Levin Hessel |
Checking in.
Name: SodiumTelluride
Character: Levin Hessel
Faction: Scarab Sages
Day job: Profession (cook): 1d20 + 6 ⇒ (13) + 6 = 19
Things you should know: The spiritualist is fairly straightforward, basically a summoner who eschews summon monster in favor of a cooler eidolon (phantom). I have a class archetype called Geist Channeler, so my phantom always manifests as incorporeal. It can't attack corporeal creatures for damage, but can cause them to be shaken with a melee touch attack every round. I'll be using him as a scout outside of combat, and as a flanking bonus during.
Agirran the Fury |
Player Great Green God
Character Agirran the Fury
PFS # 139009-17
Day Job Profession (sailor): 1d20 + 4 ⇒ (2) + 4 = 6 Too drunk to sail.
Agirran the Fury |
"Aye! We do!" Agirran grabs the brawler in a hug and shakes him bodily.
And now you get to see my propensity for playing smart fighter types (making Z the best random choice for me in that other game) though truth be told Agirran is actually a wizard; a Shackle's ship's war wizard (water school)--with a greataxe!
Thorval Thorvalson |
Player: Jack Brown
Character: Thorval Thorvalson
PFS# 74294-15
Day Job: Pugilist (no rolls :D)
I have a player who is interested... (See Andrew above)
Thorval Thorvalson |
If it matters, I would be cool with 5 players. With that specific spiritualist archetype, I think we'll be fine that way.
Valore Edasseril |
Player AJ Torgerud
Character Valore Edasseril
PFS # 59286-11
Faction Sovereign Court
Day Job Craft Cartography: 1d20 + 9 ⇒ (10) + 9 = 19 pending reroll available
Oykiv |
It looks there are people more bloodthirsty than other in the group. I think it´s great if you roleplay your opinions and everybody is ok with it.
(It had happened to me, my fanatilcal atheist faced a fanatical and delusional religious. It was hard for him no not shout at him at times, but the game was great).
If someone it´s not ok, tell it to me and we look for a consensus.
Clak-Clik |
Actually, I had no intention of killing anyone - I would have thought an overwhelmed opponent would have been smart enough to stop struggling. It WAS a readied action, rather than shooting him outright.
However, this is my first time with a tengu, and I am not too clear on their place in the world. I decided to keep bird-like traits (he even took the racial alternative to glide), and if you ever watch birds, they are uncaring, brutal creatures....
I believe in character development, though, so I could definitely see him learning to be more reserved and caring while watching the actions of others. In any case, it sounds like it might be an interesting game. :)
IF the speech thing gets too annoying, though, let me know and I can dial that back.
Thorval Thorvalson |
So far so good, all!
First, let me say that for sure it has all been in good fun. I hope I haven't offended anyone... as much as anything I've been building up the "voice" of this character really well.
If everyone is cool with it, just play your characters as you see him acting. I am sure we can come up with an idea of how we'll do things, as we go.
Agirran the Fury |
Speaking as a person with a charisma of 7--I have a charisma of 7. ;)
I like a little inter-party friction, though Agirran is probably not the worst example of that I have played. For that, see Celest. She's got a real sailor's mouth. Neither of them is ever the enemy of their respective party and wouldn't let their comrades die--well, not Agirran. In Agirran's case (basically he is every grey-bearded, scary biker gang guy stereotype you have ever met while standing in line at a casting call for Sons of Anarchy) some folks are going to have to win his trust and respect through some positive or intelligent action. He either loves you or hates you, rather than the Dude who would just abide man.
That is so my next character concept--the Dude from The Big Lebowski!
"That flying rug really tied the room together, man."
Character interaction makes the campaign go round.
Chup "Spoony" Spooner |
Yeah, some party friction is awesome, otherwise we're just a bunch of robots on a mission to roll dice. As for bloodthirst, maybe it's just me, but my interpretation of "good" is "avoid unnecessary killing."
Which is probably also why I ban chaotic neutral in all my home games. In my experience, nobody plays it right, as a philosophy. Most people just use it as an excuse to do whatever they want, whenever they want, and wear it like an amulet of "protection from consequences."
