Angels bleed from the tainted touch of my caress
Revery wrote: It took me a while to discover this: In mythweavers, go to your list of character sheets. Just to the right of the sheet name/link, double click. The name will become editable. Edit and hit enter. So cool, thanks for the knowledge. Revery wrote: Unlike in pathfinder (but the same as D&D 3.5 I think), weapon size is independent of character size in this sense. A medium character uses one size smaller weapons (small) as light weapons, same size as one-handed, and larger size (large) as two handed. Similarly, a small character uses a small weapon as one-handed and a medium weapon as two-handed. Can a small character use a medium-sized two-handed weapon? I was under the impression that a small character could use a medium-sized one-handed weapon in their two small hands only.
slade867 wrote: Martial work, that is dealing HP damage to things so that they actually die, is called “janitor work” or “clean up”. This is meant to imply that it’s somehow lesser to the caster who cast a spell to make that job easier. Where did this idea come from? Cleaning up is honest work, not a lesser contribution. When you start feeling that this is "lesser" just fire the people that do this job for your company. Very soon you will learn that they are critical to any endeavour. <tips his "Insensitivity Police" cap and wanders off into the sunset banging coconuts together>
Harnessing the awesome power of an ancient magical item, permitting the stuff of your very soul to be the conduit for the energy to flow, as your mind becomes the foci sharpening the raw mana into a real world use, finally aching to be released by a mere flick of your tongue... Is a tad different than saying "huzzah" in casual conversation. A different way to look at this would be: Are you really suggesting that someone with multiple command word activated magical items should be able to cast them as much as they want because you found an entry that sort of kinda relates? Then, after they've released 6 spells (I'm pretty sure canon PF has no restriction on free actions) it is time for them to perform their regular actions.
KA-BOOM! wrote: Feels arbitrary. Tis not arbitrary. It is simply to stop you from going, "Wow look if I scour 14 books and fashion it all together in a manner never intended I win the game and all the spotlights are only for me because I am so awesome and the DM will have to set up encounters only for me." If a character presented me that concept I would have it die in char gen until they came back with something reasonable.
My issue stems from the whole "your character will do what my character wants, or... <enter threat here>" I hate that. Now if the fighter had approached in-character and tried to convince the other character of the wrongness of their actions (not some dismissive/arrogant "I am like 9x wiser than your young ass" sort of deal) and failed to convince, then put it to the other party members to resolve the conflict, I'd be fine with it. Civil discorse is wonderful to resolve heated issues, and it's always nice to set precedent on how the party will react to later moral dilemmas. The issue appears to be the fighter character. They threaten with ultimatums and don't get their way, so they're going to force the issue with threats (leaving the oracle in an awkward position...do they defend the imp?), and then will leave in a huff (likely coming back with their next character who is a paladin named I'hatez'impz). It's the RPG version of holding one's breath until they get their way. Bullies suck. Those that like to throw their weight around are generally the first ones to cry like little b%!+$es when someone pokes them hard in their left orb. Bet you 4 copper that if the oracle had said, "This is my cohort, you're not wise enough to see all angles, if you don't like it then...<enter threat here>" that fighter would have had a complete conniption fit. I don't see any favouritism here BTW. There's a player that's advancing their character concept by injecting some energy into your game, rather than simply standing around and waiting for you to entertain them, and you fostered that energy. Rather than worrying about what others are doing, your fighter might want to spend a bit of time doing something to advance their own concept. Just my 9.1 cp.
I harken back to the days when I was first introduced to D&D. There was so much excitement and potential. Of course the DM was the only one that could afford the rulebook back then, which I feel was a big part of the feeling of limitless possibilities. You would get the Player's Handbook long enough to look something up, or as part of a round robin of character gen, but not long enough to scour it. Certainly you would never get to look at the Dungeon Master's Guide. To even consider it would be tantamount to treason. Did the DM's make mistakes? Often, but only glaring ones would be brought to the fore, and even those were based on recollection of precedent, not quoting page and verse. Good times. Now everyone has access to the rules, which has a number of distinct advantages (character generation doesn't take all night long), but some of the mystery has been lost as well. This is why Paranoia was always a fun game, since it stuck its tongue out at people that felt that the way to have fun was in lawyering the rules into oblivion.
