Meditations of the Lotus (PFRPG) PDF

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“When I let go of what I am, I become what I might be.” —Laozi

Those that train in the art of meditation gain the advantage of developing fanatical abilities others may not dream possible. Adding a little Eastern philosophy, Meditations of the Lotus expands upon the existing meditation feats for your Pathfinder Roleplaying Game.

This book contains a total of 18 Meditation Feats: 3 feats from the original source and 15 all new ones useable by any class.

  • Circulatory Control: Fend off bleed damage for a few rounds
  • Contemplative Maneuver: Take advantage of openings with counter maneuvers.
  • External Power: Ki Powers aren't just for monks anymore.
  • Heroic Thoughts: Ki points become Hero Points
  • Innate Yang & Innate Yin: Are scaling feats that reward you with scaling defense and offense.
  • Sound of Waves: Offers sonic and force resistance.
  • Last Efforts: When you thought they were down, the hero (or villain) always comes back just in time.
This product is a 6 page PDF contains 1 cover page, 1 credits, ½ OGL, 3 ½ pages of feats designed by Greg LaRose

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5/5

Anyone Remember the Pathfinder Player Companion? Inside was a new feat type for Monks. I don't know about anyone else but for me those were terrible. Meditation feats, the feats in question, could be taken in place of monk bonus feats and represented getting bonuses for meditating. The entry feat gave you a one time +1 bonus to a roll if you meditate for one hour after 8 hours of rest. From there you can take more feats that give you different effects for the day that can be quite good or just offer another minor bonus. Then there's Combat Meditation which lets you meditate for a full round to gain instant benefits from other feats often with their own limits. I thought this was a neat mechanic but not much about it appealed to me because there weren't that many of them and there wasn't a real way to build around them. Plus I saw Combat Meditation and Meditation Master as pretty steep feat taxes for the kind of bonuses along the line.

Luckily Amora Games has release more meditation feats to let this new little subsystem play out, which is a great thing. The list of feats for monk bonus feats has always been awkward to me and meditation feats feel like a flavorful substitute that should have been a mainstay in the class rather than a small blip in a Player Companion. Potentially as big as style feats.

In Meditations of the Lotus we are greeted with all kinds of excitement. Self healing, the ability to cheat in a bunch of ki points, reroll will saves, use ranks as BAB (okay that's kind of dangerous.). There are some that interact with Grit, Panache or Stamina that I feel aren't really needed but if you're multiclassing then it couldn't hurt. As exciting this is I keep getting the feeling like these are going somewhere but aren't quite there, but I guess I was expecting something more outrageous and wuxia. At the very least more effective combat applications for meditations. The feats inside instead stay well within usual design paradigms and try to do the best they can. What I really want to say is that I wanted more monk fixes out of meditations but what I got isn't bad and can still be useful. Especially things that interact with ki since a ki ability intensive build needs as many of those as they can get. Overall I would give this 5 out of 5 stars. May of these I would gladly take with a few exceptions.


An Endzeitgeist.com review

3/5

The first small pdf of Meditation feats by Amora Game clocks in at 6 pages, 1 page front cover, 1 page editorial 2/3 of a page SRD, leaving us with 3 1/3 pages of content, so let's take a look!

Meditation feats were introduced in Faiths and Philosophies and the feats herein utilize these rules - which are reprinted for your convenience and grouped among the basic lotus position feats - Meditation Master, Body Control and Combat Meditation, to be precise. Beyond that, though, the pdf allows monks to take these feats as bonus feats and similarly Liber Influxus Communis' cool mnemonic class may take them instead of a bonus feat, while mystics may take them instead of a talent - nice to see the pdf be this considerate.

If the above feats do not ring a bell for you, well, then let me fill you in: Basically, you meditate for 1 hour to get a minor floating bonus you can later apply to a single roll over the course of the next 24 hours. Body Control grants a bonus versus poison, disease, starvation and fatigue/exhaustion effects. Both have in common that they are very weak, but flavorful feat-choices. Combat Meditation is more interesting allowing you full-round action meditation, granting the benefits of all meditation feats, but only for 1 round per level you have. This one is the interesting one that demands to be upgraded and this pdf does just that. So yes, while basically not perfect, we'll see what Amora Game did with these.

