Goblin

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Zapp wrote:
Taylor Hainlen wrote:
You are most definitely the only one who noticed.
Perchance a "not" there missing...? :)

Ha! Indeed, seems I shouldn't post when tired. Re-read that message a few times and still didn't spot that I missed a word. Thank you for the correction!


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EvieEternal wrote:
Anyone else having trouble with the map PDF? For some reason the maps in the main book are pristine but the maps in the interactive map pdf are MUCH lower resolution and I cant use them for the game I have planned!

You are most definitely the only one who noticed. A thread was already spun up about this over here. I don't think there was ever an official response in that thread but based on the numbers I was getting it looks like the maps in the dedicated maps pdfs significantly worse resolution(I have numbers in a post over in the other thread). Funnily enough though, the aspect ratio I got for the images was not the same between the two pdfs.


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Beorn_man wrote:
I'm glad someone else finally said it. I emailed them about it and they claimed it was the same resolution as the AP pdf which is ridiculous.

Yeah that is completely false from what I can tell. The resolutions I get from pulling the big top(first map) image from the different PDFs are:

Adventure Path - 1261x880
Dedicated Maps - 613x432

Heck they don't even appear to be quite the same aspect ratio based on those numbers.

Goblinworks Programmer

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Ryan Dancey wrote:

Message from Taylor about keybinding files:

Taylor wrote:
The default keybinds files should not be being modified by users anyway. If this user wants custom keybinds have him copy the default file('default.player_settings.ini'), make his changes and save the file as 'player_settings.ini' instead of trying to change files that should not be modified.

We get to play telephone! My message(in the bug report that Ryan is quoting from) is actually from Cole. The bug specifically was in reference to player's having their keybinds reset by the patcher. The patcher does make sure that the default keybinds match what we have on the patching server. If you want custom keybinds, just make sure to make a copy of the file and name it 'player_settings.ini' (or if you do name it something else, see Cole's notes above(provided by Pyronous Rath, but they should be finable on the Alpha forums as well) about ImportKeybinds). The patcher will not mess with those files, only the default keybind files.

EDIT:
Also as a note as this may not be clear to everyone. All new characters will start with keybinds based on the default from the server regardless of what the keybinds you have locally are(or so Cole tells me). If you want to move them to your custom keybinds just run the ImportKeybinds command.

Goblinworks Programmer

Leithlen wrote:
I installed it on 2 computers and didn't run as an admin on either. Not sure why it worked on mine. Windows 7 Home on both computers.

It depends entirely on your Windows settings and where you choose to install the game. Default install location should be 'program files' and default Windows settings makes that directory protected such that if you wish to write to that directory you need admin privileges. If you choose to install to a different directory you would probably not run into this issue.

Goblinworks Programmer

T7V Jazzlvraz wrote:
I got a 1.2GB download, followed by a large patch when I launched Patcher.exe.

I'd would like to point out it's a slow patch, not a large one, it should have to download very little actual data. It just takes it a while to confirm your files match what it expects. I know that's not much difference(time taken is time taken) but it is based more on your computer performance than your network performance which could be a big difference for some people.

Goblinworks Programmer

Proxima Sin of Brighthaven wrote:
My crappy connection is still on the 1.3GB until after lunch. When I go to my download folder to install this thig is that when I do the Run As Administrator part?

You can run the installer as admin and it should work if you then launch the patcher from it's option on the final screen of the installer(Launch Pathfinder Online checkbox). IF that does not work you will need to find the patcher (either through one of the shortcuts on either desktop or start menu or by finding patcher.exe) and right click it, run as admisintrator.

Goblinworks Programmer

Nihimon wrote:

I'm guessing this is what Taylor was working on last night :)

Credit where credit is due, that's Connor's work. It was deployed last night during maintenance but was only part of the reason for it. Last night he and I moved the live website from our on-site servers to the servers downtown.

Goblinworks Programmer

TEO Pino wrote:
Quote:
Starting on Thursday the 18th, we expect to open the Alpha to all users with goblinworks.com accounts and at least Open Enrollment access. That will enable over 7,000 people to experience the game for a week prior to the start of Early Enrollment and allow us to do some extensive stress testing of the game.
I cannot wait to meet these people !

