Drow

Variel d'Luvienis's page

2 posts. Organized Play character for Pryllin.


Full Name

Variel d'Luvienis

Race

Male Elf

Classes/Levels

Wizard (Enhancement) 5, Ranger 1, Eldritch Knight 6

Gender

hp 81 / 81 ; AC 22 ; Init +8

Size

6'2", 130lbs

Age

150

Special Abilities

Elven Magic, Low-Light Vision, Arcane Bond, Physical Enhancement, Augment

Alignment

Chaotic Good

Deity

Desna

Location

Absalom

Languages

Celestial, Common, Draconic, Elven, Goblin, Kelish, Sylvan

Occupation

Dark Archives

Homepage URL

XP 33; Prestige 40/64

Strength 14
Dexterity 22
Constitution 12
Intelligence 18
Wisdom 10
Charisma 7

About Variel d'Luvienis

Variel’s eyes are a faint pink, so washed out they look almost white and his hair appears bleached like bones in the sun. Against these, his pale skin looks slightly pinkish and his long pointed ears complete a distinctly alien look. His face has a sour look and seems older, sadder and more cynical than his young (for an elf) years would suggest. Life as an albino has not been kind to Variel.
However, his moves are precise and balanced and quick and smooth, as is his voice on the infrequent occasions when he speaks. He wears pants and cloaks of drab, functional colours which help him to blend in with bustle of Absalom.
His most distinctive feature is the fine bow he carries, made of a deep, rich wood with a grip bound with soft but durable leather and this he carries everywhere like an extension of himself that never leaves his grasp.

Variel d' Luvienis
Male elf eldritch knight 6/ranger 1/wizard 5
CG Medium humanoid (elf)
Init +8; Senses low-light vision; Perception +15

Picture

COMBAT:
HP 81/81 (6,4,4,4,4,6,6,6,6,6,6,6)+12Con+5FC
AC 23, Touch 17, FF 17 (+6 armor, +6 Dex, +1 deflection)
Initiative +8
Speed 30', fly 40' (average)

BAB +9, CMB +11, CMD 28 = 10 +9+2+6+1
Melee: Longsword +11/+6 (1d8+2/19-20/x2) S
Melee: Dagger +11/+6 (1d4+2/19-20/x2) Rng:10' P/S
Ranged: +2 Oathbow (Str +2) +18* (1d8+6*/20/x3) Rng:100' P
* +1 to hit and +5 damage within 30'
* +2 to hit and +2 damage to Undead
* -3 to hit and +6 damage Deadly Aim
Ranged: Rapid Shot, Deadly Aim, +2 Oathbow (Str +2) +13/+13/+8* (1d8+12*/20/x3) Rng:100' P
* +1 to hit and +1 damage within 30'
* +2 to hit and +2 damage to Undead

SAVES:
FORT +9 = +6 +1 +2
REFLEX +13 = +5 +6 +2
WILL +8 (+10) = +6 +2 (+2 vs enchantments)
Immune magic sleep; Resist elven immunities; SR 20

SKILLS:
RANKS 76 (2+4)x5+(6+4)x1+(2+4)x6
+6 Acrobatics DEX(6)
+10 Appraise* 3+INT(4)
-2 Bluff CHA(-2)
+2 Climb* STR(2)
+19 Craft: Alchemy* 12+INT(4)
-2 Diplomacy CHA(-2)
-2 Disguise CHA(-2)
+6 Escape Artist DEX(6)
+10 Fly* 1+DEX(6)
+0 Heal* WIS(0)
-2 Intimidate* CHA(-2)
+19 Knowledge: Arcana* 12+INT(4) (+21 vs. undead)
+8 Knowledge: Dungeoneering* 1+INT(4) (+10 vs. undead)
+8 Knowledge: Engineering* 1+INT(4) (+10 vs. undead)
+8 Knowledge: Geography* 1+INT(4) (+10 vs. undead)
+8 Knowledge: History* 1+INT(4) (+10 vs. undead)
+8 Knowledge: Local* 1+INT(4) (+10 vs. undead)
+8 Knowledge: Nature* 1+INT(4) (+10 vs. undead)
+8 Knowledge: Nobles* 1+INT(4) (+10 vs. undead)
+8 Knowledge: Planes* 1+INT(4) (+10 vs. undead)
+11 Knowledge: Religion* 4+INT(4) (+13 vs. undead)
+9 Linguistics* 2+INT(4)
+15 Perception* 10+WIS(0)+2 (+17 vs. undead)
+6 Ride* DEX(6)
+0 Sense Motive WIS(0) (+2 vs. undead)
+19 (+21) Spellcraft* 12+INT(4) (+2 Elven Magic)
+19 Stealth* 10+DEX(6)
+5 Survival* 2+WIS(0) (+6 to track, +7 vs. undead)
+2 Swim* STR(2)

