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Demogorgon

The_Demonic_DM's page

784 posts. Alias of Lucendar.


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Your bloodthirsty Master of Ceremonies

Baolo does not detect evil. Does anyone have K. Religion or should I move on?


Your bloodthirsty Master of Ceremonies

Need a Knowledge (Religion) check if you're examining the severed heads.


Your bloodthirsty Master of Ceremonies

Gareth looks at Ialda and opens his mouth in shock..."I didn't say he slept with the corpses. That is disgusting! I said he is a mage and he cast magic to make the corpses twitch to give it that creepy vibe!"


Your bloodthirsty Master of Ceremonies

The Station manager scowls, "Bunch of fools, hope you fight better than you hold yer liquor! Officer Gareth, show them around so they can be ready." He then walks off to his office, giving Baolo a dirty look.

Gareth, a bulky mercenary, walks over, "A'right newcomers, let's go. Ya heard, Mr. Gorse. Oh and pick up yer friend." Gareth gives you the following information:

Area 1 - Nightfall station - this is where the party will be sleeping and staying alongside the servants (8 in total), Captain Esteban is given an Officer's quarters (his crew has to sleep on the River Queen), and six staff members - a boatwright (Henry), 2 carpenters (Tom and Harry), an engineer (Carlus), a blacksmith (Trevor), and the accountant (Lloyd). You notice a lot of empty rooms and Gareth comments that many have died in the war of attrition with the jungle elves.

Area 2 - Simple wooden roof structure with a boiling cauldron - Laundry area.

Area 3- Large wooden building - Barn - holds station's supply of livestock.

Areas 4 - 2 guardhouses - you always see 2 mercenaries on guard at each house.

Area 5 - Workshop - working area during day for smith, carpenters, engineer, and boatwright.

Area 6 - Cold Storage - it's where the dead Aspis Consortium members' bodies are stored on ice for shipment back to their families - the smell of decay is quite obvious. Gareth tells you they had a cemetery about half a mile away but with the elves around, it's too dangerous now to use. Hence, the need for the building. Most people stay away from it.

Area 7 - Rough building with one door and no windows - Barracks for guards. Gareth stresses, "No one but Aspis Consortium Guards guards allowed inside! Got it?"

During the tour, you see a number of mercenaries walking the grounds, but the most disturbing sight is a the number of clearings where you see elves' heads mounted atop sharpened stakes. The heads seem to twitch and move. Gareth tells ya, "Warning to those damn elves of what awaits them if they attack. It's creepy to see them move, scowl, and blink but ya get used to it. It was Petrune's doing. He's Mr. Gorse's secretary, some type of mage, I believe. He would have to be to make severed heads move, right? Anyway, those are main trails that elves have been attacking lately. There were 40 of us guards initially and 8 Officers. Now we're down to 24 guards and 3 officers. So hopes ya can end this threat. Now, ya'll get paid for yer hours and ya will be expected to be 12 hours on guard duty, like the rest of us. Just report yer wages to Lloyd. I'll post you at the guardhouses or on patrol. Well, that's about it. Ya can start tomorrow bright and early. Any questions??"


Your bloodthirsty Master of Ceremonies

The Manager narrows his eyes in anger at Baolo and lets the comment slide. "Well, must head off. Business to attend to and such. Try and keep us safe, won't you?"
Unless there is anything else...


Your bloodthirsty Master of Ceremonies

"Yes, my men will tell ya what they know and about the attacks. We lost some good men. Things are really sour if we have to rely on natives to help us. Guess your people are good for something, Mwangi." The Manager gives Baolo a sinister smile.


Your bloodthirsty Master of Ceremonies

The merchants in the mess hall make room for the noisy gnome and the party, as they clearly take a quick dislike to outsiders but realize your muscle is needed in these times of need so they bear it. Spinnaker Jon is intrigued by the vessel Ialda and her party arrived in, since he has never heard such a silent engine. Captain Esteban and the rest of his men from the River Queen engaged in unpacking the crates.

