Grumelda

Vohnkar - ERW's page

84 posts. Organized Play character for Evan Whitefield.


Full Name

Vohnkar

Race

Offense:
Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack

Classes/Levels

Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6

Gender

Arcane Bloodrager 2

Defense:
AC 16; Tch:11; FF: 15; CMD: 17; [b]hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray

Size

Medium

Alignment

N

Languages

Common

Strength 18
Dexterity 12
Constitution 14
Intelligence 8
Wisdom 12
Charisma 12

About Vohnkar - ERW

Male, Oread
Arcane Bloodrager 2
PFS#5331-15
Liberties Edge

Defense:

AC 16 (4 Armor +1 Dex +1 Natural)
Touch 11 Flat-footed 15
CMD 16 (10 base +1 BAB +4 Str +1 Dex)

hp 20 (16 Bloodrager +4 Con)

Fort: +5 (3 Bloodrager +2 Con)
Ref: +1 (0 Bloodrager +1 Dex)
Will: +1 (0 Bloodrager +1 Wis)

Special Defenses:
Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray
Uncanny Dodge: Never caught flat footed

Offense:

Initiative: +1; Spd 30ft
BAB: +2 (2 Bloodrager)
CMB: +6 (2BAB +4 Str)

Mwk Greatsword +7 (2d6+6 /19-20 x2)
Spear +5 (1d6+4/ 20ft/ x2)

Special Attacks:
Bloodrage: +4 moral bonus to Str and Con, -2 to AC, +2 Moral to Will saves; 6 rounds per day
Disruptive Bloodrage: The DC to cast defensively increases by 2 for threatened enemies
Power Attack: -1 on attacks for +2 damage (+3 with 2 handed weapon)

Skills:

(8 Class -2 Int +2 Favored Class =8)
Climb: +8 (2 Rank +3 Class Skill +4 Str -1 Armor)
Disguise: +6 (2 Rank +3 Class Skill +1 Cha)
Perception: +6 (2 Rank +3 Class Skill +1 Wis)
Survival: +6 (2 Rank +3 Class Skill +1 Wis)
Special Modifiers
Disguise kit: +2 Competence bonus to Disguise checks
Almost Human: +4 Trait bonus on Disguise checks to appear human

Attributes:

Traits:
Magical Knack: +2 CL (Bloodrager)
Adopted (Almost Human): +4 to disguise self as human, disguise is a class skill

Feats:
Power Attack

Racial Abilities:
Slow Speed: base speed of 20ft
Darkvision 60ft
Ferrous Growth: create one metal item up to 10lbs for 10 min
Granite Skin: +1 Natural armor bonus to AC
Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray

Class Abilities:
Bloodrager:
Fast Movement: +10ft
Bloodrage: +4 moral bonus to Str and Con, -2 to AC, +2 Moral to Will saves; for a number of rounds equal to 4 +Con modifier +2/level each day
Bloodline (Arcane):
Disruptive Bloodrage: The DC to cast defensively increases by 2 for threatened enemies

Equipment:

Armor:
Mwk Chain Shirt: 25lbs, +4 AC, +4 Max Dex, -1 Armor Check
Weapons:
Mwk Greatsword: 6lbs, Slashing
Spear: 3lbs, 20ft, Piercing

Worn:
Explores’ Outfit: 0lbs

Belt Pouch:
Alchemist Fire (x2)
Potion of CLW
Wand of CLW: CL 1; 50 charges
206gp, 3sp

Back Pack:
Bed Roll & Blanket: 5lbs, Rope and Grappling hook (50ft): 14lbs, Waterskin: 4lbs, Rations (x2): 2lbs, Flint and Steel: 0lbs, Whetstone: 1lb, Waterproof Bag, Sack, Disguise check

Backstory:

Vohnkar was the captive of an especially vicious member of the Technic League who used him in countless terrible and agonizing experiments of science and magic. Vohnkar never knew the reasons for these tests for he had no memory of anything outside his dark cell or the bright agony of the lab. To this day he does not know if his memories were erased during his time in captivity or if he was created by the cruel man just to endure the endless torture. 7 years ago Vohnkar was able to escape his hell when a rival member of the League attacked the lab, laying it to waste. Crawling from the wreckage Vohnkar found his captor dying in the Ruins. Using a crude sword, formed from a hunk of melted metal, Vohnkar ended the wretch’s life. Covered in rags and clutching the jagged blade, he stumbled out into the harsh lands of Numeria.
Vohnkar wandered the shattered lands until one evening he witnessed the flash of light in the distance that lead him to Torch. It was there he meet the Half-orc smith Claynack, who took him in and gave him his fist glimpse of a life not filled with pain and fear. While still naive to many of civilized society’s customs he was able to blend in with the citizens of Torc and make a life of his own.
Last year Vohnkar had a brush with the Technic League, while they were in Torch collecting their annual tithes. The event almost ended with his recapture and Claynack's death. Deciding that Numeria was too dangerous to call home he headed back out into the harsh world. After months of travel he found himself in Mendev in the middle of the 5th Crusade. Soon after arriving he was almost being killed and possessed by a wormlike demon. Luckily a band of Pathfinder, heading back to Absolam, were able to drive off the monster. Seeing the diversity of the group and how they worked together to defeat the creature Vohnkar decided to accompany them back to the City at the Center of the World and attempt to join the society.
Though much more at ease with himself he always tries to hide his stony, shard infused, skin in order to pass himself off as human to all but his closest friends. He tends to be quiet and has yet to master the art of asking questions or the subtleties of humor.