+2 ability points


Homebrew and House Rules


To make the game more epic, I've been thinking about giving +2 ability points every 4 levels, rather than the usual +1.

Could this cause any potential problems that I might not be aware of?
I want to reward my greedy players with rapid character growth, but I don't want to create a game-breaker.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

I don't see a problem with it. Monster ability scores increase faster than that anyway. I myself have considered porting over the +1 to every score at certain levels from 4E.


The +2 every 4 may be a bit overkill. Especially if you have some serious Min/Maxing power gamers.

That's a potential +21 points to a single stat (10 advancement + 6 item + 5 Tome).

Shadow Lodge

I want to say in 4E, it is +1 to 2 abilities every 4 levels, and at 11 and 21, a plus 1 to all.


Pathos wrote:

The +2 every 4 may be a bit overkill. Especially if you have some serious Min/Maxing power gamers.

That's a potential +21 points to a single stat (10 advancement + 6 item + 5 Tome).

Maybe if the +2 had to be split between two different abilities.

Grand Lodge

ChrisRevocateur wrote:
Pathos wrote:

The +2 every 4 may be a bit overkill. Especially if you have some serious Min/Maxing power gamers.

That's a potential +21 points to a single stat (10 advancement + 6 item + 5 Tome).

Maybe if the +2 had to be split between two different abilities.

I think +1 to two different abilities would be nice. A LOT of classes are MAD (Multiple Ability Dependent) and it would be a HUGE help to them.

Just as long as monster get to do it too, I doubt it would make a big problem other than customizing a lot of encounters. Even then I doubt using standard monsters would be a big deal either.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

This is the rough draft of my change.

4th- +1 to two scores
8th- +1 to all
12th- +1 to two
16- +1 to all
20th- +1 to two

I think it might work well enough. Pretty much mapped the 4E design to the 3.5 progression.


I give players an 18, 16, 14, 12, 11, 9 array to start, then give them a +1 every even level, so they get a plus at 2, 4, 6, 8, etc.

I do not allow stat boosting items, or spells. No bulls strength or gloves of dex, etc.

I find it works quite well. At higher levels, we simply stop play, but I expect banning stat boosts would be a heavy detriment at high level.


I like the idea, and as a plus it'll help out MAD classes far more than SAD classes.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

I asked my players to try:
+ 1 / 2 stats at 3, 6, 12, 15
+ 1 all stats at 9 / 18.

In exchange for no stat boosting items (spells remained)

So very 4eseque, the players didn't like it and I didn't want to do the work on the NPC side, if no one else wanted it.

My rational is that stat boosting items become a wealth tax for players, and rather bland and uninteresting. But that is my opinion and nothing more.


I have a house rule that is similiar to many of the ideas here:

+1 to primary stat every 3 levels (chosen by the character)
+1 to all other stats every 5 levels

Also, stat enhancement items cost double and max out at +4 (instead of the normal +6). This allows the players to get some nice boosts to non-primary stats and gives my NPCs a little more umph at higher levels without overloading them with magic items.

Dark Archive

Shadow13.com wrote:

To make the game more epic, I've been thinking about giving +2 ability points every 4 levels, rather than the usual +1.

Could this cause any potential problems that I might not be aware of?
I want to reward my greedy players with rapid character growth, but I don't want to create a game-breaker.

My suggestion is that instead of giving a single +2 you give two +1s and require that each of them be placed in a different stat. This rewards the players in a matter that you appear to want and it doesn't break the game either.


Another suggestion...

Every four levels, players can choose:
A) +2 to one ability score, -1 to another ability score
B) +1 to one ability score

Allows for deeper cuts in dump stats for greater roleplaying opportunities as the campaign progresses. Kinda like Raistlin weakining his Con as he gains power.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
veector wrote:

Another suggestion...

Every four levels, players can choose:
A) +2 to one ability score, -1 to another ability score
B) +1 to one ability score

Allows for deeper cuts in dump stats for greater roleplaying opportunities as the campaign progresses. Kinda like Raistlin weakining his Con as he gains power.

I always though that Raistlin just had con as a dump stat at level1, not getting progressively worse.


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Yes, we've used the +1 rule every other level, but not more then 5 to one stat.

ChrisRevocateur wrote:
Pathos wrote:

The +2 every 4 may be a bit overkill. Especially if you have some serious Min/Maxing power gamers.

That's a potential +21 points to a single stat (10 advancement + 6 item + 5 Tome).

Maybe if the +2 had to be split between two different abilities.


Galnörag wrote:
veector wrote:

Another suggestion...

Every four levels, players can choose:
A) +2 to one ability score, -1 to another ability score
B) +1 to one ability score

Allows for deeper cuts in dump stats for greater roleplaying opportunities as the campaign progresses. Kinda like Raistlin weakining his Con as he gains power.

I always though that Raistlin just had con as a dump stat at level1, not getting progressively worse.

Raist was the exception to the rule.


the +2 to single stat every 4 levels is OK, but you should rule it that no stat can be raised 2 times in a row.


Some I've seen in games (published ones too):
+1 to a stat every even level
+3 to stat points divided however you like
+1 to 3 Stats or +2 to one.
Some had rules like you couldn't keep putting it in one stat, you had to alternate

Scarab Sages

ChrisRevocateur wrote:
Pathos wrote:

The +2 every 4 may be a bit overkill. Especially if you have some serious Min/Maxing power gamers.

That's a potential +21 points to a single stat (10 advancement + 6 item + 5 Tome).

Maybe if the +2 had to be split between two different abilities.

That's how I would go, that's what was in the Alpha test if I remember correctly as well...

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