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TwilightKnight's page

Goblin Squad Member. Pathfinder Adventure Path, Card Game, Pawns, Tales Subscriber; Pathfinder Deluxe Comics Subscriber; Starfinder Charter Superscriber. FullStarFullStarFullStarFullStarFullStar Regional Venture-Coordinator, Great Lakes 5,083 posts (5,164 including aliases). 15 reviews. 1 list. 1 wishlist. 21 Organized Play characters. 3 aliases.


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Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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The open remains open until all needs are filled. Last couple of years that has been right up to Gen Con. As described in the blog, the schedule won’t be available until some time in June/July. In order to better provide the scenarios in demand, we are going to publish a partial schedule around the time of open registration and then add tables as tickets are sold. I will provide block schedules to the volunteers prior to open registration so volunteers will know which slots they are off and available to play. The actual scenario schedule will be released some time after that in June.

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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Please, please, please, READ THE INSTRUCTIONS carefully when completing the questionnaire to avoid any errors or miscommunication.

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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I think you'll find the general consensus, especially from PFS, is mystic theurge is a terrible PrC and should not be selected. I do not agree, but that's primarily what you'll hear.

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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HWalsh wrote:

Now, you can use Bluff to try to convince someone that you are telling the truth, but it still works the same way. If the PCs fail to make the Sense Motive then they don't know.

This doesn't mean the PCs believe you, it is just that they don't catch you. The GM can say, "He seems to be telling the truth" after your sense motive, pass or fail, but that is the limit of Bluff. What the PCs do is up to them.

Do I get to do that as a GM then too? Your PC comes up and tries to bluff they are with the guard or some other potentially legitimate lie. The NPC fails the sense motive so they don't detect the lie, but they choose to be suspicious and refuse to comply with the intent of the bluff. Feels very underhanded and meta-gamey to me.

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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GM_Starson wrote:
stuff

Generally speaking it’s the opposite. Players trying to be edgy or get away with doing things that may not be considered goodly and the GM “forcing” them to be more LG. If you want to play a goody two shoes paladin, you are probably going to have no problem regardless of what deity you select. GMs rarely try to enforce a deity’s dogma over general paladin tenets. Most GMs couldn’t recite the sphere of influence of a deity beyond the typical alignment generalities. As long as you are being good and doing the “right” thing, you’ll be just fine. Trouble comes when a paladin tries to justify borderline behavior citing exploitable loopholes in dogma or alignment expectations

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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Glad to hear OP, especially online is giving you an outlet to play. I'm sure the Jeese and his team of online VOs are happy to know it and you can always reach out to them if you are experiencing problems with any specific players. Style conflicts aside, if someone is being rude or displaying other inappropriate behavior, we would rather address the issue than allow it to continue and possibly ruin the experience of other players in the future. Our community is only as strong as the people in it.

Rules in our campaign do not always make sense to everyone's preferences. For the most part we have to deal with that. Its especially problematic if the perceived problem stems from the rule as written in the published book. OP tries not to change the fundamental material of a game mechanic, moreso just how it interacts with OP. So, we would tend not to change the cast of an item. That kind of problem lies more with the design team and not the development team working specifically with OP.

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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Sorry, I was half asleep when I posted that unhelpful comment. You can try emailing the convention staff directly and asking them to email the players to email you. For privacy reasons, they will not provide the emails of any registered players directly.

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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"GM” wrote:
...Would it be bad form to try and pre-muster my table for Salvation here on the forums because there's *A LOT* of bells and whistles involved and anything that can be done to streamline the process at site would be immensely useful and helpful?

Not bad form, but good luck pulling that off. It’s a crap shoot if the players are even watching this thread and the convention generally does not share that info with us

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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pogie wrote:
My other question is how militant are the GMs

Generally speaking, not at all, nor restricted to PaizoCon. Remember, PC is THE event for hard-core Pathfinders. It is relatively expensive to attend unless you live in the area and the attendees are all members of the Paizo extended family. Attending a regional or national convention OTOH is where you are more likely to see a wider range in GM attitudes and local styles that dominate the event. In nearly a decade, I've rarely seen an ownership issue come up, though it has happened. It usually occurs in areas where it was discovered to be widespread throughout the local community and the organizers are trying to get things back to rules compliance by emphasizing strict implementation. Unfortunate, but it happens.

