male Half-Orc
Spells: Druid (Kraken Caller) 5|HP 38/38| AC 18, F 17, T 11, CMD 17 | Fort +7 Reflex +3 Will +9 | init +1 | Wild Shape 1/1 | 1st 4/4, 2nd 3/3, 3rd 2/2 |Perception +13, darkvis 60', spd 20
DM; CW; Mending; PF&D; Cure Light Wounds; Faerie Fire; Hydraulic Push; Touch of the Sea; Barkskin; Frigid Touch; Gust of Wind; Aqueous Orb; Water breathing; I'm doing good. I get to run You Only Die Twice tonight for my local group. Hopefully it will be fun.
male Half-Orc
Spells: Druid (Kraken Caller) 5|HP 38/38| AC 18, F 17, T 11, CMD 17 | Fort +7 Reflex +3 Will +9 | init +1 | Wild Shape 1/1 | 1st 4/4, 2nd 3/3, 3rd 2/2 |Perception +13, darkvis 60', spd 20
DM; CW; Mending; PF&D; Cure Light Wounds; Faerie Fire; Hydraulic Push; Touch of the Sea; Barkskin; Frigid Touch; Gust of Wind; Aqueous Orb; Water breathing; Urgan moves in and tries to engulf the archer with an aqueous orb.
male Half-Orc
Spells: Druid (Kraken Caller) 5|HP 38/38| AC 18, F 17, T 11, CMD 17 | Fort +7 Reflex +3 Will +9 | init +1 | Wild Shape 1/1 | 1st 4/4, 2nd 3/3, 3rd 2/2 |Perception +13, darkvis 60', spd 20
DM; CW; Mending; PF&D; Cure Light Wounds; Faerie Fire; Hydraulic Push; Touch of the Sea; Barkskin; Frigid Touch; Gust of Wind; Aqueous Orb; Water breathing; Sorry life got a bit crazy.
male Half-Orc
Spells: Druid (Kraken Caller) 5|HP 38/38| AC 18, F 17, T 11, CMD 17 | Fort +7 Reflex +3 Will +9 | init +1 | Wild Shape 1/1 | 1st 4/4, 2nd 3/3, 3rd 2/2 |Perception +13, darkvis 60', spd 20
DM; CW; Mending; PF&D; Cure Light Wounds; Faerie Fire; Hydraulic Push; Touch of the Sea; Barkskin; Frigid Touch; Gust of Wind; Aqueous Orb; Water breathing; Urgan moves to help the crew out in preparing to board the new mark. Profession Sailor: 1d20 + 12 ⇒ (10) + 12 = 22 When he has time Urgan will tend to the wounded Heal: 1d20 + 10 ⇒ (11) + 10 = 21
male Half-Orc
Spells: Druid (Kraken Caller) 5|HP 38/38| AC 18, F 17, T 11, CMD 17 | Fort +7 Reflex +3 Will +9 | init +1 | Wild Shape 1/1 | 1st 4/4, 2nd 3/3, 3rd 2/2 |Perception +13, darkvis 60', spd 20
DM; CW; Mending; PF&D; Cure Light Wounds; Faerie Fire; Hydraulic Push; Touch of the Sea; Barkskin; Frigid Touch; Gust of Wind; Aqueous Orb; Water breathing; Profession, Sailor: 1d20 + 12 ⇒ (2) + 12 = 14 Pointing Urgan shouts out, "something is off over there as if something is heading towards us!"
male Half-Orc
Spells: Druid (Kraken Caller) 5|HP 38/38| AC 18, F 17, T 11, CMD 17 | Fort +7 Reflex +3 Will +9 | init +1 | Wild Shape 1/1 | 1st 4/4, 2nd 3/3, 3rd 2/2 |Perception +13, darkvis 60', spd 20
DM; CW; Mending; PF&D; Cure Light Wounds; Faerie Fire; Hydraulic Push; Touch of the Sea; Barkskin; Frigid Touch; Gust of Wind; Aqueous Orb; Water breathing; "This does stink of something,"states Urgan as he scans the horizon. Perception: 1d20 + 13 ⇒ (17) + 13 = 30 "Anything on top here worth plundering?"
