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Demogorgon

The_Demonic_DM's page

656 posts. Alias of Lucendar.


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Your bloodthirsty Master of Ceremonies

People on the docks move up to pat you on your back and celebrate your exploits, while the guards who appear start hacking the huge creature to pieces for fish food. Captain Esteban and Faruq stand on the River Queen and they applaud your efforts, as you approach. The boat has a draft of only 3 feet, a 77-foot keel, and a 20-foot beam. You see three workers loading supplies and crates onto the boat. The Captain smiles, "Looks I've picked the best adventurers around. Dispatched that huge beast in seconds. Mighty impressive. Let me introduce you to the crew of the River Queen, who will be accompanying us on this journey." He points to Faruq, whom you already know and then to a misshapen dwarf with gray stubble for a beard, who is hunched over, reviewing the contents of some crates. "That there is Hurg, our engineer and caretaker of the Protean engine that powers my ship." You see many scars on the dwarf's bald head and he grunts hello at you all. The Captain continues, "And finally, those three strong grunts there are Danner, Houghman, and Speraggo. They do most of the heavy lifting around here. So come aboard and we will take off, as soon as the supplies are loaded."

If you need to do anything before leaving port, do it now.


Your bloodthirsty Master of Ceremonies

Gruug and Ialda's blows cut and bash the creature's head in, respectively, to the raucous cheers of the crowd! Combat over!


Your bloodthirsty Master of Ceremonies

DMPC Left-Ear; he inspires courage on the party.

Summary of Round 2:
Creature full-attacked Gruug and missed all three times
Gruug's magical falchion struck and wounded creature
Ialda's magical club struck and wounded creature
Aero's magical arrow hit and wounded creature
Baolo's previous arrow missed and this round one of his magical arrows hit and wounded creature
Left-Ear inspires courage
Total damage: 52!

The screaming citizens running away turn to admire the group's proficiency from afar!

Round 3:
Completely enraged, the creature full-attacks Gruug again, ripping into him with a bite only!
Claw: 1d20 + 12 ⇒ (10) + 12 = 22
Claw: 1d20 + 12 ⇒ (3) + 12 = 15
Bite: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 2d6 + 6 ⇒ (2, 1) + 6 = 9
Party is up!


Your bloodthirsty Master of Ceremonies

Left-Ear and Baolo, waiting for you, again...:)


Your bloodthirsty Master of Ceremonies

Baolo delays.

Round 2:

The creature growls and full-attacks Gruug, but the half-orc priest's aura of protection deflects the evil creature's blows and he is unharmed!

Claw: 1d20 + 12 ⇒ (8) + 12 = 20
Claw: 1d20 + 12 ⇒ (7) + 12 = 19
Bite: 1d20 + 12 ⇒ (10) + 12 = 22

Party is up!


Your bloodthirsty Master of Ceremonies

The beats shrieks in pain, as blood leaks out of its ears, further enraging it.

Fort save: 1d20 + 10 ⇒ (9) + 10 = 19...success


Your bloodthirsty Master of Ceremonies

Waiting on Baolo and Left-Ear.


Your bloodthirsty Master of Ceremonies

The creature's serpentine neck lashes out with a bite, as soon as Ialda gets within 15' of it, but it bounces off her magical protections. However, the barbarian's blow fails to harm the quasi-dragon's tough scales.
AoO: 1d20 + 12 ⇒ (3) + 12 = 15...miss!


Your bloodthirsty Master of Ceremonies

You receive Lavinia's blessing to depart on your trip and near noon, you start making your way through the crowded streets of Eleder. As you near the docks, the bustle of the oppressively is broken by a piercing and hideous shriek. There is a pause in the sounds of commerce as all eyes turn upward to see a massive beast soaring above. The huge reptilian creature looks like a vestige from some long-forgotten area, as it swoops down on the city. Its wickedly hooked beak snatches a passerby off one roof and bites him in two and swallows before landing at the very end of the street where you are currently! Screams of dock workers and civilians fill the air, as the creature again utters its piercing shriek!

