Quinn

Vimar Slipquick's page

51 posts. Organized Play character for michaelane.


Classes/Levels

M Human Cleric of Desna Init +8, Per +2 HP 15/15, AC 15/12/13, Fort +4, Ref +2, Will +5

About Vimar Slipquick

Vimar Slipquick
Male human cleric of Desna 2
CG Medium humanoid (human)
Init +8; Senses Perception +2
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 15 (2d8+2)
Fort +4, Ref +2, Will +5
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Offense
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Speed 40 ft.
Melee mwk longspear +4 (1d8+3/×3) or
. . quarterstaff +3 (1d6+3) or
. . sickle +3 (1d6+2)
Special Attacks channel positive energy 5/day (DC 13, 1d6)
Cleric Spells Prepared (CL 2nd; concentration +4)
. . 1st—bless x2, longstrider[D], protection from evil
. . 0 (at will)—detect magic, light, read magic, stabilize
. . D Domain spell; Domains Liberation, Travel
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Statistics
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Str 14, Dex 14, Con 13, Int 10, Wis 14, Cha 14
Base Atk +1; CMB +3; CMD 15
Feats Combat Reflexes, Improved Initiative
Traits captain's blade, reactionary
Skills Acrobatics +8 (+9 while on a vessel afloat on water, +11 to jump), Climb +1 (+2 while on a vessel afloat on water), Diplomacy +9, Knowledge (religion) +7, Profession (sailor) +9
Languages Common
SQ agile feet (5/day), liberation (2 rounds/day)
Combat Gear wand of cure light wounds, alchemist's fire (2), healer's kit; Other Gear studded leather, mwk longspear, quarterstaff, sickle, belt pouch, masterwork tool, masterwork tool, masterwork tool, masterwork tool, spell component pouch, wooden holy symbol of Desna, 23 gp
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Special Abilities
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Agile Feet (5/day) (Su) For 1 rd, you ignore difficult terrain.
Cleric Channel Positive Energy 1d6 (5/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Liberation) Granted Powers: You are a spirit of freedom and a staunch foe against all who would enslave and oppress.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Liberation (2 rounds/day) (Su) Act as if you had freedom of movement for 2 rounds/day.