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Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() For those of you that will be joining me for 'In Service of Lore'
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Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() Vohnkar
Thanks Again Revvy! ![]()
Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() OK good news & bad news Good News:
Bad News:
Revvy any of you characters what to join? ![]()
Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() Yes, let us find the halfling and make sure she hasn't gotten herself into more trouble before heading back to the city. VOhnkar turns to go but then stops and turns to the group, Well done Pathfinders, it is a pleasure to adventure with you. With that he 'cracks' a smile before heading back out. ![]()
Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() I was going to offer to run Intro 1 In Service to Lore for those of you who hadn't reached 2nd level. Intro 1 is one of the re-playable scenarios and its is a fun roleplay scenario that introduces you to some of the faction leaders of the Society. If you want to run something too I would love to play:
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Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() We end this now! roars Vohnkar as he hefts his sword. Greatsword w/ power attack, inspired flag, and rage vs. Blue
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Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() STOP the 1's dice bot! That's 3 out of 4 PC attacks! ![]()
Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() VOhnkar moves in next to Daniloth to help finish off the one Zombie and open up more room for his companions. Possibly drawing an attack of opportunity with the move.
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Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() Vohnkar was only down 8 after the potion so you can save that one charge for latter. Thank you, friends. Vohnkar says gratefully as he stands back up. Using a piece of rawhide he crudely stitches up the large whole in his armor left by the Minotaur's ax. The he picks up said ax and uses it to remove the minotaur's horns. Sticking the ax and one of the horns in his back pack, the other he holds out offering it to the rest of the party. Survival: 1d20 + 5 ⇒ (20) + 5 = 25 ![]()
Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() With a great sign of relief Vohnkar slumps to the ground, grasping his wounds. Though his eyes are close he is still conscious, just tiered and wounded. ![]()
Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() Fronar Gossamar wrote: Jamira (inspire courage), and Fronar (flagbearer) total = +2 attack, +2 damage! Forgot to add that in so that is 25 to hit and 24 damage. ![]()
Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() The Minotaur's axes makes a grinding sound as hit cuts deep into Vohnkar. The large man looks like he is about to collaps but after a deep breath he steadies himself and lets out a low rumbling roar that echoes off the mountains. Rising his sword high he steps forward and brings it down hard on the minotaur. at 0/12hp Blood Rage to be at 2/14hp, probably going to die!
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Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() Janira! Draw the beast towards us! bellows Vohnkar as he hustles across the bridge to the battle. Double Move, over bridge
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Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() FYI I have a Con starting tomorrow so I'll be AWOL until Monday.
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Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() Can someone heal VOhnkar please. I forgot he was wounded and he's to stubborn to ask. ![]()
Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() Vohnkar nod in agreement, taking the lead as the party moves up out of the caves, greatsword in hand. ![]()
Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() And Stay out! Vohnkar calls after the creature as he cleans his sword and slides it back in its sheath. ![]()
Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() I had forgotten to add Fronar's Bonuses! I updated my action above and I'm pretty sure that Kobold is split in half. ![]()
Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() Vohnkar Charges forward and takes a swing at on of the Kobolds
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Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() Fort: 1d20 + 4 ⇒ (10) + 4 = 14
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Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() Vohnkar move up to the narrowest part of the rives and trudges arcoss to the other side. Double move & draw Greatsword ![]()
Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() It would be our genuine pleasure assures Vohnkar. ![]()
Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() I thought Mosi was just grumpy since he didn't get to fight the Minotaur ![]()
Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() Vohnkar Walks up and kneels at the edge of the pool. He makes eye contact with the gillman and begins to talk to him making sure he speaks slowly (but not patronizingly). Greeting Friend, we are explorers in search of knowledge. Please tell us of the significance of these caves. Diplomacy: 1d20 + 1 ⇒ (18) + 1 = 19 Aid please?!? ![]()
Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() Vohnkar picks up a small pebble and tosses it into the middle of the pool. ![]()
Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() Once the meanings are explained to him Vohnkar spends a long time studding the carving of the Farmer. Running his fingers through the four farrows he pauses to meditate again.
