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Round 2: Create a Map
Create a full page map for a previously unmapped region of Golarion.
Entry must be of a fantasy-themed location on Golarion. You may create a map for a city, wilderness, dungeon, or any other fantasy Golarion location appropriate for a full-page map.
Only the title of the map (which must be 8 or fewer words) and the map itself may be submitted. Any notes about what various symbols, lines, or shaded areas mean, or what each area on the map represents, must be presented on the map itself. The map need not be ready-to-publish, but a cartographer given nothing but the map should be able to create an accurate, useful, interesting publishable final map without any other information.
Entry must be 8.5" x 11".
Your map must be 150 dpi when submitted.
Your map must be in .jpg format when submitted.
Your map may be color, grayscale, or black and white.
Your map may be hand-drawn or computer-generated.
Your map must have a compass rose indicating north and a scale (such as "one square = 5 feet").
Artistic merit of the map is not a factor, but your maps should be a place you would want to adventure. Make sure your map is clear, detailed, and imaginative.
Submitted maps must be legible, neat, and contain all of the necessary information from which a cartographer could create a professional map illustration for a published adventure. If your handwriting is hard to read, consider using the text tool on an image-manipulating program to create the text on your map. Alternatively, you could print out the text on a separate page, cut out the text into small sections, tape it to the map, and create a scan of the tagged map.
Before submitting your map, if it is being scanned, check the brightness/contrast settings on your scanner because of the above requirement. If your map is too dark or blown out, it makes it difficult for voters and judges to see the features you're trying to present in your map. Maps will not be adjusted for brightness/contrast issues after submission, so what you submit is what people will see.
If your map has features that aren't immediately recognizable, consider adding a map key (• = pillar, o = barrel, and so on). The map key must fit within the 8.5" x 11" area of the map. Other than the title of the map, NO other material may be presented beyond what is on the 8.5" x 11". If you add too much information, your map may appear cluttered and disorganized. Be judicious and use the space well.
Maps must be emailed to firstname.lastname@example.org with the subject line "RPG Superstar Round 2 Submission" no later than 2:00 PM Pacific time on January 23, 2015. Please include the title of your map in the body of the email. You do not need to use the Submission Tool. Entries will not be adjusted after your email has been received, so double check before hitting "Send." You will receive a confirmation email once your entry has been received.
Submissions will be revealed and voting begins on January 27, 2015, and voting ends at 2:00 PM Pacific time on February 2, 2015. Judges will announce the Top 16 entries on February 4, 2014.
I am not the best at maps. Can I have a friend or someone else draw the map for me?
No. The entire entry must be your own work. We realize that this rule is essentially unenforceable except by the honor system, but we all believe in the honor system so we feel it is sufficient. There are many free computer programs that you can use to draw simple maps. Your map doesn't have to be beautiful, it just has to be clear enough that Paizo could hand it to a professional cartographer without having to revise or redraw it.
There isn't a wordcount limit for the map, but all the information on the map should be relevant to the map itself. If you try to include information the judges decide is not relevant to the map, you'll be disqualified. If you decide to draw a city it's reasonable to name the city and its districts, notable buildings, and terrain features—but don't talk about its political system or alignment. You can mark where specific monsters may be found on an encounter map, but can't talk about their tactics or personalities.