20 minutes later, while the party eats and chats, a human male, with a sword strapped at this side, commanding much respect from the others, approaches the party. "I see you are all making yourselves comfortable. That is good, you need to eat and be healthy and strong to deal with those damn elves attack. I am Mynafee Gorse, the Station Manager here at Nightfall. Yes, these elves are bad for business and anyone who messes with Aspis Consortium business is just looking for trouble. Hopefully, you won't mind staying on for a few days to help us with this problem. I will pay for your services of course. I will have two of my men show you around the compound when you're ready. Unless there's anything else, I must take my leave."

DC 10 Knowledge Local:
The name Gorse is well known as a legendary entrepreneur in the Vanji, though it is said profits come above all else to him.


Your bloodthirsty Master of Ceremonies

Map of Station
Note one square = 30 feet on map.


Your bloodthirsty Master of Ceremonies

Baolo's search turns up the root of the plant in the bowels of the deck of the ship and he realizes that if left untouched, the plant would have regenerated itself in a few days. Thankfully, cutting out the root kills the yellow musk for good.

The party has a cremation ceremony for Aero and Gruug, just to make sure the latter will not rise as an undead. Captain Esteban says a few nice words of how loyal Gruug was as his second in command and wraps it up, spreading his ashes in the sea, as the half-orc would have liked.

The somber party, having lost one of its own, continues its journey down the river. Captain Esteban also seems determined to reach his goal as soon as possible and he pushes the riverboat past dusk and into the night until....

Rounding a bend in the night-shrouded river, you suddenly see a welcoming sight: On the left bank is a break in the monotonous jungle wall, revealing a clearing and low hill. Built up at the edge of the river is a large structure—part dock, part fortress. Its many windows are ablaze with lights, and you can see crossbow armed guards walking along the covered pier. A shrill whistle sounds from the top of one of the watchtowers, and soon there is all sorts of activity as people gather at the dock. At last, you have arrived at Nightfall Station.

Guards come on to the ship, ignore you all, salute the captain and begin unloading the crates. The Captain leads you into the Station House, and the first thing you notice outside is that spaced at intervals around the clearing are sharpened stakes, upon which are mounted the heads of slain wild elves in various stages of decomposition — some little more than jawless skulls — presumably posted as warnings to the other elves.

Feel free to retcon any rp. Did not want to rush, just wanted to get new players involved.


Your bloodthirsty Master of Ceremonies

Reflex save: 1d20 ⇒ 4

The yellow musk is caught by the gnome's acidic spray and its vines and flowers collapse, inert on the floor. Short fight indeed!


Your bloodthirsty Master of Ceremonies

Ialda rushes in and lands a devastating blow on the plant, nearly destroying the sac in one blow! As I said, short fight.


Your bloodthirsty Master of Ceremonies

The party heads below two decks, following the drops of blood, that lead to Faruq's room. In the open doorway, lies the lifeless husk of Aero, her spine apparently severed, presumably by Faruq's falchion. As you head into the room, you are not surprised when the green vines and flowers that cover the walls of the room come to life and gather to form a large bulbous brown sac with hint of yellow gas around it (Medium creature).
Yellow Musk

Initiative:
Enemy: 1d20 ⇒ 1
Party: 1d20 ⇒ 20

Party is up! Plant is 10' from party and is a medium sized creature. I don't think this will be long battle so we will use theater of the mind instead of a map.


Your bloodthirsty Master of Ceremonies

My apologies, Gruug. You are right...Faruq's corpse. :)


Your bloodthirsty Master of Ceremonies

2 days later, Bel, so you have your full repertoire.


Your bloodthirsty Master of Ceremonies

Actually, Gruug came from below deck, so I assume you head there.
Gruug's leather armor and a potion on his belt glow magical on his corpse.
Who is in lead?
Captain Esteban is in shock over the events and he gets on his knees and cradles his dead friend's head in his lap. He looks at the party, "Please whatever you need to do, kill whatever did this to Faruq."


