Joseph Yerger RPG Superstar 2008 Top 8 |
Matthew Koelbl |
I'd recommend giving it a try, certainly. I admit, I'm a fan of 4E, but I'd advise against dismissing the game just because it uses that system - from what I can tell, the new Gamma World looks like a lot of fun.
From what I understand, anyway, most of the concerns some folks have with 4E are over D&D specific elements or about character creation. Neither of those would really apply here - while the system uses the same core mechanics, it isn't D&D, and the character creation is definitely different. Try out this online character generator for some examples of the craziness you can end up with!
Anyway. It really is a game driven by imagination. I haven't been this excited about something with random char-gen for years - but the fun of finding explanations for your character, figuring out how to use all the bizarre old world junk you are carting about... it's pretty keen. No idea if it's for everyone, but I'd certainly recommend at least giving it a shot.
Jeremy Mac Donald |
Adding a Random CCG card element to an RPG seems to me a Hasbro boardroom intervention...
No thanks!
I hope you executives read these boards, I refuse to buy Gamma World 4e BECAUSE of the CCG element.
I would have been interested prior to that discovery.
Just don't buy any booster packs. The game works fine without them. at the very least you'd have to be pretty into it and having played at least 4 times before the initial mutations and equipment have all been stuff everyone has seen a number of times and you want to introduce more random weirdness (and the game is about random weirdness...that where a lot of the fun is found). At which point you're getting your moneys worth.
Matthew Koelbl |
Adding a Random CCG card element to an RPG seems to me a Hasbro boardroom intervention...
No thanks!
I hope you executives read these boards, I refuse to buy Gamma World 4e BECAUSE of the CCG element.
I would have been interested prior to that discovery.
As Jeremy says, the CCG is pretty much an optional accessory more than anything else. The game comes with 80 cards, which is plenty enough to give you everything you need.
Vic Wertz Chief Technical Officer |
...while the system uses the same core mechanics, it isn't D&D...
Just this week, I realized that Wizards has made a subtle branding move with respect to this product. While the 4E and Essentials products—and even things like miniatures and the Castle Ravenloft board game—are branded as "Dungeons & Dragons," as far as I can tell, Gamma World is only ever branded as "D&D."
If I'm right about what that means, the branding folks would probably adjust your sentence by saying "...while the system uses the D&D mechanics, it isn't Dungeons & Dragons..."
John Woodford |
Xaaon of Korvosa wrote:As Jeremy says, the CCG is pretty much an optional accessory more than anything else. The game comes with 80 cards, which is plenty enough to give you everything you need.Adding a Random CCG card element to an RPG seems to me a Hasbro boardroom intervention...
No thanks!
I hope you executives read these boards, I refuse to buy Gamma World 4e BECAUSE of the CCG element.
I would have been interested prior to that discovery.
It's specifically not like a CCG in that you're not trying to assemble a suite of cards to beat another player in competition, so there's no particular driver to buy booster packs.
Vic Wertz Chief Technical Officer |