In your hands is a framework for imagination, permitting you to take part in fantastic adventures, not a step-by-step manual explaining every situation conceivable in excruciating detail and closing all possible loopholes. As I traipse about these very boards I am struck by how much creativity I see in my fellow players. There are so many magnificent ideas flowing forth that my favourite button must be worn out by this point. A wonderful thread is cooking along without need for censure and then someone wanders in and feels the need to quibble over some piece of minutia, brandishing their dictionaries like weapons, and holding a game to a level of scrutiny that nothing could withstand. Why? I have absolutely no clue. Like blood in the water the same travelling troop of quibblers (Actual Pictoral Evidence) congregate to tilt at windmills ad nauseum. What is left is 25 solid posts of unity and 14 pages of the same old chestnuts about why class Z is worse/better than it was before or than class 8 (note: mentioning the word "monk" appears to be akin to setting a daycare on fire these days). What's worse is that with all the talking there is so little listening. Only the most inflammatory voices persist and even more rush in to take up the call to arms to put down the insurrection of the inflammatory. What is left is a thread devoid of substance with people yelling until they are hoarse. I imagine most of the masses simply ignore it as a bunch of people yelling and not listening, and they simply wander off to play the game with friends and have a good time (Video Evidence this Time). I guess no matter what you do there will always be a vocal minority that need to seek out something to complain about. This game is amazing, it has flaws and this company is working to make it better. I join the "if you disagree then just house rule it" camp. It is a game of imagination where a skeleton had been provided, and if you want it taller just add a vertebrae or 6. Just my 2.5 cp p.s. if I had anyone at my table start a "RAW vs. RAI" diatribe...sheesh, I'd probably stab them with a spork.
Different groups do things different ways. If you are not comfortable with the way a specific group adjudicates the rules, and they are unwilling to adjust to make you comfortable, then thank them for the invite and find another game. As to social rolls acting as a "you must do x or y" I simply disagree no matter if it's a PC or NPC. If it's not in their nature then they are not going to comply, no matter how well you roll. It is smurfing creepy when you look at someone and see their anticipation for what is to come next when only one of the two people are comfortable with it.
CunningMongoose wrote: My comment "As that is exactly what I intended to do, I fail to see your point." was made before I understood that most people here don't seem to make any distinction between a discussion on the homebrew and general forum. I really did not... Worry not, everything is all good. No harm, no foul. <pats the air in a soothing manner meant to justify his billed rate of 9cp per millisecond> You are as welcome to say what you want, foundation-filled or lacking as you choose, but keep in mind that all of this comes down to a very simple tenet: Text is a HORRIFIC medium for tone. Something you say in a casual manner can be turned on its ear with ease depending on the way the reader interprets it. You are always better, in my limited experience, to provide support to your viewpoints since it allows the reader to fully disagree with you, yet understand that you've thought it through. Otherwise it could be interpreted like you're trolling for drama. <combs everyone's hackles down with a mithral spork> Perhaps there are those that wend their way into such threads itching for a fight (roll initiative b$+~*es!) since this is a common refrain, and they don't want their favourite character to continue to suffer under the onsla...<insert some justification for grumpies> Then again putting one's private thoughts out for public digestion invites all with fingers (and some without...witchcraft) to release a torrent of whatever their fingers might dream up. Oh...Tell me about your matriarchal unit? <has pen poised, though he's only just drawing pictures of frogs wearing lipstick> This might not seem like a friendly place right now, but it really is. This one thread is only a moment in time. <justdon'tmentionmonks> There has been a lot of good happy and hugging for all, though whoever grabbed my buttocks needs to stop kneading so much. As an aside, which is really just bringing us back to the topic at hand, what is the rationale for the restrictions you put in place? I will relay my experience with this, since no one asked. I am currently running 2 EverQuest PBPs and I find that the spell wingers are way more powerful and versatile than the melees in the game (more effective at range, some save or die sorts of spells, ability to do things that melee could never conceive of, and not enough of a gap in melee to justify the gap). Since addressing it is my norm (I tried hiding it under the sofa, but it kept giggling and distracting me whilst watching my stories) I had a choice of nerfing the casters, or boosting the melee. My plan: boost the melee. Everyone wins and it doesn't take a great deal of extra effort, or cause upset as the casters get handed a brand new puppy, only to find out that it's only a week's rental. YMMV.