FEATS:
1st Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC. (Wiz)
1st Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
3rd Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
5th Bouncing Spell You can cast a spell that can be redirected if it has no effect on its first target. (Wiz)
5th Precise Shot You don't get -4 to hit when shooting or throwing into melee.
7th Arcane Armour Training Swift action: -10% arcane spell failure due to armour. (EldKn)
7th Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
9th Weapon Focus (Longbow) +1 to hit with longbows.
11th Weapon Specialization (Longbow) +2 to damage with longbows. (EldKn)
11th Focused Shot +Int(4) to damage with a bow or crossbow to a target within 30' as a standard action.

TRAITS:
Focused Mind: Variel's childhood was dominated by academic lessons that encouraged his ability to block out distractions and focus on the immediate task at hand. He gains a +2 trait bonus on concentration checks.

Reactionary: Variel was bullied often as a child due to his freakish appearance, but never quite developed an offensive response. Instead, he became adept at anticipating sudden attacks and reacting to danger quickly. Variel gains a +2 trait bonus on Initiative checks.

SPECIAL ABILITIES:
Low-Light Vision: See twice as far as a human in low light, distinguishing colour and detail.
Elven Immunities - Sleep: You are immune to magic sleep effects.
Elven Magic: +2 CL vs SR, +2 identify
Keen Senses: +2 Perception
Weapon Familiarity: Bow, Longsword, Rapier

Arcane Bond: Oathbow (Str +2, 1/day) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Arcane School: Transmuter/ Enhancement
Opposed Schools: Abjuration, Divination (You must spend 2 slots to cast spells from an opposed school)
Physical Enhancement (Su): +2 physical ability score (dexterity) (change per day)
Augment (Sp): +2 ability score or +2 natural AC for 2 rounds, touch (7/day)

Favored Enemy (Undead +2) (Ex): +2 to rolls vs Favored Enemy (Undead).
Track: +1 to survival checks to track.
Wild Empathy -1 (Ex): Improve the attitude of an animal, as if using Diplomacy.

Diverse Training: Add levels of Eldritch Knight to Fighter or Arcane spellcasting class level for the purpose of meeting feat prerequisites.

SPELLS PREPARED:
Wizard Spell DC: 14 + spell level
CL: 10 (vs.SR: +12 SA, Concentration: +16 Trait)
Melee Touch +11, Ranged Touch +15

Spells per day: Cantrips 4; 1st 6* (4+1+1); 2nd 6* (4+1+1); 3rd 5* (3+1+1); 4th 5* (3+1+1); 5th 3* (2+0+1)
Cantrips: Detect Magic (2 slots), Message, Prestidigitation
Level 1: Colour Spray (DC 16), Enlarge Person, Grease (DC 15), Gravity Bow, Magic Missile, Silent Image (DC 16)
Level 2: Blindness/Deafness (DC 16), Bulls Strength, False Life, Glitterdust (DC 16), Levitate, Mirror Image
Level 3: Blink, Bouncing Blindness/Deafness (DC 16), Fireball (DC 17), Haste (DC 17), Lightning Bolt (DC 17)
Level 4: Bestow Curse (DC 18), Calcific Touch (DC 18), Resilient Sphere (DC 18), Resilient Sphere (DC 18), Stone Shape
Level 5: Cone of Cold (DC 19), Feeblemind (DC 19), Overland Flight

