Fighter

Valtyra Dalskar's page

26 posts. Alias of Pedwiddle.


Full Name

Valtyra Dalskar

Race

Aasimar (Scion of Humanity)

Classes/Levels

Oracle (Life Mystery) 1 | HP 10 | AC 16 FF 14 T 12 | Saves +2/+2/+2 | Init + 4 | Percep +2

Gender

Female

Size

M

Age

73

Alignment

Neutral Good

Deity

Sarenrae

Languages

Common, Celestial, Sylvan

Strength 13
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 10
Charisma 17

About Valtyra Dalskar

Female Aasimar (Scion of Humanity) Oracle (Life Mystery) 1

Crunch:

COMBAT
HP: 10
Init: +4
AC: 16 (Touch: 12, Flat-footed: 14) (+2 Dex, +3 Armor, +1 Shield)
Fort: +2, Ref: +2, Will: +2
BAB: +0
CMB: +1
CMD: 12

RACIAL FEATURES
Counts as human (humanoid) and outsider (native)
Darkvision 60'
+2 to Diplomacy and Perception checks
Can cast Daylight (1/day)
Celestrial Resistance: acid 5/cold 5/electricity 5

CLASS FEATURES
Life Mystery
Oracle's Curse: Tongues (Celestial) - can only speak/understand Celestial in combat
Orisons
Cleric Spells

REVELATIONS
Channel (Su): Heals 1d6, 30' radius (deals 1d6 to undead, DC 11 + level + 3 (Cha)) (4/day)

TRAITS
Reactionary - +2 to initiative
Sacred Conduit - +1 to DC of channel

FEATS
Point-Blank Shot

SKILLS
Acrobatics: 0 (0 + 2 + -2 (AC))
Appraise: 1 (0 + 1 + 0)
Bluff: 3 (0 + 3 + 0)
Climb: -1 (0 + 1 + -2 (AC))
Craft: 1 (0 + 1 + 0)
Diplomacy: 9 (1 + 3 + 3 + 2)
Disguise: 3 (0 + 3 + 0)
Escape Artist: 0 (0 + 2 + -2 (AC))
Fly: 0 (0 + 2 + -2 (AC))
Heal: 4 (1 + 0 + 3)
Intimidate: 3 (0 + 3 + 0)
Knowledge (History): 5 (1 + 1 + 3)
Knowledge (Religion): 5 (1 + 1 + 3)
Perception: 2 (0 + 0 + 0 + 2)
Perform: 3 (0 + 3 + 0)
Ride: 0 (0 + 2 + -2 (AC))
Sense Motive: 4 (1 + 0 + 3)
Spellcraft: 5 (1 + 1 + 3)
Stealth: 0 (0 + 2 + -2 (AC))
Survival: 0 (0 + 0 + 0)
Swim: -1 (0 + 1 + -2 (AC))

Spells:

0-level (unlimited/day):
Detect Magic
Mending
Read Magic
Stabilize

1st-level (4/day):
Bless
Cure Light Wounds

Gear:

Cold-weather outfit
Studded Leather Armor (+3 AC, -1 Armor Check Penalty)
Buckler (+1 AC, -1 Armor Check Penalty)
Morningstar (+1 to hit, 1d6 (B or P) damage, crit. x2)
Crossbow, Light (+2 to hit, 1d8 (P) damage, crit. 19-20/x2)

Backpack

  • Waterskin
  • Trail Rations (2 days)
  • Winter blanket
  • Explorer's outfit

Belt Pouch

  • Money (4gp 5sp)

Spell Component Pouch

Quiver

  • Bolts (20)

Appearance:

DESCRIPTION
Valtyra is an extremely attractive woman, with long blonde hair that she wears in a loose ponytail, and piercing blue eyes that seem to reach into your soul, rattle around a bit, and find those things you'd really rather keep hidden.

PHYSICAL CHARACTERISTICS
Height: 5'7"
Weight: 105 lbs.
Skin: Fair
Hair: Blonde
Eyes: Blue

Background:

Valtyra's mother had been thought to be barren until very late in life. It wasn't until she was pregnant with Valtyra that she finally overcame the superstitions and whispers. It was a difficult birth - there was an unusually large amount of blood, and the local priestesses of Sarenrae had to use many spells to keep the mother alive. When it was over, all were well. Her parents named her Valtyra, an ancestral name in both their families.

There were several times while she was growing up that Valtyra felt ...different. She was teased mercilessly by other children because they knew that if they pushed her far enough, she would speak gibberish at them. It wasn't until she seemed to stop aging, however, that the local priesthood took notice.

She was escorted to the church of Sarenrae in Merab, where she heard whispers of Aasimar blood. She was kept there for many long years and taught extensively of history, religion, diplomacy, spells and spellcraft, as well as some self-defense. While she was there, her parents grew older, and eventually passed away. When she learned of their passing, she left the church and struck out on her own.

She is looking for her place in the world, trying to understand where she fits in it. She wants to understand her healing power and her "gift" of tongues, and to find somewhere she belongs.