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Heya, how would you guys go about making a worshiper of winter? This is purely for funzies, and I'm genuinely curious as to how you would all do one. For level mark, let's stick with the 5th. If you guys want to go fewer or more, go ahead.
(Merry Christmas/Happy Holidays in advance) ![]()
Actually, if I may elaborate a little, I'd like my cohort to be an undead spirit that can possess uninhabited constructs. I can create a mountable construct, aka, a taotieh. The only thing I'd need from there is a spirit to use it as a receptacle, while having another passive receptacle somewhere on me that said cohort can go to for safety. If you've read about Dresden and his lovable, perverted friend, Bob, thats what I'm aiming for. ![]()
If you guys don't mind, I would like some assistance in creating an undead cohort for my necromancer who just got leadership. He's a small pc. Think...smaller than a gnome, and I would like to recruit a spirit, and stick said spirit into a newly risen feline creature of some sort. Ideas? P.s. - i would like said cohort to be mountable, if at all possible. ![]()
Wait, wait wait...I might be able to get infernal healing...and if infernal healing is a spell usable by other arcane casters...hmmm...if infernal healing's duration was increased through magical lineage and extend spell, could that make fullcasters like...say...a wizard a possible option? Another idea came to mind. Teleportation Specialist and Dimensional Agility. I'd have to make my int as high as possible, but I think the increase in spells and round buff to Summon Monster spells could keep enemies at bay long enough for my minions to wipe the floor...only problem is, I wouldn't get Augment Summoning till 3rd level. ![]()
I rolled my stats, and I got: 17 15 14 13 13 11 I'm willing to work the summoning tactic again since that was always fun, but again, synthesist and cleric are really overdone for me, as well as the druid. I was looking around, and I believe someone above posted something about the occultist archetype of arcanist. Is it possible to make a reach occultist work? Magic weapon before combat, summon a minute long summon, and then focus on killing the ranged guy in the back. Qt least, that would be the general tactic. I'd start with heirloom weapon, pick something with reach. First two feats would be combat reflexes and spell focus conj, so I can level 3 into augment summoning as soon as possible. Thoughts? And as always, I do appreciate your guys' help. Really, thank you. Note: I'd have to be human for the above to work. ![]()
In that case, lets narrow it down to what I'm looking for in a solo character. - Capability to heal myself
Options:
*w/ traits = Trap Finder Out of the above classes, what would you suggest? ![]()
What classes in general are capable of running a solo campaign? I'm guessing the class would have to be capable of doing almost everything, right? So far, I can think of Bard, Summoner, Druid, Cleric, Inquisitor. I've already played Summoner before, and Druid gave me a bad taste after how overplayed it was back in 3.5. Reach cleric is something I've already become bored with, so that leaves Bard and Inquisitor. Actually, is the Oracle a viable option for soloing a campaign? ![]()
One of my friends is presenting me with a rather difficult (but worthy) challenge: Solo a normally 4-man campaign Starting Level: 1
I was originally thinking synthesist or reach cleric, but those are the only ones I know are innately strong. We're aiming to last till 15th level. Any advice? Edit: Again, this is what you'd expect from a normal 4-man adventure. No, he hasn't told me what kinds of creatures I'm up against, nor has he told me any of the specific challenges I will face. ![]()
Something I've done with DMs in the past is, when details aren't readily given, I fill in for them. For example, in this case, I would state the shape and size of the table, where my character is sitting in correlation to the old man who spoke to us, and where the table is in correlation to the room at large. Are you okay with this? Obviously, during significant areas with combat or where physical skill checks are required, I would leave that to your discretion, of course. The main reason for me filling in details is to give my teammates a better understanding of what's going on if something were to arise, while adding flavor to the scene at large. Your thoughts? ![]()
