The hamlet of Wodfeld is a rural settlement that rises near a river. The village is surrounded by wood and is linked to the rest of the world by a main road. Wodfeld is small but has everything a good group of adventures may need: a general store, a blacksmith, an inn, a very small temple, a watermill and a cemetery plus some farm houses. Wodfeld is the perfect place to restart a campaign and the best place to put on the adventurers' path.
Some hints to use the hamlet follows:
The PCs arrive in Wodfeld, where weird things are happening. They witness sand and stones falling from the sky, accompanied by a mild earthquake. The local druid claims it is the work of Mother Nature, who wants the loggers gone. The PCs are asked to investigate the disappearance of two lumberjacks... (This hook leads to the Earth Unleashed adventure, set in Wodfeld.)
A vampire plagues the hamlet of Wodfeld. During the night, the inhabitants of Wodfeld bar their doors and windows. The PCs are hired to hunt down the monster. The vampire was, in life, a ranger; he is very sly and leaves false traces leading to the nearby wood, toward many monsters' lairs. The vampire sleeps in the cemetery in a tomb that bears no name.
A group of bandits harass the hamlet of Wodfeld. They make raids and plunder at least every 15 days. One of the villagers, tired of this harassment, leaves the hamlet for a distant and ancient temple, asking the solitary god to help him. The god gave the villager the power to defeat the bandits: a shapechanging amulet that would turn him into a fierce beast, but unfortunately the beast is utterly evil. The man returns to the hamlet and arrives just as the PCs and the bandits enter the hamlet...
While resting in the hamlet, the PCs witness a kidnapping: a dark, looming figure snatches a child and flies away. The villagers refuse to speak about the fact and ignore it completely. A dark cult, with members among the most prominent villagers, makes human sacrifices to a dark deity. The cult hideout is found in forgotten catacombs below the House of Prayers.
The Blueprints product line offers you old-fashioned blueprint-style maps for your adventures and campaigns. Each map includes a blueprint version and a standard black-and-white version. The maps are all vector-based for maximum print resolution. Despite their old-fashioned appearance, each map offers a degree of customization by taking full advantage of pdf technology. A small control bar (which will not be printed) on each map allows you to turn the grid on and off, eliminate the room numbers, fill the walls, or hide doors and furniture.
Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves' guild and so on. You can use these maps as reference to build your own adventures or simply have them at hand in case your players go in an unexpected direction during the campaign.
While offering you the best quality, these products are really inexpensive.
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On the map, towards in the north-east section, there is something labels '6' but no description or close up map of that area. Does anyone know what that is supposed to be? I can certainly make something up, but having a labeled section with no description seem unprofessional.
So far these have been great, I would recommend them to my fellow gamers.