Looks like everything should be back to normal. Let me know if anything starts behaving strangely.

Goblinworks Programmer

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KoTC Edam Neadenil wrote:

hmm logging in at Goblinworks gives:

"The site is under maintenance or overloaded. Please try again later."

Yea, brought the site into maintenance mode so I can do some back end work safely. Sadly it's taking a little longer than expected. I'll let you know when we are back to normal operations.

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Caldeathe Baequiannia wrote:
No, deleting the pathfinder folder does not fix the issue with video. It requires removing the registry key that is not removed by the uninstall.

Speaking of which, the installer has now been updated to properly remove this registry key on uninstall. This change goes live whenever we next make a client installer.

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Caldeathe Baequiannia wrote:
KoTC Edam Neadenil wrote:

So just to clarify ... the download of the new installer is not available before 3.00 pm Pacific Time ?

Or can you pre-download and login at exactly 3.00 pm ??

The new client will be in place no later than server up time at:

Countdown to Server Up time on August 28

It MAY be in place a little earlier than that, so there's no harm in trying.

T7V Jazzlvraz wrote:
I'll not be surprised if we receive a note in this thread, or elsewhere on the Paizo boards, from Taylor or Ryan when it's available.

The new installer is downloadable. For clarity, this does not mean that the server is connectable yet. This will only allow you to download the new client and get it ready in preparation for the normal up-time.

Goblinworks Programmer

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Proxima Sin of Brighthaven wrote:
Taylor Hainlen wrote:
The installer is not intelligent enough to do it's own house keeping. It is always recommended to uninstall the previous version before running the new installer. (I am working on our patcher as we speak but that is still some ways out, sadly)
By some ways out do you mean September 14? I shudder at the thought of frequent tweaking and knob tuning updates to EE without a self-patching client. MVP territory in my book.

I completely agree with you. The patcher is scheduled to be in before the start of EE.

Goblinworks Programmer

KarlBob wrote:
Question from a first-timer at updating to a new version of the Alpha client: Do I need to open the Windows Control Panel and manually uninstall Alpha 6 before I download Alpha 7, or will the installer do its own housekeeping and remove the outdated files?

The installer is not intelligent enough to do it's own house keeping. It is always recommended to uninstall the previous version before running the new installer. (I am working on our patcher as we speak but that is still some ways out, sadly)

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Being wrote:
Hmm... Installer .exe still says it is version 6_0

New installer will not be up until tomorrow, no later than server up time at 3:00pm(PST), unless we inform you otherwise.

EDIT: Reading through again I was beaten to the punch by Valkenr and Caldeathe

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Ryan Dancey wrote:
Taylor, who usually orchestrates the arrival of the blog in the Real World is not in today so we may have a bit of a hiccup. We'll get it live asap.

Lies and slander! I've been here sitting at my desk all day. Sorry folks, I musta rolled a really high on my stealth roll. Blog is live sand I've taken steps to make sure if I am actually MIA there is someone to replace me.

Goblinworks Programmer

Kobold Cleaver wrote:
Zero!

AAaaaand the servers are back. KC you have some 'splainin to do.

Goblinworks Programmer

Thod wrote:
Bonny Paz wrote:
All emails have gone out. Most of you have redeemed them. Check your junk mail as well, just incase you don't see it... <3

What are the next steps after we redeemed it? Seems I can see the alpha forum now. But I have no clue what else to do.

You should have received another email about this week of alpha testing including the link to the download at the bottom. If you didn't get that email the correct download link can be found in quite a few places on the alpha forums but you can always ask again and I'll happily provide you the link over there.

The installer is about 1.2GB so it may take some time to download if you don't have a good stable connection.

Goblinworks Programmer

<kabal> Bunibuni wrote:
Oh no! Page not found! ;-)

Sorry folks but as always there will be a slight delay between the forum post and the link actually working. Y'all are just too dang fast and attentive. :)

Should be up now.

Goblinworks Programmer

Nihimon wrote:

Land Rush! | Goblinworks

It's in the main site navbar under Pathfinder Online, listed as Land Rush.

Indeed all the old pages are still there, they are just a little less obvious to get to as the event is no longer actively running.