This creature looks like a great dragon, at least 20 feet long with a serpentine body, long slender wings and a pointed snout or beak that resembles that of a pteranodon. Its body is colored reddish-violet with lighter shades on its underbelly. A ridge of maroon-colored spines runs the length of its body down the center of its back. A mane of frills, white in color, rings its head.

Now that you see the creature up close, you also see the tentacles growing from its back and the tell-tale signs of "savage fever" infection!

Party is up, as the creature already acted in Round 1.

Map of combat - I was lazy adding buildings and such but you get the idea


Your bloodthirsty Master of Ceremonies

Captain Esteban smiles, "I am sure you will enjoy the journey. Today at noon. Meet at Pier 3." Captain bows and he and Faruq depart.


Your bloodthirsty Master of Ceremonies

Well, Aero, don't feel railroaded into taking the job. You could also see the venture as investigating the nature of the natives' plight and upon learning all the facts, deciding to choose a side to support.


Your bloodthirsty Master of Ceremonies

The following morning, after sobering up some, Captain Esteban and Faruq show up at the Vanderboren estate again. "I need an answer. Are you in or out?"


Your bloodthirsty Master of Ceremonies
'Left-Ear' Louis Patterwell wrote:
"Oh, one more thing, Master Graves," he says before he heads away. "There be another man I be lookin' fer. Yer Consortium has eyes an' ears all over th' place, so maybe ye might be able ta help me out on that as well. Th' brother of me current employer, th' Lady Vanderboren, killed a mate o' mine, an' I've sworn vengeance 'gainst him. If ye hear anything about his whereabouts, I'd be very gracious indeed." He punctuates this with a pat to his coinpurse. "Savvy?"

The three merchants nod quickly. "We will definitely keep an eye out for Sir Vanderboren. Though last we heard was he involved in some awful ship burning off the coast. He is not good for our maritime business."

Baolo senses the merchants are being sincere and you can tell they much enjoy the news of gold and rewards. They are very wealth driven.

There are other patrons in the bar, besides the merchants, mostly sailors. Aero hears the Captain is a strong disciplinarian and expects the best from his crew and will not tolerate anything less. Stories that he cut a sailor's hand for not swabbing the deck properly are common.


Your bloodthirsty Master of Ceremonies

The merchants, adorned as well with the Aspis Consortium pins, happily accept the drinks from Left-Ear. One of them narrows his eyes at the bard and speaks, "I am Malik Graves, representative of our business interests in the region. Aren't you one of the group that Captain Esteban is trying to persuade to go guard our outpost? Why not just say yes already? It's good pay and you'll be cultivating a good relationship with the Consortium, which may help you in the future. Don't force us to take these smelly dockworkers as mercenaries. What say ye?" He raises his drink to Left-Ear.


Your bloodthirsty Master of Ceremonies

Through your contacts and the guards, you learn that the Captain and his bodyguard are in Dockside. When you reach him, you see him meeting with some merchant types and they seems upset with him. He appears to be calming them down and he points to the sailors in the docks and they give him a dirty look. They leave him alone and he orders himself and Faruq a drink. If you continue watching him...The Captain gets wasted, while Faruq just drinks water. Then he spends much gold at a local whorehouse till he turns in for the night at the most expensive inn in the city.


Your bloodthirsty Master of Ceremonies

There is a definite look of disappointment on the Captain's face when he hears you have to think about his offer. "Look, the Consortium really needs you." Looking at Baolo, he continues, "You should not let my personal beliefs cloud your judgment into rejecting this offer. My beliefs are, well, my own. This is a cutthroat business. I hope to hear from you soon." He bows and he and Faruq leave.


Your bloodthirsty Master of Ceremonies

I hate to burst your reveal, Baolo, but to move things along..and pardon me, but I'm not good at writing your accent! :)

Balo, who has been quiet, speaks, "This offah does worry me, mon. The half-orc Faruq not glow, but this Captain Esteban glow evil when I asked Shimye-Magalla to show me where his true heart lies."


Your bloodthirsty Master of Ceremonies

Aero know the following about the Consortium:
The Aspis Consortium is one of the most profitable traders outside the area, since they hold little power in Eleder due to the power of the local trading companies. However, it is trying to gain ground in that area. It also has a reputation for being one of the most ruthless against its rivals. Even the various pirate factions in this area are loath to attack an Aspis Consortium shipment on account of the skilled mercenaries the company employs as guards.


