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Organized Play Member. 124 posts (927 including aliases). 1 review. No lists. No wishlists. 1 Organized Play character. 8 aliases.


Silver Crusade

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...You are playing a 7-11 with a pregen. (This is why all my characters have golembane scarabs and cold iron weapons to loan to pregens).

Silver Crusade

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shadowlodgemember wrote:
The book seems somewhat ambiguous about morality in Golarion. What's to stop a 15th level Paladin from rolling into some small LE town and killing all the corrupt local officials, effectively forcing his morality on them through force?

Spend 1000 gold, buy that phylactery of faithfulness that warns you when you're about to do something that changes your alignment. End of all problems.

Silver Crusade

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xavier c wrote:
should third and fourth trimester abortions be legal

If they aren't woman will try dangerous things themselves, or go to a country whre such a abortion IS legal. Lateral thinking demands that forbiding abortion is not the answer, but psychological screening for mothers is.

And if a mother doesn't want a baby, and it's born, how will the future look like ? It's not like mothers of unwanted children magically change their mind the moment the baby is born.

Silver Crusade

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Use the Fate system (the game) if you want bandits to gain "Rep". Good characters become famous, evil guys infamous. And will likely attract more and more powerful Good guys looking to stop them.

Silver Crusade

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Sean K Reynolds wrote:
Google how long it takes to craft chain mail or full plate.

This is a quite unfriendly response. Are we not allowed to ask how and if game mechanics relate to how things work in reality ?

Silver Crusade

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QuidEst wrote:


This was brought up and the devs said no. Bypassing certain types of DR is a quick check(Also, it would invalidate the comparatively low DR/- that is supposed to protect against all attacks, and it would start bypassing DR/Epic from low levels, which would be weird.

Why not ? Bypassing DR by itself is not a big deal, if you deal low damage. And who says dr/- should protect against all damage ? It's quite arbitrary. If something bypasses dr, it bypasses dr. Dr/- would simply mean that it diminished all attacks except those from the Brawler. As for dr/rpic, a line could be added to the ability text saying that it does not bypass epic dr until the brawler is level 10 or so.

The Brawler is a nearly worthless trap class. I wonder how many people will actually play it once they realize it can only have a fair chance by encountering the "right" monster, while the rest of the party can do combat as normal.

Silver Crusade

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Terquem wrote:
I'd like to point out that if the medium for the game is a public accessable internet forum, it is probably unavoidable, so, you know, learn to take the good with the bad.

.

I respectfully disagree. Adding a single caveat to your recruitment thread:
Absolutely no concepts that go against the character creation mechanics. This is not up for discussion.

If you are a player, there will be other campaigns. If you are a GM, you have many other submissions to pick that will not potentially give you a headache.


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Mikaze wrote:

Also

"technology combined with faith"

Well, that didn't turn out so good in the Wh40K universe.


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Even if the summoner isn't overpowered, it isn't a class that players can handle. Synthesists usually have a lot of mistakes in their build. I have the experience that "normal" summoners bog down the game a lot looking up what the monsters that they just summoned do exactly.

Widow of the Pit wrote:


And if you still think the summoner is somehow broken, I suggest you read the current post of the 13th lvl pistolero gunslinger who is doing over 300 damage a round. Almost any class can, with considerable thought and planning, be optomized to the point of being broken. (i.e. overshadowing other party members, which shouldnt be an issue to begin with)

Your example is a 13th level character. And the supposed proof of being overpowered is that he can do a fair bit of damage. At level 13. Really, a bad example. The summoner is already overpowered at lvl 1, and a 13th lvl summoner will vastly overpower the pistolero.

And why shouldn't overshadowing the party be an issue, if it's by a fair bit ? Remember that Pathfinder is a social game.


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Darigaaz the Igniter wrote:
Oh I know who it is. I'd say very Lawful but with a low wisdom so she doesn't realize what havoc she's unintentionally making happen.

Nope. All points scream "chaotic". Being an ordered person has nothing to do with being lawful.

Grand Lodge

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DungeonmasterCal wrote:
. Worst of all, if the natives refuse to convert, they are enslaved, tortured..

This is where they stop being good. The natives are still ok, though

Grand Lodge

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Don Walker wrote:

The term "Lawful" has been used for Alignments for at least 35 years.

It's almost like asking everyone to switch from using d20's to 2d10. "Hey look, this way is better. No more natural 1's!"

I believe your view on "Lawful <> following the Law" is not held by the majority.

You shouldn't refrain from improving something just because it's been around long. For example, Paizo changed class hit dice that have been the same for a LONG TIME.

(I don't think that they should have improved the hit dice for full casters. by the way.)

Grand Lodge

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CommandoDude wrote:
hosts never reminded me about my debt or asked to collect pizza money so it slipped my mind. Same happened at my last meeting. I was never called/emailed/or talked to at any game (even by the DM) about this.

Don't make other people keep track of your debts, That can generate bad feelings.

Silver Crusade

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Cheliax, consider a vigilante who was born there, moved to other lands, and is of the opinion that the militia in his new hometown is too soft on criminals and can't keep the peace.

Silver Crusade

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-The pc's are the harem of a evil queen and must escape.

-The pc's played some nasty game where you wager with (part of) your memory. They lost.

-The pc's are in a underwater city, which is slowly flooding. They must find out what happened/escape. Follow up with:

-the pc's are inside a stranded apparatus of Kwalish (submarine) that stranded just off the coast, and have to swim a little bit.

-the pc's are on/after a magical ship that can submerge. Think Harry Potter or Pirates of the Carribean.

THE DEFORMED LABYRINTH
-The pc's are inside a labyrinth. Parts of the maze are built for Large or Tiny creatures. The pc's must find potions of reduce/ enlarge person to navigate the labyrinth.
Put appropiate monsters in the Large and small Labyrinth (Large Dire rat, Pixie musket master, etc.)
For extra fun, there's a time limit. If they turn back, levers are 10 ft above them on the wall, or too tiny to manipulate.
In General: size-based puzzles. See Alice in Wonderland for more inspiration. For extra strangeness and fun, subvert typical encounters:
-"You come across skeletal remains that tower above you. Among the bones is a huge ring"
-"With a Perception check of 27, you notice the skeletal remains of some fairies. They are wearing some sort of amulet, but it's too small for you tu use.
"With a Perception check of 28 you find a tiny secret door in the wall. Even if it wasn't a secret door, you would have probably overlooked it."

lABYRINTH OF LAMASHTU
-A labyrinth built on a flood plain. There are holes in the walls. if the PC's don't get out soon enough, the labyrinth will flood. Pc's will encounter electro-conductive fungus or shocker lizards.

examples of rooms:
-magically kept at freezing point. Most doors and locks inside are almost frozen shut. Water flooding in here will slowly turn into ice.
-already flooded, with black or red, but otherwise harmless water.
The things IN the water are...not harmless.
-Some doors are marked with the holy symbol of a non evil "water" deity, (Pharasma, etc)Unlock them to access safe rooms with supplies.
-Scrying pools can be found offering a view of the outside world, to taunt those lost within.

etc etc. this is a liquid-themed labyrinth.