Would you be fine with me making a character by the normal rules (ex: no bonus background skills)? I don't mind other people doing their thing, but I kinda like the idea of this character possibly being used in a separate campaign after this one (if he survives). Essentially, I'd follow the rules for character creation you posted above. However, I'd leave out anything that wouldn't be included in normal character creation. ![]()
Because I'm essentially a universalist, I'm going to be using spells besides save or dies. Therefore, Potent Magic can wait till 9th level. I'm taking Wyrmkin's advice on the whole quick study because I'm used to being a mage, and if I have to, I can delay my feat plan one two levels so I can EAE my way into the exploit. Any other suggestions? ![]()
Actually, on a different note, I have an idea that would make this simpler. Feats:
Wizard Feats:
Exploits:
My only question is, Is it possible to create a large construct that doubles as a familiar? I was thinking a homunculus would do...I'd just need tons of gold... ![]()
I'm working on another wizard, starting at level four, but I'd like to have the build planned out. My goal is be a silver bullet mage, but be able to spike myself for key moments. I'm going with human on this one, but I'm just not sure how I should go about my exploits. The exploits I would like in the build are:
The feats I would like the most are:
Honestly, though, unless I get to higher levels, metamagic feats aren't really applicable to anything, and because I'm essentially performing as a universalist, I don't know how I should specialize. In fact, the only reason I'm taking PBS and PS is so that when I have to use a ray, I can. Also, a lot of the exploits are incredibly useful early on, so should I take Extra Arcane Exploit for those, or just wait it out? Any advice? ![]()
Syrus Terrigan wrote:
How might you suggest one go about this? I'd either have to go with a debuff build centered around not killing my opponents, but helping my allies kill them, or a higher end save-or-die build based on the idea of, I will only harm you if you mortally threaten my life or those of my friends. ![]()
Hey guys, I've got another human wizard that is starting in the higher levels. Think 15+ campaign. I was wondering if you guys had any ideas for an outside the norm wizard. I've had a lot of fun with Conjuration and Transmutation. Evocation is kinda meh since my teammates usually already do a lot of damage. I've got a team consisting of a skill-monkey, two front liners, and a buffer. Battlefield control, I'm thinking, is something I should aim for, but I'm not quite sure. Race: Human
Books: Core, APG, ACG, All Ultimates, and ISG Any suggestions? (I'm even willing to try another prestige class. Mystic Theurge I had a lot of fun with in my previous character.) ![]()
Hey guys, I've got another human wizard that is starting in the higher levels. Think 15+ campaign. I was wondering if you guys had any ideas for an outside the norm wizard. I've had a lot of fun with Conjuration and Transmutation. Evocation is kinda meh since my teammates usually already do a lot of damage. I've got a team consisting of a skill-monkey, two front liners, and a buffer. Battlefield control, I'm thinking, is something I should aim for, but I'm not quite sure. Race: Human
Books: Core, APG, ACG, All Ultimates, and ISG Any suggestions? (I'm even willing to try another prestige class. Mystic Theurge I had a lot of fun with in my previous character.) ![]()
Hey guys, I've got another human wizard that is starting in the higher levels. Think 15+ campaign. I was wondering if you guys had any ideas for an outside the norm wizard. I've had a lot of fun with Conjuration and Transmutation. Evocation is kinda meh since my teammates usually already do a lot of damage. I've got a team consisting of a skill-monkey, two front liners, and a buffer. Battlefield control, I'm thinking, is something I should aim for, but I'm not quite sure. Race: Human
Books: Core, APG, ACG, All Ultimates, and ISG Any suggestions? (I'm even willing to try another prestige class. Mystic Theurge I had a lot of fun with in my previous character.) ![]()
I'm creating a world, and rather than starting with a small town, I'd like to focus on the pantheon different from what's in the books. My basic idea is that there is one deity for each alignment. The end goal of this 1 to 20 sandbox campaign is to figure out why the god of balance (true neutral) disappeared. Now, here is the more detailed version.
