About Traelin Windbourne
Traelin Windbourne
Male half-elf cleric (varisian pilgrim) of Desna 2/unchained rogue 1 (Pathfinder Campaign Setting: Inner Sea Magic, Pathfinder Unchained 20)
CG Medium humanoid (elf, human)
Init +1; Senses low-light vision; Perception +11
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Defense
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AC 16, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield)
hp 19 (3d8+1) (currently 16)
Fort +3, Ref +3, Will +6; +2 vs. enchantments
Immune sleep
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee club +1 (1d6) or
. . starknife +2 (1d4/×3) or
. . mwk rapier +3 (1d6/18-20)
Special Attacks caravan bond, channel positive energy 8/day (DC 13, 1d6), sneak attack (unchained) +1d6
Cleric (Varisian Pilgrim) Spells Prepared (CL 2nd; concentration +5)
. . 1st—bless, endure elements, liberating command[UC], sanctuary[D] (DC 14)
. . 0 (at will)—create water, detect magic, light, purify food and drink (DC 13)
. . D Domain spell; Domains Liberation (Freedom[APG] subdomain), Travel
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Statistics
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Str 11, Dex 15, Con 10, Int 10, Wis 17, Cha 14
Base Atk +1; CMB +1; CMD 12
Feats Extra Channel, Selective Channeling, Skill Focus (Use Magic Device), Weapon Finesse
Traits dangerously curious, exalted of the society
Skills Acrobatics +2, Disable Device +7, Knowledge (arcana) +4, Knowledge (religion) +4, Perception +11, Spellcraft +4, Stealth +2, Use Magic Device +10; Racial Modifiers +2 Perception
Languages Common, Elven, Shoanti, Varisian
SQ agile feet (6/day), elf blood, liberty's blessing, trapfinding +1
Combat Gear potion of cure light wounds, wand of cure light wounds (41 charges), wand of magic missile (48 charges), alchemist's fire; Other Gear darkleaf lamellar armor[UC], darkwood buckler, club, mwk rapier, starknife, bandolier[UE], bedroll, belt pouch, masterwork backpack[APG], masterwork thieves' tools, mess kit[UE], sunrod, trail rations (5), waterskin, wooden holy symbol of Desna, 1,236 gp
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Special Abilities
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Agile Feet (6/day) (Su) For 1 rd, you ignore difficult terrain.
Caravan Bond (5 companions) (Su) After a minute of group prayer, may use a domain-granted power on up to 5 travelling companions within 30 feet.
Cleric (Varisian Pilgrim) Domain (Freedom)
Cleric (Varisian Pilgrim) Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Cleric Channel Positive Energy 1d6 (8/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Liberty's Blessing (6/day) (Su) Allow target to re-attempt a save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Selective Channeling Exclude targets from the area of your Channel Energy.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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