Boggard Prophet

Xildhal's page

72 posts. Organized Play character for Riuk.


Full Name

Xidhal Kreedan

Race

Kobold {silver scaled}

Skills/ saves:
{F:+3;R:+6;W:+2} {Percep+6};{intim+7};{Handle Animal:+5};{Survival+6};K(Nature)+5}{K(dungen)+5};{Stealth+10}

Classes/Levels

Hunter{Primal Companion Hunter} level 2

HP/AC:
{HP:20}{Inish:+5} {AC:18,T:15,FF:14}

Gender

male

Size

Small 3"

Age

20

Special Abilities

Silver scales

Alignment

Neutral Good

Deity

Apsu

Languages

Dragonic,common.

Strength 9
Dexterity 18
Constitution 12
Intelligence 9
Wisdom 14
Charisma 8

About Xildhal

Kobold HunterPrimal Companion Hunter
Small Reptilian (Kobold)
Alinement:Neutral Good
Init +5(+4Dex,+1Tactician
)
darkvision 60ft .;

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Defense:

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AC: 19, touch 15 , flat-footed 14( +4armor,+4Dex,+1Size)
hp: 20 (2d8+2,+2 Fave class)
Fort: +3(+3Base,+1con),
Ref: +6(+3Base,+5dex),
Will: +2(+0Base,+2wis)
CMD: +11(-2srt,+4dex,-1size)
cold resistance 5
Barbded vest

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Offense:

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Speed:30 ft.
BA: +1
CMB:- 2(-2srt,-1size)

Range:+7 (+4dex,+1size,+MW)
Melee:+1 (-2srt,+1size,+1MW )

Range:Small size MW light crossbow
-------{damage:1d6 x3 40' P }
-------{Bolts:40}
Melee:Small size Spear
-------{damage:1d6-1 x3 P Brace}

Feats:
Rapid Reload
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[spoiler=Skills:]{5 Ranks}
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Climb (Str),______________________+ (+0rank,-2str,+3 ICS,-1ACP)
Craft (Int),______________________+ (+0rank,+1int,+3 ICS)
Handle Animal (Cha),______________+ 5(+1rank,+1cha,+3 ICS)
Heal (Wis),_______________________+ (+0rank,+2Wis,+3 ICS)
Intimidate (Cha),_________________+ 6(+)rank,+2race,,+1(class),+3 ICS)
Knowledge (geography) (Int),__________+ (+0rank,+1int,+3 ICS)
Knowledge (dungeoneering) (Int),__+ (+0rank,+1int,+3 ICS)
Knowledge (nature) (Int)._________+ 5(+1rank,+1int,+3 ICS)
Perception (Wis),_________________+ 6(+1rank,+2wis,+3 ICS)
Profession (Wis),_________________+ (+0rank,+2Wis,+3 ICS)
Ride (Dex),_______________________+ (+0rank,+4dex,+3 ICS)
Ride (Dex),_______________________+ (+0rank,+4Dex,+3ICS,-1 ACP)
Stealth (Dex),____________________+10(+1rank,+4Dex,+4Size,+3ICS,-1 ACP)
Survival (Wis),___________________+ 6(+1rank,+2Wis,+3 ICS)
Swim (Str),_______________________+ (+0rank,-2str,+3 ICS,-1ACP)

Xidhal's Animal

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Class Hunter:

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GodApsu
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Spells Hunter:

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The hunter can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, a hunter must have a Wisdom score equal to at least 10 + the spell's level. The Difficulty Class for a saving throw against a hunter's spell is 10 + the spell's level + the hunter's Wisdom modifier.
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0 level Spells
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Flare
Mending
Know Direction
Spark
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Level 1 spells
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Acid Maw
Gravity Bow

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Gear:

Weapons:
--MW light crossbow 335 GP
small MW Spear 2 GP 303 lbs
Bolt 40 4 GP
--Weapons:
Armor:Mithral chain shirt AC+4 DEX+6 ACP 0 1,350 gp 6.lbs
Backpack,masterwork 50 gp 2 lbs
Hunters kit{small} 9gp 14.
Barbed vest 10 gp 4 lbs.

total LBS-----------------------30.5(medium load)

GP:1250
SP:100
CP:200

Light load: 25 or less LBS
Medium Load: 26-50. LBS
Heavy Load: 51-75. LBS


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Racial Traits:

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Ability Score Racial Traits: Kobolds are fast but weak. They gain +2 Dexterity, –4 Strength, and –2 Constitution.
Type: Kobolds are humanoids with the reptilian subtype.
Size: Kobolds are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on their combat maneuver checks and to Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Base Speed: Kobolds have a base speed of 30 feet
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Defense Racial Traits
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Dragon-Scaled Silver:
Some kobolds are hatched with scales of such vivid color that their connection to a particular sort of chromatic dragon seems undeniable. Whether this coloration is just a quirk of a stray egg or a trait shared by all the members of a tribe, these kobolds gain a resistance that makes them especially suited to work alongside dragons matching the color of the kobold's scales. Black-scaled and green-scaled kobolds with this racial trait gain acid resistance 5. Blue-scaled kobolds with this racial trait gain electricity resistance 5. Red-scaled kobolds with this racial trait gain fire resistance 5. White-scaled kobolds with this racial trait gain cold resistance 5. This racial trait replaces the armor racial trait.
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Senses Racial Traits
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Darkvision: Kobolds can see perfectly in the dark up to 60 feet.
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Weakness Racial Traits
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Light Sensitivity: Kobolds lives in darkness have caused them to suffer from light sensitivity.
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Alternate Racial Traits
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Wyrmcrowned:

Your horns have grown to the extent that they appear similar to those of a dragon who shares your scale color, lending a draconic power or menace to your dealings with others. Choose either Diplomacy or Intimidate. You gain a +2 racial bonus on checks with that skill, and it is always a class skill for you. This racial trait replaces crafty.