After many an aeon of inner thought, Olen decided to explore this blackness he was a part of. Eventually, his travels led him to his wife, Olet, Goddess of Law (LN). Together, they bore four daughters; Olorius, goddess of Justice (LG), Olizet, goddess of Tyranny (LE), Olian, goddess of Hope (NG), and Olizen, goddess of despair (NE). The family the two created inspired them to forge great anomalies within the vastness of space. Worlds, galaxies, universes, even entire dimensions they could traverse within a blink of an eye. However, over time, they grew bored of such things, and like their father and husband, the family set forth outside of their domains in search of something new they might work with. Eventually, they came across another being, Oletch, god of chaos (CN). He was a god who was easily tempted, but could never be ruled. As a result, when the family approached him and tried to bring him into their world, Oletch denied such sweet offers and began to depart. In an effort to rein him in, Olen and Olet offered Oletch one last bargain. Stay with them, and he may bed with Olian and Olizen so that Oletch may gain the power of creation. Unlike the other deities, Oletch could not create material wealth from nothing for he had the power of the arcane. His was a ponderous tool that would never stay static, and as such, his machinations would never truly exist. As a result, Oletch took up the couple's offer, and joined with them. His companionship with Olian gave birth to the goddess Olaria, god of Freedom, while his partnership with Olizen created Olench, goddess of calamity. In the beginning, his hunger was sated, but over time, Oletch asked for more. His creations were solid, wild, and free, but his and his' daughters' ideals were always in conflict with the family of six. Wars would ensue, and realities would crumble. Death would halt, and life would be born once more, but always was there a battle between the nine deities. That was until now. Olen, God of Balance, has disappeared, and no one knows where he is. Oletch's hunger is uncontrolled with the equalizer's absence, and the god of chaos wants more. He wants a world of his own choosing, and the five remaining of Olen's family are powerless without their father.
Ideas on how I could make it better? As far as domains and such goes, I'm thinking the seasons will be governed by each deity during different times of the year. LN - Olet - Winter
Along with that, any suggestions on their domains and favored weapons would be appreciated, as well. I'm following a rule of thumb that no deity as the same domain as another deity. For example, Olian and Oletch cannot both have power over the sun, if that make sense. ![]()
Actually, I have an idea here. The druid would use the wolf as a mount. From there, the druid would go Nature Fang, and use the slayer talents for the mounted combat line of the ranger feats. It would look a bit like this. Feats:
Basically, I'd use the same tactic of wolves, Hit and Run, weaving debuffs or damage spells into my attacks. The only problem I'd run into is how I'd get MWP: Lance. Also, question: If I put spell storing into a lance, and I use Spirited Charge, does SC double the spell damage along with the lance damage, or what does Spirited Charge affect exactly? ![]()
So, a while ago, a previous DM of mine gave my level 1 druid a larger than normal wolf who had 18 strength...18 dexterity...and 18 constitution. My character already has three stats higher than 16 (because of rolling). I bet you can see where this is going. One of the major dms in my group decided that we can take one of our characters and level them to 16. Guess what I'm doing. ~Insert Character That Should Have Never Been Born~ Elf Druid Str 17
Awesome Wolf Str 18
------------------- My goal here is to build the most outside the box and viable level 16 druid while keeping the wolf. I'm coming to you guys for help. Things that are staying:
Go! ![]()
Manly-man teapot wrote:
That's when you use a spell like Spellsword to get around it. I've already discussed this with my DM. The way it would work, I'd put a staff of something in the longspear. Then, instead of going off of AC for hitting, I would use Touch AC. As a result, I can put a spell onto the spellstoring longspear, while it holds the staff inside. We didn't cover the whole "does the longspear activate the staff spell and the stored spell at the same time when attacking" bit, and honestly, I think that might be a bit broken... ![]()
CG Human Wizard 3/Cleric 3/Mystic Theurge 10 (stats were rolled for quite some time ago) Str 12
Class Features:
Feats:
Spells Per day: (Cleric includes domain spells)
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My goal for this character is to cast as many spells in one turn as I can, while having the biggest pool of spells to choose from as I can possibly obtain. My group already has a Fighter, Ranger, Cleric, Druid, and Rogue, so we have all bases covered. In game, my MS is trying to utilize multiple sources of magic in order to increase his power so that he may help those in need. He had to pay a price to a goddess in order to gain the cleric levels, and one of her tolls was that my character use a longspear in combat. The Deity's name is Angharradh, and her domains are as follows. Chaos, Elf, Good, Hope, Knowledge, Plant, Protection, Renewal Yes, she is a Forgotten Realms deity. I know this. Bare with me. What I'm asking you guys is to help me make this work. I'm running into some issues with this, and though I'm unable to change the class levels and the god of choice, I can work with pretty much everything else. I just need some help making this character viable. Note: If I go with a spell storing longspear, and I strike on an AoO, can I cast the spell inside of it? ![]()
I guess what I'm asking is, I know casting late game is ridiculous and doesn't really matter, so, is it possible to make a Reach Mystic Theurge as above, or would that be too much to ask for? Again, non-serious gameplay in mind, but I still want to contribute summons in battle. I just figure having more spells would allow for more summoning at the sacrifice of higher end spells.
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