Cleric of the Moon

Vemarus's page

8 posts. Alias of Velithin.


Full Name

Vemarus

Race

Human

Classes/Levels

Cleric lvl 2 | HP 20/20 | AC:19 T:12 FF:17 | (Saves: F:5 R:2 W:5) |

Gender

BAB: +1 || Init: +6 (+8 during Surprise Round) || CMB: +4 || CMD: 16

Size

Medium 5'4" 140 lbs.

Strength 16
Dexterity 14
Constitution 11
Intelligence 12
Wisdom 15
Charisma 10

About Vemarus

Vemarus

CG Human Cleric 2

Cleric lvl 2 | HP 20/20 | AC:18 T:12 FF:16 | (Saves: F:5 R:2 W:5) |

BAB: +1 || Init: +6 (+8 during Surprise Round) || CMB: +4 || CMD: 16

Medium 6'2" Weight: 146 lbs.

16

14

11

12

15

10

General Appearance:

Combat Stats:

BaB +1
Init: +6 (+8 during Surprise Round)
CMB: BaB + Str
CMD: 10 + BaB + Str + Dex
Favored class: Cleric

Defense:

AC: 18, touch: 12, flat-footed: 16
HP: 20/20 || 2d8 + 2 (Constitution Bonus) + 2 (Favored Class Bonus)
Fort: 5 (Base + Con +Item) +3 +2 +0
Ref: 2 (Base + Dex +Item) +0 +2 + 0
Will: 5 (Base + Wis +Item) +3 +2 +0

Offense:

Speed 20 ft, (Medium Weight Encumbrance)
Glaive (+4/1d10+4) (+5 on Attacks of Opportunities)
Space 5 ft; Reach 10 ft

Racial Abilities::

None

Domain Abilities:

Eyes of the Hawk (Ex): You gain a racial bonus on Perception checks equal to 1/2 your cleric level (minimum +1). In addition, if you can act during a surprise round, you receive a +2 racial bonus on your Initiative check.

Familiar: You gain a monkey familiar. Your effective wizard level for this ability is equal to your druid level. Your druid level stacks with levels from other classes that grant familiars when determining the powers of your familiar.

Monkey Athletics (Su): As a free action, you may add a competence bonus equal to half your druid level (minimum of +1) on one Acrobatics, Climb, Disable Device, or Sleight of Hand check. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Languages:

Common
Elven

Skills:

Handle Animal: 1
Perception: 1
Spellcraft: 1
Use Magic Device: 1

Equipment:

Masterwork Glaive
Masterwork Chainmail
Masterwork Thieves' Tools
Backpack
Bedroll
Belt Pouch (2)
Candles (10)
Tome of the Earth and Sky (Holy Text)
Flint and Steel
Iron Pot
Mess Kit
Silk Rope (50 ft.)
Soap
Spell Component Pouch
Torches (10)
Trail Rations (5 days)
Waterskin (2)
Holy Symbol (Shoulder Tattoo - Hand grasping upwards towards a single falling feather)
Animal Feed (6 days)
Journal (3)
Ink
Inkpen

Spells Prepared:

0 Level
- Create Water
- Detect Magic
- Light
- Resistance
- Stabilize

1st Level
- Beguiling Gift
- Bless
- Divine Favor
- Bless

Spells Per Day:

0 - ∞
1 - 3+1

Misc.:

L. Load: 0-76 lbs.
M. Load: 77-153 lbs.
H. Load: 154-230 lbs.
Current Weight: 90 lbs.

[u]Currency[/u]
Copper: 0
Silver: 0
Gold: 100
Platinum: 0

Familiar:

Monkey Familiar 2
CG Tiny animal
Init +2; Senses low-light vision; Perception +5

DEFENSE

AC 15, touch 14, flat-footed 13 (+2 Dex, +2 size, +1 Natural Armor Bonus)
hp 10
Fort +5, Ref +4, Will +5

OFFENSE

Speed 30 ft., climb 30 ft.
Melee bite +4 melee (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS

Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 5
Base: Atk +1; CMB +3; CMD 7

Feats:
Weapon Finesse
Alertness

Skills:
Acrobatics +11
Climb +11
Perception +5
Handle Animal +2
Spellcraft -3
Use Magic Device -3
Racial Modifiers +8 Acrobatics

SPECIAL ABILITIES

Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.

Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).

Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.

Familiar: The master of a monkey familiar gains a +3 bonus on Acrobatics checks.

Background:

Born in a small village located in one of the highest mountain ranges in the world, Vemerus was a blessing in the people's eyes. A blessed symbol located on his right shoulder would forever identify him as a holy individual, and eventually, when priests would come to investigate this young boy's apparent spiritual power, they were baffled. Vemerus was not blessed by any single known deity that archives world-round could identify, and as such, the boy was a mystery. Yet, as he grew, so did his powers, and his faith in them.

One day would truly spark his capabilities, though, when a small troup of bandits came to capture him for their own benefit. Finally reaching the age of adulthood, Vemerus had already found the weapon he was most aclimated for; the glaive and its reach. Using waves of holy energy to heal and revitilize his fallen protectors, the young cleric combound the battle tactics he was blessed with, along with the healing properties his energy could unleash on his allies, and eventually, he would win the day.

The boy is still a rambunctious fellow, and though Vemerus' deity, whoever it may be, has blessed him with a small companion, his future is still unknown. Tasked with a pilgrimage of his own choosing, the priest's goal has now become to find himself in the journey ahead, for no one but he can fully understand what he is capable of.