male Half-Orc
Spells: Druid (Kraken Caller) 5|HP 38/38| AC 18, F 17, T 11, CMD 17 | Fort +7 Reflex +3 Will +9 | init +1 | Wild Shape 1/1 | 1st 4/4, 2nd 3/3, 3rd 2/2 |Perception +13, darkvis 60', spd 20
DM; CW; Mending; PF&D; Cure Light Wounds; Faerie Fire; Hydraulic Push; Touch of the Sea; Barkskin; Frigid Touch; Gust of Wind; Aqueous Orb; Water breathing; Urgan continues to direct the orb through the line of marines before moving up. Non-Lethal: 2d6 ⇒ (4, 5) = 9 Orb: DC 17. You create a rolling sphere of churning water that can engulf those it strikes. The aqueous orb can move up to 30 feet per round, rolling over barriers less than 10 feet tall. It automatically quenches any nonmagical fires and functions as dispel magic against magical fires as long as those fires are size Large or less.
Any creature in the path of the aqueous orb takes 2d6 points of nonlethal damage. A successful Reflex save negates this damage, but a large or smaller creature that fails its save must make a second save or be engulfed by the aqueous orb and carried along with it. Engulfed creatures are immersed in water and must hold their breath unless capable of breathing water. They gain cover against attacks from outside the aqueous orb but are considered entangled by its churning currents, takes 2d6 points of nonlethal damage at the beginning of their turn each round they remain trapped. Creatures within the orb may attempt a new Reflex save each round to escape into a random square adjacent to the aqueous orb. The orb may hold one Large creature, 4 Medium, or 16 Small or smaller creatures within it. The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and churns in place. An aqueous orb stops if it moves outside the spell’s range.
male Half-Orc
Spells: Druid (Kraken Caller) 5|HP 38/38| AC 18, F 17, T 11, CMD 17 | Fort +7 Reflex +3 Will +9 | init +1 | Wild Shape 1/1 | 1st 4/4, 2nd 3/3, 3rd 2/2 |Perception +13, darkvis 60', spd 20
DM; CW; Mending; PF&D; Cure Light Wounds; Faerie Fire; Hydraulic Push; Touch of the Sea; Barkskin; Frigid Touch; Gust of Wind; Aqueous Orb; Water breathing; The druid directs the orb towards the rest of the marines dragging two marines in it. Urgan then moves towards the center of the boat. Aqueous Orb: Non-Lethal Damage: 2d6 ⇒ (5, 1) = 6 You create a rolling sphere of churning water that can engulf those it strikes. The aqueous orb can move up to 30 feet per round, rolling over barriers less than 10 feet tall. It automatically quenches any nonmagical fires and functions as dispel magic against magical fires as long as those fires are size Large or less.
Any creature in the path of the aqueous orb takes 2d6 points of nonlethal damage. A successful Reflex save negates this damage, but a large or smaller creature that fails its save must make a second save or be engulfed by the aqueous orb and carried along with it. Engulfed creatures are immersed in water and must hold their breath unless capable of breathing water. They gain cover against attacks from outside the aqueous orb but are considered entangled by its churning currents, takes 2d6 points of nonlethal damage at the beginning of their turn each round they remain trapped. Creatures within the orb may attempt a new Reflex save each round to escape into a random square adjacent to the aqueous orb. The orb may hold one Large creature, 4 Medium, or 16 Small or smaller creatures within it. The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and churns in place. An aqueous orb stops if it moves outside the spell’s range.
male Half-Orc
Spells: Druid (Kraken Caller) 5|HP 38/38| AC 18, F 17, T 11, CMD 17 | Fort +7 Reflex +3 Will +9 | init +1 | Wild Shape 1/1 | 1st 4/4, 2nd 3/3, 3rd 2/2 |Perception +13, darkvis 60', spd 20
DM; CW; Mending; PF&D; Cure Light Wounds; Faerie Fire; Hydraulic Push; Touch of the Sea; Barkskin; Frigid Touch; Gust of Wind; Aqueous Orb; Water breathing; Perception 15: 1d20 + 13 ⇒ (8) + 13 = 21 Urgan drops ball of water on the catapult crew. It sounds like we are within 150' of the ship. Attempting to center the orb on the catapult release mechanism. DC 17.
