![]()
About Variel d'LuvienisVariel’s eyes are a faint pink, so washed out they look almost white and his hair appears bleached like bones in the sun. Against these, his pale skin looks slightly pinkish and his long pointed ears complete a distinctly alien look. His face has a sour look and seems older, sadder and more cynical than his young (for an elf) years would suggest. Life as an albino has not been kind to Variel.
Variel d' Luvienis
COMBAT:
HP 81/81 (6,4,4,4,4,6,6,6,6,6,6,6)+12Con+5FC
AC 23, Touch 17, FF 17 (+6 armor, +6 Dex, +1 deflection) Initiative +8 Speed 30', fly 40' (average) BAB +9, CMB +11, CMD 28 = 10 +9+2+6+1
SAVES:
FORT +9 = +6 +1 +2
REFLEX +13 = +5 +6 +2 WILL +8 (+10) = +6 +2 (+2 vs enchantments) Immune magic sleep; Resist elven immunities; SR 20 SKILLS:
RANKS 76 (2+4)x5+(6+4)x1+(2+4)x6
+6 Acrobatics DEX(6) +10 Appraise* 3+INT(4) -2 Bluff CHA(-2) +2 Climb* STR(2) +19 Craft: Alchemy* 12+INT(4) -2 Diplomacy CHA(-2) -2 Disguise CHA(-2) +6 Escape Artist DEX(6) +10 Fly* 1+DEX(6) +0 Heal* WIS(0) -2 Intimidate* CHA(-2) +19 Knowledge: Arcana* 12+INT(4) (+21 vs. undead) +8 Knowledge: Dungeoneering* 1+INT(4) (+10 vs. undead) +8 Knowledge: Engineering* 1+INT(4) (+10 vs. undead) +8 Knowledge: Geography* 1+INT(4) (+10 vs. undead) +8 Knowledge: History* 1+INT(4) (+10 vs. undead) +8 Knowledge: Local* 1+INT(4) (+10 vs. undead) +8 Knowledge: Nature* 1+INT(4) (+10 vs. undead) +8 Knowledge: Nobles* 1+INT(4) (+10 vs. undead) +8 Knowledge: Planes* 1+INT(4) (+10 vs. undead) +11 Knowledge: Religion* 4+INT(4) (+13 vs. undead) +9 Linguistics* 2+INT(4) +15 Perception* 10+WIS(0)+2 (+17 vs. undead) +6 Ride* DEX(6) +0 Sense Motive WIS(0) (+2 vs. undead) +19 (+21) Spellcraft* 12+INT(4) (+2 Elven Magic) +19 Stealth* 10+DEX(6) +5 Survival* 2+WIS(0) (+6 to track, +7 vs. undead) +2 Swim* STR(2) FEATS:
1st Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC. (Wiz)
1st Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. 3rd Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2. 5th Bouncing Spell You can cast a spell that can be redirected if it has no effect on its first target. (Wiz) 5th Precise Shot You don't get -4 to hit when shooting or throwing into melee. 7th Arcane Armour Training Swift action: -10% arcane spell failure due to armour. (EldKn) 7th Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage. 9th Weapon Focus (Longbow) +1 to hit with longbows. 11th Weapon Specialization (Longbow) +2 to damage with longbows. (EldKn) 11th Focused Shot +Int(4) to damage with a bow or crossbow to a target within 30' as a standard action. TRAITS:
Focused Mind: Variel's childhood was dominated by academic lessons that encouraged his ability to block out distractions and focus on the immediate task at hand. He gains a +2 trait bonus on concentration checks.
Reactionary: Variel was bullied often as a child due to his freakish appearance, but never quite developed an offensive response. Instead, he became adept at anticipating sudden attacks and reacting to danger quickly. Variel gains a +2 trait bonus on Initiative checks. SPECIAL ABILITIES:
Low-Light Vision: See twice as far as a human in low light, distinguishing colour and detail.
