GM Thunderspirit's Gameday X — Pathfinder One Shot #2: Dinner at Lionlodge (Inactive)

Game Master thunderspirit

Lionlodge


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”Zerryd” | Male CG Medium Strix Rogue 4 | HP 20/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Default Exploration (Avoid Notice + Trap Finder) | Speed 30ft; Wings | Active Conditions: None | ◆◇↺

Zerryd, now invisible, takes up position beside the door, ready to stab the first foe that walks through it. ◆Take cover behind door frame, ◆◆ready action to stab the first one through with his rapier.

Readied Action:
+1 rapier vs. flat-footed: 1d20 + 11 ⇒ (13) + 11 = 24
Piercing: 1d6 + 1 ⇒ (1) + 1 = 2
Sneak: 1d6 ⇒ 4
Deadly, if needed: 1d8 ⇒ 4


”Kellsti” | Female CG Medium Kobold Cleric 4 | HP 38/38 | AC 19 | F +8 R +9 W +12 (+1 vs Control effects; Resist Energy 2) | Perc +10 (T) | Default Exploration ( ????) | Speed 25 ft | Active Conditions: None

Kellsti nocks an arrow, preparing for the impending battle.

Grand Lodge

”Takemiru” | Male NG Medium Kitsune Ranger 4 | HP 56/56 | AC 21 | F +10 R +9 W +8 | Perc +8 (E) | Default Exploration ( ?????) | Speed 25 ft | Active Conditions: None

Takemiru readies to throw his trident at the first one to enter the door.

Readied Action:
Trident: 1d20 + 8 ⇒ (6) + 8 = 14
Piercing: 1d8 + 4 ⇒ (2) + 4 = 6


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

Map updated.

Round 5
Auldegrund — villain stuff
cultists — moar villain stuff
➤ Kellsti — GO
➤ Zerryd — GO
➤ Takemiru — GO
➤ Jaithe — GO


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

You hear voices. The statues are busted up!
Those were expensive!
I should kill 'em just for that!

Right, I'll say that the invisibility has expired now. Using the roll in Zerryd's spoiler for his Ready as his Stealth check, I'm ruling that he is currently Hidden, so sneak attack will apply. Takemiru's roll means he is not, so no flat-footed AC for him. You guys can roll your Readied attacks.

Round 12
Auldegrund — villain stuff
cultists — moar villain stuff
➤ Kellsti — GO
➤ Zerryd — Ready triggers
➤ Takemiru — Ready triggers
➤ Jaithe — GO


”Kellsti” | Female CG Medium Kobold Cleric 4 | HP 38/38 | AC 19 | F +8 R +9 W +12 (+1 vs Control effects; Resist Energy 2) | Perc +10 (T) | Default Exploration ( ????) | Speed 25 ft | Active Conditions: None

Kellsti fires two arrows at the one entering, then casts shield.

shortbow: 1d20 + 10 ⇒ (7) + 10 = 17
ouch!: 1d6 ⇒ 5

shortbow: 1d20 + 10 - 5 ⇒ (6) + 10 - 5 = 11
ouch!: 1d6 ⇒ 3


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration: Search | Speed 25 ft | Spells Used: 1: 4/4; 2: 4/4 | Active Conditions: None

Jaithe sends a projectile at the fool before raising a shield.

telekinetic projectile: 1d20 + 10 ⇒ (6) + 10 = 16
B/P/S: 2d6 + 4 ⇒ (3, 6) + 4 = 13


”Zerryd” | Male CG Medium Strix Rogue 4 | HP 20/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Default Exploration (Avoid Notice + Trap Finder) | Speed 30ft; Wings | Active Conditions: None | ◆◇↺

Readied Attack:
+1 rapier vs. flat-footed: 1d20 + 11 ⇒ (9) + 11 = 20
Piercing: 1d6 + 1 ⇒ (3) + 1 = 4
Sneak: 1d6 + 4 ⇒ (2) + 4 = 6
Deadly, if needed: 1d8 ⇒ 5

--------

Zerryd's turn:
After catching the first attacker through the door by surprise, Zerryd feints to one side, trying to throw him off balance for another assault!

Deception to Feint (scoundrel, distracting feint): 1d20 + 12 ⇒ (1) + 12 = 13 On a success, flat-footed to all my attacks until the end of my next turn; on a crit success, against everyone's melee attacks during that time (Scoundrel). If successful, it also takes a -2 to Perception and Reflex saves during that time (Distracting Feint).

