Trixie99's page

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The character sheet is terrible. I still prefer landscape. There is not enough room for Equipment and no space for roleplaying details like height, weight, hair color, eye color, etc.

My complaint with character creation is that there is an awful lot of hopping around to fill in the various bits- bulk, proficiency bonuses, and size modifiers need to be in or around character creation. An example of a filled in character sheet would have been welcome.

The starting at 10 and applying bonuses method either blands a character out to a bunch of 12's and 14's or forces min/maxing, so I'll be sticking with rolling. That said, rolling abilities seems to be an afterthought and is very poorly integrated with the existent character generation descriptions, particularly in regards to ancestry and background.

Also, I am still not sure if 2H weapons get 1 1/2 Str bonuses or Small characters get bonuses to Stealth. That is only a couple of examples, but there are many fine details like that that are in need of clarification.

I love the silver piece-based economy.


I know I can house rule it, but for the sake of the playtest, I am eschewing house rules.


I made my first barbarian tonight and I don't like it.
Shouldn't the barbarian have SURVIVAL as a class skill?!?
Unpopular opinion here, but I'm not a fan of the totems. It limits the class by forcing it into a semi-mystical mold. That seems at odds with barbarians. If we are talking about creating the same gaming experience as before 2e, this breaks it to pieces. Conan didn't channel any mystical totem, nor Fahfrd, Throngor, Thundar, Brak, Sonja, or any other barbarian found in fantasy literature that I can think of. I'd have liked it better as an option, not an unavoidable path.
That said, animal totem barbarians clawing and biting their way through dragons, zombies, and bullettes fights my suspension of disbelief with hardy gusto. It just seems goofy to me.
Also, the 1st level barbarian feats underwhelm. My barbarian was a Fury totem, and the selections left him flaccid.


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YES! If goblin can be a race now, I would love to see Drows.

My point exactly!


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One of our major PCs is a drow (the drow in our game world are not CE, but rather LN). We would request that the elf ancestry have options that allow for a drow build.


Our game has a more historical, realistic approach, heavily influenced by Howard's Hyboria and Malory's Morte D'Arthur.

In our game we make heavy use of knights of varying kind. We would have loved to see the cavalier as a base class, or at least a solid build for fighters that allow such. It can be done RAW, but it is very awkward.

EDIT: So I just found the archetypes. I'd suggest that section be relocated closer to the classes. (Also, a witch archetype for the wizard and a spiritualist archetype for the sorcerer would make this book nearly perfect.)

Also, the mystical totems for a barbarian put the ability to build a REH-style barbarian right out. Again, RAW it can be done with the fighter, but it is rather dissatisfying.

We'd request fighter or barbarian build options allowing for the sword & sorcery end of the fantasy spectrum.