How much downtime is there?


Shackled City Adventure Path


I plan on running SC soon, and I was wondering how much downtime there was over the course of the campaign. What sort of a timeline does the campaign have? Are there any adventures that have to happen soon after another, or are they all fairly freeform?


You can determine the pace during the first half of the AP as you see fit and easily add other adventures. Once the campaign turns into high gear, it is much more difficult to slow down the pace.


What MrVergee said.

There is certainly opportunity to slow things down as the DM (for example, each victory against the bad guys - i.e. at the end of each chapter - can conceivably slow down the villains behind the scenes ('pushed back on their heels' so to speak)), so making some downtime won't seem out of place.

Some chapters do go from one right to the other, though. Chapter 5 into 6 (levels 8-10) and Chapter 9 into 10 (levels 15-16) [HC version] are very notable biggies - each of those are more like one big adventure than two separate ones.

Outside of those, I've been able to slow things down a fair amount - sometimes giving months between chapters (for my particular group, it makes my players feel that they've scored a 'major victory', so they can enjoy the fruits of the labors by interacting with the city while still spending time researching and crafting for their next strike against the villains). At the same time, by subtly dropping the right hints at the right time, you can make it feel like they are the ones who are actively driving into the next chapter(s) [which, if done well, they are].

(My group is midway through Chapter 9 (Foundation of Flame) right now.)

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