Vedavrex Misraria

Zikamiri's page

44 posts. Alias of ScubaSteve93.


Full Name

Zikamiri Shikamime

Race

Fetchling

Classes/Levels

Ninja 8 | AC18 , Touch15 , FF13 | HP 52/72 | F +5, R +13, W +4 (Immune to Mind Effects)| Init +7 | Perc +10

Gender

Male

Size

Medium

Age

25

Alignment

NE

Languages

Common, Aklo, Aquan

Strength 12
Dexterity 22
Constitution 12
Intelligence 14
Wisdom 9
Charisma 18

About Zikamiri

Statistics:
Male Fetchling Ninja 8
NE Medium Outsider (Native)
Init +7; Senses Perception +10, Darkvision 60 ft.
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DEFENSE
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AC 18, touch 15, flat-footed 13 (+3 armor, +5 dex)
hp 72
Fort +5, Ref +13, Will +4(Immune Possession and Mental Control)
Resistance Cold 5, Electricity 5
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OFFENSE
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Speed 30 ft.

Melee Wakizashi +12 (1d6+1/18-20)

Ranged Shortbow +12 (1d6+1/X3)/+13 (1d6+2) within 30 ft.
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STATISTICS
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Str 12, Dex 20, Con 12, Int 14, Wis 9, Cha 18
Base Atk +6; CMB +7; CMD 22
Traits Reactionary, Indomitable Faith
Feats Weapon Finesse, Point-Blank Shot, Extra Ki, Extra Rogue Talent
Skills (80 points; 64 class, 16 INT)
ACP -0
(8)Acrobatics +16
(8)Bluff +15
(8)Disable Device +16
(8)Disguise +17
(8)Escape Artist +16
(0)Knowledge(Planes) +4
(8)Perception +10
(8)Sense Motive +10
(8)Sleight of Hand +16
(8)Stealth +23
(8)Use Magic Device +15

*ACP applies to these skills
Non-Standard Skill Bonuses
Knowledge(Planes) +2 (race)
Stealth +2 (race)
Disguise +2 (class)
Stealth +2 while stationary (class)

Languages Common, Aklo, Aquan

Special Abilities:

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SPECIAL ABILITIES
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Poison Use

Sneak Attack +4d6

Ki Pool: 10

Ninja Tricks: Fast Stealth, Vanishing Trick, Forgotten Trick, Snap Shot, Underhanded

No Trace +2

Uncanny Dodge

Light Steps

Improved Uncanny Dodge

Shadow Blending (Su): Attacks against a fetchling in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance.

Shadowy Resistance: Fetchlings have cold resistance 5 and electricity resistance 5.

Skilled: Fetchlings have a +2 racial bonus on Knowledge (planes) and Stealth checks.

Spell-Like Abilities (Sp): A fetchling can use disguise self once per day as a spell-like ability. He can assume the form of any humanoid creature. A fetchling's caster level is equal to his total Hit Dice. When a fetchling reaches 9th level in any combination of classes, he gains shadow walk (self only) as a spell-like ability usable once per day as a spell-like ability. A fetchling's caster level is equal to his total Hit Dice. When a fetchling reaches 13th level in any combination of classes, he gains plane shift (self only, to the Shadow Plane or the Material Plane only) usable once per day as a spell-like ability. A fetchling's caster level is equal to his total Hit Dice.

Darkvision: Fetchlings can see perfectly in the dark up to 60 feet.

Weapon Finesse

Point-Blank Shot

Gear/Possessions:

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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-43 lb. Medium 44-86 lb. Heavy 87-130 lb.

Money 470 GP 0 SP 0 CP
Belt of Incredible Dexterity +2 (4000)
Headband of Alluring Charisma +2 (4000)
Cloak of Resistance +2 (4000)
+1 Shadow Leather Armor (4760)
+1 Seeking Glamoured Shortbow (12030)
+1 Wakizashi (2035)
20 Barbed Arrows (2)
60 Common Arrows (3)
Wayfinder (500)
Cracked Clear Spindle Ioun Stone (1000)
Masterwork Thieves Tools x2 (200)

Background:

Zikamiri was born in a small community of ninjas in the Shadow Plane. He never knew who his parents were due to the fact that he was left to be an orphan in the dojo. There he was raised and learned the art of ninjutsu with some of the greatest ninjas in the universe. While he appreciated the skills he received from the dojo, he disagreed with the philosophies they taught. They believed the art of ninjutsu required balance and understanding of the elements, but Zikamiri just wanted to inflict as much damage as quickly as possible. His thought process was that if he could hit fast and hit hard, it didn’t matter how fragile he was. He kept quiet in order to continue learning at the dojo, but never accepted the idea of balance.
After he had reached the point which he believed there was nothing more to learn, he left the community and the Plane, and he moved to the Material Plane where his shadowy powers could be unmatched. He made a good living traveling between cities, blending in, murdering, stealing, and lying to get what he wanted, until he was finally caught. Lucky for him, it wasn’t the authorities that caught him, but the Council of Thieves. They liked what they saw from him and had asked him to work for them, offering money and help in his endeavors. Since then, he has done several heists for the Council of Thieves, but there is still lots to become of him.