+1 rapier (possibly vs. flat-footed): 1d20 + 11 ⇒ (8) + 11 = 19
Piercing: 1d6 + 1 ⇒ (1) + 1 = 2
Sneak, if needed: 1d6 + 4 ⇒ (4) + 4 = 8
Deadly, if needed: 1d8 ⇒ 2

+1 striking silver dagger (possibly vs. flat-footed), agile 2nd: 1d20 + 11 - 4 ⇒ (2) + 11 - 4 = 9
Piercing: 2d4 + 1 ⇒ (3, 1) + 1 = 5
Sneak, if needed: 1d6 ⇒ 5

◆Deception to Feint, ◆Strike with Rapier, ◆Strike with Dagger

Grand Lodge

”Takemiru” | Male NG Medium Kitsune Ranger 4 | HP 56/56 | AC 21 | F +10 R +9 W +8 | Perc +8 (E) | Default Exploration ( ?????) | Speed 25 ft | Active Conditions: None

Readied attack

Trident: 1d20 + 8 ⇒ (7) + 8 = 15
Piercing: 1d8 + 4 ⇒ (8) + 4 = 12

Takemiru them moves to avoid cover and throws his trident twice at the yellow cultist.

Trident: 1d20 + 8 ⇒ (16) + 8 = 24
Piercing: 1d8 + 4 ⇒ (6) + 4 = 10

Trident: 1d20 + 8 - 5 ⇒ (11) + 8 - 5 = 14
Piercing: 1d8 + 4 ⇒ (1) + 4 = 5


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

Only Zerryd's readied action lands, but it's a solid blow!

Kellsti's arrow sails just over the cultist's head, and the evil-doer is wise to Zerryd's follow-up assault, deftly avoiding the blades! It does leave him exposed for Takemiru's trident, which catches him squarely but allows him the chance to recover and evade the second attack! Jaithe sends an implement from the table skittering into the chamber beyond!

Found them! says Yellow, stepping into the room to attack Zerryd!

club vs AC 21: 1d20 + 8 ⇒ (2) + 8 = 10 MISS

spiked gauntlet: 1d20 + 8 - 4 ⇒ (2) + 8 - 4 = 6 MISS

His overconfidence is his weakness.

Blue races into the room after his companion and holds his weapon aloft, black and red magic coursing over it as he brings it to bear on Takemiru!

club vs AC 21: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20 MISS

Like any good ball player who swings and misses, he glares at his bat club as if to tell it YOU MISSED.

Green, a little left out as he's unable to get into the room, instead lets a ray fly from his hand at Takemiru!

spell attack vs. AC 21: 1d20 + 12 ⇒ (8) + 12 = 20 MISS

From the chamber beyondcan be heard a gruff you lot are terrible. Alocer may not even want your souls now! GET THEM!

And a tiny winged devil flys into the room over the thugs' heads, heading over to Jaithe with a wicked stinger on its tail!

stinger vs AC 19: 1d20 + 9 ⇒ (16) + 9 = 25
piercing: 1d4 - 1 ⇒ (3) - 1 = 2 plus evil: 1d4 ⇒ 1 and a DC 16 Fort save from imp venom.

Round 13
Auldegrund — boss-villain stuff
cultist (Y) (-25) — incompetence
cultist (G) — incompetence
cultist (U) — incompetence
➤ Kellsti — GO
➤ Zerryd — GO
➤ Takemiru — GO
➤ Jaithe — DC 16 Fort save, then GO


”Kellsti” | Female CG Medium Kobold Cleric 4 | HP 38/38 | AC 19 | F +8 R +9 W +12 (+1 vs Control effects; Resist Energy 2) | Perc +10 (T) | Default Exploration ( ????) | Speed 25 ft | Active Conditions: None

Kellsti lets loose with a ray of enfeeblement at Blue.

spell attack roll: 1d20 + 10 ⇒ (12) + 10 = 22

If that hits, DC 20 Fort save

effects:

Critical Success The target is unaffected.
Success The target becomes enfeebled 1.
Failure The target becomes enfeebled 2.
Critical Failure The target becomes enfeebled 3.