Goblinworks Programmer

Amari wrote:

@Devs

Are the ppl who bought higher teirs in the kickstarter available to get the discounts on the premium items with out upgrading.

Those who purchased tiers of early enrollment or above should see the items at the $50 & $200 mentioned in the blog. If you are seeing them for more than that it is a bug in the system and I'd be quite happy if you'd contact customer support with your account name so I may see what is the cause.

Goblinworks Programmer

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Sigh... Someone forgot to turn the blogs from draft(hidden) to published. Apologies. It has been fixed. Go read to your heart's content.

Goblinworks Programmer

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Black Silver of The Veiled, T7V wrote:
Holiday or not. The Devs have said they have setup the tool to take a "picture" of the standings when Midnight hits. We might not get the official results until Tuesday, but Sunday at 11:59:59 will still be the cutoff.

Oh sure, we do certainly have the end results at the right time regardless of if someone is in office or not but I think Caldeathe is more asking from a 'When do we, the participants, hear the final result?'

Goblinworks Programmer

Caldeathe Baequiannia wrote:
Is Monday a stat holiday in Oregon? Will Lee be chained to his desk that morning, or off at a picnic with family? Are we making an assumption that he'll even be doing the finalé that day, or is it going to get delayed to Tuesday, I wonder.

Well Monday, may well be a state holiday in Oregon(I honestly don't know) but we are in Redmond, Washington so I don't think it'd apply to us. :)

Goblinworks Programmer

Dario wrote:
I don't seem to have access to the forums. When I go to the link, I just get the splash page saying that access is limited to alpha testers.

The splash page that states that non-alpha users should still use the Paizo forum? If so then the correct link you want is in the work 'here'.

The forums should also show up in your side bar as 'Alpha Forums' in big brown text (assuming you have alpha access).

Goblinworks Programmer

Lifedragn wrote:

Either it was temporary internet issues on my end, or temporary server issues. The anomalies seem to be fixed. The problem had been with things lining up properly... such a smilies being super-imposed over the text box for typing. And a complete lack of formatting for signatures, which had them meshing in with post text.

I am not seeing it anymore.

Ah ha, forgot to increment the version number on our css files. I bet your browser cached the old css file which would then cause all the new forum elements that were not in the old css file to look all kinds of strange. Changing the version number forces browsers to get rid of their cached version which prevents this temporary 'everything looks strange' issue.

I have now fixed that, thank you Lifedragn.

Goblinworks Programmer

Lifedragn wrote:
Question: What browser is recommended for the alpha forums? They look pretty screwed up in Chrome.

Would you mind PM-ing me a screenshot of what you mean? I am viewing them in Chrome right now and they look as they should.

Goblinworks Programmer

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KarlBob wrote:

Used to be, all we had to worry about were grammar Nazis. We never knew how good we had it.

Nowadays, you misplace one comma or apostrophe and bam! You're hip-deep in grammar kobolds!

Edit: They're effective, too! Faced with the threat of a grammar kobold infestation, GW has already removed the extra apostrophe.

I have NO idea what you are talking about. There was never any apostrophe, I mean c'mon who are you going to believe, a goblin(who happens to be able to edit those pages) or a sneaky, sneaky kobold?

Goblinworks Programmer

Ryan Dancey wrote:
Just got a heads up from our tech team that there may be a problem with posting to the Alpha forums. They're working that problem and will have it fixed by end of day.

The issues should all be resolved now. Apologies on the delay.

Goblinworks Programmer

Lee has a doctor's appointment this morning and may not be in the office today, at all, meaning the results may very well not get posted until tomorrow. Sorry for the delay folks!

Goblinworks Programmer

CBDunkerson wrote:
Anyone else getting stuck with the latest client? I can login and select a character normally, but then it just sits at the 'Loading data...' stage. The '...' continues to cycle and the hard drive light is running, but it just sits there indefinitely (i.e. more than 30 minutes).
Arumvorax wrote:
I was yesterday. Uninstalling / reinstalling, switching between the x86 and non x86 program files folders, and even a computer reset did not fix it. Same issue with both the tower and laptop. I hope whatever gremlin causing the issue dies before I get back to the house today. Or I will be watching instead of being in the party.

