Monkey Familiar 2
CG Tiny animal
Init +2; Senses low-light vision; Perception +5
DEFENSE
AC 15, touch 14, flat-footed 13 (+2 Dex, +2 size, +1 Natural Armor Bonus)
hp 10
Fort +5, Ref +4, Will +5
OFFENSE
Speed 30 ft., climb 30 ft.
Melee bite +4 melee (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 5
Base: Atk +1; CMB +3; CMD 7
Feats:
Weapon Finesse
Alertness
Skills:
Acrobatics +11
Climb +11
Perception +5
Handle Animal +2
Spellcraft -3
Use Magic Device -3
Racial Modifiers +8 Acrobatics
SPECIAL ABILITIES
Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.
Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Familiar: The master of a monkey familiar gains a +3 bonus on Acrobatics checks.