v3.5 D&D Art & Map Gallery Archive This image alone is so interesting that I think I could make an entire campaign around it.
This is why I give players maximum hit points at every level. The balance is maintained between classes, I don't have to deal with the min/maxxers promising me that they rolled perfect one more time, or the roleplayers wandering about with half the hit points of the rest of the party. It makes me wonder why the low hit point fighter remained in his profession, since he's obvious haemopheliac and prone to crying when hit.
Message to the writers: severed heads floating in brine go a long way to make it hard to like your governor (tired from decapitating people from his infirmary and threatening to rape one of his prisoners) when he is connecting to his daughter who looks like she is connecting to him but really just wants to eat something yummy a few feet away.
Roberta Yang wrote:
LOL these levels have ABSOLUTELY NOTHING omFROGS! oh wait.. Except skills...BAB...hit points....saves....feats.... <giggles and wanders off bemused by the fact that some people can never find their happy place without finding some little piece of fluff to complain about>
Slaunyeh wrote:
1. The wizard needs 8 hours of sleep to get back in the game. The fighter not only can go for days (I feel a Terminator vibe here), but he will generally have the CON to continue to stalk long past the point where a normal man would be exhausted. Fighters can cheat as well (read: where's my spellbook? Poisoned arrows! No fair you can....<snore>). 2. I can think of very few fighter builds that would be useless against a low AC/low hit point wizard. Nearly any fighter could roll out of bed and make a wizard their hand puppet. The wizard's selection of spells is absolutely crucial in whether they will be effective at all against the fighter. 3. Hitting something with your sword until it stops moving is a very very effective strategy :)
Ravingdork wrote: Undoubtedly people read these forums to gauge the quality of their product before purchasing. What do they find but a thousand page thread about how an extremely unpopular ruling has gone ignored by the game developers. A thousand pages of many of the same players tilting at yet another piece of minutia, brandishing their dictionaries like weapons, and holding a game to a level of scrutiny that nothing could withstand is unlikely to stop anyone from purchasing these well-written/well-conceived products. I imagine most of the masses simply ignore it as a bunch of people yelling and not listening, and they simply wander off to play the game with friends and have a good time. I guess no matter what you do there will always be a vocal minority that need to seek out something to complain about. I join the "just house rule it" camp. It is a game of imagination where a skeleton had been provided, and if you want it taller just add a vertebrae or 6. Just my 2.5 cp p.s. if I had anyone at my table start a "RAW vs. RAI" diatribe...sheesh, I'd probably stab them with a spork.
Generally these thought experiments start with the wizard tailoring their spells for combat, have their full complement of those spells, full hit points and start far enough away that they won't get eviscerated in the opening exchange. The person behind the character is a huge factor in whether either side will come out ahead. While wizards are powerful I think a fighter at any level can easily take it given that they shape the battlefield, rather than just marching straight ahead swinging their longsword like a lobotomized lumberjack. Fighter: "Okay, I keep waking him in the middle of the night, then I cleave him into salsa once he tries to memorize his spells..."