male Half-Orc
Spells: Druid (Kraken Caller) 5|HP 38/38| AC 18, F 17, T 11, CMD 17 | Fort +7 Reflex +3 Will +9 | init +1 | Wild Shape 1/1 | 1st 4/4, 2nd 3/3, 3rd 2/2 |Perception +13, darkvis 60', spd 20
DM; CW; Mending; PF&D; Cure Light Wounds; Faerie Fire; Hydraulic Push; Touch of the Sea; Barkskin; Frigid Touch; Gust of Wind; Aqueous Orb; Water breathing; Congrats Maximus!
male Half-Orc
Spells: Druid (Kraken Caller) 5|HP 38/38| AC 18, F 17, T 11, CMD 17 | Fort +7 Reflex +3 Will +9 | init +1 | Wild Shape 1/1 | 1st 4/4, 2nd 3/3, 3rd 2/2 |Perception +13, darkvis 60', spd 20
DM; CW; Mending; PF&D; Cure Light Wounds; Faerie Fire; Hydraulic Push; Touch of the Sea; Barkskin; Frigid Touch; Gust of Wind; Aqueous Orb; Water breathing; Urgan's skin hardens as he casts a protective spell on himself before moving to assist the crew in preparing for boarding.
male Half-Orc
Spells: Druid (Kraken Caller) 5|HP 38/38| AC 18, F 17, T 11, CMD 17 | Fort +7 Reflex +3 Will +9 | init +1 | Wild Shape 1/1 | 1st 4/4, 2nd 3/3, 3rd 2/2 |Perception +13, darkvis 60', spd 20
DM; CW; Mending; PF&D; Cure Light Wounds; Faerie Fire; Hydraulic Push; Touch of the Sea; Barkskin; Frigid Touch; Gust of Wind; Aqueous Orb; Water breathing; Urgan moves topside to help the crew. "Cap'n where do you need me?"
male Half-Orc
Spells: Druid (Kraken Caller) 5|HP 38/38| AC 18, F 17, T 11, CMD 17 | Fort +7 Reflex +3 Will +9 | init +1 | Wild Shape 1/1 | 1st 4/4, 2nd 3/3, 3rd 2/2 |Perception +13, darkvis 60', spd 20
DM; CW; Mending; PF&D; Cure Light Wounds; Faerie Fire; Hydraulic Push; Touch of the Sea; Barkskin; Frigid Touch; Gust of Wind; Aqueous Orb; Water breathing; Urgan provides Madiya with a potion of monkey fish.
male Half-Orc
Spells: Druid (Kraken Caller) 5|HP 38/38| AC 18, F 17, T 11, CMD 17 | Fort +7 Reflex +3 Will +9 | init +1 | Wild Shape 1/1 | 1st 4/4, 2nd 3/3, 3rd 2/2 |Perception +13, darkvis 60', spd 20
DM; CW; Mending; PF&D; Cure Light Wounds; Faerie Fire; Hydraulic Push; Touch of the Sea; Barkskin; Frigid Touch; Gust of Wind; Aqueous Orb; Water breathing; "Aye, we should have the sergeant with us. Best keep him close so he doesn't stir up trouble at the Rock." "I was thinking of brewing up some stuff that makes you swim and climb better for a few minutes but only if not too heavily armored or weighed down too much. Would anyone be interested?"
male Half-Orc
Spells: Druid (Kraken Caller) 5|HP 38/38| AC 18, F 17, T 11, CMD 17 | Fort +7 Reflex +3 Will +9 | init +1 | Wild Shape 1/1 | 1st 4/4, 2nd 3/3, 3rd 2/2 |Perception +13, darkvis 60', spd 20
DM; CW; Mending; PF&D; Cure Light Wounds; Faerie Fire; Hydraulic Push; Touch of the Sea; Barkskin; Frigid Touch; Gust of Wind; Aqueous Orb; Water breathing; I'm back from Gen Con.
male Half-Orc
Spells: Druid (Kraken Caller) 5|HP 38/38| AC 18, F 17, T 11, CMD 17 | Fort +7 Reflex +3 Will +9 | init +1 | Wild Shape 1/1 | 1st 4/4, 2nd 3/3, 3rd 2/2 |Perception +13, darkvis 60', spd 20
DM; CW; Mending; PF&D; Cure Light Wounds; Faerie Fire; Hydraulic Push; Touch of the Sea; Barkskin; Frigid Touch; Gust of Wind; Aqueous Orb; Water breathing; I'm flying out to Gen Con tomorrow. I have a packed schedule but will try and post when I can.
