Ratfolk Caravan Guard

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Goblin Squad Member. ** Pathfinder Society GM. Starfinder Society GM. 150 posts (164 including aliases). No reviews. 1 list. No wishlists. 16 Organized Play characters. 1 alias.



Grand Lodge

After a quick search of the forums I couldn't immediately see an answer. No burning in-game issue here, just curiosity.

PRD said wrote:
This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking. This spell does not prevent subsequent natural decay or spoilage. Unholy water and similar food and drink of significance is spoiled by purify food and drink, but the spell has no effect on creatures of any type nor upon magic potions. Water weighs about 8 pounds per gallon. One cubic foot of water contains roughly 8 gallons and weighs about 60 pounds.

I'd be inclined to say it doesn't remove the salt, you just end up with really clean sea water, but I could see how it'd be argued the other way. What say you ladies and gentlemen of the boards?

Grand Lodge

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" - Do you know where Santa is now children?
- In the hearts and minds of every child?
- No, out in space, gathering power! Raise the shields children! Raise the shields!"

and this is what passes through my mind...

Grand Lodge

I was flicking through the PHB this evening and noticed that you take your shield ACP as a penalty on attacks when using weapon finesse. I then had to go and check the PF core book see if it was the same, and it is! Who knew? Certainly not me, and after all these years.

Grand Lodge

Sorry that this is yet another set of questions about this archetype.

I see in the rules text that you can benefit from your equipment when fused, does this extend to any armour that you are wearing?

Does the fused summoner use their own base saves (modified by the eidolon's stats, or do they use the base saves of the eidolon). The text says that the eidolon only loses skills and feats gained hence my confusion.

I assume that when the RAW says the eidolon has no feats of it's own it is talking about the 'feats gained' column and not abilities such as multiattack?

How does healing the eidolon work?

Once again, I apologise for the stream of questions however after a search of the messageboards I couldn't find any conclusive answers for these questions.

Many thanks for any help with this.

Grand Lodge

Ho there the boards!
I have been meaning to get this posted up all week, but time makes fools of us all.

With the playtest document being released just before the Con started I thought that this would provide a suitable opportunity to give the gunslinger a whirl. With that in mind I stated up the following build for PFS play.

half-elf
str11, dex14, con12, int14, wis16, cha12
skill focus (acrobatics), rapid reload (musket)
alkenstar defender, explorer

Hardly the optimal build I'm sure you'll agree, but it looked like fun.

Over the five days I played him in the following five scenarios:
the penumbral accords
assault on the kingdom of the impossible
the pallid plague
mists of mwangi
voice in the void

A total 26 shots where fired.

I found playing the gunslinger to be a rather different experience than other classes I have tried before. With a reload time of one standard action and no precise shot it became rather more important to pay attention to positioning and planning how to spend actions in the rounds ahead.
I discovered that although the ability to target touch AC was nice it wasn't the be all and end all. It meant that I was able to try and compete with other ranged combatants considering my longer reload time. The d12 looks nice but you have little to no extra damage and guns can't be mighty.
Over all five scenarios I think I spent a total of 2 points of grit out of the 15 I could have done. Both of these points were spent to clear jams.

After chatting with friends at the Con we identified the following niggles and came up with some suggestion as how they might be overcome (although I imagine that many of these have already been identified by now)

Grit points
Considering how integral to the class they become you get very few compared to say the ki points of the monk/ninja.
If this is because the GS can regain some points then perhaps allow them to regain a point every time they drop/crit something but keep the number as it is.
At low levels the deeds look nice but the only one I really used was 'quick clear'. 'Leap for cover' looks fine and will be great when it's needed so no problem there. 'Deadeye' just doesn't really appear to come up as combats generally take place at close range. I thought that perhaps changing it for the ability to be able to add wisdom mod. to either hit or damage might help out more and encourage you to spend grit at low level.

Targeting touch AC
I understand the thought behind this, but if you want to make guns more accurate/be able to penetrate armour then why not just give them a static bonus to hit in their 1st range increment (we came up with +4 as that seemed reasonable) but have them target AC normally. After all the ability to hit a target's AC already factors in some ability to penetrate armour.

Cost
OK this has been gone over many time already but whilst I'm here I might as well add my 11gps worth.
I can understand (and indeed agree with) the idea that guns are expensive to own and operate. Especially in terms of the black powder, however 11gp a seems a little much. I don't see why it would be unreasonable to be able to buy the lead shot in multiples like arrows, bolts, or in fact slingshot. I would also argue that reducing the powder in cost might be a good idea (as currently if you go for pistols good luck with being able to afford much ammunition). Even reducing the price by 1/2 to 5gp would make a massive difference at the early stages of play. Still expensive, but more manageable.

Overall I did enjoy playing my gunslinger and look forward to doing so again, there were just one or two mildly frustrating points or what felt like wasted opportunities with what I experienced at low levels.
Now I'm afraid you'll have to excuse me but I feel the need to fix bayonet and charge!

Grand Lodge

OK, apologies if this has already been covered but I couldn't see it anywhere. I am right in thinking that as a level 1 gunslinger you have the choice of starting with a musket and 50 shots, or you can have two pistols and suck up the ammo cost from your starting cash?