Your bloodthirsty Master of Ceremonies

"Hmmmm, I think 23 gp per day for each of you is the best I can do. I'd happily pay you all the gold I had, but the Consortium is kind of stuck up on making profits and minimizing costs, as you can imagine. Now, assuming, Lady Vanderboren is on board, do I have your acceptance?" Seeing Ialda as the leader of the group, the Captain stretches out his hand to her to seal the deal.


Your bloodthirsty Master of Ceremonies

Faruq growls at Gruug. "Bah! I be sailor. You in that armor, you sink to bottom of sea! Let's see who save you if that happens." He flexes his massive muscles at the cleric.

Esteban gets annoyed. "Faruq, no need to pull your schlong out now to measure it. There are ladies present. Besides, he's only riling you up. Let him be." The half-orc garbed in leather armor grunts but stays quiet.


Your bloodthirsty Master of Ceremonies

"Oooh, I'll listen to whatever this fair maiden has to say." Faruq grumbles loudly, snapping the Captain out of his reverie. "Right, right, I'm here on business. Perhaps later, my dear Aero." He flashes her his biggest smile, showing off his pearly whites.

"Like I was saying, we need to sail to the depot, Nightfall Station, it's called. It lies some 400 miles upriver—a two-week trip aboard my wheelboat. I would expect the job to last about a month before the nomadic jungle tribe gives up and moves on, with the option for each of you to stay on long-term, of course, if you so choose. At the end of the month, I will provide free passage back downriver to Eleder after you receive your salary from the paymaster at the station. What say you all? Care to spend a month in my company?" He eyes Aero as he finishes his sentence.


Your bloodthirsty Master of Ceremonies

The Captain smiles, "I am sure I can convince Lady Lavinia to let me borrow you all for awhile. Perhaps some favorable rates on trade goods. That usually works." He later gasps when he hears your tale of cannibal savages. "No disease, my good lady. I am referring to the savage jungle tribes in the Mwangi Expanse. Some of them are cannibals and our depot station is located very near their territories. How dreadful! I am glad m'lady is cured." He smiles at Ialda and Aero, a little lasciviously, as his eyes take in your healthy and fit bodies.


Your bloodthirsty Master of Ceremonies

Picture of Captain Esteban

The Captain smiles, "Thank you for your hospitality. Yes, the garden would be perfect on this beautiful morning. Faruq, follow." The half-orc follows his Captain and stands behind him when he sits, acting as his bodyguard.

Once he sits, the Captain begins, "I am, as you may have noticed and surmised", glancing down at his pin, "an agent of the Aspis Consortium, a northern mercantile group with interests in this area. My employers need able bodies to help guard a valuable trading depot against incursions by cannibal savages who recently moved into the area. The depot is well-defended and has successfully fended off many attacks, but the defenders are on the verge of exhaustion and need some temporary relief from competent sword-arms until company reinforcements arrive from Sargava. The incident everyone in town has been talking about how you dealt with the lizard king and his invading force in defense of your patroness has demonstrated that you all are a cut above the average Eleder resident, and the consortium is willing to offer you 20 gp per day for the duration of the assignment." Captain Esteban pauses to drink from his flask, unless you offered him drinks. "Does any of this interest you? Or am I wasting my time?"


Your bloodthirsty Master of Ceremonies

A week passes in Eleder, with the party being the talk of the town, as they helped repel a lizardman invasion. It is in the morning, as you are all getting a little bored and stir crazy of just sitting around Lavinia's mansion, which has been cleaned and remodeled. Your patron is out on business when you are surprisingly called to the entrance and told there are guests looking for you.

When you approach, at the door you see a massive man who looks to have orc blood in his veins with his arms crossed over his barrel chest. He glares at you over a mouthful of tusk-like teeth. Next to him stands a man in black cloak and leathers. The image of a snake upon a shield is embossed on a brooch attached to his cloak. He wears a rapier at his hip and bears a fine, oiled mustache. In a soft voice laden with the faint accent of the Shackle Isles, he says, “Greetings. I am Kelim Esteban, captain of the River Maiden, and if you allow me, I have a business proposition to make you…"

The servants look to you to see if you allow the two strangers in.