male Half-Orc
Spells: Druid (Kraken Caller) 5|HP 38/38| AC 18, F 17, T 11, CMD 17 | Fort +7 Reflex +3 Will +9 | init +1 | Wild Shape 1/1 | 1st 4/4, 2nd 3/3, 3rd 2/2 |Perception +13, darkvis 60', spd 20
DM; CW; Mending; PF&D; Cure Light Wounds; Faerie Fire; Hydraulic Push; Touch of the Sea; Barkskin; Frigid Touch; Gust of Wind; Aqueous Orb; Water breathing; "Lady Agasta, thank you for the meal. While we are here if ye or anyone in your service need medical attention let me know." Urgan then makes his way back to the ship. Ugan informs Sven, makes he back to the ship, "ye best be watching out for that sergent fellow. He didn't seem kind on the announcement of ye wedding."
male Half-Orc
Spells: Druid (Kraken Caller) 5|HP 38/38| AC 18, F 17, T 11, CMD 17 | Fort +7 Reflex +3 Will +9 | init +1 | Wild Shape 1/1 | 1st 4/4, 2nd 3/3, 3rd 2/2 |Perception +13, darkvis 60', spd 20
DM; CW; Mending; PF&D; Cure Light Wounds; Faerie Fire; Hydraulic Push; Touch of the Sea; Barkskin; Frigid Touch; Gust of Wind; Aqueous Orb; Water breathing; Sense Motive: 1d20 + 4 ⇒ (18) + 4 = 22 Urgan quietly watches the conversations.
male Half-Orc
Spells: Druid (Kraken Caller) 5|HP 38/38| AC 18, F 17, T 11, CMD 17 | Fort +7 Reflex +3 Will +9 | init +1 | Wild Shape 1/1 | 1st 4/4, 2nd 3/3, 3rd 2/2 |Perception +13, darkvis 60', spd 20
DM; CW; Mending; PF&D; Cure Light Wounds; Faerie Fire; Hydraulic Push; Touch of the Sea; Barkskin; Frigid Touch; Gust of Wind; Aqueous Orb; Water breathing; "I've only been with the crew a short time but they seem to be a capable bunch," states Urgan.
male Half-Orc
Spells: Druid (Kraken Caller) 5|HP 38/38| AC 18, F 17, T 11, CMD 17 | Fort +7 Reflex +3 Will +9 | init +1 | Wild Shape 1/1 | 1st 4/4, 2nd 3/3, 3rd 2/2 |Perception +13, darkvis 60', spd 20
DM; CW; Mending; PF&D; Cure Light Wounds; Faerie Fire; Hydraulic Push; Touch of the Sea; Barkskin; Frigid Touch; Gust of Wind; Aqueous Orb; Water breathing; I'll make up to four cure light potions while we wait.
male Half-Orc
Spells: Druid (Kraken Caller) 5|HP 38/38| AC 18, F 17, T 11, CMD 17 | Fort +7 Reflex +3 Will +9 | init +1 | Wild Shape 1/1 | 1st 4/4, 2nd 3/3, 3rd 2/2 |Perception +13, darkvis 60', spd 20
DM; CW; Mending; PF&D; Cure Light Wounds; Faerie Fire; Hydraulic Push; Touch of the Sea; Barkskin; Frigid Touch; Gust of Wind; Aqueous Orb; Water breathing; After listening to the others, "I'm in agreement with Kehlysch, they might be better as allies but if they attempt any trickery, I'd not be opposed to us claiming the rock." "I'll be brewing some healing potions just in case."
male Half-Orc
Spells: Druid (Kraken Caller) 5|HP 38/38| AC 18, F 17, T 11, CMD 17 | Fort +7 Reflex +3 Will +9 | init +1 | Wild Shape 1/1 | 1st 4/4, 2nd 3/3, 3rd 2/2 |Perception +13, darkvis 60', spd 20
DM; CW; Mending; PF&D; Cure Light Wounds; Faerie Fire; Hydraulic Push; Touch of the Sea; Barkskin; Frigid Touch; Gust of Wind; Aqueous Orb; Water breathing; How much time until the dinner? I could brew some hibernate potions disguised as Urgan's Hangover Prevention Elixir. Each one would take 2 hours to brew. I could also start some other 1st level spell potions if there are any requests.
