Bonus Languages: A druid’s bonus language options
include Sylvan, the language of woodland creatures. This
choice is in addition to the bonus languages available to
the character because of her race.
A druid also knows Druidic, a secret language known
only to druids, which she learns upon becoming a 1st-level
druid. Druidic is a free language for a druid; that is, she
knows it in addition to her regular allotment of languages
and it doesn’t take up a language slot. Druids are forbidden
to teach this language to nondruids.
Druidic has its own alphabet.
Spontaneous Casting: A druid can channel stored spell
energy into summoning spells that she hasn’t prepared
ahead of time. She can “lose” a prepared spell in order to cast
any summon nature’s ally spell of the same level or lower.
Nature Bond (Ex): The chosen option is to form a close bond with an
animal companion. A druid may begin play with any of
the animals listed in the Animal Companions section
beginning on page 51. This animal is a loyal companion
that accompanies the druid on her adventures.
Unlike normal animals of its kind, an animal
companion’s Hit Dice, abilities, skills, and feats advance as
the druid advances in level. If a character receives an animal
companion from more than one source, her effective druid
levels stack for the purposes of determining the statistics
and abilities of the companion. Most animal companions
increase in size when their druid reaches 4th or 7th
level, depending on the companion. If a druid releases
her companion from service, she may gain a new one by
performing a ceremony requiring 24 uninterrupted hours
of prayer in the environment where the new companion
typically lives. This ceremony can also replace an animal
companion that has perished.
Nature Sense (Ex): A druid gains a +2 bonus on
Knowledge (nature) and Survival checks.
Wild Empathy (Ex): A druid can improve the attitude
of an animal. This ability functions just like a Diplomacy
check made to improve the attitude of a person (see
Chapter 4). The druid rolls 1d20 and adds her druid
level and her Charisma modifier to determine the wild
empathy check result. The typical domestic animal has
a starting attitude of indifferent, while wild animals are
To use wild empathy, the druid and the animal must
be within 30 feet of one another under normal conditions.
Generally, inf luencing an animal in this way takes 1
minute but, as with inf luencing people, it might take more
or less time.
A druid can also use this ability to influence a magical
beast with an Intelligence score of 1 or 2, but she takes a –4
penalty on the check.
Woodland Stride (Ex)
Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her.
Totem Transformation (Su)
At 2nd level, a eagle shaman may adopt an aspect of the eagle while retaining her normal form. She gains one of the following bonuses:
•movement (fly speed 30 feet [average], the druid must be 5th level to select this bonus)
•senses (low-light vision, +4 racial bonus to Perception)
•natural weapons (bite [1d4], 2 talons [1d4] for a Medium shaman)
While using totem transformation, the eagle shaman may speak normally and can cast speak with animals (birds only) at will.
Using this ability is a standard action at 2nd level, a move action at 7th level, and a swift action at 12th level. The eagle shaman can use this ability for a number of minutes per day equal to her druid level. These minutes do not need to be consecutive, but they must be used in 1-minute increments. This is a polymorph effect and cannot be used while the druid is using another polymorph effect, such as wild shape.