Spoiler:
IMO, the issue that happens more often is a player who fails to disclose unique or rules-interpretive characters and it suddenly pops up in surprise during the game. I had this happen recently. I always ask at the start if anyone has any constant abilities (like trap spotter) or unusual/special abilities I need to be aware of so they can be reviewed prior to start. I don't like interrupting the game with mechanics issues in the middle. Well, suddenly a player with a Dex-based melee/skill character wants to use a granted spell-like ability to animate dead. We all know that is a fairly troublesome ability that can significantly impact a table. That is also happened in a season 5 scenario while in Mendev added to it being problematic. It distracted us from the game for an unreasonable amount of time and significantly impacted the next encounter...with Mendevian crusaders who regularly use detect evil.

I try to be permissive for players, but I should have just blocked his use of it since he failed to disclose it at the outset. And since I didn't do that, the rest of the time it felt like I was just looking for ways to screw him out of his ability because it was a terrible action to take in the anti-evil capital of the world. It was not the first time the ability was used at a table and the trouble it caused at previous events had to demonstrate this was a problematic ability and he should find out how the GM would adjudicate it before the game started, and it goes without saying you would want to know how the other players would react to it so it should have been discussed during character introductions. I can only assume that the player intended it to be a "gotcha" moment based on how it unfolded.

My advice, don't do that

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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andreww wrote:
page 5 of the Season 9 guide

You are of course correct. Damn it when I open an older copy of the Guide to review text. :-(

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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Stereofm wrote:
Would it not be easier to just show the content of what you have in "your downloads" of Paizo?

Most would say that is reasonable, but technically its not part of the rules in the Guide so a GM would be within their right to refuse that option.

Generally speaking this topic has two parts. (1) Having the material available from an official source to show the GM so they can review the rules and if necessary interpret how it works at their table. (2) Having proof of ownership. The former really is the more important factor IMO, but since Paizo has asked us to ensure the latter, problems arise. They are kind of stuck in a bad place. If they say ownership is not required, then the entire point of organized play (to sell product) can be significantly hindered. OTOH, by attempting to enforce an ownership rule it makes convention travel, online play, and even local play much more difficult for many players who otherwise are following the rules and not attempting to cheat. If there was an easy solution, it would have been implemented already.

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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Jurassic Pratt wrote:
As an aside...

Too many recent rules rewrites. Good to know. My pirate will be happy to research that

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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The word "worship" has mechanical meaning in the game. Sure you can use it colloquially to describe a character's feelings towards a deity or even an ideal, but that is more akin to reverence, or respect, etc. Worship within PFS requires that you are within one step of the deity's alignment and often involves gaining tangible benefits from said faith such as granted spells, etc. How it affects divine classes is fairly obvious, but it becomes more hazy when applied to non-divinly based PCs.

The concept becomes more apparent when benefits are involved. Say my paladin buys a Tankard of the Drunken Hero. In order to gain all the benefits, I have to worship Cayden Cailean. Except my alignment is too far to allow me to "worship" him and therefore I do not qualify for all the magic. Sure the character can use the word worship to describe his feelings towards Cayden, but for mechanical purposes, he does not worship, rather he reveres or shows respect for, or whatever analogous term you want to use.

Its kind of like calling a scimitar a cutlass. You are playing a pirate so a cutlass would be appropriate, but you also want to have Dervish Dance so you can have Dex to damage. You call refer to your sword as a cutlass all your want, but the reality is, its a scimitar.

Not sure if my explanation is eloquent enough to make sense outside my head :-)

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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thorin001 wrote:
For those things I have only hard copy of I make photocopies of the relevant pages

You will find some table variation on the acceptance of this. Having a photocopy of a printed book does not demonstrate ownership and some GMs will not allow it. The RAW in the Guide v8.0 supports it although many will say it is too extreme an expectation for someone using a library of books for their character. YMMV

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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LoL. I just spoke to Mike yesterday and he's very much alive and well. Sorry if the title eluded otherwise. Just trying to alert people to his work that will not be as visible to our community through normal gaming channels. I've had the great fortune of reading a draft of Barrowlands and I loved it. Cannot wait to see how it is developed into an entire series/world.

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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FedoraFerret wrote:
I've always hated telling children "because I said so" too

That may be true for a lot of people, but the reality is, as our "parent" ie campaign leadership, they are not required to justify their decisions to us. Sometimes we just have to accept things are as they are.