First, the feats herein are grouped by Yoga practices, the first group being the Sun Salutation.

-Body Mending: Gain Fast Healing 1 while subject to Combat Meditation's duration. Fitting for some groups, though it may result in problems in others: While slow, this still represents unlimited healing at levels 5+ - which I consider highly problematic in spite of the feat-tax.

-Chakra Disruption: After using Combat Meditation, you may deal 1 point of Str or Dex damage or with an unarmed strike or cause the target to be unable to spend grit, ki or panache for 1 round - and if using Ultimate Psionics or Liber Influxus Communis, the feat does have synergy here - nice.

-Center Focus: Gain 1 ki point through meditation, even when not having a ki pool, +1 if you also have Extra Ki, though you may not surpass the maximum of your pool, if available. This one is problematic, since it takes a restricted resource and makes it an unlimited resource at least if my reading is correct and Combat meditation allows for the use of this feat to grant temporary ki. I do like that e.g. Dragon Tiger Ox's ki-based shenanigans can be combined well with this one, but still - I advise caution regarding this feat.

-Circulatory Control: For 24 hours after meditating, you may utilize concentration to delay the onset of poison/bleed. Cool one!

-Contemplative Endurance: Meditate as a full-round action, losing 1 point of ki, but gaining 3 points of stamina that need to be spent within character level rounds.

-Contemplative Maneuver: Select one combat maneuver after meditation; thereafter, you may perform it 3 times immediately after a failed attack against you sans provoking an AoO. In Combat Meditation, you don't get additional uses, but may switch maneuver. Absolutely awesome little feat!

-Controlled Emotions: Reroll a Will-save versus a fear-effect once after meditation. Pretty weak.

-External Power: Select a Ki Power or Technique you meet the prereqs for; you can use it at character level monk levels; You can power the power or technique via grit.

-Gritty Thoughts: Meditate to use ki to fuel grit/panache. Cool one, though the ki-regain mentioned in a previous feat can make this nasty.

-Heroic Thoughts: Use ki to gain a temporary hero point.

-Innate Yang: +1 atk, +4 crit confirmation, with bonuses scaling the more meditation feats you have.

-Innate Yin: +Wis-mod AC, sclaes via meditation feats you have and stacks with other Wis-based insight bonuses to AC like that of the monk.

-Last Efforts: When dropping below 0 HP, automatically stabilize and perform one combat meditation - for the duration you are treated as though you have 1 hp and may act as normal - basically, you are immortal until the meditation ends, with damage etc. being postponed to the end of the meditation...as well as healing. The feat's last sentence has a glitch in the sentence structure, but its intents remain clear. Nice high-level feat!

-Living Sword Technique: Choose Craft or Profession and use your RANKS in such a skill in place of BAB - cool one and proof versus magic-boost abuse.

-Sound of Waves: Gain Sonic and Force resistance (!!!) 5.

Conclusion:

Editing and formatting are still good: On a formal level, there is not much to complain, though there are some minor hiccups in the rules-language. Layout adheres to a nice, printer-friendly two-column full-color standard and the pdf has no bookmarks, but needs none at this length.

Greg LaRose has grown tremendously as a designer and this pdf shows that; while the rules-language is not always perfect, my gripes almost universally pertain purely aesthetic minor hiccups that do not negatively influence the rules - kudos! Also: The high-level immortality-feat is awesome.

I am a bit torn here - on the one hand, vanilla monks can use the feats herein and in such games, the feats herein should cause no problems. If you're like me, though, and have books with ki-powered weapons, rays powered by it etc., then making ki an unlimited resource can break your game's balance, depending on the power level you're gunning for. Still, this is by far not a bad pdf you can get for a more than fair, low price - hence, my final verdict will clock in at 3.5 stars, rounded down for the purpose of this platform -a quintessential mixed bag, slightly on the positive side.

Endzeitgeist out.



Meditation feats have arrived! !


Added to my review wishlist and my eventually buy wishlist. I'm definitely buying this, because I love the concept, but not soon. I wish it luck though.

