Mutant Enemy

WOC25460

Our Price: $39.99

Out of print

Gamma World has been reborn and is in stock!

I remember hearing about Gamma World while reading through my AD&D 1st Edition books. Gary Gygax loved to talk about bringing elements of other games into D&D campaigns, and Gamma World was much closer to the core of D&D than either Boot Hill or Top Secret. The X-Men were a hot comic book then, so the idea of bringing some "muties" into my Greyhawk campaign was compelling. Flash forward thirty years, and Wizards of the Coast is bringing Gamma World out of the attic—this time using the D&D 4th Edition rules system as its base.

The D&D Gamma World Roleplaying Game offers hours of rollicking entertainment in a savage land of adventure, where the survivors of some mythical future disaster must contend with radioactive wastes, ravaged cities, and rampant lawlessness. Against a nuclear backdrop, heroic scavengers search crumbled ruins for lost artifacts while battling mutants and other perils. This product is a complete, stand-alone roleplaying game that includes a 160-page book with rules for character creation, game rules, and an adventure; 2 sheets of die-cut character and monster tokens; 2 double-sided battle maps; cardstock character sheets and mutation power cards; a mutation power card deck; and a loot power card deck.

In addition to the core game, Wizards has the Gamma World Booster Packs that offer new Alpha Mutation and Omega Tech cards to add to the decks that come in the core box. Each booster pack contains 8 random cards.

They'll also be offering up a couple of Gamma World expansions in the coming months: Famine in Far-Go is due in December, and Legion of Gold in February.

More Blog.

Now I'm going to have to purchase a 4E product. Unless this sucks. Can anyone help me?

Liberty's Edge RPG Superstar 2008 Top 8

niel wrote:
Now I'm going to have to purchase a 4E product. Unless this sucks. Can anyone help me?

Just remember that it is a WOTC 4E product. Go back to Alternity or just play Fallout 3 on your X-Box.

Dark Archive

I'm am not a 4e D&D fan but that being said. The 4e mechanic works very well for Gamma world. As a long time fan I bought a copy and was surprised how much I liked it.


I'd recommend giving it a try, certainly. I admit, I'm a fan of 4E, but I'd advise against dismissing the game just because it uses that system - from what I can tell, the new Gamma World looks like a lot of fun.

From what I understand, anyway, most of the concerns some folks have with 4E are over D&D specific elements or about character creation. Neither of those would really apply here - while the system uses the same core mechanics, it isn't D&D, and the character creation is definitely different. Try out this online character generator for some examples of the craziness you can end up with!

Anyway. It really is a game driven by imagination. I haven't been this excited about something with random char-gen for years - but the fun of finding explanations for your character, figuring out how to use all the bizarre old world junk you are carting about... it's pretty keen. No idea if it's for everyone, but I'd certainly recommend at least giving it a shot.


Adding a Random CCG card element to an RPG seems to me a Hasbro boardroom intervention...

No thanks!

I hope you executives read these boards, I refuse to buy Gamma World 4e BECAUSE of the CCG element.

I would have been interested prior to that discovery.


Xaaon of Korvosa wrote:

Adding a Random CCG card element to an RPG seems to me a Hasbro boardroom intervention...

No thanks!

I hope you executives read these boards, I refuse to buy Gamma World 4e BECAUSE of the CCG element.

I would have been interested prior to that discovery.

Just don't buy any booster packs. The game works fine without them. at the very least you'd have to be pretty into it and having played at least 4 times before the initial mutations and equipment have all been stuff everyone has seen a number of times and you want to introduce more random weirdness (and the game is about random weirdness...that where a lot of the fun is found). At which point you're getting your moneys worth.


Xaaon of Korvosa wrote:

Adding a Random CCG card element to an RPG seems to me a Hasbro boardroom intervention...

No thanks!

I hope you executives read these boards, I refuse to buy Gamma World 4e BECAUSE of the CCG element.

I would have been interested prior to that discovery.

As Jeremy says, the CCG is pretty much an optional accessory more than anything else. The game comes with 80 cards, which is plenty enough to give you everything you need.

Paizo Employee Chief Technical Officer

Matthew Koelbl wrote:
...while the system uses the same core mechanics, it isn't D&D...

Just this week, I realized that Wizards has made a subtle branding move with respect to this product. While the 4E and Essentials products—and even things like miniatures and the Castle Ravenloft board game—are branded as "Dungeons & Dragons," as far as I can tell, Gamma World is only ever branded as "D&D."

If I'm right about what that means, the branding folks would probably adjust your sentence by saying "...while the system uses the D&D mechanics, it isn't Dungeons & Dragons..."

Liberty's Edge

Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber
Matthew Koelbl wrote:
Xaaon of Korvosa wrote:

Adding a Random CCG card element to an RPG seems to me a Hasbro boardroom intervention...

No thanks!

I hope you executives read these boards, I refuse to buy Gamma World 4e BECAUSE of the CCG element.

I would have been interested prior to that discovery.

As Jeremy says, the CCG is pretty much an optional accessory more than anything else. The game comes with 80 cards, which is plenty enough to give you everything you need.

It's specifically not like a CCG in that you're not trying to assemble a suite of cards to beat another player in competition, so there's no particular driver to buy booster packs.


Nice catch Vic.

Oh and Mutant Enemy

Grrr...Argh...

Paizo Employee Chief Technical Officer

Rite Publishing wrote:

Oh and Mutant Enemy

Grrr...Argh...

I *almost* put that in as the last line of the blog, but I didn't want people who didn't get the reference to think we were "grrr argghh"ing the product!

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