Elven Immunities - Sleep: You are immune to magic sleep effects. Elven Magic: +2 CL vs SR, +2 identify Keen Senses: +2 Perception Weapon Familiarity: Bow, Longsword, Rapier Arcane Bond: Oathbow (Str +2, 1/day) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Favored Enemy (Undead +2) (Ex): +2 to rolls vs Favored Enemy (Undead).
Diverse Training: Add levels of Eldritch Knight to Fighter or Arcane spellcasting class level for the purpose of meeting feat prerequisites. SPELLS PREPARED:
Wizard Spell DC: 14 + spell level
CL: 10 (vs.SR: +12 SA, Concentration: +16 Trait) Melee Touch +11, Ranged Touch +15 Spells per day: Cantrips 4; 1st 6* (4+1+1); 2nd 6* (4+1+1); 3rd 5* (3+1+1); 4th 5* (3+1+1); 5th 3* (2+0+1)
(*Arcane Bond, Pearl of Power:1st Level) SPELLBOOK:
Cantrips: Acid Splash, Arcane Mark, Bleed, Dancing Lights, Daze, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Spark, Touch of Fatigue (Opposed- Detect Magic, Detect Poison, Resistance, Read Magic) Level 1: Charm Person, Colour Spray, Disguise Self, Enlarge Person, Feather Fall, Gravity Bow, Grease, Mage Armor, Magic Missile, Ray of Enfeeblement, Silent Image Level 2: Bear's Endurance, Blindness/Deafness, Bulls Strength, False Life, Glitterdust, Levitate, Mirror Image, Spider Climb Level 3: Blink, Fireball, Haste, Lightning Bolt Level 4: Bestow Curse, Calcific Touch, Resilient Sphere, Stone Shape Level 5: Baleful Polymorph, Cone of Cold, Feeblemind, Overland Flight EQUIPMENT:
Backpack (2gp)
Blanket, winter (5sp) Case, map or scroll (1gp) Chalk (1cp) Flint and steel (1gp) Ink (1 oz. vial, black) (8gp) Inkpen (1sp) Paper (sheet) x1 (4sp) Parchment (sheet) x3 (6sp) Spell component pouch (5gp) Spellbook, wizard's Sunrod (2gp) Waterskin (1gp) Traveller's outfit (free) Cold-weather outfit (8gp) Dagger (2gp) Longsword (15gp) Arrows 40(4gp) Total (50gp, 6sp, 1cp) MAGIC EQUIPMENT:
+2 Mithral Chain shirt (5100gp)
+2 Oathbow (Str +2) (25600gp) +1 Outsider (evil) bane Arrows x 10 (1660.5gp) +1 Elf bane Arrows x 3 (498gp) Belt of mighty constitution +2 (4000gp) Cloak of Resistance +2 (4000gp) Efficient Quiver (1800gp) Gloves of Arrow Snaring (4000gp) Pearl of Power, 1st level (1000gp) Potion of Invisibility (300gp) Ring of protection +1 (2000gp) Scarab of protection, 12 uses (38000gp) Scroll of Endure Elements (25gp) Wand of Charm Monster, 6 charges (2530gp) Wand of Dimension Door, 5 charges (2100gp) Wand of Disguise Self, 3 charges (75gp) Wand of Magic Missile 5th Level, 4 charges (300gp) Wand of Mirror Image, 5 charges (450gp) CASH:
1,883 gp, 3 sp, 9 cp HISTORY:
First Steps Part I
First Steps Part II First Steps Part III The Frostfur Captives #3-01
The Icebound Outpost #3-19
The Quest for Perfection #3-13 (GM)
Rise of the Goblin Guild #4-01 (GM)
The City of Strangers—Part II: The Twofold Demise #52 (GM)
Tower of the Ironwood Watch #4-17
The Hellknight's Feast #5-04
Fury of the Fiend #2-10
Doom comes to Dustpawn Legacy of the Stonelords #6-00
|