Deyvantius wrote:
Just don't spend hours waxing philosophic (AKA whining) endlessly about every interaction/decision and no one will think of you as that emo bipedal chainsaw that's perfect at everything save being even remotely interesting. <team Jarlaxle!>
Angels bleed from the tainted touch of my caress
feytharn wrote: Me, personally. Left a bar, got hit at the temple, got hit again, things turn nebulous. Two guys, possibly a third, probably all drunk. Lost money, phone and watch (and my good mood) :-| Some people's kids. Sorry to hear that happened to you Feytharn. <awkward embrace that lasts a bit too long and would perfectly fit into a scene from Arrested Development> [camera pans to show that Xenh is wearing cut off jeans]
Lost on a rainy night, a nun stumbles across a monastery and requests shelter there. Fortunately, she's just in time for dinner and was treated to the best fish and chips she's ever had. After dinner, she goes into the kitchen to thank the chefs. She is met by two brothers, "Hello, I'm Brother Michael, and this is Brother Charles." "I'm very pleased to meet you. I just wanted to thank you for a wonderful dinner. The fish and chips were the best I've ever tasted. Out of curiosity, who cooked what?" Brother Charles replied, "Well, I'm the fish friar." She turns the other brother and says, "Then you must be...?" "Yes, I'm the chip monk."
Thinking back to my time playing Rifts I cannot remember a single time arguing with anyone about alignments. To my rather twisted sensibilities Palladium's alignment system is superior to D&D because it gives real world examples: Principled (Good)
Principled characters will . . .
Scrupulous (Good)
Scrupulous Characters Will . . .
Unprincipled (Selfish)
Unprincipled Characters Will . . .
Anarchist (Selfish)
Anarchist Characters Will . . .
Miscreant (Evil)
Miscreant Characters Will . . .
Aberrant (Evil)
Aberrant Characters Will . . .
Diabolic (Evil)
Diabolic Characters Will . . .
Sounds lawfulish. Good, Lawful or Evil all would work depending on the specific flavour. As an aside: I am of the mindset that alignment should be removed from the game. It acts as such an oppressive set of shackles for so many and causes so many arguments that it is mellowing my buzz. Find another mechanic for spells/effects that affect alignment and life will be better. Just my 3.1 cp
LINK to trying to sell others on EverQuest LINK to EverQuest PBP Interest Check Thoughts for Converting v3.0 EverQuest to Pathfinder
I might be missing some other things, but that seems to be the core issues that would need to be addressed in terms of a conversion.
Guy Humual wrote:
Aboot time you asked! Invasion has been launched, all your bases are belong to us.
Robert Hawkshaw wrote:
A castle. Good luck with the moat zombie hoard. <leans back and enjoys another keg of mead>
Jason S wrote: I know everyone has the answers about how people should make walls etc, but in my experience, people are quite stupid and useless. I'm sure most of you don't know how to make farm fences either (which the survivors did). Do you have any idea how much time it would take to make a strong fence around that entire property? We are preparing for the zombie apocalypse, and that's never a bad thing :) My plan is never to build fences. My default is to wander over to a building that was put together with nothing but time and using solid resources that were fashioned at a time when there was no worries about undead cannibals coming to eat one's face (e.g. bank).
Terquem wrote: I'm usually not a nitpicker, but there is one thing about the "zombie horde" that always gets me. If they are really supposed to be a mindless horde, why is it that they move as a group so well? I would expect a mindless horde with varying degrees of physical abilities to be running into, over, and around each other constantly, but they all seem to respect each other's disabilities and shamble forward at a well ordered pace. You would think that the more ambulatory in the group would trample, push aside, and crush the less mobile. But have you noticed how nice the zombies are to each other? They all give each other plenty of room to move in their own shambling way. The answer is obvious. All zombies are Canadian, eh! Click for proof: LINK
It would be a wonderful moment if they had a cut scene where the entire group of survivors were huddled around a TV monitor, jury rigged with a car battery or something, using it like a "How To" series of what to do. The camera pans back revealing a pile of DVD cases:
Just before the camera completes its sweep you reveal that they're watching Shaun of the Dead. Then do a few little subtle homages to popular zombie flicks (add in a Barb and have someone bark out, "They're coming to get you!" to her). p.s. Screw the little flashlights, everyone needs this: LINK
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