I would encourage you to do some historical forum searching from before this rule existed and see how many and often we had lengthy arguments going on about paladins, especially unusual or borderline ones that were causing all kinds of conflict as people tried to "sell" their ideas and actions to others. That is the reason why this rule was put into place. Current leadership does not really need to justify why the rule is what it is because there is a searchable history to explain it.

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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The simple answers is, because they (Paizo) said so. How a character is governed by their worship (which is a specific and meaningful game mechanic) is the responsibility of the GM to adjudicate. We table GMs are not the GM for the campaign. We are more like narrators. Our Paizo development team is the GM for the campaign and in order to define some level of consistency from table to table, they require that all characters who receive their divine power directly like paladins, inquisitors, clerics, and many archetypes must select a deity. Anything else is really just subjective analysis and thoerycrafting that results in varied levels of argument on the basis.

Remember that PAthfinder rules are not always the same as PFS rules. James is a designer for the overarching game, not specifically for OP. Sometimes it is decided that the general rules have to be modified to meet the needs of OP. There was a time when these characters did not have to select a specific deity, but it was causing problems. Which is why the rule was created. Allowing a paladin to worship a deity that was chaotic or even neither lawful nor good caused all kinds of issues with how that interacts with their base tenets.

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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At risk of posting this in the "wrong" forum, I posit it here because it relates to a long-time freelance author of PFS and Pathfinder materials. So hopefully, no one will get their "undies in a twist" and force it to be moved to another forum where fewer people in our community are likely to see it.

Whether you remember him for his Mud Sorcerer's Tomb mini-adventure in the pages of Dungeon Magazine from so many years ago or from his more recent publications like PFS 3-03 The Ghennet Manor Gauntlet, PFS 4-02 In Wrath's Shadow, 5-01 The Glass River Rescue, or the season six special "Legacy of the Stormlords", or modules like Tomb of the Iron Medusa and Dragon's Demand, or his many contributions to soft-cover rule books and Adventure Paths, Mike Shel has been a prolific author providing us hours of gaming enjoyment.

Well, now Mike is jumping into the vast ocean of fantasy novels. His short story Barrowlands can be found in the upcoming Lost Lore coming January 15th and hopefully his new fantasy trilogy Iconoclasts set in the same world will be released soon. You can find more information HERE in the off-topic forums or you can shoot over to his FACEBOOK page or his WEBSITE for more information.

Good luck Mike with his new endeavor. Wishing you success!

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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nosig wrote:
he comes up a little short

Oh, now that was just naughty ;-)

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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BigNorseWolf wrote:
He is simply not a viable combatant

Those of us who have seen him perform adequately would disagree. So as with many things in OP, expect table variation. After 10 years, I would not expect Paizo to suddenly decide to rebuilt an original iconic (unless something about the character became illegal like the case of the iconic summoner). Better to focus on what you can do within your purview, which is don't use that pregen.

Just like you* are sick and tired of us saying that these pregens are fine as is, we are sick and tired of your* complaints about them. The difference is you* can just chose not to use them. Our* use of them does not hurt you* in the least. And IF we* ever wind up at the same table, AND we* decide to use one of these pregens, simply express your dissatisfaction. We* may not agree, but we* are happy to play another one if the table feels it will be better for party success.
general, not meant to indicate any specific individual

Now, maybe we can let this dead horse lie and move on to something more productive?!?
Explore! Report! Cooperate!

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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"andreww wrote:
general lack of usefulness

I read it on the internet so it must be true. :eyeroll:

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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I think Paizo does a good job of mixing beef-cake/sexy imagery of both genders with realistic art for non-sexy characters. Seoni and Sajan vs Seelah and Harsk, etc.

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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The summoner was a special case. It wasn’t “fixed” as much as it was rebuilt using the new rules because the previous version was no longer valid. That is not the case with the other pregens. Again, remember that while pregens serve many functions, the primary one is simply to have an option for new players to grab, sit down, and play. They are not meant to be optimized DPR monsters. Also remember that many of the mechanical choices were made to follow the iconography of the character. In most cases, the artwork came first, followed by the stat blocks. That’s why Valero’s is a two-weapon fighter and Merisiel throws daggers. Many say these are not optimized choices, but that’s not how iconic are created. There is some responsibility on the part of the GM/organizer to explain to a new player the nature of the iconic, to focus on the game as a whole. If they enjoy it, they are encouraged to create their own character in whatever style fits their personality whether that be roll-play centric, role-play centric, or some balance between them.