male Half-Orc
Spells: Druid (Kraken Caller) 5|HP 38/38| AC 18, F 17, T 11, CMD 17 | Fort +7 Reflex +3 Will +9 | init +1 | Wild Shape 1/1 | 1st 4/4, 2nd 3/3, 3rd 2/2 |Perception +13, darkvis 60', spd 20
DM; CW; Mending; PF&D; Cure Light Wounds; Faerie Fire; Hydraulic Push; Touch of the Sea; Barkskin; Frigid Touch; Gust of Wind; Aqueous Orb; Water breathing; Preparation Time!: I have Aqueous Orb that could catch a few close grouped individuals (10' diameter of water that lasts 5 rounds);
I also have a casting of Hydraulic Push.
male Half-Orc
Spells: Druid (Kraken Caller) 5|HP 38/38| AC 18, F 17, T 11, CMD 17 | Fort +7 Reflex +3 Will +9 | init +1 | Wild Shape 1/1 | 1st 4/4, 2nd 3/3, 3rd 2/2 |Perception +13, darkvis 60', spd 20
DM; CW; Mending; PF&D; Cure Light Wounds; Faerie Fire; Hydraulic Push; Touch of the Sea; Barkskin; Frigid Touch; Gust of Wind; Aqueous Orb; Water breathing; "Aye Cap'n. Be on our best b'havior for now."
male Half-Orc
Spells: Druid (Kraken Caller) 5|HP 38/38| AC 18, F 17, T 11, CMD 17 | Fort +7 Reflex +3 Will +9 | init +1 | Wild Shape 1/1 | 1st 4/4, 2nd 3/3, 3rd 2/2 |Perception +13, darkvis 60', spd 20
DM; CW; Mending; PF&D; Cure Light Wounds; Faerie Fire; Hydraulic Push; Touch of the Sea; Barkskin; Frigid Touch; Gust of Wind; Aqueous Orb; Water breathing; "Come to think of it, the Onwu Azu would work."
male Half-Orc
Spells: Druid (Kraken Caller) 5|HP 38/38| AC 18, F 17, T 11, CMD 17 | Fort +7 Reflex +3 Will +9 | init +1 | Wild Shape 1/1 | 1st 4/4, 2nd 3/3, 3rd 2/2 |Perception +13, darkvis 60', spd 20
DM; CW; Mending; PF&D; Cure Light Wounds; Faerie Fire; Hydraulic Push; Touch of the Sea; Barkskin; Frigid Touch; Gust of Wind; Aqueous Orb; Water breathing; Right now my wild shape is limited to small and medium- aquatic or water subtype or that have the amphibious special quality. I can also choose to grow a pair of tentacles.
male Half-Orc
Spells: Druid (Kraken Caller) 5|HP 38/38| AC 18, F 17, T 11, CMD 17 | Fort +7 Reflex +3 Will +9 | init +1 | Wild Shape 1/1 | 1st 4/4, 2nd 3/3, 3rd 2/2 |Perception +13, darkvis 60', spd 20
DM; CW; Mending; PF&D; Cure Light Wounds; Faerie Fire; Hydraulic Push; Touch of the Sea; Barkskin; Frigid Touch; Gust of Wind; Aqueous Orb; Water breathing; The herbalism druid domain acts like Brew Potion but only for spells I can cast. I can make 4 free ones per day.
male Half-Orc
Spells: Druid (Kraken Caller) 5|HP 38/38| AC 18, F 17, T 11, CMD 17 | Fort +7 Reflex +3 Will +9 | init +1 | Wild Shape 1/1 | 1st 4/4, 2nd 3/3, 3rd 2/2 |Perception +13, darkvis 60', spd 20
DM; CW; Mending; PF&D; Cure Light Wounds; Faerie Fire; Hydraulic Push; Touch of the Sea; Barkskin; Frigid Touch; Gust of Wind; Aqueous Orb; Water breathing; "Aye, Captain," states the half-orc as he slings on his backpack. Looking over at the gillman, Urgan nods and introduces himself.