Duration is one minute

She follows up with an arrow at Blue.

shortbow: 1d20 + 10 - 5 ⇒ (11) + 10 - 5 = 16
ouch!: 1d6 ⇒ 1


”Zerryd” | Male CG Medium Strix Rogue 4 | HP 20/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Default Exploration (Avoid Notice + Trap Finder) | Speed 30ft; Wings | Active Conditions: None | ◆◇↺

Still without a good way to get into a flanking position, Zerryd tries to make his own opportunity, continuing his assault on yellow.

Deception to Feint (scoundrel, distracting feint): 1d20 + 12 ⇒ (20) + 12 = 32 On a success, flat-footed to all my attacks until the end of my next turn; on a crit success, against everyone's melee attacks during that time (Scoundrel). If successful, it also takes a -2 to Perception and Reflex saves during that time (Distracting Feint).

+1 rapier: 1d20 + 11 ⇒ (18) + 11 = 29
Piercing: 1d6 + 1 ⇒ (2) + 1 = 3
Sneak, if needed: 1d6 ⇒ 2
Deadly, if needed: 1d8 ⇒ 8

+1 striking silver dagger: 1d20 + 11 ⇒ (10) + 11 = 21
Piercing: 2d4 + 1 ⇒ (4, 4) + 1 = 9
Sneak, if needed: 1d6 ⇒ 3

◆Deception to Feint, ◆Strike with Rapier, ◆Strike with Dagger (redirecting to green, if yellow goes down.


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration: Search | Speed 25 ft | Spells Used: 1: 4/4; 2: 4/4 | Active Conditions: None

Fort: 1d20 + 7 ⇒ (18) + 7 = 25 +1 vs Poison, which I suspect this is. So possibly a 26.

Jaithe uses her last level 2 spell to drop a Sound Burst on all 3 baddies.

Sound Burst, Dangerous Sorc. DC 20 Basic Fort vs Sonic: 2d10 + 2 ⇒ (8, 9) + 2 = 19
failure is deafened 1, crit fail stunned 1 deafened 1 min

She then raises a shield.


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

Blue DC 20 Fort (1): 1d20 + 7 ⇒ (9) + 7 = 16

Kellsti's ray hits — Hey! that was MY idea! shouts Green — but her arrow sails wide!

Zerryd catches Yellow completely off-guard and dispatches them with cold efficiency, then redirects his second strike to Green! Oww, lay off! I ain't done nothin' to you! Yet!

Blue DC 20 Fort (2): 1d20 + 7 ⇒ (19) + 7 = 26
Green DC 20 Fort (1): 1d20 + 7 ⇒ (10) + 7 = 17

Round 13
Auldegrund — boss-villain stuff
cultist (G) (-28) — incompetence
cultist (U) (-9) (Enfeebled 1, 10 rounds) — incompetence
Kellsti — Ray
Zerryd — Kill
➤ Takemiru — GO
Jaithe — Sonic BOOM

Grand Lodge

”Takemiru” | Male NG Medium Kitsune Ranger 4 | HP 56/56 | AC 21 | F +10 R +9 W +8 | Perc +8 (E) | Default Exploration ( ?????) | Speed 25 ft | Active Conditions: None

Takemiru deems the blue cultist his prey and then flurries.

Trident: 1d20 + 11 ⇒ (2) + 11 = 13
Piercing: 1d8 + 4 ⇒ (7) + 4 = 11

Sai: 1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 21
Piercing: 1d4 + 4 ⇒ (4) + 4 = 8


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

Takemiru's sai hits!

From out of the room comes a streaking arrow at Takemiru!

Cruel Shot ◈◈ vs AC 21: 1d20 + 17 ⇒ (20) + 17 = 37 ouch...
piercing plus precision: 2d6 + 5 + 2d6 ⇒ (1, 2) + 5 + (5, 3) = 16 doubled, plus 1d6 persistent bleed at the end of your turn plus Deadly: 1d10 ⇒ 2

Blood and souls for my lord Arioch Alocer!

shortbow vs AC 21: 1d20 + 12 ⇒ (16) + 12 = 28
piercing: 2d6 + 5 ⇒ (1, 3) + 5 = 9 Forgot the action to command the imp

Takemiru, the kitsune pin cushion, has had better days.

The imp moves to give Kellsti some poison love too!
stinger vs AC 19: 1d20 + 9 ⇒ (13) + 9 = 22
piercing: 1d4 - 1 ⇒ (4) - 1 = 3 plus evil: 1d4 ⇒ 4 and a DC 16 Fort save from imp venom.