Grand Lodge

Thank you Malwing! I look forward to it, when you get time.

New Meditation Feat Summary:

Body Mending: Gain fast heal 1 during combat meditation
Chakra Disruption: Deal 1 STR or Dex damage, or cause opponents to be unable to use grit, ki, panache, psionic, quintessence, essence, or conduct points
Center Focus: Gain a Ki point
Circulatory Control: fend off bleed and poison damage
Contemplative Endurance: Transfer Ki to Stamina points
Contemplative Maneuver: Perform a counter maneuver on failed attacks against you
Controlled Emotions: Reroll failed Will save vs Fear
External Power: gain a ki power for the day. Spend grit or ki point to use
Gritty Thoughts: Transfer ki to grit
Heroic Thoughts: Use ki to gain temporary Hero Point
Innate Yang: Gain bonus to attack and confirm critical. Scaling feat on critical confirmations.
Innate Yin: Add wisdom to your AC – scaling.
Last Efforts: High level feat with several feat requirements that let you come back from negative hit points, to take advantage of all of your meditation feats
Living Sword Technique: Use your ranks in craft or profession to instead of your BAB.
Sound of Waves: Gain sonic and force resistance.


It was pointed to me that there is a
Errata

~Controlled Emotions: - should say "Meditation Master" not "Meditative" master. That is an editing oversight on my part. We will get this corrected soon.

Potential of another feat being added to this document, once the council responds back with thoughts.


Reviewed first one dnzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here and on OBS.


1 person marked this as a favorite.

Thank you for the compliment and review. I also feel I have grown as a designer. :)


Review is up. You can find it and more over on my blog.

For the record, While reading Endzeitgeist's review I noticed mention of infinite ki and healing, but I'm pretty sure that The limits to Combat Meditation limits those abilities to happen for 1 round per level and can only be activated a number of times equal to your Wis modifier.

Although this is quite a lot. At 18 Wis and level 10 you're looking at +40 HP per day with Body Mending, and with Center Focus and Extra Ki, a bonus 12 ki points. Which is probably well worth it after 4 feats. I'd be more concerned about Living Sword if it didn't 'only apply to swords' although it still seems like a sweet Cleric/Warpriest cheat. Especially Warpriest since they have the feats to spare.


You summoned me? ;)

Center Focus does grant you basically infinite ki.

Part of the feat's text reads:

"If you have a ki pool, this restores 1 point to it, but
may not take you over your maximum allowable ki
points. This single regained ki point qualifies and may be
spent in any way that you would normally spend points
from your pool."

Combat Meditation allows you to enter meditation as a full-round action.

Center Focus nets you 1 ki regained per meditation (not accounting for bonus ki via Extra Ki-regain caveat of the feat) - and, see above, that ki point does NOT go away at the end of the meditation. That's three feats for infinite ki - when using resources that allow for ki-based healing; ki-enhanced weapons, etc., that gets out of hand quick.

Just since you seemed to want an elaboration on my reasoning there.

Btw:: Nice reviews, Malwing! :)


Endzeitgeist wrote:

You summoned me? ;)

Center Focus does grant you basically infinite ki.

Part of the feat's text reads:

"If you have a ki pool, this restores 1 point to it, but
may not take you over your maximum allowable ki
points. This single regained ki point qualifies and may be
spent in any way that you would normally spend points
from your pool."

Combat Meditation allows you to enter meditation as a full-round action.

Center Focus nets you 1 ki regained per meditation (not accounting for bonus ki via Extra Ki-regain caveat of the feat) - and, see above, that ki point does NOT go away at the end of the meditation. That's three feats for infinite ki - when using resources that allow for ki-based healing; ki-enhanced weapons, etc., that gets out of hand quick.

Just since you seemed to want an elaboration on my reasoning there.

Btw:: Nice reviews, Malwing! :)

But Combat Meditation only lets you meditate as a full round action a number of times per day equal to your wisdom modifier, and explicitly says you gain the benefits of anything as a result of your meditation for a set duration. But even if the point never goes away, at best your net ki gain would be your Wisdom modifier times the amount of Extra ki feats you have.

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