(*Arcane Bond, Pearl of Power:1st Level)

SPELLBOOK:

Cantrips: Acid Splash, Arcane Mark, Bleed, Dancing Lights, Daze, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Spark, Touch of Fatigue (Opposed- Detect Magic, Detect Poison, Resistance, Read Magic)
Level 1: Charm Person, Colour Spray, Disguise Self, Enlarge Person, Feather Fall, Gravity Bow, Grease, Mage Armor, Magic Missile, Ray of Enfeeblement, Silent Image
Level 2: Bear's Endurance, Blindness/Deafness, Bulls Strength, False Life, Glitterdust, Levitate, Mirror Image, Spider Climb
Level 3: Blink, Fireball, Haste, Lightning Bolt
Level 4: Bestow Curse, Calcific Touch, Resilient Sphere, Stone Shape
Level 5: Baleful Polymorph, Cone of Cold, Feeblemind, Overland Flight

EQUIPMENT:
Backpack (2gp)
Blanket, winter (5sp)
Case, map or scroll (1gp)
Chalk (1cp)
Flint and steel (1gp)
Ink (1 oz. vial, black) (8gp)
Inkpen (1sp)
Paper (sheet) x1 (4sp)
Parchment (sheet) x3 (6sp)
Spell component pouch (5gp)
Spellbook, wizard's
Sunrod (2gp)
Waterskin (1gp)
Traveller's outfit (free)
Cold-weather outfit (8gp)
Dagger (2gp)
Longsword (15gp)
Arrows 40(4gp)
Total (50gp, 6sp, 1cp)

MAGIC EQUIPMENT:
+2 Mithral Chain shirt (5100gp)
+2 Oathbow (Str +2) (25600gp)
+1 Outsider (evil) bane Arrows x 10 (1660.5gp)
+1 Elf bane Arrows x 3 (498gp)
Belt of mighty constitution +2 (4000gp)
Cloak of Resistance +2 (4000gp)
Efficient Quiver (1800gp)
Gloves of Arrow Snaring (4000gp)
Pearl of Power, 1st level (1000gp)
Potion of Invisibility (300gp)
Ring of protection +1 (2000gp)
Scarab of protection, 12 uses (38000gp)
Scroll of Endure Elements (25gp)
Wand of Charm Monster, 6 charges (2530gp)
Wand of Dimension Door, 5 charges (2100gp)
Wand of Disguise Self, 3 charges (75gp)
Wand of Magic Missile 5th Level, 4 charges (300gp)
Wand of Mirror Image, 5 charges (450gp)

CASH:
1,883 gp, 3 sp, 9 cp

HISTORY:
First Steps Part I
First Steps Part II
First Steps Part III

The Frostfur Captives #3-01
Slave Pits of Absalom #8
Tide of Twilight #3-05 (GM)

The Icebound Outpost #3-19
The Sewer Dragons of Absalom #3-02 (GM)
The Quest for Perfection #3-09 (GM)

The Quest for Perfection #3-13 (GM)
Storming the Diamond Gate #3-25
Assault on the Kingdom of the Impossible #33

Rise of the Goblin Guild #4-01 (GM)
The Sanos Abduction #4-05
In Wrath's Shadow #4-02

The City of Strangers—Part II: The Twofold Demise #52 (GM)
Fortress of the Nail #4–13
The Fabric of Reality #4-16

Tower of the Ironwood Watch #4-17
Way of the Ki Rin #4-21
Port Godless #5-07

The Hellknight's Feast #5-04
Echoes of the Everwar- Part I: The Prisoner of Skull Hill #36
The Elven Entanglement #5-05

Fury of the Fiend #2-10
The Stranger Within #5-18
The Immortal Conundrum #3-10

Doom comes to Dustpawn

Legacy of the Stonelords #6-00
Vengence at Sundered Crag #5-25(GM)
Beacon Below #6-04