Green holds his weapon aloft, black and red magic coursing over it, and lashes out at Zerryd!

club vs AC 21: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
bludgeoning w/weapon surge: 2d6 + 1 ⇒ (1, 1) + 1 = 3

club vs AC 21: 1d20 + 8 + 1 - 5 ⇒ (9) + 8 + 1 - 5 = 13 MISS

spiked gauntlet: 1d20 + 8 - 9 ⇒ (20) + 8 - 9 = 19 MISS converts to a HIT with crit success
piercing: 1d4 + 1 ⇒ (1) + 1 = 2

Blue sees Green using their focus spell — Say, that's a good idea, why didn't I think of that? — and follows suit, stepping in on Zerryd!

club vs AC 21: 1d20 + 8 + 1 - 1 ⇒ (15) + 8 + 1 - 1 = 23
bludgeoning w/weapon surge: 2d6 + 1 - 1 ⇒ (4, 6) + 1 - 1 = 10

club vs AC 21: 1d20 + 8 + 1 - 5 - 1 ⇒ (6) + 8 + 1 - 5 - 1 = 9 MISS

Round 14
Auldegrund — ARROWZ!
cultist (G) (-28) — whack-a-Strix
cultist (U) (-17) (Enfeebled 1, 10 rounds) — whack-a-Strix
➤ Kellsti (-7) — GO
➤ Zerryd (-15) — GO
➤ Takemiru (-32) — GO
➤ Jaithe (-3) — GO


”Kellsti” | Female CG Medium Kobold Cleric 4 | HP 38/38 | AC 19 | F +8 R +9 W +12 (+1 vs Control effects; Resist Energy 2) | Perc +10 (T) | Default Exploration ( ????) | Speed 25 ft | Active Conditions: None

Fort save: 1d20 + 8 ⇒ (1) + 8 = 9

Oh noooo, and I think I'm out of hero points. Posting a move, but it may need adjustments based on the result of that.

Kellsti fires two arrows at Blue, then casts shield.

shortbow: 1d20 + 10 ⇒ (8) + 10 = 18
ouch!: 1d6 ⇒ 6

shortbow: 1d20 + 10 - 5 ⇒ (19) + 10 - 5 = 24
ouch!: 1d6 ⇒ 3


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Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

Which reminds your slacker GM that he didn't issue hero points after the barbazu encounter.

1 Jaithe, 2 Kellsti, 3 Takemiru, 4 Zerryd: 1d4 ⇒ 2

...I could not have planned that better if I had tried. :-D

1 Jaithe, 2 Takemiru, 3 Zerryd: 1d3 ⇒ 3

So that's 1 for Kellsti and 1 for Zerryd.


”Zerryd” | Male CG Medium Strix Rogue 4 | HP 20/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Default Exploration (Avoid Notice + Trap Finder) | Speed 30ft; Wings | Active Conditions: None | ◆◇↺

Zerryd as 5hp down, not 15, right? A club for 3 damage, and a spiked gauntlet for 2.

Zerryd continues assaulting green, trying to thin the enemy ranks. Starting with green, going to blue if green falls.

Deception to Feint (scoundrel, distracting feint): 1d20 + 12 ⇒ (8) + 12 = 20 On a success, flat-footed to all my attacks until the end of my next turn; on a crit success, against everyone's melee attacks during that time (Scoundrel). If successful, it also takes a -2 to Perception and Reflex saves during that time (Distracting Feint).

+1 rapier: 1d20 + 11 ⇒ (11) + 11 = 22
Piercing: 1d6 + 1 ⇒ (4) + 1 = 5
Sneak, if needed: 1d6 ⇒ 5
Deadly, if needed: 1d8 ⇒ 5

+1 striking silver dagger, agile 2nd: 1d20 + 11 - 4 ⇒ (10) + 11 - 4 = 17
Piercing: 2d4 + 1 ⇒ (3, 3) + 1 = 7
Sneak, if needed: 1d6 ⇒ 1

Grand Lodge

”Takemiru” | Male NG Medium Kitsune Ranger 4 | HP 56/56 | AC 21 | F +10 R +9 W +8 | Perc +8 (E) | Default Exploration ( ?????) | Speed 25 ft | Active Conditions: None

"Ouch!

Takemiru steps into a flank and flurries blue again!

