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Goblin Squad Member. RPG Superstar 6 Season Star Voter, 8 Season Star Voter. ***** Pathfinder Society GM. 264 posts (288 including aliases). 1 review. 4 lists. 1 wishlist. 23 Organized Play characters.



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5/5

Firstly, we played this with a table of five, high tier, and one of us was only level 13.

Table composition
Samurai/ranger
Paladin Camel Specialist
Ranger rogue, sap master build.
Divine hunter paladin/ fighter
Summoning focused sorcerer

First combat, very nicely set up, non standard monsters to represent the new level of play you are in, all very nice. We had it easy with a couple of bow and camel crits.

Second combat, makes sense thematically when following the motivations of NPC's. We figured out what was going on before we got there and went in fully prepared and blew half of it away in a round but then the cool thing happened and we had to adjust.

Last thing, final boss was very well designed for his reason for being there and what he wanted to do, and he was still highly combat effective. Not many things take a full attack from two smiting Paladins, one an archer and survive.

Non combat, everything seemed to flow together, although his might have been due to the GM running a table of VC, VL and VA for the first time and over prepping.

Absolutely loved how it is shown that you are leaders in the society.

All up, highly enjoyable, took about 7 hours but could be done in a five hour slot with a few tricks which we will be using for Paizocon Oz.