Clanartus Viliras

"The Rat"'s page

5 posts. Alias of evandariel.


RSS


Male Human, Chelaxian Vigilante (Teisatsu) 7; HP 64/64; Ki (6/6); Init +5; AC 21/FF 16/T 15; F +4, R +11, W +7; Per +14; Social ID: Kheldar

Perception, The Rat: 1d20 + 14 ⇒ (20) + 14 = 34

Ugh paizo ate my post. The rat nods seeing the creatures also, whispers for the others to be quiet and still and avoid any light reflection into the water and then prepares to glide the boat past silently and with minimal movement assuming that they take the bait.


Male Human, Chelaxian Vigilante (Teisatsu) 7; HP 64/64; Ki (6/6); Init +5; AC 21/FF 16/T 15; F +4, R +11, W +7; Per +14; Social ID: Kheldar

Kheldar pulls out his mask, a tight fitting flexible skull visage, and adjusts his outfit. He also flips open a metal bracelet to reveal a mirror, and speaks into it after a moment, "Yarblek, get a signal whistle out of my apartment, and pass it off to Beren. No... in the survival kit. He's pretty quiet on his feet. Have him wait on the roof across the way from the target, and blow that whistle loud 3 times if he sees the upstairs gangs running for the lower area I showed you, and then get out. Strictly if they look like they are headed for a fight. Tell him he's going to lose a limb or two if he blows it for anything less."

After flipping the bracelet closed, he winks at the others and then pulls the mask down over his face. "I'll go get the skiff we will be borrowing, if one of you can get some chum for the gator. Meet you in five a bit further down the river. By the way, don't call me Kheldar in this get-up. The Rat, Rat, Silk, whatever, just don't use my name." With that, he ducks out of the house and onto the street.

DM let me know if I need to roll anything to acquire the skiff for us. Otherwise I'm ready for the action lol


Male Human, Chelaxian Vigilante (Teisatsu) 7; HP 64/64; Ki (6/6); Init +5; AC 21/FF 16/T 15; F +4, R +11, W +7; Per +14; Social ID: Kheldar

I meant vigilante alias... Not an avenger lol.


Male Human, Chelaxian Vigilante (Teisatsu) 7; HP 64/64; Ki (6/6); Init +5; AC 21/FF 16/T 15; F +4, R +11, W +7; Per +14; Social ID: Kheldar

Dotting avenger alias. Not sure if it's really needed for Kheldar, he's more of a spy/infiltrator type with many guises and quick change, so he's often changing into random people/businessmen/flunkies.


This is the vigilante identity of Kheldar.

Also here is the cohort, I will probably make him his own alias just to keep it separated.

Cohort:

Yarblek
Human, Varisian
Wizard (Scroll Scholar) 5
Gender: Male
Size: Medium
Age: 29
Alignment: Neutral
Languages: Common, Varisian, Shoanti, Thassilonian, Dwarven, Halfling, Elven, Draconic, Celestial, Infernal, Drasnian Sign Language

STR 10
DEX 12
CON 10
INT 22
WIS 14
CHA 14

Defense:

HP : 30 (5d6)
AC : 11, FF 10, Touch 11 (10 base, 1 dex, 0 armor)
CMD : 13 (10 base, 2 bab, 0 str, 1 dex)

Fort: +1 (1 base, 0 con)
Ref : +2 (1 base, 1 dex)
Will: +6 (4 base, 2 wis)
Special: None.

Special Qualities: None.

Offense:

BAB : +2
CMB : +3 (2 BAB, 1 dex)
Init: +1 (1 dex)
Spd : 30 ft

Special Attacks: None.

Attacks: Dagger, +3, (1d4/19-20/x2), 10ft, S; Crossbow, +3, (1d8/19-20/x2)

Skills 2 (class) + 1 (favored) + 5 (int) + 2 (background)/level, 50 total.