Your bloodthirsty Master of Ceremonies

Lavinia gladly pays for a cleric of Gozreh to pay her manor a visit and heal Ialda and Left-Ear of their "savage fever". The cleric is shocked by the degenerative form of the disease, as he has never seen anything like it, and cautions you to rest for the next couple of days to recover your attributes.


Your bloodthirsty Master of Ceremonies

You scavenge the manor and its dead occupants for treasure. The two surviving Jade Ravens quit and leave Lavinia's employ. Angered by their disloyalty, Lavinia gives you their comrades' treasures as well.

A few hours later, when you are all awake, after a hearty meal, she presents you with some treasures for saving her life yet again in the form of a staff, a glowing dagger, some boots, and some potions. She also gives you each 100 pp and asks you to stay on at her mansion. She raises your monthly stipend from 100 gp to 200 gp.

Treasures have been listed in Discussion thread for convenience.


Your bloodthirsty Master of Ceremonies

With the party members stabilized, Baolo and Gruug move to the second floor, where they find Lavinia and 2 of her Jade Ravens bodyguards tied to their chairs. Upon release...

"Thank you so much! I was hoping you would make it back in time. The lizardmen came out of the canal and surprised my guards and the Ravens. By the time the fight ended, three Jade Ravens were killed by the hellish half-orc. He kept telling me how he was going to torture and kill us as an example to Vanthus. Like he would even care! I hope you sent Devoraz to the afterlife in pain!"

Lavinia calls to alert the guards, while she starts mopping up blood and suggests you may want to stay somewhere else for the next few days during the cleanup.


Your bloodthirsty Master of Ceremonies

What a way to go out, Ialda!

Gruug rushes up and slashes the half-orc, causing him to spit up blood. Defiant till the end, Devoraz raises his scimitar before Ialda's spear pierces his heart and she collapses. As the half-orc pirate starts to close his eyes and accept death, Baolo's two arrows strike him square in the chest, ensuring Devoraz' last seconds on this Plane are as painful as possible! He falls down in a heap of blood!

As you look around, you see the courtyard and the dining room drenched in blood with corpses and fallen comrades all over!

I assume Gruug stabilizes Ialda. Congrats on the victory! I threw a CR6+ challenge at you.


Your bloodthirsty Master of Ceremonies

Ialda, waiting on your action. You're still up, just staggered.


Your bloodthirsty Master of Ceremonies

Devoraz sneers at Ialda for her comment and attacks her twice, timing his strikes carefully, slashing the half-elf!

No power attack
1d20 + 14 ⇒ (3) + 14 = 17..hit
1d20 + 9 ⇒ (18) + 9 = 27...possible critical
1d20 + 9 ⇒ (3) + 9 = 12...no confirmation!
Damage: 2d6 + 22 ⇒ (3, 3) + 22 = 28

With four HPs due to rage, Ialda is staggered at 0 hps!

3 party members are up in Round 8!


Your bloodthirsty Master of Ceremonies

I moved Gruug to M12 to have line of sight to the bard so he can cast his spell. Left-Ear lives!

Upon hearing the scream of his Chief, a lizardman clad in robes comes down the stairs and sees his large corpse and other dead lizardmen. He looks at Ialda and at Devoraz. "I knew - venture bad - gods punish us for it. My Chief iz dead. I need to tend to needs of my tribe. Safe passage and I will trouble you no more."

His hands glow with dark energy, as if to warn Ialda and Gruug and he moves to L13. Does Gruug grant him safe passage or take AoO?


Your bloodthirsty Master of Ceremonies

Baolo's first arrow pierces the Lizardman Chief's chest, causing him to howl in pain but he still stands. The second pierces his brain and kills him! The lizardmen in the corner, who just regained their sight, flee into the canal at the sight of their Chief's corpse.

Gruug's action is up. How the tide of battle swung with one player's action!


Your bloodthirsty Master of Ceremonies

Wondering why you're not using your claws, Ialda? Double the attacks and rolls. Just curious.


