Ancient Solar Dragon

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Pathfinder Adventure Path Subscriber. FullStarFullStar Venture-Agent, California—El Dorado Hills 7 posts. No reviews. No lists. No wishlists. 16 Organized Play characters.


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** Venture-Agent, California—El Dorado Hills aka TheCedict

Hilary Moon Murphy wrote:
TheCedict wrote:
I have read through the guide to online play

Hey Cedict --

My name is Hilary and I'm a Venture Officer for online play. I don't know if you were specifically looking for online play, or if you had just meant that you had read the guide that was online.

Either way, welcome!

** spoiler omitted **

I think the above linked thread of scenario suggestions has a lot of great ideas for folks new to Pathfinder Society Play. When training a new GM, I often start them off on an evergreen like the Confirmation or Consortium Compact, but you can start anywhere.

We'd also be pleased to give you more of a run-down of the world of PFS, including factions and more if you'd like.

Yours,
Hmm

Thanks for the information, however i will be GMing live at a video game shop nearby. I don't think i will have time to get into an online game before i have to DM too. I would be glad for all the information you can give me.

** Venture-Agent, California—El Dorado Hills aka TheCedict

Flutter wrote:
A more forest than trees approach than the guide.

Thanks for the information, however i will be GMing live at a video game shop nearby. I don't think i will have time to get into an online game before i have to DM too

** Venture-Agent, California—El Dorado Hills aka TheCedict

Terminalmancer wrote:
Try reading through this thread on the best scenario for new Society players. It should work pretty well for the inverse, too.

Thanks for this, i hadn't seen it in my searches!

** Venture-Agent, California—El Dorado Hills aka TheCedict

BigNorseWolf wrote:
TheCedict wrote:

Hi Everybody!

First off, let me apologize for posting this as i am know many have before me.

No problem.

Have you played PFS before? There's a guide and everything but it really, really helps if you've seen pfs

Quote:

I have seem people suggesting First steps, but everything in that line with the exception of the first PDF appears to be discontinued, which means that it cannot be run for credit... i think... Is it still a good place to start? What scenarios do you use to start out a brand new pathfinder group?

its still a good place to start.

I like to go

First steps (you're pathfinder trainees doing erands around town)
Wounded wisp (you're on an actual mission in absolom)
Confirmation: Your first real mission in the real world! Field trip!

I have played a lot of Pathfinder, but never PFS. I have been reading through first steps and are not some of the factions no longer there?

** Venture-Agent, California—El Dorado Hills aka TheCedict

Hi Everybody!

First off, let me apologize for posting this as i am know many have before me. I took a look at previous posts and didn't really get the information i was looking for.

I have read through the guide to online play and am working my way through the PFS GMing 101 PDF. But i need to know a few things about running scenarios.

I have seem people suggesting First steps, but everything in that line with the exception of the first PDF appears to be discontinued, which means that it cannot be run for credit... i think... Is it still a good place to start? What scenarios do you use to start out a brand new pathfinder group?

Thanks in advance for all the help.


Pathfinder Adventure Path Subscriber
MurphysParadox wrote:

I wouldn't phrase it as "who is right? The GM or me?" because the answer is always the GM in any specific situation.

Now, how would we GMs have ruled things in a hypothetical yet identical situation? It would be determined at the point of summoning and thus grow with you. If they wanted it to be determined at the time of drawing, it would have been clear about that in order to prevent misunderstanding.

It is actually quite awkward to word the card in a way to explain that it is based on the time of drawing. You'd have to modify "character's level" with "character's level at the time of drawing this card" or similar wording. Or at the start, specify that the player picks a specific type of outsider of his alignment and with a CR <= level when this card is drawn; then go on to say he or she can summon it once a day for rounds = level at the time of drawing. See? Awkward.

But your GM is always right.

Bizbag wrote:

Artifacts use the game rules, but are not bound by them. They wouldn't be artifacts otherwise.

Given that the text of the Trumpet card says "grants the character the ability to summon..." (emphasis mine), I'd argue that it is granting the equivalent of a class ability. In almost all cases, feats and magic items that grant the equivalent of class abilities, and do not specifically call out "...as an [X] of level 5" usually level up with the character. Thus, it'd make sense that the Deck would too.

On the other hand, it's an artifact. It's only there because the GM specifically wanted to screw with you. The Deck is Temptation incarnate for players. I wouldn't put it past the Deck to be spiteful and not have the power level up.

I can see what you mean about who being right because DM trumps all in all cases. But it seemed like a weird interpretation. I was more looking to see if i was the only one to think that way. In the end the ability as read would level up with me. But if the dm says it doesn't, then it doesn't.

At the same time, these cards have the ability to grant wishes, give players Holy Avengers and snuff out PCs forever. It seems weird that it would be so static.

It might be there only for the DM to screw with us, but that also means the DM has to be ready for the results good or bad. It is also strange that a lawful good aligned card would be that underhanded.

I think i will discuss this with my DM. As much as i realize that he might be trying to screw with me or maybe trying to downplay the card, at the end of the day he also gambled by giving us access to the deck in the first place.


Pathfinder Adventure Path Subscriber

Our party recently got mixed up with this and i drew "The Trumpet" the wording of the card is a little vague.

"
This card grants the character the ability to summon an outsider of his alignment once per day. This outsider must be of a CR equal to or less than the character's level and serves for a number of rounds equal to the character's level.
"

Source: http://www.d20pfsrd.com/magic-items/artifacts/minor-artifacts/deck-of-many- things-harrow

As a player this sounds like it should scale with my level as it seems to determine the CR that can be summoned when the ability is used. but the DM interpreted it as being determined by the level at which the card is drawn. I was curious who was right, or it was worded like that to give the DM some leeway with the deck. I tend to think it's not to give leeway as the deck gives very little leeway to anyone.

~Kinamae