So just to confirm what version of the client do you have installed? The installer should have ended in _4.0 but you can also confirm you have the correct version by checking the build_num.txt in your install directory.

Goblinworks Programmer

Caldeathe Baequiannia wrote:
Is the hex selection also captured automatically at midnight? (i.e., if it is set as a.b.c at midnight Sunday, then gets changed to c,b,a later that night, but before the positions are assigned in the morning, which one will get used?)

The system grabs both hex selection and vote count at midnight.

Goblinworks Programmer

Being wrote:
Taylor Hainlen wrote:
Sorry about the confusion. It seems there was a miscommunication somewhere along the line and the firewall came up at 6 am and is not scheduled to come down until 3pm(like previous Fridays). We are looking into taking it down now.
I'll assume that meant taking down the firewall rather than the server.

Your assumption is the correct one. We have taken the firewall down and you should be able to log in to the server.

Goblinworks Programmer

Taylor Hainlen wrote:
Sorry about the confusion. It seems there was a miscommunication somewhere along the line and the firewall came up at 6 am and is not scheduled to come down until 3pm(like previous Fridays). We are looking into taking it down now.

Firewall is down once again. Have fun folks.

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Sorry about the confusion. It seems there was a miscommunication somewhere along the line and the firewall came up at 6 am and is not scheduled to come down until 3pm(like previous Fridays). We are looking into taking it down now.

Goblinworks Programmer

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I'll add in my two cents.

Bonny Paz wrote:

3. You will be able to have a signature .. Although right now its just text. I don't think that will ever change.

Signatures are currently limited to three lines. All users also have the option of turning off signatures, so those that do not wish to see them do not have to.

Quote:

4. Your Goblinworks username will be your name on the forums.

As your edit says, there is currently a way to change your display name.

Goblinworks Programmer

Kitsune Aou wrote:
https://goblinworks.com/pathfinder-online/forums/ wrote:
Goblinworks has opened it's official Alpha forums, here, which are only accessible to those with alpha access to the game.

That would be my goof, accidentally moved a page from the staging server to live that was not supposed to have been transferred (yet). Thank you for catching that Kitsune.

Goblinworks Programmer

Sir John Cabot wrote:

I have downloaded the installer 3.1. Uninstalled the original. Windows doesn't recognize the installer file. tried to run instead of download. still unrecognized file. Tried doing both with original Alpha installed. same result. Original alpha hangs at "Waiting for character..."

so help?

If windows does not recognize the installer then you should probably try redownloading the installer. Also talking to Ryan it sounds like some browsers may download the installer with an incorrect name. The installers filename should be 'PFO_Installer.3.1.exe' but it sounds like some browsers name the downloaded file 'PFO_INSTALLER.3.1'. If windows does not recognize the file type this may be the cause. You may try appending '.exe' to the file name (Windows will warn you when attempting this).

Goblinworks Programmer

Ryan Dancey wrote:
The client gets about 5-6GB when unpacked and installed.

Lies and Slander!(joking) We are sitting at just over 4GB when unpacked.

Goblinworks Programmer

Dakcenturi wrote:
Stephen Cheney wrote:
Yeah, party UI and functionality is a flaky in the current build. I think we fixed a lot of that for the next build.
Is there a release schedule or anything you all are planning/trying to adhere to just so we can have an idea when we will need to pull down another 1GB+ file?

This blog post details the current schedule on when we will be releasing new builds. Relevant information found under the 'Alpha Test Cadence' and 'Structure of Time' headers.

Goblinworks Programmer

Kitsune Aou wrote:
Client is approx 1.1GB. I have a lot of EULA reading to do in the meantime.

Actually it's more correct to say the client INSTALLER is approx 1.1GB. The client itself is larger than that.

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Nihimon wrote:
Map is messed up. You've got Les Compagnons up at 00, 09 instead of down at AD.

This has been fixed.

Goblinworks Programmer

Zodiac107 wrote:
So i went to step 7, "send information" everything is green on the pledge drive... so i should be okay right? When i go to my account on goblinworks i see that im only on for the "open enrollment" and then nothing more on that page. How can i confirm that my pledge is connected to my goblinworks account? Cause its a little bit unnerving not knowing if im all good or if i missed something.