Your bloodthirsty Master of Ceremonies

Since the lizardman chief has reach, I moved Baolo to I7 to avoid AoOs.

Round 6: Devoraz
Devoraz screams "Coward!" at the retreating Baolo and turns around to face Left-Ear after his pathetic last swing. He grips his scimitar and smiles, "Guess your death will be on the Mwangi's conscience! I'll punish him like that!" The next thing you all hear is a shrill scream from Left-Ear that dies out, as the scimitar slashes through his body and he collapses to the floor!

Attack: 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 1d6 + 17 ⇒ (2) + 17 = 19

Ialda sees Devoraz step through the doorway where Left-Ear was, a smile on his face and his hands dripping in blood, despite the pain from the arrows. "Two down!" The half-orc moves to I14 to flank the green-skinned female.

Round 6: Lizardman Chief
He again tries to bring the hammer down on Gruug, this time connecting, smashing the half-orc's shoulder! He grunts in satisfaction as he sees Devoraz on the other side of the PCs.
Attack: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 2d8 + 11 ⇒ (2, 3) + 11 = 16

Things look grim!

HP summary:
Lizardman Chief: taken 50 damage
Devoraz: taken 20 damage (3 ongoing for next 2 rounds)
Aero: -6/26
Baolo: 8/28
Gruug: 23/40
Ialda: 24/45
Left Ear: -13/35...he dies at -14.

Updated Combat Map

Party is up!


Your bloodthirsty Master of Ceremonies

Waiting on Baolo and Left-Ear.


Your bloodthirsty Master of Ceremonies

Guys, I miscalculated Devoraz' pluses to hit last round. They were +15 not +18, so while the attack on Aero would have still hit, the attack on Baolo would have not, so please amend! My apologies and thank you.

Round 5: Devoraz
The half-orc screams in pain, as both of Baolo's arrows dig into his skin! Unrelenting he steps over Aero's body in L16 and attacks the Mwangi recklessly, putting all his power behind his scimitar blows!

Using power attack
Attack: 1d20 + 12 ⇒ (7) + 12 = 19...miss
Attack: 1d20 + 7 ⇒ (16) + 7 = 23...hit
Damage: 1d6 + 17 ⇒ (4) + 17 = 21
Baolo is at 6/28

Round 5: Lizardmen
The lizardman on Left-ear wobbles, but boes not fall, despite the vicious wound inflicted by the bard! He raises his club and launches himself at the human, hatred fueling him! His blow connects, again bashing the bard! The lizardman smiles and collapses to the floor! He was at 0 hps!
Attack: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Left-Ear 6/35!

The Lizardman Chief is severely wounded now, his anger and frustration mounting and he swings his weapon again at Gruug, only to have the half-orcs deflect it in the nick of time!
Attack: 1d20 + 9 ⇒ (9) + 9 = 18...miss!

HP summary:
Lizardman Chief: taken 50 damage
Devoraz: taken 17 damage (3 ongoing for next 3 rounds)
Aero: -6/26
Baolo: 6/28
Gruug: 39/40
Ialda: 24/45
Left Ear: 6/35

Updated Combat Map
Everyone except Aero can act in Round 6!


Your bloodthirsty Master of Ceremonies

Waiting for Left-Ear.


Your bloodthirsty Master of Ceremonies

Both of Baolo's arrows hit, the first piercing the lizardman's eye, killing him instantly, the second catching the half-orc pirate in the shoulder.

Round 4: Devoraz
Devoraz cries out in pain, as the arrows digs in his skin! "Aaargh! Why you damn native?! You're going to pay for that!" He steps to K16, smiles wickedly, and swings his scimitar horizontally at Aero opting for accuracy rather than power, trying to kill 2 birds with one stone! His sword blow is too fast for Aero to dodge, and the blade cuts deep across her chest, as she falls! The blade continues its trajectory into Baolo's shoulder, delivering a solid cut to the Mwangi!

No Power attack
Attack on Aero: 1d20 + 18 ⇒ (3) + 18 = 21
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
Attack on Baolo using Great Cleave: 1d20 + 18 ⇒ (2) + 18 = 20
Damage: 1d6 + 6 ⇒ (4) + 6 = 10
-2 AC for the round

Aero is at -6 and will need to roll a stabilization check.

