Barbarian

Urgan Legsnapper's page

36 posts. Alias of Grimsnik.


Full Name

Urgan Legsnapper

Race

Half-Orc

Spells:
DM; CW; Mending; PF&D; Cure Light Wounds; Faerie Fire; Hydraulic Push; Touch of the Sea; Barkskin; Frigid Touch; Gust of Wind; Aqueous Orb; Water breathing;

Classes/Levels

Druid (Kraken Caller) 5|HP 38/38| AC 18, F 17, T 11, CMD 17 | Fort +7 Reflex +3 Will +9 | init +1 | Wild Shape 1/1 | 1st 4/4, 2nd 3/3, 3rd 2/2 |Perception +13, darkvis 60', spd 20

Gender

male

Size

medium

Age

20

Special Abilities

Darkvision, Toothy, Intimidating, Orc Blood, Weapon Familarity,

Alignment

CN

Deity

Besmara

Languages

Common, Orc, Druidic

Strength 16
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 18
Charisma 10

About Urgan Legsnapper

Speed 30/20 in armor
Feat- Combat Casting, Craft Wondrous Items, Natural Spell

Traits- Besmara's Blessing (+1 perception)
Besmara's Strength

Fort +7, Reflex +3, Will +9
HP 38 AC 16

Scimitar +6 1d6+3
Dagger +6 1d4+3
Bite +7 1d4+4

Skills: Climb +6;Perception +13; Heal +10; Profession (sailor) +12, Knowledge (Nature) +10; Survival +12; Swim +8; Profession Herbalist +12

Equipment- +1 Hide Armor, Scimitar, Dagger, explorer's outfit, spell component pouch, MWK Backpack, belt pouch, bedroll, waterskin, holly, mistletoe, mess kit, soap. Belt of Giant Strength +2, Cloak of Resistance +1, Amulet of Might Fist +1. 205 gp, 6 sp, 9 cp.

Herbalism Potions- Cure Light Wounds X4

Favor Class- Druid: +1 skill point

Spells/day 0- 4; 1st- 4; 2nd- 3; 3rd- 2

Class Abilities:

Nature's Bond- Herbalism
Nature's Sense- +2 Survival and Knowledge Nature
Wild Empathy
Dauntless Swimmer (Ex): At 2nd level, a kraken caller can always take 10 on Swim checks, even if she is rushed or threatened. This ability replaces woodland stride.
Hold Breath (Ex): At 3rd level, a kraken caller can hold her breath for a number of minutes equal to her Constitution score before she risks drowning. This ability replaces trackless step.
Resist the Waves’ Lure (Ex): At 4th level, a kraken caller gains a +4 bonus on saving throws against the spell-like and supernatural abilities of creatures with the aquatic subtype. This ability replaces resist nature’s lure.
Wild Shape (Su): 1/day A kraken caller’s options for wild shape are limited to animals with the aquatic or water subtype or that have the amphibious special quality. The kraken caller can alternatively expend a daily use of wild shape to grow tentacles out of her body while otherwise retaining her own form. This effect lasts for 10 minutes per level, or until the kraken caller changes back.

At 4th level, the kraken caller grows two tentacles while in this form. The tentacles have a reach of 5 feet regardless of the kraken caller’s size, and the kraken caller can use them as secondary natural attacks that deal 1d4 points of damage (1d3 for a Small kraken caller). She also gains a racial bonus on Climb, Swim, and dirty trick combat maneuver checks equal to the number of tentacles grown.

At each of 6th, 8th, 10th, and 12th levels, a kraken caller can grow an additional tentacle. As a move action, she can retract or regrow any number of the additional tentacles, redistributing the mass of any retracted tentacles. For every 2 retracted tentacles, she can increase the reach of the remaining tentacles by 5 feet (to a maximum of 15 feet), or increase the damage dealt by her tentacles as if she were one size category larger.

While in this form, a kraken caller can expel a 10-footradius cloud of ink once per minute as a standard action. This cloud provides total concealment in water and persists for 1 round per level. The ink has no effect out of water. This ability alters wild shape.

Backstory:
Urgan grew up on the streets of Port Peril. During the day, he would sit from the docks and watch the sailors on the ships. At night, he would sneak into the taverns and listen to their tales.

When he was ten, Urgan was jumped by a group of older boys. Anbin, local halfling druid, selling her healing salves broke up the fight. She brought him back to her hut a few miles out of city. Once healed, Urgan started his training in the druidic and healing arts. On multiple occasions when try to set a patient's leg, Urgan just ended up snapping the bones more.

Once his apprenticeship was finished, the call of Besmara was strong. Urgan headed back to Port Peril.