Languages: Draconic. Under common
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RP triats
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Frost Spitter

Tactician
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Description:

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Appearance Xidhal stands well above his kin, with a regal air that projects authority and respect. His radiant silver scales combined with his long, white horns and strong, elongated snout portray the image of a young silver dragon . His gaze is bright azure, like the great northern ice.

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Monitor Lizard
Totem Guide (Companion Archetype)

N Small animal
Init +2;low-light vision, scent;
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Defense:

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AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural,+1size,)
---Evolved:Ac: 16, Touch: 13, Flat Footed: 14 (+2dex,+3Natural,+1size)
hp: 31 (3d8+1con,+9Toughness)
Fort: +4(+3base,+1con)
Ref: +5(+3base,+2dex)
Will: +1(+0base,+1wis)
CMD: +12 (vs.trip+16)(+1srt,+2dex,-1size,+4 against trip)

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Offense:

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Speed 30 ft., swim 30 ft.
BA:+2
melee:+3(+1base,+1srt,+1size)
Melee: bite +6 (1d6+1 plus grab)
------------------------Evolved(Constrict (Ex)
-------Evolved:Claw +6 (1d6+1)


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Primal Transformation(Su):

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evolutions 1min/level
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Improved Natural Armor (Ex): 1point
--------An eidolon’s hide grows thick fur, rigid scales, or bony plates, giving it a +2 bonus to its natural armor. This evolution can be taken once for every five levels the summoner possesses.

Claws (Ex):1point
---------An eidolon has a pair of vicious claws at the end of its limbs, giving it two claw attacks. These attacks are primary attacks. The claws deal 1d4 points of damage (1d6 if Large, 1d8 if Huge). The eidolon must have the limbs evolution to take this evolution. This evolution can only be applied to the limbs (legs) evolution once This evolution can be selected more than once, but the eidolon must possess an equal number of the limbs evolution.

-------Constrict (Ex) 2 points

Source: Advanced Player's Guide

An eidolon gains powerful muscles that allow it to crush those it grapples. Whenever the eidolon successfully grapples a foe using the grab evolution, it deals additional damage equal to the amount of damage dealt by the attack used by the grab evolution. This evolution is only available to eidolons of the serpentine base form.

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[spoiler=Statistics]
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Str 13,
Dex 17,
Con 12,
Int 2,
Wis 12,
Cha 6

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Feats:

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Skills:
:
Acrobatics* (Dex),
Climb* (Str),
Escape Artist (Dex),
Fly* (Dex),
Intimidate (Cha),
Perception* (Wis), +5 (+1rank,+1wis,+3 ICS)
Stealth* (Dex), +15 (1rank,+3dex,+4size,+4race,+3 ICS)
Survival (Wis),
Swim* (Str).

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tricks:

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Number is tricks 7 (int2) (Bonus+1)
Attack (2) :
The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.

Flank (1):
You can instruct an animal to attack a foe you point to and always attempt to be adjacent to (and threatening) that foe. If you or an ally is also threatening the foe, the animal attempts to flank the foe, if possible. It always takes attacks of opportunity. The animal must know the attack trick before it can learn this trick.

Exclusive (1):
The animal takes directions only from the handler who taught it this trick. If an animal has both the exclusive and serve tricks, it takes directions only from the handler that taught it the exclusive trick and those creatures indicated by the trainer's serve command. An animal with the exclusive trick does not take trick commands from others even if it is friendly or helpful toward them (such as through the result of a charm animal spell), though this does not prevent it from being controlled by other enchantment spells (such as dominate animal), and the animal still otherwise acts as a friendly or helpful creature when applicable.

Sneak (1):
The animal can be ordered to make Stealth checks in order to stay hidden and to continue using Stealth even when circumstances or its natural instincts would normally cause it to abandon secrecy.

Stay (1):
The animal stays in place, waiting for you to return. It does not challenge other creatures that come by, though it still defends itself if it needs to.

Hunt (1):
This trick allows an animal to use its natural stalking or foraging instincts to find food and return it to the animal's handler. An animal with this trick may attempt Survival checks (or Wisdom checks if the animal has no ranks in Survival) to provide food for others or lead them to water and shelter (as the “get along in the wild” use of the Survival skill). An animal with this trick may use the aid another action to assist Survival checks made by its handler for these purposes.

Description:

Zxill is covered in silvery scales and under his right paw he pars the mark if Apsu.
When Zxill activates his primal from his arms grow in strength and big silver bone plates grow around his body adding protection to his already strong scales.

Racial Modifiers +4 Stealth (+8 in undergrowth)
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Special Qualities
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Primal Transformation (Su)