Not sure about you guys, but for me, RPGs are about good guys overcoming evil, not about killing machines grinding their way through the Monster Manual. That's what video games are for! :)
Agirran the Fury |
Yeah, some party friction is awesome, otherwise we're just a bunch of robots on a mission to roll dice. As for bloodthirst, maybe it's just me, but my interpretation of "good" is "avoid unnecessary killing."
I agree with you there, which is why he is not.
Levin Hessel |
Not sure about you guys, but for me, RPGs are about good guys overcoming evil, not about killing machines grinding their way through the Monster Manual. That's what video games are for! :)
Oh yea me too. It's why I (and many others) don't like the 4th edition of "the world's most famous roleplaying game." They made it too much like a video game. I like my characters to have personality-- even more so in an online setting. So as long as nobody deliberately sabotages each other or the mission (which I've seen happen), I think inter-party conflict is great. Adds to the realism, so to speak
-Posted with Wayfinder
Clak-Clik |
I actually had someone play The Dude in a recent game - cracked me up! He was really good at it - I think he was a cleric, but you could barely tell. I think it may have been in Mists of Mwangi too, which made it even funnier.
Re: video game analogies, it does make me laugh (and shake my head) when I read forum posts that include terms like DPS and aggro.
Agirran the Fury |
On the boards, I think I'm capable of 17 points/day.
Thorval Thorvalson |
So, cool. I think we're all pretty much in agreement here!
Thorval Thorvalson |
Can we bot Levin since it has been since Tuesday when he posted?
It has been my preference when running (or playing) that we have a minimum required posting rate of once per day -- and that the character is either botted, or put into delay, after 24 hours have passed. Really helps speed up the game.
thank you.
Oykiv |
One story about murder-hobos; in another of my games one player decided to attack two women the rest of the party we´re talking to. There were some reasons to not trust them, but another player who also discovered something really wrong about them had done nothing but talk with them.
And suddenly: Draws a dagger a says they serve for no purpose to him. Next post; he starts slashing the nearest.
The other players and I were o.o
So, please, don´t judge me if I´m not used to pathfinders doing their best to not kill people. It´s so raaare ;D
Just wanting to talk about that. And I think this group will understand the wtf situation when I read what was happening
Levin Hessel |
I was in a game once where we were talking to a shopkeeper, and we determined that he was hiding something but didn't know what. This one player who had a not-so-friendly history with the GM decided to have his character punch the guy in the face. Although that was less in the interest of murder-hoboing and more in the interest of screwing up the game.
We don't play with him anymore.
Chup "Spoony" Spooner |
Needless to say, my 30+ year gaming history is full of problematic murder hobo players, which is why I'm so touchy about it. I could tell stories all day of players who try to RP intimidation (with no Charisma or ranks in the skill, just threatening people by growling at them, breaking things, brandishing weapons menacingly, etc) and, when that doesn't work, just outright attacking anyone or anything that doesn't immediately capitulate.
In fact, just about every PFS game I'm in right now (eight of them) includes at least one character with an absolutely tanked Charisma (7 or lower) who role-plays as a high-spoken aristocrat full of sex appeal and elegance. They always seem to get upset when my characters treat them as awkward chumps in social situations and my reply is: "Hey, if you're not going to play your character according to your stats, I will." I do the same thing when I'm a DM and some min-maxed caster talks about the hundreds of pounds of gear he's effortlessly hauling around with his 7 Strength. Sorry, there are stats in the game for a reason. If you just want to tell a story and not worry about the rules, go write a novel.
/rant
Thorval Thorvalson |
What's kind of cool for me is that the initial encounter really solidified how Thorval sees the world.... pretty much as a series of punching bags... but he sees no reason to actually kill anyone if he doesn't have to.
Life is but a series of challenges to Thorval... and while his typical response is with "lefty" and "righty", he's still learning.
So, to sum up, its all been in good fun here.