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Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() These stones speak a language I do not know. ![]()
Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() Dungeoneering is a knowledge and represents what you know about the underground hazards, and creatures. Perception is how sharp your senses are and how well you are noticing details. Vohnkar moves up the carvings and runs his hands across them before closing his eyes in meditation again.
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Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() Survival: 1d20 + 5 ⇒ (20) + 5 = 25 Vohnkar moves to the front of the part, I do not need light.
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Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() No worries all you've missed so far are bugs.
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Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() Survival: 1d20 + 5 ⇒ (18) + 5 = 23 We are making good progress ![]()
Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() Vohnkar grumbles at Jiro's comment but does not object to more healing, he just scratches at his numerous bug bites. ![]()
Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() Fire seemed to work well as a repellent. Grumbles Vohnkar as he pulls himself out of the bush and moves over to Fronar. After the bard heals him he nods Thank you friend
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Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() Fort Disease: 1d20 + 4 ⇒ (13) + 4 = 17
Vohnkar stumbles out of the cloud and makes for some bushes hoping to hide. ![]()
Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() I'm pretty sure PFS members get a 50% discount on wayfinders. Also if this is your first time play The Confirmation you might want to wait to by one. Just saying. Yup I was right. Per the Guide under "Always Available Items":
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Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() I am ready as well rumbles Vohnkar. ![]()
Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() A large bald man stands up, almost 7ft tall he dwarfs all other assembled. I am Vohnkar, a warrior from Numeria. I am free because of the Pathfinder Society and I am glad to be accepted as one of them. As he sits back down the shadows of the tavern play across his rough angular features. Perception DC19: take 10 disguise check to appear human You notice that while Vohnkar's skin appears to be covered with scars and dirt it actually covered with a thick layer of makeup. The dirt is actually his rocky skin showing through and the scars are concealed shards of amber crystal. ![]()
Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() Vohnkar, Checking in. Thanks again for running this! ![]()
Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() Vohnkar moves up and readies a swing with his sword, waiting for the other party members to get their swings in. If the Trog is still up once everyone has gone he will try and end the fight with a quick blow from his blade. Greatsword w/ Power Attack
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Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() You for got to add you strength so that is a total of 7, not bad at all. ![]()
Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() We will end this friends, fear not. Markas it is all yours Aid Markas's attack
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Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() Reflex: 1d20 + 1 ⇒ (14) + 1 = 15
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Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() @Markas You forgot your +3 damage from Strength total should be 14 ![]()
Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() Yeah not really trying to balance on the top if i don't have to.
From his position on the throne Vohnkar changes his focus to the beast as rips into Mosi. Greatsword w/power attack, Inspire Curage
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Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() Vohnkar charges forward, sword held high. He chooses to take a straight path to the fight and with a few long strides end up trying to stand on the back of the thrown as he swings at the Trog. Not sure what you would like me to roll for this:
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Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() Up Calls Vohnkar from the next room ![]()
Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() Perception: 1d20 + 5 ⇒ (5) + 5 = 10 I don't eat amphibians states Vohnkar and walks out of the room. ![]()
Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() It's just a frog. Vohnkar says and he starts to close the door was a barrage of arrows wiz by his ear and is nearly knocked over as Markas storms through the door.
Greatsword w/power attack
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Arcane Bloodrager 2
Defense: AC 16; Tch:11; FF: 15; CMD: 17; hp 20/20;/b]; Fort: +5; Ref: +1; Wil: +1; Crystalline Form: +2 RB to AC vs. rays; 1/day deflect a single ray [b: Offense] Init: +1; Spd: 30ft; CMB: +6; Greatsword +7 (2d6+6 /19-20 x2); Bloodrage (8rnds/day); Disruptive Bloodrage; Power Attack Skills:
Climb: +7; Disguise: +6; Perception: +6; Survival: +6 ![]() As Jiro finishes looking over the door Vohnkar waits behind him, sword in hand. When the rogue is down he steps forward and opens the door. |