Male Human in Jungle

Waman's page

12 posts. Organized Play character for Marko_d3.


Full Name

Waman

Race

Human

Classes/Levels

Rogue (Spy) 1

Gender

Male

Size

Med.

Age

18

Alignment

Lawful Neutral

Deity

Irori

Location

Grand Lodge

Languages

Common, Vudrani, Halfling, Elven

Occupation

Spy

Homepage URL

https://www.dropbox.com/sh/wigb3n6eigcxiaf/AADoffio7GRMQriK9d29y1H4a

Strength 12
Dexterity 12
Constitution 11
Intelligence 14
Wisdom 14
Charisma 16

About Waman

Waman (human rogue)
Male Human (Vudrani) Rogue (Spy) 1
LN Medium humanoid (human)
Init +1; Senses Perception +6
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 8 (1d8)
Fort +0, Ref +3, Will +2
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Offense
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Speed 20 ft.
Melee dagger +1 (1d4+1/19-20) and
. . rapier +1 (1d6+1/18-20)
Ranged shortbow +1 (1d6/×3) and
. . sling +1 (1d4+1)
Special Attacks sneak attack +1d6
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Statistics
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Str 13, Dex 12, Con 10, Int 14, Wis 14, Cha 16
Base Atk +0; CMB +1; CMD 12
Feats Deceitful, Persuasive
Traits observant, trustworthy
Skills Appraise +6, Bluff +11 (+12 to fool others, +12 on opposed rolls to attempt to deceive someone (does not apply to feint attempts or attempts to pass secret messages)), Diplomacy +12, Disable Device +4, Disguise +9, Intimidate +5, Knowledge (local) +6, Perception +6, Sense Motive +7, Sleight of Hand +2, Stealth +2, Use Magic Device +7; Racial Modifiers skilled liar
Languages Common, Goblin, Orc, Vudrani
SQ silver tongued
Combat Gear acid, alchemist's fire, caltrops, desnan candle firework, holy water, liquid ice, paper candle firework, skyrocket firework; Other Gear lamellar (leather) armor, arrows (20), dagger, rapier, shortbow, sling, sling bullets (10), backpack, masterwork, bedroll, belt pouch, chalk, disguise kit, flint and steel, grappling hook, ink, black, inkpen, manacles, mirror, rice paper, signal whistle, silk rope, skeleton key, soap, thieves' tools, masterwork, tindertwig, torch, trail rations, waterskin, 52 gp, 4 sp, 2 cp
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Special Abilities
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Silver Tongued You can shift a creature's attitude by three steps with Diplomacy.
Skeleton key Use a +10 Disable Device for one try to open a lock.
Skilled Liar +1 (Ex) +1 Bluff to Deceive
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trustworthy +1 on Bluff checks to fool someone.