If it shows your level of enrollment and that information is correct then you are all set. We currently only display enrollment level but will eventually show everything.

Goblinworks Programmer

CBDunkerson wrote:
Good luck with the build. I imagine for a project like this it could take the better part of a day.

I won't get in to all the specifics of the build process but the short answer is incremental builds(like the one I was waiting on yesterday) take anywhere between 20 minutes and 2.5 hours depending on what was changed since the last incremental(sadly mine was on the 2.5 hour side). A full build takes about 6 hours(but that is expected to go up to around 8-9 hours as I 'fix' a part of the system that is taking a shortcut it shouldn't be for the sake correctness).

Incremental builds are triggered anytime someone checks in changes. Full builds get kicked off late at night and are normally done by the time we get in.

Goblinworks Programmer

Ryan Dancey wrote:

...

Now on the other side, we see 5,725 user accounts created on goblinworks.com. Remember that includes people who bought access via the Goblin Squad Store or directly from us so those aren't all Kickstarter accounts. Some people probably made goblinworks.com accounts and have not purchased Enrollment or Transferred data from the Pledge Manager but I don't want to have Taylor waste his time at this juncture trying to compute that number.

Well I'm somewhat sitting on my hands waiting for a build and you piqued my curiosity so here's a more concrete number. 4061 accounts have been linked between Paizo and Goblinworks. Of those accounts 104 are people who purchased things through the Goblin Squad Store(On Paizo.com) or were KS1 Alpha level backers who we have setup a dummy account until they properly claim those items. So that puts us at 3957 accounts that have linked properly. The remaining accounts have either purchased from our site or not purchased anything at all.

EDIT: Now I kind of want to go figure out exactly how many people who have linked COULD vote in the Land Rush.

Goblinworks Programmer

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Lisa Stevens wrote:
Taylor Hainlen wrote:
Nihimon wrote:
You might want to get someone to put an official title next to your name.
Speaking from experience, it will probably take a bit before Paizo gets that updated. They are pretty darn busy right now.

Oh, yea of little faith, Taylor. Bonny has been appropriately titled :)

-Lisa

Bwahahahahaha! My nefarious plan to get Bonny a proper title sooner has worked! :)

Goblinworks Programmer

Aet Areks Kel'Goran wrote:


Hey, GW... Shouldn't she have a goblin avatar instead of a tiefling / succubus?

There is no requirement for it... The awesome goblin avatars that Ryan, Lee, Mark, etc. have were done by one of our artists. He has yet to do another batch of those, so those of us who don't have one use whatever we want for an avatar. I mean look at Paul's human or Cole's dog...thing(then again that was Lisa's work). I just chose a goblin because I didn't have a tag for the longest time.

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Nihimon wrote:
You might want to get someone to put an official title next to your name.

Speaking from experience, it will probably take a bit before Paizo gets that updated. They are pretty darn busy right now.

Goblinworks Programmer

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Taylor Hainlen wrote:
T7V Jazzlvraz wrote:

Lee, would it be a) worth your time, and b) not confusing, for you to add Callambea, Brighthaven, and Phaeros to the map as well?

Congratulations, everyone!

Giorgo wrote:

Lee,

If you can include the three settlements posted above, that would be very useful for future forums discussions (I for one don't know where those settlements are located without referencing yet another webpage or map). Thanks.

Yea that's my fault. I haven't had the time to modify the script to include them yet. I'll try to take care of it today and post the updated overlay when I finish it.

Icons for the Big 3 are up. No color was assigned to them so no hexes for you

Goblinworks Programmer

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T7V Jazzlvraz wrote:

Lee, would it be a) worth your time, and b) not confusing, for you to add Callambea, Brighthaven, and Phaeros to the map as well?

Congratulations, everyone!

Giorgo wrote:

Lee,

If you can include the three settlements posted above, that would be very useful for future forums discussions (I for one don't know where those settlements are located without referencing yet another webpage or map). Thanks.

Yea that's my fault. I haven't had the time to modify the script to include them yet. I'll try to take care of it today and post the updated overlay when I finish it.

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