Male Human, Chelaxian Vigilante (Teisatsu) 7; HP 64/64; Ki (6/6); Init +5; AC 21/FF 16/T 15; F +4, R +11, W +7; Per +14; Social ID: Kheldar
Kheldar pulls out his mask, a tight fitting flexible skull visage, and adjusts his outfit. He also flips open a metal bracelet to reveal a mirror, and speaks into it after a moment, "Yarblek, get a signal whistle out of my apartment, and pass it off to Beren. No... in the survival kit. He's pretty quiet on his feet. Have him wait on the roof across the way from the target, and blow that whistle loud 3 times if he sees the upstairs gangs running for the lower area I showed you, and then get out. Strictly if they look like they are headed for a fight. Tell him he's going to lose a limb or two if he blows it for anything less." After flipping the bracelet closed, he winks at the others and then pulls the mask down over his face. "I'll go get the skiff we will be borrowing, if one of you can get some chum for the gator. Meet you in five a bit further down the river. By the way, don't call me Kheldar in this get-up. The Rat, Rat, Silk, whatever, just don't use my name." With that, he ducks out of the house and onto the street. DM let me know if I need to roll anything to acquire the skiff for us. Otherwise I'm ready for the action lol
Male Human, Chelaxian Vigilante (Teisatsu) 7; HP 64/64; Ki (6/6); Init +5; AC 21/FF 16/T 15; F +4, R +11, W +7; Per +14; Social ID: Kheldar
Dotting avenger alias. Not sure if it's really needed for Kheldar, he's more of a spy/infiltrator type with many guises and quick change, so he's often changing into random people/businessmen/flunkies.
This is the vigilante identity of Kheldar. Also here is the cohort, I will probably make him his own alias just to keep it separated. Cohort: Yarblek Human, Varisian Wizard (Scroll Scholar) 5 Gender: Male Size: Medium Age: 29 Alignment: Neutral Languages: Common, Varisian, Shoanti, Thassilonian, Dwarven, Halfling, Elven, Draconic, Celestial, Infernal, Drasnian Sign Language STR 10
Defense: HP : 30 (5d6)
Fort: +1 (1 base, 0 con)
Special Qualities: None. Offense: BAB : +2
Special Attacks: None. Attacks: Dagger, +3, (1d4/19-20/x2), 10ft, S; Crossbow, +3, (1d8/19-20/x2) Skills 2 (class) + 1 (favored) + 5 (int) + 2 (background)/level, 50 total. Appraise +9 (1 ranks + 3 class + 6 int)
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