Trident: 1d20 + 11 ⇒ (10) + 11 = 21
Piercing: 1d8 + 4 ⇒ (8) + 4 = 12

Sai: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27
Piercing: 1d4 + 4 ⇒ (4) + 4 = 8

Bleed: 1d6 ⇒ 3
Flat vs Bleed: 1d20 ⇒ 20 Woot

So, -37 altogether from the crit? 16x2+2+3?


”Kellsti” | Female CG Medium Kobold Cleric 4 | HP 38/38 | AC 19 | F +8 R +9 W +12 (+1 vs Control effects; Resist Energy 2) | Perc +10 (T) | Default Exploration ( ????) | Speed 25 ft | Active Conditions: None

Kellsti uses the hero point to reroll her Fort save!

Fort: 1d20 + 8 ⇒ (19) + 8 = 27


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

Kellsti shakes off the poison through the grace of Desna, then sends one arrow home, while Zerryd feints Green and sticks him with his rapier! His follow-up just misses, though! Takemiru batters Blue, who looks to be in pretty bad shape!

Round 15
Auldegrund — ARROWZ!
cultist (G) (-38) — whack-a-Strix
cultist (U) (-40) (Enfeebled 1, 9 rounds) — whack-a-Strix
Kellsti (-7) — pew pew
Zerryd (-15) — rogue bovine excrement
Takemiru (-32) — fork you x2
➤ Jaithe (-3) — GO


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration: Search | Speed 25 ft | Spells Used: 1: 4/4; 2: 4/4 | Active Conditions: None

1d20 ⇒ 14

Jaithe tries to heal Takemiru.

Soothe: 1d10 + 4 ⇒ (6) + 4 = 10

She then raises shield.


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

Jaithe soothes Takemiru's savage wound!

Another arrow sails ino the room, this time at Zerryd!

Cruel Shot ◈◈ vs AC 21: 1d20 + 17 ⇒ (19) + 17 = 36 ouch again
piercing plus precision: 2d6 + 5 + 2d6 ⇒ (3, 3) + 5 + (1, 5) = 17 doubled, plus 1d6 persistent bleed at the end of your turn
plus Deadly: 1d10 ⇒ 1

The strix falls!

The imp doesn't do anything! No actions!

Green takes a shot at Takemiru!

club vs AC 21: 1d20 + 8 ⇒ (17) + 8 = 25
bludgeoning: 2d6 + 1 ⇒ (4, 5) + 1 = 10

club vs AC 21: 1d20 + 8 - 5 ⇒ (15) + 8 - 5 = 18 MISS

spiked gauntlet vs AC 21: 1d20 + 8 - 9 ⇒ (10) + 8 - 9 = 9 MISS

Blue follows suit!

club vs AC 21: 1d20 + 8 - 1 ⇒ (10) + 8 - 1 = 17 MISS

club vs AC 21: 1d20 + 8 - 5 - 1 ⇒ (9) + 8 - 5 - 1 = 11 MISS

spiked gauntlet vs AC 21: 1d20 + 8 - 9 - 1 ⇒ (14) + 8 - 9 - 1 = 12 MISS


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

Round 16
Auldegrund — ARROWZ!
cultist (G) (-38) — whack-a-Kitsune
cultist (U) (-40) (Enfeebled 1, 9 rounds) — Sir Miss-a-Lot
➤ Kellsti (-7) — GO
➤ Zerryd (Dying 2) — GO
➤ Takemiru (-32) — GO
➤ Jaithe (-3) — GO


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration: Search | Speed 25 ft | Spells Used: 1: 4/4; 2: 4/4 | Active Conditions: None

Jaithe pulls out her last level 1 soothe scroll and uses it on the Strix.

Soothe: 1d10 + 4 ⇒ (2) + 4 = 6 Welp


”Kellsti” | Female CG Medium Kobold Cleric 4 | HP 38/38 | AC 19 | F +8 R +9 W +12 (+1 vs Control effects; Resist Energy 2) | Perc +10 (T) | Default Exploration ( ????) | Speed 25 ft | Active Conditions: None

Kellsti draws her silver dagger and stabs at the devil in front of her.

silver dagger: 1d20 + 9 ⇒ (10) + 9 = 19
ouch!: 1d4 ⇒ 4

silver dagger: 1d20 + 9 - 4 ⇒ (18) + 9 - 4 = 23
ouch!: 1d4 ⇒ 1


”Zerryd” | Male CG Medium Strix Rogue 4 | HP 20/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Default Exploration (Avoid Notice + Trap Finder) | Speed 30ft; Wings | Active Conditions: None | ◆◇↺

Zerryd's eyes open at Jaithe's magic, and he shakes his head to clear his thoughts. Grabbing his rapier, he leaps to his feet and tries to skewer the man in front of him, nervously eyeing Auldegrund as he does.