Round 4: Lizardmen attack
The lizardman continues his duel with Left-Ear, as the pair circle each other. He bashes the bard in the head again, though Left-Ear avoided what could have been a more devastating wound!
Cub attack: 1d20 + 5 ⇒ (20) + 5 = 25
Confirmation roll: 1d20 + 5 ⇒ (7) + 5 = 12...no
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Bloody Lizardman Chief attacks Gruug again and misses again! He looks at his weapon stupefied that he can't bash the half-orc!
Greatclub: 1d20 + 9 ⇒ (4) + 9 = 13...miss!

HP summary:
Lizardman Chief: taken 37 damage
Lizardman on Left-Ear: No damage
Devoraz: taken 9 damage (1 ongoing for 4 rounds)
Aero: -6/26
Baolo: 17/28
Gruug: 39/40
Ialda: 24/45
Left Ear: 12/35

Party is up in Round 5!


Your bloodthirsty Master of Ceremonies

Thanks for correction, Ialda!
Ialda misses!
Gruug obviously misses!
I had forgotten about Virtue. Since I have not updated map in awhile, here you go.
Updated Combat Map
Left-Ear and Baolo still to go!


Your bloodthirsty Master of Ceremonies

"Using yer magic on me?!! I'm gonna cleave yer head right off, wench!"

Devoraz Will Save: 1d20 + 2 ⇒ (12) + 2 = 14...success!

Round 3: Lizardman attack
The wounded lizardman, close to death, steps to K15 and attacks Baolo, but the Mwangi easily sidesteps the clumsy swing.
Cub attack: 1d20 + 5 ⇒ (2) + 5 = 7...miss!

The lizardman on Left-Ear attacks him again with his club and bashes him on the side of his face!
Cub attack: 1d20 + 5 ⇒ (15) + 5 = 20...hit!
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Bloody Lizardman Chief attacks Gruug again and misses again, badly, frustrating him!
Greatclub: 1d20 + 9 ⇒ (5) + 9 = 14...miss!

HP summary:
Lizardman Chief: taken 37 damage
Lizardman on Baolo: taken 12 damage
Lizardman on Left-Ear: No damage
Devoraz: No damage
Aero: 5/26
Baolo: 27/28 (did not heal fully?)
Gruug: 39/40 (did not heal fully?)
Ialda: 23/45 (Chief did 22 damage 1st round)
Left Ear: 18/35 (took 9 damage this round)

Party except Aero is up in Round 4!


Your bloodthirsty Master of Ceremonies

Will update map when I get home.

Round 3: Devoraz' attack

"Sorry lassies, but I'm goings to teach that Vanderboren bi&ch a lesson and you can take your lettah and shove it! Now before, this pretty thing blinds me too, let me cut her up a little!"

Devoraz moves up to J16 and attacks Aero, holding his scimitar 2-handed, cutting and gashing her deeply, as she screams in pain!
Attack: 1d20 + 15 ⇒ (9) + 15 = 24
Damage: 2d6 + 15 ⇒ (4, 2) + 15 = 21

Devoraz smiles, "I like my women loud!"

Aero is up, then the lizardmen!


Your bloodthirsty Master of Ceremonies

Round 2: Lizardmen attack

The Lizardman wounded by Baolo charges at Aero, club in hand, but misses the oracle!
Attack: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14...miss!

The other lizardman similarly charges Left-Ear, connecting to the side of the bard's ear with his club!
Attack: 1d20 + 3 + 2 + 2 ⇒ (11) + 3 + 2 + 2 = 18...hit!
Damage: 1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9

The blind lizardmen flail about and move away!

The lizardman Chief looks at the half-orc and swings his greatclub at him, but the half-orc easily avoids the awkward swing, as the club bangs into the ground, leaving a large indentation! The Chief curses in Draconic!

Attack: 1d20 + 9 ⇒ (6) + 9 = 15...miss!

Devoraz laughs, looking at Aero, "You think your puny magic and pretty colors is going to stop me. I aim to carve my name into yer forehead! Captain Harliss ain't my captain when I ain't on the boat.. and I don't see no water around me! I'll take ye all out!"

