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Baron Hannis Drelev

Warren Kingeagle's page

544 posts. Alias of Chainmail.

About Warren Kingeagle

Warren Kingeagle is a human druid who has been fascinated by birds and flight since he could walk. After learning to walk, he was disappointed he could not then learn to fly. Fortunately his parents encouraged his studies of birds and he became an avid eagle hunter, but his eagle pet only made him long for the skies.

He visited a wizard who had a familiar, but the bond between familiar and the sedentary closed tower type of arcane magic did not suit him. The wizard recommended he study from a local half-elf druid. The study of nature and the feel of the magic immediately appealed to him. Someday as a druid he may yet fly himself he has been toold. His mentor recommend he explore a new land, as the picked over enclave the older druid had settled in was not for the young and the bold.

Warren has an eagle companion, a pet eagle, and is searching for an untamed green land to explore while making sure that it is not plundered and exploited. He has a locket with a picture of his mother who was Brevoy nobility, but is afraid to find that he is part of the establishment as he has always considered himself to be anti-establishment. He is conflicted between finding his lineage and staying the "feral" outcast.

Warren is a well-tanned blonde with blue eyes [6'4" at 180#]. He is in great physical shape and moves with a natural grace and agility.


Warren Kingeagle
Male Human Druid 4
XP total = 5000
NG Medium Humanoid (Human)
Deity: Erastil
Init +2; Perception +9
AC 17 (15 w/out shield), touch 12, flat-footed 15 (13 w/out shield)
hp 32/32 (3d8+6con+3favored)-rolls 8,8,7
Fort +5, Ref +3, Will +7 (+2 from traits)
Spd 20 ft.
Scimitar +6 (1d6+4/18-20/x2)
Unarmed Strike +6 (1d3+4/20/x2)
Crossbow, Light +4 (1d8/19-20/x2)

Druid Spells Known (CL 2, +5 melee touch, +3 ranged touch):
2 (2/day) XBull's Strength, Bull's Strength
1 (3/day) Entangle(x2), Cure Light Wounds
0 (3/day) Detect Magic, Light, Virtue
Languages: Druidic, Common, Sylvan
Str 18, Dex 14, Con 14, Int 12, Wis 16, Cha 8
Base Atk +3; CMB +7; CMD 19
Feats: Spell Focus: Conjuration; Augment Summoning


(1)Heal +6
(2)Knowledge Geography +6
(4)Perception +10
(4)Survival +12*
(2)Handle Animal +4
(4)Knowledge Nature +10*
Acrobatics +2
Appraise +1
Bluff -1
(1) Climb +8
Craft N
Diplomacy -1
Disable Device N
Disguise +0
Escape Artist +2
(4) Fly +9
Intimidate +0
Profession N
Ride +2
Sense Motive +2
Sleight of Hand +2
(1) Spellcraft +5
Stealth +2
(1) Swim +8
*Druid +2 nature sense included


Bastard (+1 Will saves, -1 CHA dealing with Brevoy nobility)
Indomitable faith (+1 Will saves)

animal companion:

Bird (Eagle) named Tuney
Starting Statistics: Size Small; Speed 10 ft., fly 80 ft.
(average); AC +1 natural armor
Attack bite (1d4), 2 talons (1d4); +2BAB+1size+2WF=+5
Ability Scores Str 10, Dex 15, Con 12, Int 2, Wis 14,
Cha 6; Special Qualities low-light vision.
4th-Level Advancement: Ability Scores Str +2, Con +2.
Skills Fly +8, Perception +16; Racial Modifiers +8 Perception
Skill ranks = 3 Perception
FORT +4/REF +5/ WILL +3
Base Atk +2; CMB +1; CMD 13
AC=14; HP=17
Tricks: Attack/Come/Fetch/Guard/Seek/Aid bonus=attack all
Feat= Weapon Finesse, Skill Focus (Perception)

Trained eagle:

Name = Montey
Init +2; Senses low-light vision; Perception +10
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 6 (1d8+1)
Fort +3, Ref +4, Will +2
Speed 10 ft., fly 80 ft. (average)
Melee 2 talons +3 (1d4), bite +3 (1d4)
Str 10, Dex 15, Con 12, Int 2, Wis 15, Cha 7
Base Atk +0; CMB –1; CMD 11
Feats: Weapon Finesse
Skills Fly +8, Perception +10; Racial Modifiers +8 Perception
Tricks: Attack/Come/Fetch/Seek/Heel/Attack all


periapt of wound closure
+1 Leather armor
Large wooden Shield
6 darts
Pet eagle with hood and rings
2 days trail rations
2 liter waterskins
flint and steel
50' hemp rope with grappling hook
4 fishhooks - ball of twine
5 torches
Wooden holy symbol - Gozreh
Bag of bird feed
Light crossbow w/5 bolts
7gp 8sp

Augmented Dog Summon Natures Ally I:

Riding Dog CR 1
XP 400
N Medium Animal
Init +2; Senses low-light vision, scent; Perception +8


AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 17 (2d8+8)
Fort +7, Ref +5, Will +1


Speed 40 ft.
Melee bite +5 (1d6+5 plus trip)

Str 19, Dex 15, Con 19, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +5; CMD 15 (19 vs. trip)

special abilities:

Bonus Languages: A druid’s bonus language options
include Sylvan, the language of woodland creatures. This
choice is in addition to the bonus languages available to
the character because of her race.
A druid also knows Druidic, a secret language known
only to druids, which she learns upon becoming a 1st-level
druid. Druidic is a free language for a druid; that is, she
knows it in addition to her regular allotment of languages
and it doesn’t take up a language slot. Druids are forbidden
to teach this language to nondruids.
Druidic has its own alphabet.
Spontaneous Casting: A druid can channel stored spell
energy into summoning spells that she hasn’t prepared
ahead of time. She can “lose” a prepared spell in order to cast
any summon nature’s ally spell of the same level or lower.
Nature Bond (Ex): The chosen option is to form a close bond with an
animal companion. A druid may begin play with any of
the animals listed in the Animal Companions section
beginning on page 51. This animal is a loyal companion
that accompanies the druid on her adventures.
Unlike normal animals of its kind, an animal
companion’s Hit Dice, abilities, skills, and feats advance as
the druid advances in level. If a character receives an animal
companion from more than one source, her effective druid
levels stack for the purposes of determining the statistics
and abilities of the companion. Most animal companions
increase in size when their druid reaches 4th or 7th
level, depending on the companion. If a druid releases
her companion from service, she may gain a new one by
performing a ceremony requiring 24 uninterrupted hours
of prayer in the environment where the new companion
typically lives. This ceremony can also replace an animal
companion that has perished.
Nature Sense (Ex): A druid gains a +2 bonus on
Knowledge (nature) and Survival checks.
Wild Empathy (Ex): A druid can improve the attitude
of an animal. This ability functions just like a Diplomacy
check made to improve the attitude of a person (see
Chapter 4). The druid rolls 1d20 and adds her druid
level and her Charisma modifier to determine the wild
empathy check result. The typical domestic animal has
a starting attitude of indifferent, while wild animals are
usually unfriendly.
To use wild empathy, the druid and the animal must
be within 30 feet of one another under normal conditions.
Generally, inf luencing an animal in this way takes 1
minute but, as with inf luencing people, it might take more
or less time.
A druid can also use this ability to influence a magical
beast with an Intelligence score of 1 or 2, but she takes a –4
penalty on the check.

Woodland Stride (Ex)
Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her.

Totem Transformation (Su)

At 2nd level, a eagle shaman may adopt an aspect of the eagle while retaining her normal form. She gains one of the following bonuses:
•movement (fly speed 30 feet [average], the druid must be 5th level to select this bonus)
•senses (low-light vision, +4 racial bonus to Perception)
•natural weapons (bite [1d4], 2 talons [1d4] for a Medium shaman)

While using totem transformation, the eagle shaman may speak normally and can cast speak with animals (birds only) at will.

Using this ability is a standard action at 2nd level, a move action at 7th level, and a swift action at 12th level. The eagle shaman can use this ability for a number of minutes per day equal to her druid level. These minutes do not need to be consecutive, but they must be used in 1-minute increments. This is a polymorph effect and cannot be used while the druid is using another polymorph effect, such as wild shape.

Trackless Step (Ex): Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired

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