male Half-Orc
Spells: Druid (Kraken Caller) 5|HP 38/38| AC 18, F 17, T 11, CMD 17 | Fort +7 Reflex +3 Will +9 | init +1 | Wild Shape 1/1 | 1st 4/4, 2nd 3/3, 3rd 2/2 |Perception +13, darkvis 60', spd 20
DM; CW; Mending; PF&D; Cure Light Wounds; Faerie Fire; Hydraulic Push; Touch of the Sea; Barkskin; Frigid Touch; Gust of Wind; Aqueous Orb; Water breathing; "I cans be a bit of both. Me orc blood does boil at times. Anbin tried to help me curb that but it does show from time to time. But I'm a loyal to me crew and will follow orders."
male Half-Orc
Spells: Druid (Kraken Caller) 5|HP 38/38| AC 18, F 17, T 11, CMD 17 | Fort +7 Reflex +3 Will +9 | init +1 | Wild Shape 1/1 | 1st 4/4, 2nd 3/3, 3rd 2/2 |Perception +13, darkvis 60', spd 20
DM; CW; Mending; PF&D; Cure Light Wounds; Faerie Fire; Hydraulic Push; Touch of the Sea; Barkskin; Frigid Touch; Gust of Wind; Aqueous Orb; Water breathing; "Urgun Legsnapper at your service. I grew up on the streets of Port Peril before a druid named Anbin took me in when and showed me the ways of nature. I learned how to make all sorts of healing salves and concoctions. Now they might not be the best of tasting or smells but they do their job. As part of my training I learned druidic magic. After me apprenticeship, I heard the call of Besmara so I set out to the sea. Me travels lead me here about a year ago but the sea calls again."
male Half-Orc
Spells: Druid (Kraken Caller) 5|HP 38/38| AC 18, F 17, T 11, CMD 17 | Fort +7 Reflex +3 Will +9 | init +1 | Wild Shape 1/1 | 1st 4/4, 2nd 3/3, 3rd 2/2 |Perception +13, darkvis 60', spd 20
DM; CW; Mending; PF&D; Cure Light Wounds; Faerie Fire; Hydraulic Push; Touch of the Sea; Barkskin; Frigid Touch; Gust of Wind; Aqueous Orb; Water breathing; "That's quite the tale,"states a half-orc with a toothy grin to Sven. "Me name is Urgan Legsnapper and I've been providing some healing and magical services to the village but I'm looking to set sail again. Would you have room on ye ship?"
male Half-Orc
Spells: Druid (Kraken Caller) 5|HP 38/38| AC 18, F 17, T 11, CMD 17 | Fort +7 Reflex +3 Will +9 | init +1 | Wild Shape 1/1 | 1st 4/4, 2nd 3/3, 3rd 2/2 |Perception +13, darkvis 60', spd 20
DM; CW; Mending; PF&D; Cure Light Wounds; Faerie Fire; Hydraulic Push; Touch of the Sea; Barkskin; Frigid Touch; Gust of Wind; Aqueous Orb; Water breathing; I'm looking forward to jumping in.
Crunch:
Race Half-Orc
Classes/Levels Druid (Kraken Caller) 1 Gender- male Size- medium Age- 20 Racial Abilities
Alignment- CN Deity- Besmara Languages- Common, Orc, Druidic Strength 13
Traits- Besmara's Blessing- You gain a +1 trait bonus on Perception and Profession (sailor) checks. In addition, once per week you can reroll a Profession (sailor) check and take the higher result (you must announce that you are using this ability before the results of the check are known).
Fort +4, Reflex +1, Will +6
Scimitar +1 1d6+1
Skills: Perception +9; Heal +8; Profession (sailor) +9, Knowledge (Nature) +4 Feat- Keen Senses
Story: Urgan grew up on the streets of Port Peril. During the day, he would sit from the docks and watch the sailors on the ships. At night, he would sneak into the taverns and listen to their tales.
When he was ten, Urgan was jumped by a group of older boys. Anbin, local halfling druid, selling her healing salves broke up the fight. She brought him back to her hut a few miles out of city. Once healed, Urgan started his training in the druidic and healing arts. On multiple occasions when try to set a patient's leg, Urgan just ended up snapping the bones more. Once his apprenticeship was finished, the call of Besmara was strong so Urgan headed back to Port Peril. |