
Full Name |
Tuilinnor Pathanar |
Race |
Elf |
Classes/Levels |
Cavalier 1 |
Gender |
male |
Alignment |
CG |
About Tuilinnor Pathanar
Tuilinnor Pathanar
Male elf cavalier 1 (Pathfinder RPG Advanced Player's Guide 32)
CG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +4
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 11 (1d10+1)
Fort +2 (+2 trait bonus vs poison or drugs (+4 to avoid effects of alcohol)), Ref +3, Will +1; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee lance +3 (1d8+3/×3)
Ranged shortbow +4 (1d6/×3)
Special Attacks challenge 1/day (+1 damage, +1 to attack when not challenging plants or animal), tactician 1/day (Distracting Charge, 3 rds)
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Statistics
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Str 14, Dex 17, Con 10, Int 14, Wis 12, Cha 12
Base Atk +1; CMB +3; CMD 16
Feats Combat Reflexes, Distracting Charge[ACG]
Traits hard to kill, iron liver
Skills Handle Animal +5, Knowledge (local) +3, Knowledge (nature) +6, Perception +4, Ride +7, Survival +5 (+6 to track aberrations or outsiders); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Elven
SQ elven magic, green's skills, mount (elk named Animal Companion), order of the green
Other Gear leather armor, arrows (20), lance, shortbow, 79 gp
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Distracting Charge When ally with feat succeeds on a charge, you gain +2 to atk vs target.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Green's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, +1 to attack when not challenging plants or animals.
Green's Skills +1 +1 to track abberations or outsiders.
Hard to Kill When dying, your penalty to stabilize is only 1/2 your negative Hp.
Iron Liver +2 to Fort saves vs. poison and drugs, or +4 vs. alcohol.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Tactician (Distracting Charge, 3 rds, 1/day) (Ex) Grant the use of your teamwork feats to all allies in 30 ft.