+1 rapier vs. flanked blue: 1d20 + 11 ⇒ (11) + 11 = 22
Piercing: 1d6 + 1 ⇒ (6) + 1 = 7
Sneak: 1d6 ⇒ 3


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

Kellsti stabs the imp twice! It howls in pain, and Auldegrund is visibly upset by it!

Jaithe's spell wakes Zerryd up! Zerryd makes quick work of Blue!

Round 16
Auldegrund — ARROWZ!
cultist (G) (-38) — whack-a-Kitsune
Kellsti (-7) — imp pain
Zerryd (-38) — kill shot
➤ Takemiru (-32) — GO
Jaithe (-3) — soothe, of a sort

Grand Lodge

”Takemiru” | Male NG Medium Kitsune Ranger 4 | HP 56/56 | AC 21 | F +10 R +9 W +8 | Perc +8 (E) | Default Exploration ( ?????) | Speed 25 ft | Active Conditions: None

Takemiru unleashes another flurry upon blue!

Trident: 1d20 + 11 ⇒ (20) + 11 = 31
Piercing: 1d8 + 4 ⇒ (1) + 4 = 5

Sai: 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28
Piercing: 1d4 + 4 ⇒ (1) + 4 = 5

Sai: 1d20 + 11 - 4 ⇒ (16) + 11 - 4 = 23
Piercing: 1d4 + 4 ⇒ (4) + 4 = 8

I think I can aim for Green instead if those take out blue.


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

Zerryd had already dropped Blue, I just neglected to update the map.

Takemiru's first swing skewers Green and makes him collapse to the ground!

That accounts for Takemiru's first action. He has two more.

Grand Lodge

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”Takemiru” | Male NG Medium Kitsune Ranger 4 | HP 56/56 | AC 21 | F +10 R +9 W +8 | Perc +8 (E) | Default Exploration ( ?????) | Speed 25 ft | Active Conditions: None

Takemiru steps and closes the door!

"I hope this buys us some time!"


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

If the cursing is any indication, it may indeed buy a few seconds!


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

Round 17
Auldegrund — foiled by a closed door...?
➤ Kellsti (-7) — GO
➤ Zerryd (-38) — GO
➤ Takemiru (-32) — GO
➤ Jaithe (-3) — GO


”Kellsti” | Female CG Medium Kobold Cleric 4 | HP 38/38 | AC 19 | F +8 R +9 W +12 (+1 vs Control effects; Resist Energy 2) | Perc +10 (T) | Default Exploration ( ????) | Speed 25 ft | Active Conditions: None

Kellsti runs over and feeds a potion to Zerryd.

heal: 1d8 ⇒ 6


”Zerryd” | Male CG Medium Strix Rogue 4 | HP 20/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Default Exploration (Avoid Notice + Trap Finder) | Speed 30ft; Wings | Active Conditions: None | ◆◇↺

"Ugh. Thanks, Kellsti."

Zerryd drops his dagger, draws and drinks his own healing potion, then retrieves his dagger.

Healing: 1d8 ⇒ 5

Grand Lodge

”Takemiru” | Male NG Medium Kitsune Ranger 4 | HP 56/56 | AC 21 | F +10 R +9 W +8 | Perc +8 (E) | Default Exploration ( ?????) | Speed 25 ft | Active Conditions: None

Takemiru crafts a hampering snare in the space just inside the door.

"I've still got a few tricks up my sleeves."


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration: Search | Speed 25 ft | Spells Used: 1: 4/4; 2: 4/4 | Active Conditions: None

Jaithe guidances herself, Zerrys, and Takemiru. ANyone immune she will get Kellsti


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

GM stuff:
2d20 ⇒ (7, 4) = 11

The party hears a great deal of cursing and raucous violence the other side of the door, but the door holds fast...for now!