The pregens as is serve their intended purpose. Some are more optimized than others. If you are an experienced player using the pregens to fill a special need like ghosting for a 3-man table, or because you do not have a PC applicable for the game, it is up to you or your table to decide upon an appropriate pregen. Just chose whichever one fits your needs. If you expecting it to be as “effective” in all circumstances as one of your own characters with access to the entire library of options, it’s probably not the character that needs to change but your expectations.

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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Auto-correct will bite you in the ass every time...

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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The buffing that really chaps my ass is when a player (this has happened to me more than once) makes the realization that there is less than an hour left in the slot so the door they are about to open must be the final encounter and therefore dump all their buffs.

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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Yayyy, it’s been sooo long since we had a “bash the pregen” thread I was having withdraws. After all these years do we really think that pregens are gonna suddenly be rebuilt to be optimized murder hobos? They are what they are and for most of us, they serve their purpose just fine. Don’t like some of them? Then don’t use them. Create your own character, or choose a different pregen. I keep hearing that Crowe and Amiri are OP but no one is asking for them to be rebuilt so they don’t dominate scenarios. This is all just white noise.

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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Yeah, while I can certainly understand a GMs frustration if players do things like that, screwing with them in-game is not the way to correct out-of-game behavior. I would hope I would not meta-play an encounter like that, but I would be a bit miffed if a GM did that just to f@$k with the players.
That's kind of like "fixing" a dice cheater by having the bad guys never miss him in combat. All that really does is encourage a cheater to cheat harder to win.

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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Nefreet wrote:
That's about my only pet peeve, though.

I stopped feeding that meta-monster long ago. I never place a tactical map on the table until after the initiative occurs. Not saying that players are bad, they just cannot help themselves. When a square grid appears beneath their feet the game-focus shifts significantly.

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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I think you can mitigate durations by being pragmatic. A lot of the most common buffs are just as effective from an expendable resource as it is from the party casters. Example, potions of enlarge person are (arguably) better than casting it. A wand of bless is extremely inexpensive given the 2PP cost. Nearly all my PCs, even the ones who cannot use it “buys” one. Even potions of invisibility and atribute buffs are often better in liquid form.

Personally, I’m not a fan of “hurry, hurry” because an ongoing buff is going to lapse unless it is absolutely essential to the mission. Generally speaking, an extra plus or two is nice and certainly appreciated, but not essential for success. The randomness of the dice is still usually a bigger factor than a minor bonus. The risk of missing important information or some hidden loot is usually more important. Also, push too fast and I’ve seen players forget to heal after an encounter and provoke another one in an injured state. That can be dangerous.

Generally speaking, there is no hard and fast rule on the duration of non-tactical time. You don’t have to be 100% consistent. Time like this is an abstract. If it “feels” like their recent actions would take more than a few minutes, call it ended. If not, let it continue. Don’t be vindictive about it, but don’t let players unreasonably extend the duration either. Most players will accept your ruling if you seem to be fair and consider the circumstances. If not, then you have a different problem to deal with.

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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The attitude from senior VOs and Paizo has always been to restrict replay, but maybe the “replay after X years” is something that could be considered. To be honest we have not discussed it recently. I think if developed properly, it could be something that could work for some locations, but it will take communication. Generally speaking our attitude has always been to give preferential treatment to the “fresh” player over the replayer. If push comes to shove, many places would bump a replayer for someone who hasn’t played before, but attitudes vary on that being the “best” for the community.

We realize that replay continues to be a topic and reconsider our position a few times a year. However, so far, the decision seems to be that the problems that could arise from a more liberal replay program outweigh the benefits gained from it.

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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Lau Bannenberg wrote:
we'll always seat people who show up, but...

I hear this and things like “I never turn players away” but how can you say that? I tend not to place much value in absolute statements since they are usually not as absolute as they sound. What if you are the GM and a full table of 7 players are seated, two new unregistered players arrive, and no one will step up to GM? GMs are a finite resource. Having a “never turn a player away” attitude is nice and should be encouraged, but the reality is, sometimes there just is no [legal] way to seat everyone.

Some will even exceed the maximum player count rather than turn players away, but we cannot support that as it’s clearly not allowed by the rules and more often than not seems to create poor play experiences.

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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Segovax wrote:
My lodge runs PFS games twice a week...

Danger Will Robinson! If the same players are attending all the events and any of them have an extensive play history, you are setting the community up for problems. You’re offering games four times as often as they are produced (minus mods/APs). Over time, as players rotate in/out you are likely to have extreme mismatches between new/old players. Be careful. It’s a great “problem” to have a community that is that excited about OP to play so frequently, but it can be a double-edged sword.

