Germytech |
I've just finished reading through the Prison Mail for issue #133 of Dungeon, and the letter regarding future iconic characters caught my eye. I have a few (general) suggestions.
I would hazard that many of us who read Dungeon regularly and visit the Paizo boards also grace the EnWorld boards. Specifically, the Story Hours.
I would like to suggest that maybe one or two future iconics come from one of the popular story hours on the ENWorld boards.
How about Caine from JollyDoc's Shackled City, or perhaps Giovanni from his Age of Worms.
We have Clueless, the half-fey blademaster, from Shemeska's campaign. Piratecat, Lazybones, and several others have many great characters that I would love to see represented in Dungeon.
Anyone else agree?
Joseph Jolly |
I haven't heard of these characters, but I think that they're going for "original"
They said that they'd have all the classes represented.
I'm hoping for an Elvish Warlock, a Dwarven swashbuckler, Half orc Mystic theurge (just because) and a Hobgoblin monk.
That would be cool
Just found this, and I just wanted to say thanks for your input and reader appreciation.
James Jacobs Creative Director |
Quex Ul |
Cool... but...
Part of it is that I like images in Dungeon that I can use as handouts. The full body pics and portriats of the NPCs and Villans are cool. I would like to see more renderings of the locations: rooms, landscapes, canverns, streets, etc... Once an Iconic is in the location it ruins it for a hand out.
I like the iconics and look forward to the new ones...
SgtHulka |
Those are indeed the iconics he speaks of. We're introducing four more on the cover of issue #139; a human wizard, a human monk, a dwarven barbarian, and an elven druid.
Okay. I guess there will be neither undead nor traps in the Savage Tide.
Or is this group going to be TPK'd and replaced with another by adventure three?
James Jacobs Creative Director |
James Jacobs wrote:Those are indeed the iconics he speaks of. We're introducing four more on the cover of issue #139; a human wizard, a human monk, a dwarven barbarian, and an elven druid.Okay. I guess there will be neither undead nor traps in the Savage Tide.
Or is this group going to be TPK'd and replaced with another by adventure three?
The nature of the iconics we run has little to do with the nature of the campaigns... it's more like barbarian, druid, wizard, and monk were the only four classes we hadn't done yet, so there ya go.
That said... while there are some undead here and there in Savage Tide, they're not that common in the long run. Traps'll be more common, but there isn't going to be a Tomb of Horrors style dungeon in the campaign. At least... there wasn't in the outline...