Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]
Gender
M
Size
5' 8", 186lbs
Age
19
Alignment
NG
Languages
Common, Osirioni
Strength
16
Dexterity
14
Constitution
14
Intelligence
10
Wisdom
14
Charisma
10
About Zayid Tumaini
Zayid Tumaini
Male Human Ranger 2 (Skirmisher, Urban Ranger) / Druid 3 (Lion Shaman)
NG Medium Humanoid (human)
Age: 19, 5' 8", 186 lbs.
Deity: None
Init: +2, Perception: +9
Basics:
Defense:
AC 16, Tch 13, FF 13
CMD 20
HP 50/50
Fort +7, Ref +6, Will +5
(+2 to all saves versus fear; if successful, gain +1 trait bonus to attack rolls and skill checks for 1 minute)
Offense:
BAB +4, CMB +7
Melee: Guisarme, +8 (2d4+4, 20/x3, S, reach/trip)
Guisarme w/ Power Attack, +6, (2d4+9, 20/x3, S, reach/trip)
Longsword, +7 (1d8+4, 19-20/x2, S)
Longsword w/Power Attack, +5, (1d8+9, 19-20/x2, S)
Dagger, +7 (1d4+3, 19-20/x2, S or P)
Dagger w/ Power Attack, +5 (1d4+7, 19-20/x2, S or P)
Ranged: Longbow, +6 (1d8+0, 20/x3, P, 100ft)
Drawbacks: Anxious: You take a –2 penalty on Diplomacy checks and must speak slowly due to the concentration required. Unless stated otherwise, you are assumed to not be speaking at a volume above a whisper.
Traits: Armor Expert: Reduces Armor Check Penalty of worn armor by 1.
Urchin: Gives +2 trait bonus to all saves versus fear effects; if Zayid succeeds on such a save, he gains a +1 trait bonus to attack rolls and skill checks for 1 minute.
Suspicious: You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you.
Favored Enemy (Ex): humanoid (human)
Track (Ex): A ranger adds half his level (minimum 1) to Survival skill checks made to follow or identify tracks.
Wild Empathy (Ex): A ranger can improve the initial attitude of an animal. A lion shaman can use wild empathy with felines as a full-round action with a +4 bonus.
Nature Sense (Ex): A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Link (Ex): Zayid can handle his animal companion as a free action, or push it as a move action, even if he doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Totem Transformation (Su): At 2nd level, a lion shaman may adopt an aspect of the lion while retaining her normal form. This ability functions as the bear shaman ability, but the druid may select from the following bonuses: movement (+20 enhancement bonus to land speed), senses (low-light vision, scent), natural weapons (bite [1d4], 2 claws [1d6] for a Medium druid, rake, +2 CMB to grapple). While using totem transformation, the lion shaman may speak normally and can cast speak with animals (felines only) at will.
Combat Style (Natural Weapon): Improved Natural Attack (claws)
Trackless Step: Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.
Various:
backpack (2lbs)
bedroll (5lbs)
chalk x2 (—)
flint & steel (—)
waterskin (4lbs)
rope (50', silk) (5lbs)
MW thieves' tools (1lb)
peasant's outfit (2lbs)
wand of lead blades (47 charges; —)
scroll of CLW (—)
scroll of faerie fire (—)
stillgut (—)
smelling salts (—)
alchemist's fire x2 (2lbs)
acid flask (1lb)
Cash: 13gp, 8sp, 8cp (212.2 spent)
Backstory:
Zayid grew up wandering the streets of Magnimar, his adoptive uncle not caring where he wandered nor when he returned home. Abasi Chigaru, a middle-tier member of the Jackal Gang, had little time for his nephew and retained Zayid out of pure obligation* to the boy's parents. The boy's fear of Abasi and his associates kept Zayid away from the house most of the time, and taught him early the value of moving quietly when he did venture near "home".
As he grew, Zayid learned to move silently elsewhere, as well; when he would visit the Bazaar of Sails, he found that the best way of avoiding trouble was to remain undetected altogether whenever possible. Eventually, Abasi attempted to formally introduce Zayid into his life of crime, and the boy fled. For two years already he'd done "errands" for his uncle, seeing things that shocked and reviled him but knowing no alternative. The innocents tortured and killed, or beaten into submission, left their mark on his impressionable mind, and even as he was inured to the horrors, he determined to have no part of them — someday.
The day came sooner than he expected, and at age 12 he found himself alone on the streets, without either a place to sleep or a copper to his name. His uncle declared him dead, effectively removing his protection and cutting Zayid off from any chance at his parents' legacy in the south. (Zayid knew nothing of this, of course, being rather preoccupied in his attempts to stay alive.)
Gradually, as he learned to take odd jobs and became better able to provide food for himself, his life settled into a semblance of normalcy. More and more, what free time he had was spent on the outskirts of the Bazaar, watching the soldiers practice. Most of them never noticed his silent form observing them, but one keen-eyed guardsman did. Seeing his interest, he took the boy under his wing, teaching him how to use the bow, and the sword, and other weapons.
*I imagine that it was either familial obligation, or perhaps some monetary incentive.
Aboki:
N Medium animal
Init +4; Perception +6, low-light vision, scent
Languages: understands Osirioni
Defense
AC 18, touch 14, flat-footed 14 (+4 Dex, +4 natural)
hp 32 (5HD)
Fort +5, Ref +8, Will +3
Offense
Speed 40 ft.
Melee 2 claws +6* (1d4+3) plus rake (1d4), bite +5* (1d6+3)
*permanent magic fang on all attacks (scales with Zayid's level)
Statistics
Str 14, Dex 18, Con 13, Int 3, Wis 15, Cha 10
Base Atk +3; CMB +5; CMD 19
Special Abilities
Share Spells (Ex): The druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.
Evasion (Ex): If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.