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FullStarFullStarFullStar Pathfinder Society GM. 252 posts (899 including aliases). 7 reviews. 1 list. No wishlists. 18 Pathfinder Society characters. 2 aliases.

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My buddy has the subscription and showed me his. This is probably the worst mini I've ever seen. The white dragon was amazing though.

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My party and myself completed all the missions and got all the prestige but I found this both boring and tedious. We had a good GM so I don't think it was the GM, but is the scenario itself.

It would've been ok if the "research" was like half the scenario but its was about 90%. It was boring on both combat and RP department. If you like to walk into rooms and roll skill checks and repeat that over and over and over again this may be the scenario for you.

I like the RP scenarios, but this is not one, or at least was not when I played. It is literally skill checks and 2 puzzles. I'm not sure the people who said this is "great" rp, but we had two rp encounters, one lasted 20 seconds and the other was roughly 2 minutes.

There are 2 interesting puzzles, but they weren't interesting enough to redeem the boringness of this scenario.

I'm only giving it one star because there's nothing lower. I won't even run this for credit because its so bad!

Update: And now I eat those words. They had too many people signed up for it at FLGS without a GM so I volunteered to run it tonight. I am still sticking with my 1 star rating, but I do see what the other players are talking about, it does have some fun potential RP that may merit more stars IF those encounters EVER come up, which is unlikely at best.

The problem is, the scenario punishes you by being very boring if you do very well in it. The worse you do the more fun the scenario will be and the more interesting encounters you will have. My party today completed the scenario nearly flawlessly in under 2 hours, and other than one(admittedly rather fun if a little easy) puzzle it is literally nothing more than a series of skill checks, most of which are not even suspenseful. If you do poorly it has some rather interesting potential encounters, otherwise I stick to my story and say this is pretty boring.

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Worst scenario I've ever seen

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Worst scenario I have ever played. I just wrote a giant review and for some reason it didn't go through. I only played the scenario and have not read it. Not going to rewrite it so heres a paraphrase. All in all it comes down to:

A) We failed the mission on skill checks. They can either be Charisma skills (which I had extremely high for the level and still failed) or sleight of hand checks. GM hand Waived it (after a lot of time was wasted) so we could continue the scenario.
B) Sorcerer with 5 color sprays nearly TPK'd the party, but I ran.
C) Had to use survival checks to find a merchant in the market.

It was just a bunch of stuff that didn't make sense with no way to continue after failing. By far the worst scenario I've ever played, with only one coming in a close second.

That said, if it didn't have so many idiotic things (such as a survival check for what is clearly a Gather Information check) it actually had some good RP encounters. If they had changed a few things around it may be enjoyable.

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Potential Spoilers: This was a nasty one for me. I don't get to play much anymore because of life. Spent pretty much the entire scenario KO'd(from failed saving throws). I had to retreat from the wisp battle, and the party didn't come and get me before the final battle so I participated in exactly 2(running, and then DDoor, so nothing even fun) rounds of combat the entire scenario. The wisps may have been fine, but I never thought they'd float away, and the 40 damage per wisp per turn was to much for my PC. The beginning part was slow as I think the party faces were a little slow in the RP department. All in all it was almost 6 hours of boredom and pain, and being my first play in over a month was highly disappointing.

Note: And whats up with this Boon...I got it,but its pretty OP'd...I hope Paizo tones these season 4 boons down some. Boons should be nice small little bonuses, not crazy power increases, especially if your a monostat character.

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Horrible final battle again

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A really fun adventure all the way through, though unfortunately my party actually got stuck on this one for a bit, and needed some coddling. Like the last book, the final battle is a huge let down, and very poorly designed. This actually would have been the end of my game, as the boss has a DC 21 save or die, and everyone in the party failed but the ranger. I ruled it to put the party at -1 and dying instead and ran the battle as is. After loosing 2 party members(half the party) the other half did manage to beat him still. It was just such a poorly designed encounter that's sole purpose is to insta-kill PC's. After that we all lost heart on the series (technically the only person who made it without fudging was the animal companion) and we dropped the campaign. He Could easily end the whole campaign with 1-2 save or dies he has, and after he burns through those he has nothing else left. I highly recommend rewriting the final battle of this campaign to be more thematic.

P.S. My game is a 25 point build with bonus powers and all players are power gamers. The guy with the best chance only had a 40% chance of making the save.

P.S.S. I have recently thought about bringing this game back. When I started talking about it with a buddy it just made me so sad to think about I decided to can it. May run book 4-6 (already have everything in map tools) when it becomes sanctioned for PFS.

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