0one's Blueprints: Vampire Castle PDF

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01GBLU11

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Welcome guests, the Count is waiting for you with eager... or thirst?

The vampire castle is an ancient building that sits upon a gloomy rocky stake. An old gatehouse stands before the entrance. A tall stone wall surrounds the whole castle and many towers connected through walkways seem to be randomly distributed on the ground inside. Opposite the gatehouse, there is a splendid overlook, which allows guests to admire the whole landscape surrounding the castle. Inside, the castle is a true labyrinth, featuring more than 120 rooms! There are eight levels including the crypts beneath.

This castle is perfect for horror-based adventures as well as for any adventure that includes a manor or a castle. This blueprint is special, featuring 10 maps (for the same price!). The castle structure is so complex that the staircases that connect the various levels have been labeled with letters; same letter means same staircase. If a staircase appears on a level but there is no letter, it means that staircase do not have an exit on that level.

Some hints to use the Vampire Castle follow:

  • "I am Ancient, I am the Land": you can play your favorite vampire chase here. The count hides in the rooms of his castle and the PC must find and destroy him. Not an easy task, though.
  • A vampire has begun to terrorize the land after centuries of silence. Corpses of bloodless people are found each day. The PC must set to the castle and destroy the monster. The truth is that a sly bandit has made his hideout in the castle and kills people draining their blood in order to keep intruders at bay.
  • The PCs take shelter in the castle in order to avoid an incoming snowstorm. The count welcomes them and asks, in return for his hospitality, a task: they must bring a coffin with one of his parents in a great city... The count has been abandoned by his servants and wants to set a new base of operations in a great city. If the PCs do so, they should return to the castle and meet its challenges to find an ancient artifact to destroy the monster.

The Blueprints product line offers you old-fashioned blueprint-style maps for your adventures and campaigns. Each map includes a blueprint version and a standard black-and-white version. The maps are all vector-based for maximum print resolution. Despite their old-fashioned appearance, each map offers a degree of customization by taking full advantage of pdf technology. A small control bar (which will not be printed) on each map allows you to turn the grid on and off, eliminate the room numbers, fill the walls, or hide doors and furniture.

Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves' guild and so on. You can use these maps as reference to build your own adventures or simply have them at hand in case your players go in an unexpected direction during the campaign.

While offering you the best quality, these products are really inexpensive.

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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An RPG Resource Review

5/5

The vampire lurking in a remote and ancient castle lair is a standard image in the horror genre, so here are the tools to recreate it (you don't even need to be playing Dungeons & Dragons to find a use for these plans!). Of course it may not be a vampire who lives here at all, maybe it's the family seat of an ancient bloodline whose history is entwined with that of the lands around, or it may have been abandoned or repurposed for another use entirely - a grand hotel with hidden secrets, perhaps - or maybe your own party has been gifted the place by a grateful monarch... but you have to make it your own! The possibilities are endless.

The introductory notes offer some ideas for why the party might pay a call here, as well as providing a legend for map symbols and instructions on using the customisation tools that switch fill, numbers, grid, and furniture on and off.

The first plan gives an overview of the entire castle, with a gatehouse and curtain wall around the central structure. Perched on a hilltop with a chasm between the main castle and the entranceway, unless you are good at climbing (or can fly) it is quite difficult to gain access.

The second plan presents the entrance in more detail. There are 2 small structures on the far side of the chasm, a drawbridge, then a small complex of chambers in the outer wall with a wide passageway leading further in. This page also depicts the 'overlook' - a balcony on the far side that looks out over the lands beyond. Relatively safe from attack, this is an open area with several rooms and a terrace.

We then move on to an exploration of the main structure, beginning with the basement or Level -1. Down here there's a veritable maze of very small rooms, probably cells, and a lot of statues. This is followed by a plan of Level 0, which has several large rooms, including a hall that contains a massive statue, and shows the base of several towers. Level 1 shows that the hall with the massive statue is two stories high and also includes what appears to be a throne room.

Next, Level 2 provides the roof to some areas (including the large hall which has a dome over it) and includes high walkways to the surrounding curtain wall, including two which extend to the 'overlook' spoken about earlier. Level 3, Level 4 and Level 5 are mainly rooftops apart from some towers that continue upwards, their top levels - open to the sky - appear on Level 6. Within the castle there are many rooms, most of which have been left empty and unadorned, you will be able to have fun deciding what is there.

This is a quite magnificent castle, worthy of some great ruler or historied family. It's wasted on a vampire... if one's there, it is time to throw him out and install a more worthy resident!


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