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Urban Adventures: The Road to Revolution #2—The Bloody Fix (OGL) PDF
0one Games
The infamous fight clubs flourish, embraced by angry Azindraleans and Kortezians, alike, but when Kortezian officers die, tensions flare hot. The fires of revolution threaten: will you douse the flames or fan them higher?
This 60-page adventure will take you through the Residential Ward of the Great city and will let you discover a new, unexpected creature: the dreadmanse.
You can play this adventure alone or as part of the Road to Revolution campaign arc.
The Bloody Fix is an urban adventure suitable for a group of 3rd-level characters. By the end of the adventure, the characters should gain two or three levels.
Welcome to the Road to Revolution Campaign Arc, a series of adventures designed for use with the 3.5 version of the world’s most popular roleplaying game. Set in the Great City, this epic campaign takes characters from their humble beginnings all the way to becoming powerful adventurers upon whose actions the City will come to depend. The Campaign Arc contains six adventures in all, each written by the original authors of the Great City Campaign Setting. Arc adventures can be played individually or linked with others in the series to create a complete campaign.
The Bloody Fix is the second adventure of the series, written by Louis Agresta and Rone Barton.
The module features beautiful artwork by Claudio Pozas and Hugh Vogt.
Download FREE color handouts for this adventure!
Are there errors or omissions in this product information? Got corrections? Let us know at
webmaster@paizo.com.
Product Reviews
Average product rating:
   
(5.0)
based on
3
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review.
I have read through this adventure in it's entirety and have to say that it is just fantastic! The NPCs and factions involved are delicious, including the reappearance of old NPCs, albeit in vastly different roles. The "offing" of someone from beforehand is also downright rat bastardly.
The final encounter, which Nic aluded to in his review, is fantastic, not just because of it's uniqueness, but the varied possibilities it offers (hint... the players can choose in how they dispose of the tricky wicket, but with some serious long term consequences). The two adventures and all the supporting stuff that is available (off to download some of the maps for my session right now)make this an even better purchase. I can't recommend this line of product highly enough!
This piece, and in fact the entire Great City set, is some of the finest urban adventure madness ever to grace fantasy RPGs. The Residential Ward of the Great City comes alive in equal measures of grime and opulence in The Bloody Fix. The wild menagerie of alluring NPCs in this adventure is enough to make any Rogue's Gallery jealous. The plot is first rate, with nice surprises that batter down the cliches we gamers are all too accustomed to.
In this adventure your PCs will enter the grit and blood of fight clubs, where murky politics motivate deadly fixes to the outcomes of these matches, explore haunted manors, and even rock out at poetry slams if they so wish. It is an urban adventure supplying richer environs than any I've played before.
The piece de resistance is the Dread Manse - I love a villain who is also location the party must explore, and this has never been so perfectly realized as it is here. If you haven't checked out The Great City and all the adventures that accompany it, stop making excuses and pick them up - especially if you are fan of urban adventures.
All right, there you go - I just read "The Bloody Fix". Although I am really tempted to claim I disliked it, "The Bloody Fix" just provoked the following reaction:
Oh my f-ing god, I love it.
Lou and Rone, you were justifiably proud. It is glorious. I absolutely loved it and I am so looking forward to reading more from you:
Lou and Rone, for all that is (un-)holy, never stop to write! Thank you very much for both your generous offers and the innovative plotline. *bows*
I'll be off now. I've got more "great city"-stuff to read!
Product Discussion
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posts.
See all discussion for this product.
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Lou Agresta and I penned this. It's my first published adventure, one full of ribaldry, whimsy, investigation, melee aplenty and a terrifying twist or three... along with a new monster that is something very special.
From our (game) table to yours. ;)
My kingdom for a review!
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Post for easy finding later...
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Very good follow up...still reading.
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Thanks for the review, Cain!
Little bit of history behind the review, to clue y'all in to the joke or in case anyone is curious. He was 'tempted to say he disliked it', because on the Sinister site, I posted this:
Louis Agresta wrote:
Now, if you want plot, may I suggest The Bloody Fix by myself and The Jade? I swear it won't disappoint. Hell, Endzeitgeist, if you buy the PDF and can honestly tell me you don't like it -- I'll personally refund your money through paypal. I'm that confident. There's also a Lulu version.
You know, sometimes, when you write something, you just know its good. I get embarrassed talking about myself, and I really don't want to seem like I'm bragging or being a d*ck -- but this is good. Something about writing with The Jade brings out the best in me.
If you try it, I'd love to hear your insights and, especially, any play reports.
Thanks again for the review!
and The Jade added
The Jade wrote:
I'll take half that guarantee action!
So that's why the 'temptation'...
Anyhoo, we were so happy to get that review. Hope anyone out there in Paizo land tells us what they think -- especially, constructive critique.
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prashant panavalli wrote:
Very good follow up...still reading.
Hope you had a great holiday, everyone.
Now, prashant, I'm dying here my man! Whaja tink?
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