Your bloodthirsty Master of Ceremonies

Actually, the creature formerly known as Faruq is slow as molasses and as easy to hit as a tree so Ialda's blow connects, crushing the creature's melted skull and ending its existence.


Your bloodthirsty Master of Ceremonies

Reflex save: 1d20 ⇒ 1
Belsiard's spray again mangles the former Faruq, melting most of its face off, but it still stands!


Your bloodthirsty Master of Ceremonies

Reflex save: 1d20 ⇒ 4

Faruq gets shot in the eye by Baolo's arrow and fails to evade the spray of acid that engulfs him, but still stands as Gruug and Ialda both miss wildly.

Faruq's corpse, animated by the plant, grips his falchion and attacks Gruug!
Attack: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 2d4 + 7 ⇒ (3, 3) + 7 = 13

Party is up!


Your bloodthirsty Master of Ceremonies

Baolo spots a tiny bit of green vine growing out of the half-orc's ear and he remembers the stories of the "Kecha Nacha" ("Thought Stealer") in his tribe, an evil sentient yellow jungle plant that makes zombies of men by draining their memories and planting roots in their brains! Ialda's people call the plant "Yellow Musk" and both players know that if Faruq has succumbed, the plant cannot be far.

Still want to make damage non-lethal, Baolo?
Belsiard, does Baolo's arrow count as an attack for purposes of your acidic hands?
Ialda and Gruug are up as well.


Your bloodthirsty Master of Ceremonies

Baolo can tell one thing for certain: Faruq is not undead, even though he is acting as if he were, moving very slow and methodical.
Proper knowledge skill is Nature.

Initiative:
Faruq: 1d20 - 2 ⇒ (13) - 2 = 11
Baolo: 1d20 + 6 ⇒ (19) + 6 = 25
Belsiard: 1d20 + 2 ⇒ (10) + 2 = 12
Gruug: 1d20 + 3 ⇒ (9) + 3 = 12
Ialda: 1d20 + 1 ⇒ (13) + 1 = 14

Party is up first. I have Belsiard's action, unless he wants to change it. Faruq is 30' away and he is looking at Gruug with hatred. Still working on map.

Captain Esteban yells out to the half-orc, "Boyo, what's wrong with ye? Who have your hurt???" You see no remorse in the half-orc's eyes. He looks gone.


Your bloodthirsty Master of Ceremonies

Whomever drinks thus so and the meal passes on in relative merriment, as the Captain puts off Belsiard's question for now. That is, until the door to below deck is kicked open and you see from the port hole, a blood-covered Faruq....except he doesn't quite look normal. He has pale yellow skin and stark white eyes and his falchion is dripping with blood!

Map to follow.


Your bloodthirsty Master of Ceremonies

"I doubt it..I hear dem elves breeds like rats! We shall try not to stop unless absolutely necessary. And with 2 strong warriors down, we can't afford any more combat."

The River Queen appears to be finally having a smooth run. The next two days are without incident. By the second day, Aero has exhausted her magic and Gruug is full health again. Faruq is conscious but without healing magic, he can only heal naturally and is in a foul mood. He is confined to his quarters and keeps his door closed, only opening it for food.

The boat passes the abandoned village of Nantambu, who abandoned the area thanks to the hostile Ekujae nearby. The Captain refuses to stop, afraid of an ambush.

That night, you gather for dinner. Aero offers to take Faruq his food and check on her patient while the party and the Captain gather together. "We are only 1-2 days tops away from our destination of Nightfall Station. It appears these last 2 days have been peaceful so perhaps our luck is changing." He pours the party some wine.


Your bloodthirsty Master of Ceremonies

The party, with the unconscious Gruug, reaches the boat, only to learn it was also attacked by Ekujar rangers. It was able to stave off the attack, but one of the crew members was killed and Faruq was severely injured. Captain Esteban is delighted to see the party come back with the arcophage. "Glad to see you three alive! Hurg, get up here and lead Ialda to where she needs to take damn plant life for your engine." The dwarf engineer guides Ialda to the engine room. The Captain looks at the gnome, chewing on some leather and offers him rations. He looks at Baolo, "He is a hungry one, isn't he? I hope he proved his worth to you out in the wild. I see your half-orc friend is also down. Faruq too. Perhaps, the elven lass can heal them up. Well. let's not hesitate any longer. Want to get a move on as quick as possible."