Round 18
Auldegrund — yep, foiled by a closed door.
➤ Kellsti (-7) — GO
➤ Zerryd (-38) — GO
➤ Takemiru (-32) — GO
➤ Jaithe (-3) — GO


”Zerryd” | Male CG Medium Strix Rogue 4 | HP 20/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Default Exploration (Avoid Notice + Trap Finder) | Speed 30ft; Wings | Active Conditions: None | ◆◇↺

Zerryd sheathes his dagger, draws and applies poison to his rapier, then once again draws his dagger.

◆Interact to sheath dagger, ◆Poison Weapon, ◆interact to draw dagger.


”Kellsti” | Female CG Medium Kobold Cleric 4 | HP 38/38 | AC 19 | F +8 R +9 W +12 (+1 vs Control effects; Resist Energy 2) | Perc +10 (T) | Default Exploration ( ????) | Speed 25 ft | Active Conditions: None

Kellsti feeds her last potion to Takemiru, then picks up her dagger (which she would have had to drop last round).

healing: 1d8 ⇒ 7

Grand Lodge

”Takemiru” | Male NG Medium Kitsune Ranger 4 | HP 56/56 | AC 21 | F +10 R +9 W +8 | Perc +8 (E) | Default Exploration ( ?????) | Speed 25 ft | Active Conditions: None

Great, thanks for the heals!

Takemiru crafts another hampering snare near the door. 3 action craft snare


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration: Search | Speed 25 ft | Spells Used: 1: 4/4; 2: 4/4 | Active Conditions: None

Jaithe delays. She has no supplies left and no magic to help buff.


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Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

GM stuff:
3d20 ⇒ (9, 3, 6) = 18 LOL

On the other side of the door can be heard a cacophony of Athletics checks, but the banded wood holds fast! One would think that BBEG could roll double digits on said Athletics checks, but apparently cannot yet! Who knew that an off-the-cuff remark from the GM could thwart a devil-worshipping dwarf so easily?

Round 18
Auldegrund — Toughest. Door. Evar.
➤ Kellsti (-7) — GO
➤ Zerryd (-27) — GO
➤ Takemiru (-25) — GO
➤ Jaithe (-3) — GO


”Zerryd” | Male CG Medium Strix Rogue 4 | HP 20/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Default Exploration (Avoid Notice + Trap Finder) | Speed 30ft; Wings | Active Conditions: None | ◆◇↺

Zerryd tries to duck out of sight behind the desk, then readies to strike Aldegrund as he comes through the door. ◆Hide action, ◆◆Ready to Strike.

Secret Stealth:
Stealth vs. Perception DC: 1d20 + 10 ⇒ (19) + 10 = 29


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration: Search | Speed 25 ft | Spells Used: 1: 4/4; 2: 4/4 | Active Conditions: None

Jaithe steps behind the desk and follows suite.

Secret stealth:
Stealth: 1d20 + 8 ⇒ (17) + 8 = 25

Grand Lodge

”Takemiru” | Male NG Medium Kitsune Ranger 4 | HP 56/56 | AC 21 | F +10 R +9 W +8 | Perc +8 (E) | Default Exploration ( ?????) | Speed 25 ft | Active Conditions: None

Takemiru moves and tries to hide behind the altar.

Secret Stealth:
Stealth: 1d20 + 5 ⇒ (1) + 5 = 6


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Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

Zerryd and Jaithe both hide exceptionally well, while Takemiru feels like the best place to hide is...on top of the altar? >.>

Round 18
Auldegrund — Toughest. Door. Evar.
➤ Kellsti (-7) — GO
Zerryd (-27) — hidden
Takemiru (-25) — RIGHT OUT IN PLAIN SIGHT BUT SHH, I'M HIDDEN
Jaithe (-3) — hidden


”Kellsti” | Female CG Medium Kobold Cleric 4 | HP 38/38 | AC 19 | F +8 R +9 W +12 (+1 vs Control effects; Resist Energy 2) | Perc +10 (T) | Default Exploration ( ????) | Speed 25 ft | Active Conditions: None

Kellsti runs to hide next to the altar.

Stealth:
Stealth: 1d20 + 3 ⇒ (6) + 3 = 9

Grand Lodge

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”Takemiru” | Male NG Medium Kitsune Ranger 4 | HP 56/56 | AC 21 | F +10 R +9 W +8 | Perc +8 (E) | Default Exploration ( ?????) | Speed 25 ft | Active Conditions: None

Someday, my hiding skills will be the stuff of legends!

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