Krome |
Pathos wrote:Maybe if the +2 had to be split between two different abilities.The +2 every 4 may be a bit overkill. Especially if you have some serious Min/Maxing power gamers.
That's a potential +21 points to a single stat (10 advancement + 6 item + 5 Tome).
I think +1 to two different abilities would be nice. A LOT of classes are MAD (Multiple Ability Dependent) and it would be a HUGE help to them.
Just as long as monster get to do it too, I doubt it would make a big problem other than customizing a lot of encounters. Even then I doubt using standard monsters would be a big deal either.
Taliesin Hoyle |
I give players an 18, 16, 14, 12, 11, 9 array to start, then give them a +1 every even level, so they get a plus at 2, 4, 6, 8, etc.
I do not allow stat boosting items, or spells. No bulls strength or gloves of dex, etc.
I find it works quite well. At higher levels, we simply stop play, but I expect banning stat boosts would be a heavy detriment at high level.
Galnörag |
I asked my players to try:
+ 1 / 2 stats at 3, 6, 12, 15
+ 1 all stats at 9 / 18.
In exchange for no stat boosting items (spells remained)
So very 4eseque, the players didn't like it and I didn't want to do the work on the NPC side, if no one else wanted it.
My rational is that stat boosting items become a wealth tax for players, and rather bland and uninteresting. But that is my opinion and nothing more.
Eric Tillemans |
I have a house rule that is similiar to many of the ideas here:
+1 to primary stat every 3 levels (chosen by the character)
+1 to all other stats every 5 levels
Also, stat enhancement items cost double and max out at +4 (instead of the normal +6). This allows the players to get some nice boosts to non-primary stats and gives my NPCs a little more umph at higher levels without overloading them with magic items.
David Fryer |
To make the game more epic, I've been thinking about giving +2 ability points every 4 levels, rather than the usual +1.
Could this cause any potential problems that I might not be aware of?
I want to reward my greedy players with rapid character growth, but I don't want to create a game-breaker.
My suggestion is that instead of giving a single +2 you give two +1s and require that each of them be placed in a different stat. This rewards the players in a matter that you appear to want and it doesn't break the game either.
veector |
Another suggestion...
Every four levels, players can choose:
A) +2 to one ability score, -1 to another ability score
B) +1 to one ability score
Allows for deeper cuts in dump stats for greater roleplaying opportunities as the campaign progresses. Kinda like Raistlin weakining his Con as he gains power.
Galnörag |
Another suggestion...
Every four levels, players can choose:
A) +2 to one ability score, -1 to another ability score
B) +1 to one ability scoreAllows for deeper cuts in dump stats for greater roleplaying opportunities as the campaign progresses. Kinda like Raistlin weakining his Con as he gains power.
I always though that Raistlin just had con as a dump stat at level1, not getting progressively worse.
Mr.Unlimited |
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Yes, we've used the +1 rule every other level, but not more then 5 to one stat.
Pathos wrote:Maybe if the +2 had to be split between two different abilities.The +2 every 4 may be a bit overkill. Especially if you have some serious Min/Maxing power gamers.
That's a potential +21 points to a single stat (10 advancement + 6 item + 5 Tome).
Frostflame |
veector wrote:I always though that Raistlin just had con as a dump stat at level1, not getting progressively worse.Another suggestion...
Every four levels, players can choose:
A) +2 to one ability score, -1 to another ability score
B) +1 to one ability scoreAllows for deeper cuts in dump stats for greater roleplaying opportunities as the campaign progresses. Kinda like Raistlin weakining his Con as he gains power.
Raist was the exception to the rule.
Xaaon of Xen'Drik |
Pathos wrote:Maybe if the +2 had to be split between two different abilities.The +2 every 4 may be a bit overkill. Especially if you have some serious Min/Maxing power gamers.
That's a potential +21 points to a single stat (10 advancement + 6 item + 5 Tome).
That's how I would go, that's what was in the Alpha test if I remember correctly as well...