20 minutes later, Hurg has the boat running. Aero uses her healing magic on Gruug and he wakes up with 10 hps. The most she can do for Faruq is stabilize him and bandage him. The Captain orders that he be confined to bed rest in his quarters until he recovers.

The journey down the swamp continues...


Your bloodthirsty Master of Ceremonies

I am out of country in vacation so I will post intermittently. I will be back on Sunday.


Your bloodthirsty Master of Ceremonies

That ends that chase sequence! LOL! The two energy missiles strike the shaman in the back just as he was about to dive off the cliff and he crumples dead to the ground.


Your bloodthirsty Master of Ceremonies

The burned lizardman surrenders immediately and begs for mercy. The shaman gets hit by one of Baolo's arrows and he flees on his round, heading toward the water. You can chase if you wish.


Your bloodthirsty Master of Ceremonies

Sure.


Your bloodthirsty Master of Ceremonies

Yeah, thanks. I found it eventually but hated searching for it. Hence my post.


Your bloodthirsty Master of Ceremonies

Bel, in the future, include a link for your spells, if not in PHB. Thanks.

Reflex save: 1d20 ⇒ 5
Reflex save: 1d20 ⇒ 8

One lizardman warrior's face is burned off by Bel's acid, while the other suffers acidic burns down 60% of his body but is still alive. Ialda moves up, rages, and drop the third lizardman warrior, ripping out his chest!

Don't think there will be a need for a map. There is a severely wounded warrior and the shaman and Baolo is up.


Your bloodthirsty Master of Ceremonies

My bad, forgot he has Stabilize. LOL! Gruug is safe.

As you carry your unconscious friend back to the ship, you hear screams and sounds of combat. You hurry there and find it under attack by lizardmen. You gently put Gruug down, as 3 lizardmen warriors and a shaman engage you!

"Defilers! You have killed our plant god!"

Initiative:
Lizardmen: 1d20 ⇒ 2
Shaman: 1d20 + 1 ⇒ (19) + 1 = 20
Baolo: 2d20 + 6 ⇒ (7, 1) + 6 = 14
Bel: 1d20 + 2 ⇒ (5) + 2 = 7
Ialda: 1d20 + 1 ⇒ (2) + 1 = 3

Round 1:
He blesses himself and his lizardfolk warriors!
Party is up! Map upcoming but the warriors are 20' away and the shaman is 20' behind them.


Your bloodthirsty Master of Ceremonies

A Heal check is necessary or Gruug will die.


Your bloodthirsty Master of Ceremonies

We'll leave Gruug "dead" for now then and if he comes back, he'll catch up.

With the Shambling Mound destroyed, the party collects the arcophage you came looking for. In the back of the cave, you find a little hoard that consists of a masterwork longbow, three small gold nuggets worth 20 gp each, and a jade lip disk worth 50 gp.


Your bloodthirsty Master of Ceremonies

Her confidence shaken, the barbarian is about to give up and possibly switch tactics....when she decides to try one more swing and promptly caves in the creature's "brain" killing it!

Do we know if Gruug is coming back? If not, this is perfect place to say he died....


Your bloodthirsty Master of Ceremonies

You're hitting, just not piercing its tough hide. It is AC 19. Sorry if my description did not make that clear.


Your bloodthirsty Master of Ceremonies

Ialda moves to the side to assist Baolo's shots, one hitting
Her blow bounces off the creature's thick vines, harmlessly
Shambling Mound Reflex save: 1d20 + 5 ⇒ (10) + 5 = 15...fails
Total damage taken: 46

Round 2:
The shambling mound recoils a little from the acid spell and moves forward 5' and attacks the gnome, launching its vines 10'. Miraculously, the two blows bounce off the gnome's invisible force armor!
Attack: 1d20 + 11 - 2 ⇒ (2) + 11 - 2 = 11...miss
Attack: 1d20 + 11 - 2 ⇒ (3) + 11 - 2 = 12...miss (what luck!)

