Avahzi Serafian

Willow Whisperwood's page

129 posts. Alias of overfiend_87.


Full Name

Willow Whisperwood

Race

Half-elf

Classes/Levels

Druid (Jungle Druid)/4th

Gender

Female

Alignment

Chaotic Neutral

About Willow Whisperwood

Willow Whisperwood
Female Half-Elf Druid (Jungle Druid) 5
CN Medium Humanoid (elf, human)
Init +2; Senses Low-Light Vision; Perception +15
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 41 (5d8+15)
Fort +8, Ref +4, Will +12; +2 vs. enchantments
Immune sleep; Resist Elven Immunities
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Offense
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Speed 20 ft.
Melee Heavy Shield Bash -3 (1d4-2/x2) and
. . Club +1 (1d6-2/x2)
Ranged Sling +5 (1d4-2/x2)
Special Attacks Storm Burst (8/day)
Spell-Like Abilities Storm Burst (8/day)
Druid (Jungle Druid) Spells Prepared (CL 5, 1 melee touch, 5 ranged touch):
3 (2/day) Call Lightning (DC 18), Call Lightning (DC 18), Cure Moderate Wounds (DC 19)
2 (3/day) Slipstream (x3) (DC 18), Fog Cloud
1 (5/day) Touch of the Sea (x3) (DC 16), Magic Fang (DC 16), Obscuring Mist, Ant Haul (DC 16)
0 (at will) Stabilize, Read Magic, Purify Food and Drink (DC 15), Detect Magic
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Statistics
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Str 7, Dex 14, Con 16, Int 10, Wis 20, Cha 7
Base Atk +3; CMB +1; CMD 13
Feats Augment Summoning, Druid Weapon Proficiencies, Natural Spell, Spell Focus (Conjuration)
Traits Boarded In the Mwangi Expanse, Eyes of the Wild
Skills Acrobatics -1 (-5 jump), Climb -5, Escape Artist -1, Fly -1, Knowledge (geography) +8, Knowledge (nature) +10, Linguistics +3, Perception +15, Ride -1, Spellcraft +7, Stealth -1, Survival +15, Swim -5
Languages Aquan, Auran, Common, Druidic, Elven, Ignan, Polyglot
SQ Druid (Jungle Druid) Domain: Storms, Elf Blood, Ioun torch, Jungle Guardian (+2), Spontaneous Casting, Torrid Endurance, Wild Empathy +3, Woodland Stride
Combat Gear +1 Darkwood Heavy wooden shield, +1 Ironwood Breastplate, Club, Sling, Sling bullets (20); Other Gear Backpack, masterwork (16 @ 40.44 lbs), Blanket, Cloak of resistance +1, Crowbar, Hammock, Ioun torch, Pearl of power (1st level) (1/day), Spider's silk rope, Trail rations (10), Wand of Cure Light Wounds (CL 2), Waterskin
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TRACKED RESOURCES
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Club - 0/1
Pearl of power (1st level) (1/day) - 0/1
Sling bullets - 0/20
Storm Burst (1d6+2) (8/day) (Sp) - 2/8
Trail rations - 0/10
Wand of Cure Light Wounds (CL 2) - 0/49
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Special Abilities
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Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Boarded In the Mwangi Expanse +1 Knowledge (Nature) regarding the Mwangi Jungle.
Druid (Jungle Druid) Domain: Storms Associated Domain: Weather
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Eyes of the Wild You spend enough time in the wilderness that you are attuned to its ways. You gain a +2 trait bonus on Perception checks in natural settings.
Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).

Construction
Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp
Jungle Guardian (+2) (Ex) Initiative checks and Climb, Knowledge (geography), Perception, Stealth, and Survival checks in jungle terrain.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Natural Spell You can cast spells while in Wild Shape.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Storm Burst (1d6+2) (8/day) (Sp) 30' Ranged touch attack deals 1d6+2 nonlethal damage and inflicts a -2 to hit penalty for 1r.
Torrid Endurance (Ex) As per Endure Elements - Heat and +4 save vs. disease and the (Ex) abilities of animals and magical beasts.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

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Background:

Willow was brought up in a druidic order, learning the ways of nature and keeping everything in balance. Generally in civilised worlds there is a fear because the human is to die before he even gets to see his daughter reach adult hood, however her mother has the power of reincarnation. When Willow left the group to explore and see the beauty of nature all over the world her father had been reincarnated as a Hobgoblin.

As all druids, she was attuned to a certain element that was related to her personality and the way she saw things in life. The druids were worried as she appeared to have a chaotic nature and tied with the storms and weather of the world.

She still had her love for nature but the druidic circle believed it would be better if she were to move to new soil to sprout and grow more understanding with nature. The circle have a small contact with one of the members of the pathfinders and said they had one of their own to start adentures. So far she has not travelled to many places, but she has grown to respect the law of the land slightly if it all.

So far she's been seen as a bit of a odd-ball of druids where most are silent she's quite outspoken. In Kyronin they would claim it was from her human side, but there is a chance it could be from either side of her family tree.

She has flowing black hair with a native flower sitting in it and often walks around barefoot, enjoying the natural feeling of soil and grass between her toes. Her feet always appear a little dirty as she doesn't bother with cleaning her feet. Her eye colour is of ice blue like that of the frozen north.

Goodberries:

73 berries.

Faction points:

2 TPA
2 CPA