Appraise +9 (1 ranks + 3 class + 6 int)
Bluff +9 (3 ranks + + 3 class + 2 cha + 1 trait)
Diplomacy +11 (5 ranks + 3 class + 2 cha + 1 trait)
Craft(Alchemy) +10 (1 ranks + 3 class + 6 int)
Know Arcana +17 (5 ranks + 3 class + 6 int + 1 race + 2 scholar)
Know Dungeoneer +11 (1 ranks + 3 class + 6 int + 1 race)
Know Engineer +11 (1 ranks + 3 class + 6 int + 1 race)
Know Geography +15 (5 ranks + 3 class + 6 int + 1 race)
Know History +11 (1 ranks + 3 class + 6 int + 1 race)
Know Local +17 (5 ranks + 3 class + 6 int + 1 race + 2 scholar)
Know Nature +15 (5 ranks + 3 class + 6 int + 1 race)
Know Nobility +15 (5 ranks + 3 class + 6 int + 1 race) *From Headband
Know Planes +11 (1 ranks + 3 class + 6 int + 1 race)
Know Religion +11 (1 ranks + 3 class + 6 int + 1 race)
Linguistics +14 (5 ranks + 3 class + 6 int)
Profession(Merchant) +13 (5 ranks + 3 class + 2 wis + 3 feat)
Spellcraft +14 (5 ranks + 3 class + 6 int)

Feats
Skill Focus (Profession): You get a +3 bonus on all checks involving Profession(Merchant). If you have 10 or more ranks in that skill, this bonus increases to +6.
Scribe Scroll: You can create a scroll of any spell that you know. Scribing a scroll takes 2 hours if its base price is 250 gp or less, otherwise scribing a scroll takes 1 day for each 1,000 gp in its base price. To scribe a scroll, you must use up raw materials costing half of this base price.
Extend Spell: Double a spell's duration (+1 level adjustment).
Brew Potion: Create magic potions.

Class Abilities
Spells, Cantrips.
Arcane Bond: Ring. 1/day, cast a spell from spellbook.
Arcane School: Divination. Specialist wizards receive an additional spell slot of each spell level he can cast, from 1st on up. Each day, a wizard can prepare a spell from his specialty school in that slot.
Opposition Schools: Evocation, Necromancy.
Diligent Student: The scroll scholar adds half his class level to all Knowledge checks of Arcana and Local.
Secrets Revealed: Gains the ability to cast comprehend languages and identify as spell-like abilities (1/day each).

Traits
World Traveler: You gain a +1 trait bonus on Diplomacy checks. Diplomacy is always a class skill for you.
Extremely Fashionable: Whenever you are wearing clothing and/or jewelry worth at least 150 gp (and not otherwise covered in gore, sewage, or other things that mar your overall look), you gain a +1 trait bonus on Bluff, Diplomacy, and Intimidate checks. Bluff is a class skill for you.

Racial Abilities
+2 Intelligence.
Focused Study: At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat. This racial trait replaces the bonus feat trait.
Comprehensive Education: Gain all Knowledge skills as class skills, and they gain a +1 racial bonus on skill checks for each Knowledge skill that they gain as a class skill from their class levels. This racial trait replaces skilled.
Favored Class (Wizard): +1 skill point, hit point, or spell known.

Spells
Caster Level: 5, Spell DC 16 + spell level
0th 4+1: Detect Magic, Detect Poison, Message, Arcane Mark
1st 5+1: Ant Haul, Endure Elements, Magic Aura, Alarm, Keep Watch, Detect Secret Doors(D)
2nd 4+1: Locate Object, Whispering Wind, Misdirection, Cat's Grace, Detect Thoughts(D)
3rd 2+1: Nondetectionx2, Insect Scouts(D)

Spellbook:
0th: all.
1st: Ant Haul, Endure Elements, Erase, Disguise Self, Magic Aura, Detect Secret Doors, Mage Armor, Mount, Alarm, Keep Watch
2nd: Cat's Grace, Locate Object(D), Detect Thoughts(D), Whispering Wind, Misdirection
3rd: Nondetection, Insect Scouts(D), Shrink Item

Equipment
Headband of Vast Intelligence: +2 to intelligence, 5 ranks in Knowledge(Nobility).
Gold: 13gp