Updated Combat Map

Party is up in Round 4!


Your bloodthirsty Master of Ceremonies

Rhade's acid hits again. Total damage taken: 6 (all acid!)

Round 3: Giant
"Your friends will not save ya hide, little knight!" The ogre smiles, showing his yellow and rotted teeth and swings mightily again, but Gorguk recognizes the poor skill, even worse than the pages who brought him his armor, and he quickly deflects the blow with his shield. The giant stops smiling.
Attack: 1d20 + 7 ⇒ (4) + 7 = 11...miss!

Party is up!


Your bloodthirsty Master of Ceremonies

Bel, with your 20' of movement, you had to move to P15 to get the creature in your spell effect. Also Gruug delayed to go after Ialda and had to charge last round, so he is -2 AC. That means that the creature had no cover on Baolo's turn, so his 2nd arrow hits.

The creature sees the gnome's fire and does not try to avoid the blast. Instead, its slime covered vines seem to absorb the fire and dissipate it harmlessly.

Round 1: Shambling Mound
The plant/vine creature towers over the half-orc who just cut it to viciously and it brings down its appendages in full force at him! Blood flies from the half-orc as the shambling mound hits him twice, breaking ribs and nose and to top it off, it grabs him with its second hit, wrapping him with his vines and crushing the air from him. The half-orc screams, as his ribs are crushed, before fading into unconsciousness! The shambling mound then tosses the half-orc to the side like a rag doll.
Power attack: 1d20 + 11 - 2 ⇒ (12) + 11 - 2 = 21
Damage: 2d6 + 9 ⇒ (2, 3) + 9 = 14
Power attack: 1d20 + 11 - 2 ⇒ (17) + 11 - 2 = 26
Damage: 2d6 + 9 ⇒ (4, 3) + 9 = 16
Grab: 1d20 + 16 - 2 ⇒ (10) + 16 - 2 = 24 vs. CMD of 19...success
Constrict: 2d6 + 7 ⇒ (1, 4) + 7 = 12

Party is up in Round 2!


Your bloodthirsty Master of Ceremonies

The blow bounces off the creature's vines and it does not look hurt at all.

Gruug follows his mistress into battle and slices a significant chunk off the creature!
Power attack: 1d20 + 9 ⇒ (20) + 9 = 29...possible critical
Confirmation: 1d20 + 9 ⇒ (2) + 9 = 11...no
Damage: 2d4 + 11 ⇒ (2, 4) + 11 = 17


Your bloodthirsty Master of Ceremonies

Screw it, we'll continue.

The tunnel is damp with water constantly dripping through the crumbling ceiling, and numerous root tendrils and vines have grown down into it from above. Oddly, you see lit torches on the walls of the cavern as well as religious iconography and writings, which Ialda recognizes as prayers in Draconic to the "Lord of the Marsh".

As you exit the tunnel, you see the creature: A mass of tangled vines and dripping slime rises on two trunk-like legs, reeking of rot and freshly turned earth. It speaks, "Elf flesh!"!

Initiative:
Shambling Mound: 1d20 ⇒ 3
Baolo: 1d20 + 6 ⇒ (1) + 6 = 7
Belsiard: 1d20 + 2 ⇒ (18) + 2 = 20
Gruug: 1d20 ⇒ 13
Ialda: 1d20 + 1 ⇒ (4) + 1 = 5

Party is up first!

Combat Map


Your bloodthirsty Master of Ceremonies

Uh oh, did we lose Gruug too?


Your bloodthirsty Master of Ceremonies

Missed your Knowledge roll, Ialda. You know a shambling mound is a mass of tangled vines and dripping slime plant creature that frequents swamps and marshes. They are about 9' tall and known for beating their enemies to the death with their fists. They are carnivorous and like the taste of elf flesh. You also know the general plant characteristics:
Low-light vision.
Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
Immunity to paralysis, poison, polymorph, sleep effects, and stunning.
Proficient with its natural weapons only.
Not proficient with armor.
Plants breathe and eat, but do not sleep.