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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Wei Ji the Learner wrote:
which players do you tell to 'go home' without playing anything after spending an hour to get to the venue (and now will have to spend an hour going home with no play-time?

The simplest answer is preregistration. Limit table signups to six. Additional players are waitlisted. If it comes to the GameDay and all the original players are still signed up, that 7th player should stay home. It’s not fair to the organizer of the other players if someone simply shows up knowing all the available tables are full and expecting to get seated. I like to think players are reasonable, but unfortunately I’ve seen too many cases of the player blaming the organizer for failing to seat them or “force” them onto a table as the 7th player. No one likes to miss out, but this is a cooperative community. Players need to understand that organizers have limited resources and it’s a bit unfair to knowingly put them in a bad position of either making that player mad by sending them home, or making other players/GM mad by making them take on an extra player.

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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Thunder Belly Behemoth and Mango Nano Brownie are nice. Don't get me wrong, they have their place, but Strawberry Machine Cake is The Beatles of the Pact worlds. :-D

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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You had me at Strawberry Machine Cake ❤️

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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First, thank you for all your hard work Linda. As you say, you are the “quiet one” of the OP development team. While John and Thirsty might get more fan-fare, I am sure they would be lost without you. You are a joy to be around.

Thank you for starting this blog as it gives us all a chance to get to know our community. I hope more people come in here and tell their always interesting, often inspiring stories.

For myself, my biggest thanks go out to Doug Miles, for without his influence and never-failing enthusiasm for OP, I would never have gotten as involved as I have. Sure I was already a player and GM, organizing games at my FLGS, but it was an unexpected trip to Origins and a meeting with the one and only Mr Miles that launched my career as a community leader all those years ago. He encouraged us to go out and run events. He showed us how to run conventions. How to prioritize the needs of the GMs and players. What needed to be done before, during, and after an event to make it successful. Nearly every organizer in our community can trace their organizational efforts back to Doug’s blueprint. He was our first five star GM, and our first volunteer of the year, and an original Venture-Captain. His hand-drawn maps are legendary. Real life has conspired to take him away from us, but his legacy will forever be a part of this community. Thank you Doug Miles!

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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I'm confused and may be off-base, but all your threads seem to be an exercise in pointing out or complaining about what PFS doesn't or won't let you do, and you pseudo-ignoring/bashing people who tell you as such. Am I wrong? What are you hoping to gain/prove/learn/etc from these posts? You seem to want PFS to be your own personal home campaign. I admit I haven't read every post, just skimmed, but the theme seems to be consistent.

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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Wei Ji the Learner wrote:
Yes, I know it's pre-emptive here, but I'm not currently anticipating the chance to run at a local convention for the months of December, January, or Febuary at the current situation, and don't want to leave it to chance.

Sounds like you should make room for Winter War in January or LodgeCon in February. I expect the current boon rotation to be available at both of those events. :-)

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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BigNorseWolf wrote:
both me and my VC agree i can

I cringe when someone says this, especially when I was the VO. We are not infallible and may have made the decision to keep a table rolling. I’ve had players who don’t know I am a VO try to over-rule a ruling I have made at the table because their VO does it [this] way so it must be right.

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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Matthew Downie wrote:
But I like it when my character surprises everyone by revealing a hidden ability...

Except when the player doesn’t understand how that hidden ability really works and can not explain it or the source rules. Unfortunately it happens waaay more often than not.

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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It...Is...Alive!!!

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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I've heard of thread-necro before, but REALLY!?!

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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Not that I recall, but it would be a good vanity. I'm sure one could make the case for a circus performer vanity. Varisa is based on the culture of Romania and surrounding areas which is where a good number of acrobatic circus families came from. Sounds like a good fit to me.

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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kevin_video wrote:
In other threads he discussed his very tight work schedule, and the scheduled PFS games was about all he had time for.

Gotcha. Well, that is unfortunate, but in some cases, PFS or even any RPG gaming is not possible if the schedule is that restricted. I’m only saying that if someone has time to go play PFS, they could use that same time to play a non-OP RPG where their style of play can be supported. But, the bottom line is this, what he wants is not what PFS is. It is a fundamental aspect of OP to restrict some of the standard game options like crafting and WBL. If that is something you just cannot accept, then PFS is not the game for you. That’s just a fact of life and certainly not specific to our genre or campaign

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