Levin Hessel |
In fact, just about every PFS game I'm in right now (eight of them) includes at least one character with an absolutely tanked Charisma (7 or lower) who role-plays as a high-spoken aristocrat full of sex appeal and elegance.
Oh yea, totally. Everyone wants their character to be attractive, but you have to have the stats to back it up. I do my best to play to my stats-- my one (current) female character dumped Charisma also, so while she sometimes gets hit on by other players she tends to be pretty stand-offish and blunt. What's interesting is that when you do try to use your high Charisma to justify having an attractive character, often times someone will pipe up and say that Charisma doesn't have to mean attractiveness-- they're right of course, but it can mean that, so that's what I'm going with. I'll admit I'm kinda having a hard time with my paladin though-- he dumped Intelligence hard (6) and while I play it as him believing he has knowledge he doesn't have (he's the worst kind of mule-headed religious fanatic who thinks all bad things are demons; he's actually right a surprising amount of the time), he probably shouldn't be as well-spoken as he is.
Agirran the Fury |
"Ah-CHOO!" *sniff*
Sorry, what were we talking about? To be fair, the character in the above game was CN (not at all like the daring LN Katapeshite swordsman who was with him at the time). Just saying.
And I'm not just saying that because a character of mine killed and tore out someone's tongue yesterday either. Though obviously that character and Thorval probably have different takes on the whole brawler class outlook.
And for the record Agirran identifies as a 'murder sailor' or 'vagrant', thank you.
Clak-Clik |
I think this is particularly interesting discussion, because I tend to play characters that are less likely to kill, and more likely to avoid combat, so this is a very different vibe for me. I just decided to make a tengu while they are still an allowed race. Birds scare the crap out of me because they are so callous and uncaring, so that's kind of what I went with here. So not really intent on killing, but also doesn't seem to pay much mind about it. Not evil, but cold. And trainable - so that can be something...
Oykiv |
Hey, Agirran I didn´t realize you we´re in both groups. Thats funny!
Well I have no problem with chaotic behavior, neither murder-hobo behaviour, or even with Evil behaviour outside of PFS. I had a problem in that game because, it was the first time I see in PBP a behaviour I will label as evil. When it happened to me I could talk with the player a look for common ground, but in PBP is harder.
By the way, I´ll post what you see at the other side of the portal soon, don´t worry.
Agirran the Fury |
Hey, Agirran I didn´t realize you we´re in both groups. Thats funny!
Well I have no problem with chaotic behavior, neither murder-hobo behaviour, or even with Evil behaviour outside of PFS. I had a problem in that game because, it was the first time I see in PBP a behaviour I will label as evil. When it happened to me I could talk with the player a look for common ground, but in PBP is harder.
By the way, I´ll post what you see at the other side of the portal soon, don´t worry.
That' and Silbeg's (Thorval's) Serpents Rise game where I murdered someone and tore out their tongue. ;)
And as for the dungeon we're in in your other game, I can certainly see the character in question's point given that even the brickwork has attacked us in this place.
Valore Edasseril |
I'm assuming this will just about end it - i'm going to commit my reroll to my day job (it's what i do :D).
day job reroll + gm stars: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
Oykiv |
We´re still near the end ;
She´s clearly negotiating with you, so you can:
-Agree his terms.
-Offer less, but this will require a Diplomacy check. Preferably not from Agirran, that -100 hurt the negotiations.
-Let Agirran and the woman continue offending each other until one of them wants blood.
If someone go back through the portal, you can try to convince Skelg to get married. You need good reasons, and a Diplomacy check. But I bet Thorval will be dissapointed if he don´t have his gifted horse
Agirran the Fury |
I'm good with blood. Blood anyone?
Agirran the Fury |
Sorry, I forgot Thorval is going to be intermittent for the next day or two.
Thorval Thorvalson |
I'm all in on the diplomacy, as you should see from my post :D
Levin Hessel |
Thanks for the game GM! Even if you did kill my pet ghostie :-(
-Posted with Wayfinder
Thorval Thorvalson |
Thanks Oykiv! And Everyone else! Finally got to play this one!