and built a fleet that would free other slaves.
While not an absolute success enough slaves have been rescued from passing ships to create a population boom like no other.
The misty island has also become a known save-haven for passing pirates, who often aid the islanders in their battles.

GEOGRAPHY
Much of the island is flat, which makes it difficult to see from a distance, and is covered in pine trees. Mist hangs over the island at all times. The island seems to show no change of season, just a constant coolness and light rain.

Settlements
-No Gallows
-Red Finger Territory
-Conifera

INHABITANCE
The "old house" populace, those from the crashed vessel, are orc and half-orc, with half-orc making up the bulk. Besides that most people are tribal humans caught for use as labor slaves. The island does have its monstrous humanoids, such as hobgoblins, but the islanders are not fool enough to let in creatures born to be evil, such as bugbears or drow.

GOVERNMENT
While most laws are dealt out on a local level, each tribe (which amounts to a group of villages) elects a member to join the Freeman Court, people within the Court make the tough island-wide decisions of when to attack a ship, any great changes such as building more houses or creating farmland and most importantly, how to keep the peace.
Besides the court is the "monarchy", those descended from the original leader. They have power and influence, but often take the role of general rather than outright leader.

RELIGION
Anything goes on Alpira as long as it doesn't get in anyone’s way. A thousand tribal gods, nature spirits and minor demons go to make the pantheon of the Alpirish people. Since the early days the gods have changed much, they have intermarried, been eaten by larger gods or pushed aside for brand new godlings. Desna, Calistria and Gorum would be good examples of this island’s gods.
"The Misty Maiden" as the sarcastic ex-slaves call her, is the supposed Genius Loci of the island, and it is felt she saved the first slaves by confusing the slaver's navigation. Festivals, feasts and plays are held in her honor, but she has no clergy or church.

Alignment | Chaotic Neutral
Capital | Korog, Red Fingers Territory
Ruler | Freeman Council/King Teroan Zolo
Government | Democracy & Monarchy

FLAG
A red hand, open palmed, with light blue mist rising from it, below the hand is a broken metal cuff. The background is a dark red.

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