
Eric Hinkle |

I have a copy of this and it's pretty good. I did notice a couple of errors on the succubus class write-up on page 8. Under 'Special' for 2nd level, it lists '+2 Dex, +2, +2 Cha, keen senses (+4)'. Just what is that second '+2' for? Is it just a typo?
Also, under 'Special' for 5th level it has 'profane gift' among the benefits the succubus gains. But at the same time the PDF lists a feat 'Profane Gift' for a succubus level 8 and character level 11. Which is the right one?

RHMG Animator |

Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS, etc.
take floating +2 was +2 CON, as I found a number of other points that needed fixing
and you forgot that the Succubus does not get armour which is a dent in the classes defenses so close combat would be very bad for them.
RHMG Animator |

Succubus does get natural armour (+6 at 7th level), but not an armour prof.
but close combat is a weakness, so a smart opponent would target that weakness as if they were a wizard/sorcerer.
Also that +7 to DCs is a bit misleading as the succubus selection of SLAs is narrow and almost all are useful out of combat.
If they take the spell option they gain some versatility, but now have limits to the number of uses.
So even after finishing the class and picking something like bard or sorcerer, they may have high DC's but the caster level and spell options will be very limited compared to a human sorcerer that is of equal CR

John Napier 698 |
I did not forget that succubi don't get natural AC. They get +7 to Cha-based DCs, so close combat isn't a particular good choice for the race anyways.
Actually, she does. But not all at once. She begins with +1 natural, with the "Tough Skin" racial feature, and gains +2 each at 3rd, 5th and 7th level as per table 1-2 on page 8 of the Pinnacle and Pit PDF.

Endzeitgeist |

Urgh, yep, noted as much; that's what I get for not checking before replying.
Still, does not change +7 to DCs. Considering the existence of save-or-suck spells and options at low levels that usually are held in check by bad DCs, though, even a vanilla succubus with low level access to them suddenly can eclipse even high level casters regarding DCs. Add some minor optimization and...well. The "close combat can kill wizard"-angle is a fallacy; if someone gets into melee, the caster has already failed in most cases.
I maintain my stance that she's way OP.

Milo v3 |

She is a monster, after all. However, if the player were to voluntarily restrain the abilities she has, then she could be very playable as a character race. I generally view such restraint as an attempt to "fit in."
If you have that line of thinking shouldn't you just use the bestiary's rules for playing monsters? The whole point of monster classes is that they are reasonable enough in power for players to use, they should not be overpowered or underpowered.

John Napier 698 |
If you have that line of thinking shouldn't you just use the bestiary's rules for playing monsters? The whole point of monster classes is that they are reasonable enough in power for players to use, they should not be overpowered or underpowered.
I do. If there's nothing else available. I was responding to Endzeitgeist's post that the class was overpowered, and that advice was meant to alleviate those concerns. I myself have no problems using this class as written. Which is why I bought the entire first series of Monster Class PDFs.