Updated Combat Map

Everybody but Aero can act in Round 3.


Your bloodthirsty Master of Ceremonies

Will saves:
Lizard Chief: 1d20 ⇒ 20...success
Lizardman to N: 1d20 ⇒ 3...fail, blind
Lizardman to S: 1d20 ⇒ 11...fail, blind


Your bloodthirsty Master of Ceremonies

Ialda's spear connects
One of Baolo's arrow hits
Left-Ear misses
Gruug misses
Lizard Chief has taken 24 damage total

Round 2:
The party hears more spellcasting from upstairs. Then more rough laughter, "Let's see Lavinia, if these heroes fare better than your Ravens bodyguards?! Hahahaa! C'mon Gorg, keep me healed, while I kill these intruders!"

Spellcraft DC 16:
Bless was just cast.

You see a muscular scarred half-orc with a bandana, wielding a scimitar two-handed, garbed in studded leather, come down the stairs. "Come meet your deaths, at Drevoraz' hands!"

Pic of Drevoraz

Aero is up, then the lizardmen to close out the Round.

Updated Combat Map


Your bloodthirsty Master of Ceremonies

Ialda, you do double damage when you brace to receive a charge.


Your bloodthirsty Master of Ceremonies

Left map at home so I can't update it at work but work with me.

Ialda prepares to receive a charge.
Baolo's blunt arrow breaks the windwon, which allows Left-Ear's arrow to strike the Lizardman Chief.
Aero's spell blinds one of the lizardmen.
Gruug casts Virtue on Ialda.

Round 1: Lizardmen attack!
Non-blinded lizardman in G7 moves up and throws a handaxe at Ialda, but since she is not raging and in control of her senses, she dodges the weapon at the last second!
Attack: 1d20 + 3 ⇒ (11) + 3 = 14...miss!

The lizardman in J7 moves up and also throws a handaxe at Ialda, which also misses!
Attack: 1d20 + 3 ⇒ (2) + 3 = 5...miss!

The lizardman in K7 moves up and throws a handaxe at Baolo:
Attack: 1d20 + 3 + 2 - 2 ⇒ (2) + 3 + 2 - 2 = 5...with range penalty..miss!

The lizardman in L7 moves up and throws at Left-Ear!
Attack: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11...with range penalty..miss!

The lizardman chief seeing the incompetence of his tribe, rages, and charges at Ialda with his greatclub, unaffected by the water!

Assuming he survives the damage if Ialda hits...
Attack with large greatclub: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
Damage: 2d8 + 11 ⇒ (3, 8) + 11 = 22

Ialda's set charge attack is up!


Your bloodthirsty Master of Ceremonies

What are Left-Ear and Gruug doing?


Your bloodthirsty Master of Ceremonies

Will saves without modifiers:
Lizard chief save: 1d20 ⇒ 13
Lizardman in HG7: 1d20 ⇒ 16
Lizardman in F7: 1d20 ⇒ 5

Aero's spell blinds one of the lizardmen. What are the rest of you doing for your Round?
Baolo: the windows start at Row K and below.


Your bloodthirsty Master of Ceremonies

Sorry for long delay.

You follow the trail of blood into the dining room, where you see it goes up the stairs. As you are about to follow, Ialda hears movement outside from the courtyard and she moves to the open door in the room and she sees a black lizardfolk wielding a greatclub, who is obviously the leader of the tribe, and currently 15' tall! He is flanked by 2 more lizardfolk to the north and three lizardfolk to the south.

From up the stairs, you hear Lavinia's scream of help, followed by a rough voice saying "Keep that whore quiet and buff me. I'll take out herr rescuers, just like we killed the Ravens. Come up, come up, and ol' Devorax will cut yer heads off!" You hear divine casting from upstairs.

Spellcraft DC 17:
You heard the casting of Shield of Faith.

Party is up first. In the current room you are in, you can only see into the courtyard through the door. The room to the south has windows into the courtyard. The stairs are difficult terrain. Let me know what you do.

Updated Combat Map


Your bloodthirsty Master of Ceremonies

Vanderboren Manor
You are in Area #11 currently. #12 is the dining room and #7 is the courtyard.

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