0one's Blueprints: Halls of Giants PDF0one Games![]() ![]() ![]() ![]() ![]() An ancient ruined keep, surrounded by a stream of water, stands before the entrance of the Halls of Giants. This oversized underground complex goes deep in the belly of the earth. The first level belongs mainly to guards and warriors but features a temple area too. Going deeper to level two, the chieftains' rooms are found. On the third level, a mining complex surrounds a great rift. A great staircase has been built over the rift at this level. The fourth level is under construction, dug all around the great rift. You can place this dungeon just about anywhere. It could be inhabited by many kinds of giants, mainly those who dwell in rocky areas. The entrance could be on top of a mountain, on a rocky hill or in plain ground.
Some hints to use the Halls of Giants follow:
The Blueprints product line offers you old-fashioned blueprint-style maps for your adventures and campaigns. Each map includes a blueprint version and a standard black-and-white version. The maps are all vector-based for maximum print resolution. Despite their old-fashioned appearance, each map offers a degree of customization by taking full advantage of pdf technology. A small control bar (which will not be printed) on each map allows you to turn the grid on and off, eliminate the room numbers, fill the walls, or hide doors and furniture. Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves' guild and so on. You can use these maps as reference to build your own adventures or simply have them at hand in case your players go in an unexpected direction during the campaign. While offering you the best quality, these products are really inexpensive. Product Availability
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