Your bloodthirsty Master of Ceremonies

You are all fully healed.

A low shelf of rock just above water level provides easy access to the trails. A loa statue that is still in relatively good shape stands here. Its head is clearly that of a hippopotamus. You start following the trail, when before long, you reach another loa idol with barely discernable features resembling a monkey or ape. You continue your ascent, with the falls cascading over you. Eventually, you reach a tunnel leading into a cave. At its entrance is another loa statue—this one’s features clearly depict a crocodilian head.

Summary of journey from 1-5

Marching order heading into cave?


Your bloodthirsty Master of Ceremonies

"Alright, but if the hungry gnome does anything to harm my ship, I'm holding you three responsible!"

The night passes peacefully and the next morning, you continue on your journey with the gnome as a new passenger. 3 hours later, ahead lies the goal of your side jaunt: Brimstone Falls, a cataract that falls over a 60-foot cliff into a wide lagoon at the edge of Kurka Swamp. The falls are magnificent, composed of dozens of tiny streams and rivulets painting a mosaic of water over the jungle-grown slope. The spray from these myriad cascades keeps a constant rainbow hanging above the waters within the bowl of the cliff basin. The slope of the cliff is not overly steep, and you can see that a few trails run in switchbacks up its face among the falls.

Captain Esteban brings the riverboat to a stop and looks rather exasperated. "My engineer Hurq tells me the ship is almost out of power. As I told you before, the engine is in need of mobile plant creatures that serve as hosts for the badly needed arcophages to power the ship. I know of one more place where we could find them. Brimstone Falls. Unfortunately, we're going to have to go the source of the arcophages - a shambling mound! It's an intelligent carnivorous plant-like creature that seems to have preference for elf flesh. I know there is a cave here in the falls where one is rumored to dwell." He looks at the party, "I'm going to need you four to wander up the trail, find the cave, and collect an arcophage if we're going to have any chance of ever reaching Nightfall Station. What say ye?"


Your bloodthirsty Master of Ceremonies

The party heads back to the campfire triumphantly but wounded. The crew praise the party for its courage and Captain Esteban speaks, as he watches the sorcerer dig into his plate of food, [b]"Who in the Nine Hells is the gnome and where did he come from? And do you vouch for him? He looks a little...ravenous."[/n]

Aeroniell who is now NPC'ed, heals the party to full with her last remaining spells of the day.


Your bloodthirsty Master of Ceremonies

Baolo, ignore that last damage!

The wisp's confidence backfires, as Ialda's mighty blow ends its life and it collapses dead, its light burning out.


Your bloodthirsty Master of Ceremonies

One of Baolo's arrows hits, injuring the glowing skull of energy! It flies toward the archer, confident its natural dexterity will protect it from any AoOs, and shocks him but only mildly, much to its chagrin. Ialda, Gruug, and Bel can take AoOs. Total damage taken thus far: 18.

Round 5:
Touch attack: 1d20 + 16 ⇒ (6) + 16 = 22
Damage: 2d8 ⇒ (3, 1) = 4

Party is up!


Your bloodthirsty Master of Ceremonies

Will use Gruug's attacks posted in error previously for this round. He misses.

Baolo is up to start Round 5.


Your bloodthirsty Master of Ceremonies

Futilely is right. The skull touches Ialda again and shocks her again, burning her skin with its electricity! The skull seems to feed off others' pain and fear and it is enjoying itself.
1d20 + 16 ⇒ (11) + 16 = 27
Damage: 2d8 ⇒ (1, 6) = 7


Your bloodthirsty Master of Ceremonies

Actually, wisp was 3 squares away from you Gruug, so not within reach. Double-moved you this round and kept LoS clear for Baolo.

Updated Map

Baolo is up to start Round 4!


Your bloodthirsty Master of Ceremonies

The skull dodges the barbarian's blow.
High AC! Gruug and Bel are up.

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